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AndroidApplicationConfiguration (libgdx API)
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com.badlogic.gdx.backends.android
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Class AndroidApplicationConfiguration
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.backends.android.AndroidApplicationConfiguration
</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class
<B>AndroidApplicationConfiguration
</B><DT>extends java.lang.Object
</DL>
</PRE>
<P>
Class defining the configuration of an
<A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android"><CODE>AndroidApplication
</CODE></A>. Allows you to disable the use of the accelerometer to save
battery among other things.
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>mzechner
</DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#a">a
</A></B></CODE>
<BR>
number of bits per color channel
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#b">b
</A></B></CODE>
<BR>
number of bits per color channel
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#depth">depth
</A></B></CODE>
<BR>
number of bits for depth and stencil buffer
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#g">g
</A></B></CODE>
<BR>
number of bits per color channel
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#getTouchEventsForLiveWallpaper">getTouchEventsForLiveWallpaper
</A></B></CODE>
<BR>
if the app is a livewallpaper, whether it should get full touch events
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#hideStatusBar">hideStatusBar
</A></B></CODE>
<BR>
hide status bar buttons on Android 4.x and higher (API 14+).
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#maxSimultaneousSounds">maxSimultaneousSounds
</A></B></CODE>
<BR>
the maximum number of
<A HREF="../../../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio"><CODE>Sound
</CODE></A> instances that can be played simultaneously, sets the corresponding
<CODE>SoundPool
</CODE>
constructor argument.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#numSamples">numSamples
</A></B></CODE>
<BR>
number of samples for CSAA/MSAA, 2 is a good value
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#r">r
</A></B></CODE>
<BR>
number of bits per color channel
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> ResolutionStrategy
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#resolutionStrategy">resolutionStrategy
</A></B></CODE>
<BR>
the
<CODE>ResolutionStrategy
</CODE>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#stencil">stencil
</A></B></CODE>
<BR>
number of bits for depth and stencil buffer
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#touchSleepTime">touchSleepTime
</A></B></CODE>
<BR>
the time in milliseconds to sleep after each event in the touch handler, set this to 16ms to get rid of touch flooding on
pre Android 2.0 devices.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useAccelerometer">useAccelerometer
</A></B></CODE>
<BR>
whether to use the accelerometer.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useCompass">useCompass
</A></B></CODE>
<BR>
whether to use the compass.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useGL20">useGL20
</A></B></CODE>
<BR>
whether to use OpenGL ES 2.0 or not.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useWakelock">useWakelock
</A></B></CODE>
<BR>
whether to use a
<CODE>WakeLock
</CODE> or not.
</TD>
</TR>
</TABLE>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#AndroidApplicationConfiguration()">AndroidApplicationConfiguration
</A></B>()
</CODE>
<BR>
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</B></TH>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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<A NAME="useGL20"><!-- --></A><H3>
useGL20
</H3>
<PRE>
public boolean
<B>useGL20
</B></PRE>
<DL>
<DD>whether to use OpenGL ES 2.0 or not. default: false
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="r"><!-- --></A><H3>
r
</H3>
<PRE>
public int
<B>r
</B></PRE>
<DL>
<DD>number of bits per color channel
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="g"><!-- --></A><H3>
g
</H3>
<PRE>
public int
<B>g
</B></PRE>
<DL>
<DD>number of bits per color channel
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="b"><!-- --></A><H3>
b
</H3>
<PRE>
public int
<B>b
</B></PRE>
<DL>
<DD>number of bits per color channel
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="a"><!-- --></A><H3>
a
</H3>
<PRE>
public int
<B>a
</B></PRE>
<DL>
<DD>number of bits per color channel
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="depth"><!-- --></A><H3>
depth
</H3>
<PRE>
public int
<B>depth
</B></PRE>
<DL>
<DD>number of bits for depth and stencil buffer
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="stencil"><!-- --></A><H3>
stencil
</H3>
<PRE>
public int
<B>stencil
</B></PRE>
<DL>
<DD>number of bits for depth and stencil buffer
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="numSamples"><!-- --></A><H3>
numSamples
</H3>
<PRE>
public int
<B>numSamples
</B></PRE>
<DL>
<DD>number of samples for CSAA/MSAA, 2 is a good value
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="useAccelerometer"><!-- --></A><H3>
useAccelerometer
</H3>
<PRE>
public boolean
<B>useAccelerometer
</B></PRE>
<DL>
<DD>whether to use the accelerometer. default: true
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="useCompass"><!-- --></A><H3>
useCompass
</H3>
<PRE>
public boolean
<B>useCompass
</B></PRE>
<DL>
<DD>whether to use the compass. default: true
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="touchSleepTime"><!-- --></A><H3>
touchSleepTime
</H3>
<PRE>
public int
<B>touchSleepTime
</B></PRE>
<DL>
<DD>the time in milliseconds to sleep after each event in the touch handler, set this to 16ms to get rid of touch flooding on
pre Android 2.0 devices. default: 0
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="useWakelock"><!-- --></A><H3>
useWakelock
</H3>
<PRE>
public boolean
<B>useWakelock
</B></PRE>
<DL>
<DD>whether to use a
<CODE>WakeLock
</CODE> or not. In case this is true you have to add the permission "android.permission.WAKE_LOCK"
to your manifest file. default: false
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="hideStatusBar"><!-- --></A><H3>
hideStatusBar
</H3>
<PRE>
public boolean
<B>hideStatusBar
</B></PRE>
<DL>
<DD>hide status bar buttons on Android 4.x and higher (API 14+). Doesn't work if "android:targetSdkVersion" less 11 or if API
less 14. default: false
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="maxSimultaneousSounds"><!-- --></A><H3>
maxSimultaneousSounds
</H3>
<PRE>
public int
<B>maxSimultaneousSounds
</B></PRE>
<DL>
<DD>the maximum number of
<A HREF="../../../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio"><CODE>Sound
</CODE></A> instances that can be played simultaneously, sets the corresponding
<CODE>SoundPool
</CODE>
constructor argument.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="resolutionStrategy"><!-- --></A><H3>
resolutionStrategy
</H3>
<PRE>
public ResolutionStrategy
<B>resolutionStrategy
</B></PRE>
<DL>
<DD>the
<CODE>ResolutionStrategy
</CODE>. default:
<CODE>FillResolutionStrategy
</CODE>
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="getTouchEventsForLiveWallpaper"><!-- --></A><H3>
getTouchEventsForLiveWallpaper
</H3>
<PRE>
public boolean
<B>getTouchEventsForLiveWallpaper
</B></PRE>
<DL>
<DD>if the app is a livewallpaper, whether it should get full touch events
<P>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="AndroidApplicationConfiguration()"><!-- --></A><H3>
AndroidApplicationConfiguration
</H3>
<PRE>
public
<B>AndroidApplicationConfiguration
</B>()
</PRE>
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