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GL10 (libgdx API)
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com.badlogic.gdx.graphics
</FONT>
<BR>
Interface GL10
</H2>
<DL>
<DT><B>All Superinterfaces:
</B> <DD><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon
</A></DD>
</DL>
<DL>
<DT><B>All Known Subinterfaces:
</B> <DD><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public interface
<B>GL10
</B><DT>extends
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon
</A></DL>
</PRE>
<P>
Interface wrapping all standard OpenGL ES 1.0 methods. Note that this excludes and fixed point OpenGL ES 1.0 methods!
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>mzechner
</DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ADD">GL_ADD
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ALIASED_LINE_WIDTH_RANGE">GL_ALIASED_LINE_WIDTH_RANGE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ALIASED_POINT_SIZE_RANGE">GL_ALIASED_POINT_SIZE_RANGE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ALPHA">GL_ALPHA
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ALPHA_BITS">GL_ALPHA_BITS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ALPHA_TEST">GL_ALPHA_TEST
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ALWAYS">GL_ALWAYS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_AMBIENT">GL_AMBIENT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_AMBIENT_AND_DIFFUSE">GL_AMBIENT_AND_DIFFUSE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_AND">GL_AND
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_AND_INVERTED">GL_AND_INVERTED
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_AND_REVERSE">GL_AND_REVERSE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_BACK">GL_BACK
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_BLEND">GL_BLEND
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_BLUE_BITS">GL_BLUE_BITS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_BYTE">GL_BYTE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_CCW">GL_CCW
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_CLAMP_TO_EDGE">GL_CLAMP_TO_EDGE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_CLEAR">GL_CLEAR
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COLOR_ARRAY">GL_COLOR_ARRAY
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COLOR_BUFFER_BIT">GL_COLOR_BUFFER_BIT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COLOR_LOGIC_OP">GL_COLOR_LOGIC_OP
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COLOR_MATERIAL">GL_COLOR_MATERIAL
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COMPRESSED_TEXTURE_FORMATS">GL_COMPRESSED_TEXTURE_FORMATS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_CONSTANT_ATTENUATION">GL_CONSTANT_ATTENUATION
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COPY">GL_COPY
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COPY_INVERTED">GL_COPY_INVERTED
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_CULL_FACE">GL_CULL_FACE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_CW">GL_CW
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DECAL">GL_DECAL
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DECR">GL_DECR
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_BITS">GL_DEPTH_BITS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_BUFFER_BIT">GL_DEPTH_BUFFER_BIT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_TEST">GL_DEPTH_TEST
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DIFFUSE">GL_DIFFUSE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DITHER">GL_DITHER
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DONT_CARE">GL_DONT_CARE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DST_ALPHA">GL_DST_ALPHA
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DST_COLOR">GL_DST_COLOR
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_EMISSION">GL_EMISSION
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_EQUAL">GL_EQUAL
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_EQUIV">GL_EQUIV
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_EXP">GL_EXP
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_EXP2">GL_EXP2
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_EXTENSIONS">GL_EXTENSIONS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FALSE">GL_FALSE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FASTEST">GL_FASTEST
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FILL">GL_FILL
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FLAT">GL_FLAT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FLOAT">GL_FLOAT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG">GL_FOG
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG_COLOR">GL_FOG_COLOR
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG_DENSITY">GL_FOG_DENSITY
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG_END">GL_FOG_END
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG_HINT">GL_FOG_HINT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG_MODE">GL_FOG_MODE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG_START">GL_FOG_START
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FRONT">GL_FRONT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FRONT_AND_BACK">GL_FRONT_AND_BACK
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_GEQUAL">GL_GEQUAL
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_GREATER">GL_GREATER
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_GREEN_BITS">GL_GREEN_BITS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES">GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_IMPLEMENTATION_COLOR_READ_TYPE_OES">GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_INCR">GL_INCR
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_INVALID_ENUM">GL_INVALID_ENUM
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_INVALID_OPERATION">GL_INVALID_OPERATION
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_INVALID_VALUE">GL_INVALID_VALUE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_INVERT">GL_INVERT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_KEEP">GL_KEEP
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LEQUAL">GL_LEQUAL
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LESS">GL_LESS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT_MODEL_AMBIENT">GL_LIGHT_MODEL_AMBIENT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT_MODEL_TWO_SIDE">GL_LIGHT_MODEL_TWO_SIDE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT0">GL_LIGHT0
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT1">GL_LIGHT1
