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AssetManager (libgdx API)
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com.badlogic.gdx.assets</FONT>
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Class AssetManager</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.assets.AssetManager</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>AssetManager</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></DL>
</PRE>

<P>
Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on.
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>mzechner</DD>
</DL>
<HR>

<P>

<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<B>Constructor Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#AssetManager()">AssetManager</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new AssetManager with all default loaders.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#AssetManager(com.badlogic.gdx.assets.loaders.FileHandleResolver)">AssetManager</A></B>(<A HREF="../../../../com/badlogic/gdx/assets/loaders/FileHandleResolver.html" title="interface in com.badlogic.gdx.assets.loaders">FileHandleResolver</A>&nbsp;resolver)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new AssetManager with all default loaders.</TD>
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&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#clear()">clear</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Clears and disposes all assets and the preloading queue.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T&gt; boolean</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#containsAsset(T)">containsAsset</A></B>(T&nbsp;asset)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#dispose()">dispose</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Disposes all assets in the manager and stops all asynchronous loading.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#finishLoading()">finishLoading</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;blocks until all assets are loaded.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T&gt; T</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#get(java.lang.String)">get</A></B>(java.lang.String&nbsp;fileName)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T&gt; T</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#get(java.lang.String, java.lang.Class)">get</A></B>(java.lang.String&nbsp;fileName,
    java.lang.Class&lt;T&gt;&nbsp;type)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T&gt; java.lang.String</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#getAssetFileName(T)">getAssetFileName</A></B>(T&nbsp;asset)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>&lt;java.lang.String&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#getAssetNames()">getAssetNames</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.Class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#getAssetType(java.lang.String)">getAssetType</A></B>(java.lang.String&nbsp;fileName)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>&lt;java.lang.String&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#getDependencies(java.lang.String)">getDependencies</A></B>(java.lang.String&nbsp;fileName)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#getDiagnostics()">getDiagnostics</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#getLoadedAssets()">getLoadedAssets</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/badlogic/gdx/utils/Logger.html" title="class in com.badlogic.gdx.utils">Logger</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#getLogger()">getLogger</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#getProgress()">getProgress</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#getQueuedAssets()">getQueuedAssets</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#getReferenceCount(java.lang.String)">getReferenceCount</A></B>(java.lang.String&nbsp;fileName)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the reference count of an asset.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#isLoaded(java.lang.String)">isLoaded</A></B>(java.lang.String&nbsp;fileName)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#isLoaded(java.lang.String, java.lang.Class)">isLoaded</A></B>(java.lang.String&nbsp;fileName,
         java.lang.Class&nbsp;type)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#load(com.badlogic.gdx.assets.AssetDescriptor)">load</A></B>(<A HREF="../../../../com/badlogic/gdx/assets/AssetDescriptor.html" title="class in com.badlogic.gdx.assets">AssetDescriptor</A>&nbsp;desc)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds the given asset to the loading queue of the AssetManager.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T&gt; void</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#load(java.lang.String, java.lang.Class)">load</A></B>(java.lang.String&nbsp;fileName,
     java.lang.Class&lt;T&gt;&nbsp;type)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds the given asset to the loading queue of the AssetManager.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T&gt; void</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#load(java.lang.String, java.lang.Class, com.badlogic.gdx.assets.AssetLoaderParameters)">load</A></B>(java.lang.String&nbsp;fileName,
     java.lang.Class&lt;T&gt;&nbsp;type,
     <A HREF="../../../../com/badlogic/gdx/assets/AssetLoaderParameters.html" title="class in com.badlogic.gdx.assets">AssetLoaderParameters</A>&lt;T&gt;&nbsp;parameter)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds the given asset to the loading queue of the AssetManager.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#setErrorListener(com.badlogic.gdx.assets.AssetErrorListener)">setErrorListener</A></B>(<A HREF="../../../../com/badlogic/gdx/assets/AssetErrorListener.html" title="interface in com.badlogic.gdx.assets">AssetErrorListener</A>&nbsp;listener)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets an <A HREF="../../../../com/badlogic/gdx/assets/AssetErrorListener.html" title="interface in com.badlogic.gdx.assets"><CODE>AssetErrorListener</CODE></A> to be invoked in case loading an asset failed.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE>&lt;T,P extends <A HREF="../../../../com/badlogic/gdx/assets/AssetLoaderParameters.html" title="class in com.badlogic.gdx.assets">AssetLoaderParameters</A>&lt;T&gt;&gt;
<BR>
void</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#setLoader(java.lang.Class, com.badlogic.gdx.assets.loaders.AssetLoader)">setLoader</A></B>(java.lang.Class&lt;T&gt;&nbsp;type,
          <A HREF="../../../../com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders">AssetLoader</A>&lt;T,P&gt;&nbsp;loader)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets a new <A HREF="../../../../com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><CODE>AssetLoader</CODE></A> for the given type.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#setReferenceCount(java.lang.String, int)">setReferenceCount</A></B>(java.lang.String&nbsp;fileName,
                  int&nbsp;refCount)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the reference count of an asset.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#unload(java.lang.String)">unload</A></B>(java.lang.String&nbsp;fileName)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes the asset and all its dependencies if they are not used by other assets.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#update()">update</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Updates the AssetManager, keeping it loading any assets in the preload queue.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html#update(int)">update</A></B>(int&nbsp;millis)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Updates the AssetManager continuously for the specified number of milliseconds, yeilding the CPU to the loading thread
 between updates.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

