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Uses of Class com.badlogic.gdx.InputAdapter (libgdx API)
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<B>Uses of Class<br>com.badlogic.gdx.InputAdapter</B></H2>
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Uses of <A HREF="../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</A> in <A HREF="../../../../com/badlogic/gdx/input/package-summary.html">com.badlogic.gdx.input</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</A> in <A HREF="../../../../com/badlogic/gdx/input/package-summary.html">com.badlogic.gdx.input</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<A HREF="../../../../com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><CODE>InputProcessor</CODE></A> implementation that detects gestures (tap, long press, fling, pan, zoom, pinch) and hands them to a
 <A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input"><CODE>GestureDetector.GestureListener</CODE></A>.</TD>
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Uses of <A HREF="../../../../com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</A> in <A HREF="../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A 2D scenegraph containing hierarchies of <A HREF="../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>actors</CODE></A>.</TD>
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