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT2">GL_LIGHT2
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT3">GL_LIGHT3
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT4">GL_LIGHT4
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT5">GL_LIGHT5
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT6">GL_LIGHT6
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT7">GL_LIGHT7
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHTING">GL_LIGHTING
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINE">GL_LINE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINE_LOOP">GL_LINE_LOOP
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINE_SMOOTH">GL_LINE_SMOOTH
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINE_SMOOTH_HINT">GL_LINE_SMOOTH_HINT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINE_STRIP">GL_LINE_STRIP
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINEAR">GL_LINEAR
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_ATTENUATION">GL_LINEAR_ATTENUATION
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_MIPMAP_LINEAR">GL_LINEAR_MIPMAP_LINEAR
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_MIPMAP_NEAREST">GL_LINEAR_MIPMAP_NEAREST
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINES">GL_LINES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LUMINANCE">GL_LUMINANCE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LUMINANCE_ALPHA">GL_LUMINANCE_ALPHA
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MAX_ELEMENTS_INDICES">GL_MAX_ELEMENTS_INDICES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MAX_ELEMENTS_VERTICES">GL_MAX_ELEMENTS_VERTICES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MAX_LIGHTS">GL_MAX_LIGHTS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MAX_MODELVIEW_STACK_DEPTH">GL_MAX_MODELVIEW_STACK_DEPTH
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MAX_PROJECTION_STACK_DEPTH">GL_MAX_PROJECTION_STACK_DEPTH
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MAX_TEXTURE_SIZE">GL_MAX_TEXTURE_SIZE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MAX_TEXTURE_STACK_DEPTH">GL_MAX_TEXTURE_STACK_DEPTH
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MAX_TEXTURE_UNITS">GL_MAX_TEXTURE_UNITS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MAX_VIEWPORT_DIMS">GL_MAX_VIEWPORT_DIMS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MODELVIEW">GL_MODELVIEW
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MODULATE">GL_MODULATE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MULTISAMPLE">GL_MULTISAMPLE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NAND">GL_NAND
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NEAREST">GL_NEAREST
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NEAREST_MIPMAP_LINEAR">GL_NEAREST_MIPMAP_LINEAR
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NEAREST_MIPMAP_NEAREST">GL_NEAREST_MIPMAP_NEAREST
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NEVER">GL_NEVER
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NICEST">GL_NICEST
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NO_ERROR">GL_NO_ERROR
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NOOP">GL_NOOP
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NOR">GL_NOR
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NORMAL_ARRAY">GL_NORMAL_ARRAY
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NORMALIZE">GL_NORMALIZE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NOTEQUAL">GL_NOTEQUAL
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS">GL_NUM_COMPRESSED_TEXTURE_FORMATS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OES_compressed_paletted_texture">GL_OES_compressed_paletted_texture
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OES_read_format">GL_OES_read_format
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OES_VERSION_1_0">GL_OES_VERSION_1_0
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ONE">GL_ONE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_DST_ALPHA">GL_ONE_MINUS_DST_ALPHA
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_DST_COLOR">GL_ONE_MINUS_DST_COLOR
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_SRC_ALPHA">GL_ONE_MINUS_SRC_ALPHA
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_SRC_COLOR">GL_ONE_MINUS_SRC_COLOR
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OR">GL_OR
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OR_INVERTED">GL_OR_INVERTED
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OR_REVERSE">GL_OR_REVERSE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OUT_OF_MEMORY">GL_OUT_OF_MEMORY
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PACK_ALIGNMENT">GL_PACK_ALIGNMENT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_R5_G6_B5_OES">GL_PALETTE4_R5_G6_B5_OES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGB5_A1_OES">GL_PALETTE4_RGB5_A1_OES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGB8_OES">GL_PALETTE4_RGB8_OES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGBA4_OES">GL_PALETTE4_RGBA4_OES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGBA8_OES">GL_PALETTE4_RGBA8_OES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_R5_G6_B5_OES">GL_PALETTE8_R5_G6_B5_OES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGB5_A1_OES">GL_PALETTE8_RGB5_A1_OES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGB8_OES">GL_PALETTE8_RGB8_OES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGBA4_OES">GL_PALETTE8_RGBA4_OES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGBA8_OES">GL_PALETTE8_RGBA8_OES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PERSPECTIVE_CORRECTION_HINT">GL_PERSPECTIVE_CORRECTION_HINT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POINT">GL_POINT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POINT_SMOOTH">GL_POINT_SMOOTH
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POINT_SMOOTH_HINT">GL_POINT_SMOOTH_HINT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POINTS">GL_POINTS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POLYGON_OFFSET_FILL">GL_POLYGON_OFFSET_FILL
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POLYGON_SMOOTH_HINT">GL_POLYGON_SMOOTH_HINT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POSITION">GL_POSITION
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PROJECTION">GL_PROJECTION
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_QUADRATIC_ATTENUATION">GL_QUADRATIC_ATTENUATION
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RED_BITS">GL_RED_BITS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RENDERER">GL_RENDERER