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<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="AssetManager()"><!-- --></A><H3>
AssetManager</H3>
<PRE>
public <B>AssetManager</B>()</PRE>
<DL>
<DD>Creates a new AssetManager with all default loaders.
<P>
</DL>
<HR>

<A NAME="AssetManager(com.badlogic.gdx.assets.loaders.FileHandleResolver)"><!-- --></A><H3>
AssetManager</H3>
<PRE>
public <B>AssetManager</B>(<A HREF="../../../../com/badlogic/gdx/assets/loaders/FileHandleResolver.html" title="interface in com.badlogic.gdx.assets.loaders">FileHandleResolver</A>&nbsp;resolver)</PRE>
<DL>
<DD>Creates a new AssetManager with all default loaders.
<P>
</DL>

<!-- ============ METHOD DETAIL ========== -->

<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="get(java.lang.String)"><!-- --></A><H3>
get</H3>
<PRE>
public &lt;T&gt; T <B>get</B>(java.lang.String&nbsp;fileName)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>fileName</CODE> - the asset file name
<DT><B>Returns:</B><DD>the asset</DL>
</DD>
</DL>
<HR>

<A NAME="get(java.lang.String, java.lang.Class)"><!-- --></A><H3>
get</H3>
<PRE>
public &lt;T&gt; T <B>get</B>(java.lang.String&nbsp;fileName,
                 java.lang.Class&lt;T&gt;&nbsp;type)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>fileName</CODE> - the asset file name<DD><CODE>type</CODE> - the asset type
<DT><B>Returns:</B><DD>the asset</DL>
</DD>
</DL>
<HR>

<A NAME="unload(java.lang.String)"><!-- --></A><H3>
unload</H3>
<PRE>
public void <B>unload</B>(java.lang.String&nbsp;fileName)</PRE>
<DL>
<DD>Removes the asset and all its dependencies if they are not used by other assets.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>fileName</CODE> - the file name</DL>
</DD>
</DL>
<HR>

<A NAME="containsAsset(java.lang.Object)"><!-- --></A><A NAME="containsAsset(T)"><!-- --></A><H3>
containsAsset</H3>
<PRE>
public &lt;T&gt; boolean <B>containsAsset</B>(T&nbsp;asset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>asset</CODE> - the asset
<DT><B>Returns:</B><DD>whether the asset is contained in this manager</DL>
</DD>
</DL>
<HR>

<A NAME="getAssetFileName(java.lang.Object)"><!-- --></A><A NAME="getAssetFileName(T)"><!-- --></A><H3>
getAssetFileName</H3>
<PRE>
public &lt;T&gt; java.lang.String <B>getAssetFileName</B>(T&nbsp;asset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>asset</CODE> - the asset
<DT><B>Returns:</B><DD>the filename of the asset or null</DL>
</DD>
</DL>
<HR>

<A NAME="isLoaded(java.lang.String)"><!-- --></A><H3>
isLoaded</H3>
<PRE>
public boolean <B>isLoaded</B>(java.lang.String&nbsp;fileName)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>fileName</CODE> - the file name of the asset
<DT><B>Returns:</B><DD>whether the asset is loaded</DL>
</DD>
</DL>
<HR>

