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AndroidApplicationConfiguration (libgdx API)
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com.badlogic.gdx.backends.android</FONT>
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Class AndroidApplicationConfiguration</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.backends.android.AndroidApplicationConfiguration</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class <B>AndroidApplicationConfiguration</B><DT>extends java.lang.Object</DL>
</PRE>

<P>
Class defining the configuration of an <A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android"><CODE>AndroidApplication</CODE></A>. Allows you to disable the use of the accelerometer to save
 battery among other things.
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>mzechner</DD>
</DL>
<HR>

<P>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#a">a</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;number of bits per color channel</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#b">b</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;number of bits per color channel</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#depth">depth</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;number of bits for depth and stencil buffer</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#g">g</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;number of bits per color channel</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#getTouchEventsForLiveWallpaper">getTouchEventsForLiveWallpaper</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if the app is a livewallpaper, whether it should get full touch events</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#hideStatusBar">hideStatusBar</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;hide status bar buttons on Android 4.x and higher (API 14+).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#maxSimultaneousSounds">maxSimultaneousSounds</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;the maximum number of <A HREF="../../../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio"><CODE>Sound</CODE></A> instances that can be played simultaneously, sets the corresponding <CODE>SoundPool</CODE>
 constructor argument.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#numSamples">numSamples</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;number of samples for CSAA/MSAA, 2 is a good value</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#r">r</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;number of bits per color channel</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;ResolutionStrategy</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#resolutionStrategy">resolutionStrategy</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;the <CODE>ResolutionStrategy</CODE>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#stencil">stencil</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;number of bits for depth and stencil buffer</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#touchSleepTime">touchSleepTime</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;the time in milliseconds to sleep after each event in the touch handler, set this to 16ms to get rid of touch flooding on
 pre Android 2.0 devices.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useAccelerometer">useAccelerometer</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;whether to use the accelerometer.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useCompass">useCompass</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;whether to use the compass.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useGL20">useGL20</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;whether to use OpenGL ES 2.0 or not.</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useWakelock">useWakelock</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;whether to use a <CODE>WakeLock</CODE> or not.</TD>
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&nbsp;
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#AndroidApplicationConfiguration()">AndroidApplicationConfiguration</A></B>()</CODE>

<BR>
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<A NAME="useGL20"><!-- --></A><H3>
useGL20</H3>
<PRE>
public boolean <B>useGL20</B></PRE>
<DL>
<DD>whether to use OpenGL ES 2.0 or not. default: false
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="r"><!-- --></A><H3>
r</H3>
<PRE>
public int <B>r</B></PRE>
<DL>
<DD>number of bits per color channel
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="g"><!-- --></A><H3>
g</H3>
<PRE>
public int <B>g</B></PRE>
<DL>
<DD>number of bits per color channel
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="b"><!-- --></A><H3>
b</H3>
<PRE>
public int <B>b</B></PRE>
<DL>
<DD>number of bits per color channel
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="a"><!-- --></A><H3>
a</H3>
<PRE>
public int <B>a</B></PRE>
<DL>
<DD>number of bits per color channel
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="depth"><!-- --></A><H3>
depth</H3>
<PRE>
public int <B>depth</B></PRE>
<DL>
<DD>number of bits for depth and stencil buffer
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="stencil"><!-- --></A><H3>
stencil</H3>
<PRE>
public int <B>stencil</B></PRE>
<DL>
<DD>number of bits for depth and stencil buffer
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="numSamples"><!-- --></A><H3>
numSamples</H3>
<PRE>
public int <B>numSamples</B></PRE>
<DL>
<DD>number of samples for CSAA/MSAA, 2 is a good value
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="useAccelerometer"><!-- --></A><H3>
useAccelerometer</H3>
<PRE>
public boolean <B>useAccelerometer</B></PRE>
<DL>
<DD>whether to use the accelerometer. default: true
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="useCompass"><!-- --></A><H3>
useCompass</H3>
<PRE>
public boolean <B>useCompass</B></PRE>
<DL>
<DD>whether to use the compass. default: true
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="touchSleepTime"><!-- --></A><H3>
touchSleepTime</H3>
<PRE>
public int <B>touchSleepTime</B></PRE>
<DL>
<DD>the time in milliseconds to sleep after each event in the touch handler, set this to 16ms to get rid of touch flooding on
 pre Android 2.0 devices. default: 0
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="useWakelock"><!-- --></A><H3>
useWakelock</H3>
<PRE>
public boolean <B>useWakelock</B></PRE>
<DL>
<DD>whether to use a <CODE>WakeLock</CODE> or not. In case this is true you have to add the permission "android.permission.WAKE_LOCK"
 to your manifest file. default: false
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="hideStatusBar"><!-- --></A><H3>
hideStatusBar</H3>
<PRE>
public boolean <B>hideStatusBar</B></PRE>
<DL>
<DD>hide status bar buttons on Android 4.x and higher (API 14+). Doesn't work if "android:targetSdkVersion" less 11 or if API
 less 14. default: false
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="maxSimultaneousSounds"><!-- --></A><H3>
maxSimultaneousSounds</H3>
<PRE>
public int <B>maxSimultaneousSounds</B></PRE>
<DL>
<DD>the maximum number of <A HREF="../../../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio"><CODE>Sound</CODE></A> instances that can be played simultaneously, sets the corresponding <CODE>SoundPool</CODE>
 constructor argument.
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="resolutionStrategy"><!-- --></A><H3>
resolutionStrategy</H3>
<PRE>
public ResolutionStrategy <B>resolutionStrategy</B></PRE>
<DL>
<DD>the <CODE>ResolutionStrategy</CODE>. default: <CODE>FillResolutionStrategy</CODE>
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="getTouchEventsForLiveWallpaper"><!-- --></A><H3>
getTouchEventsForLiveWallpaper</H3>
<PRE>
public boolean <B>getTouchEventsForLiveWallpaper</B></PRE>
<DL>
<DD>if the app is a livewallpaper, whether it should get full touch events
<P>
<DL>
</DL>
</DL>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

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<A NAME="AndroidApplicationConfiguration()"><!-- --></A><H3>
AndroidApplicationConfiguration</H3>
<PRE>
public <B>AndroidApplicationConfiguration</B>()</PRE>
<DL>
</DL>
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