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_REPEAT">GL_REPEAT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_REPLACE">GL_REPLACE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RESCALE_NORMAL">GL_RESCALE_NORMAL
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RGB">GL_RGB
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RGBA">GL_RGBA
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_ALPHA_TO_COVERAGE">GL_SAMPLE_ALPHA_TO_COVERAGE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_ALPHA_TO_ONE">GL_SAMPLE_ALPHA_TO_ONE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_COVERAGE">GL_SAMPLE_COVERAGE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SCISSOR_TEST">GL_SCISSOR_TEST
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SET">GL_SET
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SHININESS">GL_SHININESS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SHORT">GL_SHORT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH">GL_SMOOTH
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH_LINE_WIDTH_RANGE">GL_SMOOTH_LINE_WIDTH_RANGE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH_POINT_SIZE_RANGE">GL_SMOOTH_POINT_SIZE_RANGE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SPECULAR">GL_SPECULAR
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SPOT_CUTOFF">GL_SPOT_CUTOFF
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SPOT_DIRECTION">GL_SPOT_DIRECTION
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SPOT_EXPONENT">GL_SPOT_EXPONENT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SRC_ALPHA">GL_SRC_ALPHA
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SRC_ALPHA_SATURATE">GL_SRC_ALPHA_SATURATE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SRC_COLOR">GL_SRC_COLOR
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STACK_OVERFLOW">GL_STACK_OVERFLOW
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STACK_UNDERFLOW">GL_STACK_UNDERFLOW
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_BITS">GL_STENCIL_BITS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_BUFFER_BIT">GL_STENCIL_BUFFER_BIT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_TEST">GL_STENCIL_TEST
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SUBPIXEL_BITS">GL_SUBPIXEL_BITS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE">GL_TEXTURE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_2D">GL_TEXTURE_2D
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_COORD_ARRAY">GL_TEXTURE_COORD_ARRAY
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV">GL_TEXTURE_ENV
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV_COLOR">GL_TEXTURE_ENV_COLOR
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV_MODE">GL_TEXTURE_ENV_MODE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_MAG_FILTER">GL_TEXTURE_MAG_FILTER
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_MIN_FILTER">GL_TEXTURE_MIN_FILTER
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_WRAP_S">GL_TEXTURE_WRAP_S
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_WRAP_T">GL_TEXTURE_WRAP_T
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE0">GL_TEXTURE0
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE1">GL_TEXTURE1
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE10">GL_TEXTURE10
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE11">GL_TEXTURE11
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE12">GL_TEXTURE12
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE13">GL_TEXTURE13
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE14">GL_TEXTURE14
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE15">GL_TEXTURE15
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE16">GL_TEXTURE16
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE17">GL_TEXTURE17
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE18">GL_TEXTURE18
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE19">GL_TEXTURE19
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE2">GL_TEXTURE2
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE20">GL_TEXTURE20
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE21">GL_TEXTURE21
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE22">GL_TEXTURE22
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE23">GL_TEXTURE23
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE24">GL_TEXTURE24
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE25">GL_TEXTURE25
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE26">GL_TEXTURE26
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE27">GL_TEXTURE27
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE28">GL_TEXTURE28
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE29">GL_TEXTURE29
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE3">GL_TEXTURE3
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE30">GL_TEXTURE30
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE31">GL_TEXTURE31
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE4">GL_TEXTURE4
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE5">GL_TEXTURE5
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE6">GL_TEXTURE6
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE7">GL_TEXTURE7
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE8">GL_TEXTURE8
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE9">GL_TEXTURE9
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLE_FAN">GL_TRIANGLE_FAN
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLE_STRIP">GL_TRIANGLE_STRIP
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLES">GL_TRIANGLES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TRUE">GL_TRUE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNPACK_ALIGNMENT">GL_UNPACK_ALIGNMENT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_BYTE">GL_UNSIGNED_BYTE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT">GL_UNSIGNED_SHORT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_VENDOR">GL_VENDOR
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_VERSION">GL_VERSION
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_VERTEX_ARRAY">GL_VERTEX_ARRAY
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_XOR">GL_XOR
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ZERO">GL_ZERO
</A></B></CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="fields_inherited_from_class_com.badlogic.gdx.graphics.GLCommon"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.badlogic.gdx.graphics.