<A NAME="isLoaded(java.lang.String, java.lang.Class)"><!-- --></A><H3>
isLoaded</H3>
<PRE>
public boolean <B>isLoaded</B>(java.lang.String&nbsp;fileName,
                        java.lang.Class&nbsp;type)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>fileName</CODE> - the file name of the asset
<DT><B>Returns:</B><DD>whether the asset is loaded</DL>
</DD>
</DL>
<HR>

<A NAME="load(java.lang.String, java.lang.Class)"><!-- --></A><H3>
load</H3>
<PRE>
public &lt;T&gt; void <B>load</B>(java.lang.String&nbsp;fileName,
                     java.lang.Class&lt;T&gt;&nbsp;type)</PRE>
<DL>
<DD>Adds the given asset to the loading queue of the AssetManager.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>fileName</CODE> - the file name (interpretation depends on <A HREF="../../../../com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><CODE>AssetLoader</CODE></A>)<DD><CODE>type</CODE> - the type of the asset.</DL>
</DD>
</DL>
<HR>

<A NAME="load(java.lang.String, java.lang.Class, com.badlogic.gdx.assets.AssetLoaderParameters)"><!-- --></A><H3>
load</H3>
<PRE>
public &lt;T&gt; void <B>load</B>(java.lang.String&nbsp;fileName,
                     java.lang.Class&lt;T&gt;&nbsp;type,
                     <A HREF="../../../../com/badlogic/gdx/assets/AssetLoaderParameters.html" title="class in com.badlogic.gdx.assets">AssetLoaderParameters</A>&lt;T&gt;&nbsp;parameter)</PRE>
<DL>
<DD>Adds the given asset to the loading queue of the AssetManager.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>fileName</CODE> - the file name (interpretation depends on <A HREF="../../../../com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><CODE>AssetLoader</CODE></A>)<DD><CODE>type</CODE> - the type of the asset.<DD><CODE>parameter</CODE> - parameters for the AssetLoader.</DL>
</DD>
</DL>
<HR>

<A NAME="load(com.badlogic.gdx.assets.AssetDescriptor)"><!-- --></A><H3>
load</H3>
<PRE>
public void <B>load</B>(<A HREF="../../../../com/badlogic/gdx/assets/AssetDescriptor.html" title="class in com.badlogic.gdx.assets">AssetDescriptor</A>&nbsp;desc)</PRE>
<DL>
<DD>Adds the given asset to the loading queue of the AssetManager.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>desc</CODE> - the <A HREF="../../../../com/badlogic/gdx/assets/AssetDescriptor.html" title="class in com.badlogic.gdx.assets"><CODE>AssetDescriptor</CODE></A></DL>
</DD>
</DL>
<HR>

<A NAME="update()"><!-- --></A><H3>
update</H3>
<PRE>
public boolean <B>update</B>()</PRE>
<DL>
<DD>Updates the AssetManager, keeping it loading any assets in the preload queue.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>true if all loading is finished.</DL>
</DD>
</DL>
<HR>

<A NAME="update(int)"><!-- --></A><H3>
update</H3>
<PRE>
public boolean <B>update</B>(int&nbsp;millis)</PRE>
<DL>
<DD>Updates the AssetManager continuously for the specified number of milliseconds, yeilding the CPU to the loading thread
 between updates. This may block for less time if all loading tasks are complete. This may block for more time if the portion
 of a single task that happens in the GL thread takes a long time.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>true if all loading is finished.</DL>
</DD>
</DL>
<HR>

<A NAME="finishLoading()"><!-- --></A><H3>
finishLoading</H3>
<PRE>
public void <B>finishLoading</B>()</PRE>
<DL>
<DD>blocks until all assets are loaded.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setLoader(java.lang.Class, com.badlogic.gdx.assets.loaders.AssetLoader)"><!-- --></A><H3>
setLoader</H3>
<PRE>
public &lt;T,P extends <A HREF="../../../../com/badlogic/gdx/assets/AssetLoaderParameters.html" title="class in com.badlogic.gdx.assets">AssetLoaderParameters</A>&lt;T&gt;&gt; void <B>setLoader</B>(java.lang.Class&lt;T&gt;&nbsp;type,
                                                             <A HREF="../../../../com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders">AssetLoader</A>&lt;T,P&gt;&nbsp;loader)</PRE>
<DL>
<DD>Sets a new <A HREF="../../../../com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><CODE>AssetLoader</CODE></A> for the given type.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>type</CODE> - the type of the asset<DD><CODE>loader</CODE> - the loader</DL>
</DD>
</DL>
<HR>