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT">GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_TEXTURE_MAX_ANISOTROPY_EXT">GL_TEXTURE_MAX_ANISOTROPY_EXT
</A></CODE></TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glAlphaFunc(int, float)">glAlphaFunc
</A></B>(int
func,
float
ref)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glClientActiveTexture(int)">glClientActiveTexture
</A></B>(int
texture)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glColor4f(float, float, float, float)">glColor4f
</A></B>(float
red,
float
green,
float
blue,
float
alpha)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glColorPointer(int, int, int, java.nio.Buffer)">glColorPointer
</A></B>(int
size,
int
type,
int
stride,
java.nio.Buffer
pointer)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glDeleteTextures(int, int[], int)">glDeleteTextures
</A></B>(int
n,
int[]
textures,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glDisableClientState(int)">glDisableClientState
</A></B>(int
array)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glEnableClientState(int)">glEnableClientState
</A></B>(int
array)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glFogf(int, float)">glFogf
</A></B>(int
pname,
float
param)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glFogfv(int, float[], int)">glFogfv
</A></B>(int
pname,
float[]
params,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glFogfv(int, java.nio.FloatBuffer)">glFogfv
</A></B>(int
pname,
java.nio.FloatBuffer
params)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glFrustumf(float, float, float, float, float, float)">glFrustumf
</A></B>(float
left,
float
right,
float
bottom,
float
top,
float
zNear,
float
zFar)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glGenTextures(int, int[], int)">glGenTextures
</A></B>(int
n,
int[]
textures,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glGetIntegerv(int, int[], int)">glGetIntegerv
</A></B>(int
pname,
int[]
params,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightf(int, int, float)">glLightf
</A></B>(int
light,
int
pname,
float
param)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightfv(int, int, float[], int)">glLightfv
</A></B>(int
light,
int
pname,
float[]
params,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightfv(int, int, java.nio.FloatBuffer)">glLightfv
</A></B>(int
light,
int
pname,
java.nio.FloatBuffer
params)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightModelf(int, float)">glLightModelf
</A></B>(int
pname,
float
param)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightModelfv(int, float[], int)">glLightModelfv
</A></B>(int
pname,
float[]
params,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightModelfv(int, java.nio.FloatBuffer)">glLightModelfv
</A></B>(int
pname,
java.nio.FloatBuffer
params)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLoadIdentity()">glLoadIdentity
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLoadMatrixf(float[], int)">glLoadMatrixf
</A></B>(float[]
m,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLoadMatrixf(java.nio.FloatBuffer)">glLoadMatrixf
</A></B>(java.nio.FloatBuffer
m)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLogicOp(int)">glLogicOp
</A></B>(int
opcode)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMaterialf(int, int, float)">glMaterialf
</A></B>(int
face,
int
pname,
float
param)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMaterialfv(int, int, float[], int)">glMaterialfv
</A></B>(int
face,
int
pname,
float[]
params,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMaterialfv(int, int, java.nio.FloatBuffer)">glMaterialfv
</A></B>(int
face,
int
pname,
java.nio.FloatBuffer
params)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMatrixMode(int)">glMatrixMode
</A></B>(int
mode)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMultiTexCoord4f(int, float, float, float, float)">glMultiTexCoord4f
</A></B>(int
target,
float
s,
float
t,
float
r,
float
q)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMultMatrixf(float[], int)">glMultMatrixf
</A></B>(float[]
m,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMultMatrixf(java.nio.FloatBuffer)">glMultMatrixf
</A></B>(java.nio.FloatBuffer
m)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glNormal3f(float, float, float)">glNormal3f
</A></B>(float
nx,
float
ny,
float
nz)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glNormalPointer(int, int, java.nio.Buffer)">glNormalPointer
</A></B>(int
type,
int
stride,
java.nio.Buffer
pointer)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glOrthof(float, float, float, float, float, float)">glOrthof
</A></B>(float
left,
float
right,
float
bottom,
float
top,
float
zNear,
float
zFar)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glPointSize(float)">glPointSize
</A></B>(float
size)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glPolygonMode(int, int)">glPolygonMode
</A></B>(int
face,
int
mode)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glPopMatrix()">glPopMatrix
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glPushMatrix()">glPushMatrix
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glRotatef(float, float, float, float)">glRotatef
</A></B>(float
angle,
float
x,
float
y,
float
z)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glSampleCoverage(float, boolean)">glSampleCoverage
</A></B>(float
value,
boolean
invert)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glScalef(float, float, float)">glScalef
</A></B>(float
x,
float
y,
float
z)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glShadeModel(int)">glShadeModel
</A></B>(int
mode)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTexCoordPointer(int, int, int, java.nio.Buffer)">glTexCoordPointer
</A></B>(int
size,
int
type,
int
stride,
java.nio.Buffer
pointer)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTexEnvf(int, int, float)">glTexEnvf
</A></B>(int
target,
int
pname,
float
param)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTexEnvfv(int, int, float[], int)">glTexEnvfv
</A></B>(int
target,
int
pname,
float[]
params,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTexEnvfv(int, int, java.nio.FloatBuffer)">glTexEnvfv
</A></B>(int
target,
int
pname,
java.nio.FloatBuffer
params)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTranslatef(float, float, float)">glTranslatef
</A></B>(float
x,
float
y,
float
z)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glVertexPointer(int, int, int, java.nio.Buffer)">glVertexPointer
</A></B>(int
size,
int
type,
int
stride,
java.nio.Buffer
pointer)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.GLCommon"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface com.badlogic.gdx.graphics.
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glActiveTexture(int)">glActiveTexture
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBindTexture(int, int)">glBindTexture
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBlendFunc(int, int)">glBlendFunc
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClear(int)">glClear
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearColor(float, float, float, float)">glClearColor
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearDepthf(float)">glClearDepthf
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearStencil(int)">glClearStencil
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glColorMask(boolean, boolean, boolean, boolean)">glColorMask
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexImage2D(int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexImage2D
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexSubImage2D
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexImage2D(int, int, int, int, int, int, int, int)">glCopyTexImage2D
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexSubImage2D(int, int, int, int, int, int, int, int)">glCopyTexSubImage2D
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCullFace(int)">glCullFace
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDeleteTextures(int, java.nio.IntBuffer)">glDeleteTextures
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthFunc(int)">glDepthFunc
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthMask(boolean)">glDepthMask
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthRangef(float, float)">glDepthRangef
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDisable(int)">glDisable
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawArrays(int, int, int)">glDrawArrays
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawElements(int, int, int, java.nio.Buffer)">glDrawElements
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glEnable(int)">glEnable
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFinish()">glFinish
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFlush()">glFlush
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFrontFace(int)">glFrontFace
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGenTextures(int, java.nio.IntBuffer)">glGenTextures
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetError()">glGetError
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetIntegerv(int, java.nio.IntBuffer)">glGetIntegerv
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetString(int)">glGetString
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glHint(int, int)">glHint
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glLineWidth(float)">glLineWidth
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPixelStorei(int, int)">glPixelStorei
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPolygonOffset(float, float)">glPolygonOffset
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)">glReadPixels
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glScissor(int, int, int, int)">glScissor
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilFunc(int, int, int)">glStencilFunc
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilMask(int)">glStencilMask
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilOp(int, int, int)">glStencilOp
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexImage2D
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexParameterf(int, int, float)">glTexParameterf
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexSubImage2D
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glViewport(int, int, int, int)">glViewport