<A NAME="getLoadedAssets()"><!-- --></A><H3>
getLoadedAssets</H3>
<PRE>
public int <B>getLoadedAssets</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>the number of loaded assets</DL>
</DD>
</DL>
<HR>

<A NAME="getQueuedAssets()"><!-- --></A><H3>
getQueuedAssets</H3>
<PRE>
public int <B>getQueuedAssets</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>the number of currently queued assets</DL>
</DD>
</DL>
<HR>

<A NAME="getProgress()"><!-- --></A><H3>
getProgress</H3>
<PRE>
public float <B>getProgress</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>the progress in percent of completion.</DL>
</DD>
</DL>
<HR>

<A NAME="setErrorListener(com.badlogic.gdx.assets.AssetErrorListener)"><!-- --></A><H3>
setErrorListener</H3>
<PRE>
public void <B>setErrorListener</B>(<A HREF="../../../../com/badlogic/gdx/assets/AssetErrorListener.html" title="interface in com.badlogic.gdx.assets">AssetErrorListener</A>&nbsp;listener)</PRE>
<DL>
<DD>Sets an <A HREF="../../../../com/badlogic/gdx/assets/AssetErrorListener.html" title="interface in com.badlogic.gdx.assets"><CODE>AssetErrorListener</CODE></A> to be invoked in case loading an asset failed.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>listener</CODE> - the listener or null</DL>
</DD>
</DL>
<HR>

<A NAME="dispose()"><!-- --></A><H3>
dispose</H3>
<PRE>
public void <B>dispose</B>()</PRE>
<DL>
<DD>Disposes all assets in the manager and stops all asynchronous loading.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose</A></CODE> in interface <CODE><A HREF="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="clear()"><!-- --></A><H3>
clear</H3>
<PRE>
public void <B>clear</B>()</PRE>
<DL>
<DD>Clears and disposes all assets and the preloading queue.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getLogger()"><!-- --></A><H3>
getLogger</H3>
<PRE>
public <A HREF="../../../../com/badlogic/gdx/utils/Logger.html" title="class in com.badlogic.gdx.utils">Logger</A> <B>getLogger</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>the <A HREF="../../../../com/badlogic/gdx/utils/Logger.html" title="class in com.badlogic.gdx.utils"><CODE>Logger</CODE></A> used by the <A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets"><CODE>AssetManager</CODE></A></DL>
</DD>
</DL>
<HR>

<A NAME="getReferenceCount(java.lang.String)"><!-- --></A><H3>
getReferenceCount</H3>
<PRE>
public int <B>getReferenceCount</B>(java.lang.String&nbsp;fileName)</PRE>
<DL>
<DD>Returns the reference count of an asset.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>fileName</CODE> - </DL>
</DD>
</DL>
<HR>

<A NAME="setReferenceCount(java.lang.String, int)"><!-- --></A><H3>
setReferenceCount</H3>
<PRE>
public void <B>setReferenceCount</B>(java.lang.String&nbsp;fileName,
                              int&nbsp;refCount)</PRE>
<DL>
<DD>Sets the reference count of an asset.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>fileName</CODE> - </DL>
</DD>
</DL>
<HR>

<A NAME="getDiagnostics()"><!-- --></A><H3>
getDiagnostics</H3>
<PRE>
public java.lang.String <B>getDiagnostics</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>a string containg ref count and dependency information for all assets.</DL>
</DD>
</DL>
<HR>

<A NAME="getAssetNames()"><!-- --></A><H3>
getAssetNames</H3>
<PRE>
public <A HREF="../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>&lt;java.lang.String&gt; <B>getAssetNames</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>the file names of all loaded assets.</DL>
</DD>
</DL>
<HR>

<A NAME="getDependencies(java.lang.String)"><!-- --></A><H3>
getDependencies</H3>
<PRE>
public <A HREF="../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>&lt;java.lang.String&gt; <B>getDependencies</B>(java.lang.String&nbsp;fileName)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>the dependencies of an asset or null if the asset has no dependencies.</DL>
</DD>
</DL>
<HR>

<A NAME="getAssetType(java.lang.String)"><!-- --></A><H3>
getAssetType</H3>
<PRE>
public java.lang.Class <B>getAssetType</B>(java.lang.String&nbsp;fileName)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>the type of a loaded asset.</DL>
</DD>
</DL>
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