</A></CODE></TD>
</TR>
</TABLE>
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_OES_VERSION_1_0"><!-- --></A><H3>
GL_OES_VERSION_1_0
</H3>
<PRE>
static final int
<B>GL_OES_VERSION_1_0
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_OES_VERSION_1_0">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_OES_read_format"><!-- --></A><H3>
GL_OES_read_format
</H3>
<PRE>
static final int
<B>GL_OES_read_format
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_OES_read_format">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_OES_compressed_paletted_texture"><!-- --></A><H3>
GL_OES_compressed_paletted_texture
</H3>
<PRE>
static final int
<B>GL_OES_compressed_paletted_texture
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_OES_compressed_paletted_texture">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_BUFFER_BIT"><!-- --></A><H3>
GL_DEPTH_BUFFER_BIT
</H3>
<PRE>
static final int
<B>GL_DEPTH_BUFFER_BIT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_DEPTH_BUFFER_BIT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_BUFFER_BIT"><!-- --></A><H3>
GL_STENCIL_BUFFER_BIT
</H3>
<PRE>
static final int
<B>GL_STENCIL_BUFFER_BIT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_STENCIL_BUFFER_BIT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_BUFFER_BIT"><!-- --></A><H3>
GL_COLOR_BUFFER_BIT
</H3>
<PRE>
static final int
<B>GL_COLOR_BUFFER_BIT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_COLOR_BUFFER_BIT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_FALSE"><!-- --></A><H3>
GL_FALSE
</H3>
<PRE>
static final int
<B>GL_FALSE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_FALSE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TRUE"><!-- --></A><H3>
GL_TRUE
</H3>
<PRE>
static final int
<B>GL_TRUE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TRUE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_POINTS"><!-- --></A><H3>
GL_POINTS
</H3>
<PRE>
static final int
<B>GL_POINTS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_POINTS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_LINES"><!-- --></A><H3>
GL_LINES
</H3>
<PRE>
static final int
<B>GL_LINES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_LINES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_LINE_LOOP"><!-- --></A><H3>
GL_LINE_LOOP
</H3>
<PRE>
static final int
<B>GL_LINE_LOOP
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_LINE_LOOP">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_LINE_STRIP"><!-- --></A><H3>
GL_LINE_STRIP
</H3>
<PRE>
static final int
<B>GL_LINE_STRIP
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_LINE_STRIP">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TRIANGLES"><!-- --></A><H3>
GL_TRIANGLES
</H3>
<PRE>
static final int
<B>GL_TRIANGLES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TRIANGLES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TRIANGLE_STRIP"><!-- --></A><H3>
GL_TRIANGLE_STRIP
</H3>
<PRE>
static final int
<B>GL_TRIANGLE_STRIP
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TRIANGLE_STRIP">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TRIANGLE_FAN"><!-- --></A><H3>
GL_TRIANGLE_FAN
</H3>
<PRE>
static final int
<B>GL_TRIANGLE_FAN
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TRIANGLE_FAN">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_NEVER"><!-- --></A><H3>
GL_NEVER
</H3>
<PRE>
static final int
<B>GL_NEVER
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_NEVER">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_LESS"><!-- --></A><H3>
GL_LESS
</H3>
<PRE>
static final int
<B>GL_LESS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_LESS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_EQUAL"><!-- --></A><H3>
GL_EQUAL
</H3>
<PRE>
static final int
<B>GL_EQUAL
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_EQUAL">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_LEQUAL"><!-- --></A><H3>
GL_LEQUAL
</H3>
<PRE>
static final int
<B>GL_LEQUAL
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_LEQUAL">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_GREATER"><!-- --></A><H3>
GL_GREATER
</H3>
<PRE>
static final int
<B>GL_GREATER
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_GREATER">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_NOTEQUAL"><!-- --></A><H3>
GL_NOTEQUAL
</H3>
<PRE>
static final int
<B>GL_NOTEQUAL
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_NOTEQUAL">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_GEQUAL"><!-- --></A><H3>
GL_GEQUAL
</H3>
<PRE>
static final int
<B>GL_GEQUAL
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_GEQUAL">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_ALWAYS"><!-- --></A><H3>
GL_ALWAYS
</H3>
<PRE>
static final int
<B>GL_ALWAYS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_ALWAYS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_ZERO"><!-- --></A><H3>
GL_ZERO
</H3>
<PRE>
static final int
<B>GL_ZERO
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_ZERO">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_ONE"><!-- --></A><H3>
GL_ONE
</H3>
<PRE>
static final int
<B>GL_ONE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_ONE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SRC_COLOR"><!-- --></A><H3>
GL_SRC_COLOR
</H3>
<PRE>
static final int
<B>GL_SRC_COLOR
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_SRC_COLOR">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_ONE_MINUS_SRC_COLOR"><!-- --></A><H3>
GL_ONE_MINUS_SRC_COLOR
</H3>
<PRE>
static final int
<B>GL_ONE_MINUS_SRC_COLOR
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_ONE_MINUS_SRC_COLOR">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SRC_ALPHA"><!-- --></A><H3>
GL_SRC_ALPHA
</H3>
<PRE>
static final int
<B>GL_SRC_ALPHA
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_SRC_ALPHA">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_ONE_MINUS_SRC_ALPHA"><!-- --></A><H3>
GL_ONE_MINUS_SRC_ALPHA
</H3>
<PRE>
static final int
<B>GL_ONE_MINUS_SRC_ALPHA
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_ONE_MINUS_SRC_ALPHA">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_DST_ALPHA"><!-- --></A><H3>
GL_DST_ALPHA
</H3>
<PRE>
static final int
<B>GL_DST_ALPHA
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_DST_ALPHA">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_ONE_MINUS_DST_ALPHA"><!-- --></A><H3>
GL_ONE_MINUS_DST_ALPHA
</H3>
<PRE>
static final int
<B>GL_ONE_MINUS_DST_ALPHA
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_ONE_MINUS_DST_ALPHA">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_DST_COLOR"><!-- --></A><H3>
GL_DST_COLOR
</H3>
<PRE>
static final int
<B>GL_DST_COLOR
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_DST_COLOR">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_ONE_MINUS_DST_COLOR"><!-- --></A><H3>
GL_ONE_MINUS_DST_COLOR
</H3>
<PRE>
static final int
<B>GL_ONE_MINUS_DST_COLOR
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_ONE_MINUS_DST_COLOR">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SRC_ALPHA_SATURATE"><!-- --></A><H3>
GL_SRC_ALPHA_SATURATE
</H3>
<PRE>
static final int
<B>GL_SRC_ALPHA_SATURATE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_SRC_ALPHA_SATURATE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_FRONT"><!-- --></A><H3>
GL_FRONT
</H3>
<PRE>
static final int
<B>GL_FRONT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_FRONT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_BACK"><!-- --></A><H3>
GL_BACK
</H3>
<PRE>
static final int
<B>GL_BACK
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_BACK">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_FRONT_AND_BACK"><!-- --></A><H3>
GL_FRONT_AND_BACK
</H3>
<PRE>
static final int
<B>GL_FRONT_AND_BACK
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_FRONT_AND_BACK">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_FOG"><!-- --></A><H3>
GL_FOG
</H3>
<PRE>
static final int
<B>GL_FOG
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_FOG">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_LIGHTING"><!-- --></A><H3>
GL_LIGHTING
</H3>
<PRE>
static final int
<B>GL_LIGHTING
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_LIGHTING">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_2D"><!-- --></A><H3>
GL_TEXTURE_2D
</H3>
<PRE>
static final int
<B>GL_TEXTURE_2D
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE_2D">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_CULL_FACE"><!-- --></A><H3>
GL_CULL_FACE
</H3>
<PRE>
static final int
<B>GL_CULL_FACE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_CULL_FACE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA_TEST"><!-- --></A><H3>
GL_ALPHA_TEST
</H3>
<PRE>
static final int
<B>GL_ALPHA_TEST
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_ALPHA_TEST">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_BLEND"><!-- --></A><H3>
GL_BLEND
</H3>
<PRE>
static final int
<B>GL_BLEND
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_BLEND">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_LOGIC_OP"><!-- --></A><H3>
GL_COLOR_LOGIC_OP
</H3>
<PRE>
static final int
<B>GL_COLOR_LOGIC_OP
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_COLOR_LOGIC_OP">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_DITHER"><!-- --></A><H3>
GL_DITHER
</H3>
<PRE>
static final int
<B>GL_DITHER
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_DITHER">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_TEST"><!-- --></A><H3>
GL_STENCIL_TEST
</H3>
<PRE>
static final int
<B>GL_STENCIL_TEST
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_STENCIL_TEST">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_TEST"><!-- --></A><H3>
GL_DEPTH_TEST
</H3>
<PRE>
static final int
<B>GL_DEPTH_TEST
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_DEPTH_TEST">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_SMOOTH"><!-- --></A><H3>
GL_POINT_SMOOTH
</H3>
<PRE>
static final int
<B>GL_POINT_SMOOTH
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_POINT_SMOOTH">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_LINE_SMOOTH"><!-- --></A><H3>
GL_LINE_SMOOTH
</H3>
<PRE>
static final int
<B>GL_LINE_SMOOTH
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_LINE_SMOOTH">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SCISSOR_TEST"><!-- --></A><H3>
GL_SCISSOR_TEST
</H3>
<PRE>
static final int
<B>GL_SCISSOR_TEST
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_SCISSOR_TEST">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_MATERIAL"><!-- --></A><H3>
GL_COLOR_MATERIAL
</H3>
<PRE>
static final int
<B>GL_COLOR_MATERIAL
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_COLOR_MATERIAL">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_NORMALIZE"><!-- --></A><H3>
GL_NORMALIZE
</H3>
<PRE>
static final int
<B>GL_NORMALIZE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_NORMALIZE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_RESCALE_NORMAL"><!-- --></A><H3>
GL_RESCALE_NORMAL
</H3>
<PRE>
static final int
<B>GL_RESCALE_NORMAL
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_RESCALE_NORMAL">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_POLYGON_OFFSET_FILL"><!-- --></A><H3>
GL_POLYGON_OFFSET_FILL
</H3>
<PRE>
static final int
<B>GL_POLYGON_OFFSET_FILL
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_POLYGON_OFFSET_FILL">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_ARRAY"><!-- --></A><H3>
GL_VERTEX_ARRAY
</H3>
<PRE>
static final int
<B>GL_VERTEX_ARRAY
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_VERTEX_ARRAY">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_NORMAL_ARRAY"><!-- --></A><H3>
GL_NORMAL_ARRAY
</H3>
<PRE>
static final int
<B>GL_NORMAL_ARRAY
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_NORMAL_ARRAY">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ARRAY"><!-- --></A><H3>
GL_COLOR_ARRAY
</H3>
<PRE>
static final int
<B>GL_COLOR_ARRAY
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_COLOR_ARRAY">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_COORD_ARRAY"><!-- --></A><H3>
GL_TEXTURE_COORD_ARRAY
</H3>
<PRE>
static final int
<B>GL_TEXTURE_COORD_ARRAY
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE_COORD_ARRAY">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_MULTISAMPLE"><!-- --></A><H3>
GL_MULTISAMPLE
</H3>
<PRE>
static final int
<B>GL_MULTISAMPLE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_MULTISAMPLE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLE_ALPHA_TO_COVERAGE"><!-- --></A><H3>
GL_SAMPLE_ALPHA_TO_COVERAGE
</H3>
<PRE>
static final int
<B>GL_SAMPLE_ALPHA_TO_COVERAGE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_SAMPLE_ALPHA_TO_COVERAGE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLE_ALPHA_TO_ONE"><!-- --></A><H3>
GL_SAMPLE_ALPHA_TO_ONE
</H3>
<PRE>
static final int
<B>GL_SAMPLE_ALPHA_TO_ONE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_SAMPLE_ALPHA_TO_ONE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLE_COVERAGE"><!-- --></A><H3>
GL_SAMPLE_COVERAGE
</H3>
<PRE>
static final int
<B>GL_SAMPLE_COVERAGE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_SAMPLE_COVERAGE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_NO_ERROR"><!-- --></A><H3>
GL_NO_ERROR
</H3>
<PRE>
static final int
<B>GL_NO_ERROR
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_NO_ERROR">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_INVALID_ENUM"><!-- --></A><H3>
GL_INVALID_ENUM
</H3>
<PRE>
static final int
<B>GL_INVALID_ENUM
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_INVALID_ENUM">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_INVALID_VALUE"><!-- --></A><H3>
GL_INVALID_VALUE
</H3>
<PRE>
static final int
<B>GL_INVALID_VALUE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_INVALID_VALUE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_INVALID_OPERATION"><!-- --></A><H3>
GL_INVALID_OPERATION
</H3>
<PRE>
static final int
<B>GL_INVALID_OPERATION
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_INVALID_OPERATION">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_STACK_OVERFLOW"><!-- --></A><H3>
GL_STACK_OVERFLOW
</H3>
<PRE>
static final int
<B>GL_STACK_OVERFLOW
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_STACK_OVERFLOW">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_STACK_UNDERFLOW"><!-- --></A><H3>
GL_STACK_UNDERFLOW
</H3>
<PRE>
static final int
<B>GL_STACK_UNDERFLOW
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_STACK_UNDERFLOW">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_OUT_OF_MEMORY"><!-- --></A><H3>
GL_OUT_OF_MEMORY
</H3>
<PRE>
static final int
<B>GL_OUT_OF_MEMORY
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_OUT_OF_MEMORY">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_EXP"><!-- --></A><H3>
GL_EXP
</H3>
<PRE>
static final int
<B>GL_EXP
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_EXP">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_EXP2"><!-- --></A><H3>
GL_EXP2
</H3>
<PRE>
static final int
<B>GL_EXP2
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_EXP2">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_FOG_DENSITY"><!-- --></A><H3>
GL_FOG_DENSITY
</H3>
<PRE>
static final int
<B>GL_FOG_DENSITY
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_FOG_DENSITY">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_FOG_START"><!-- --></A><H3>
GL_FOG_START
</H3>
<PRE>
static final int
<B>GL_FOG_START
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_FOG_START">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_FOG_END"><!-- --></A><H3>
GL_FOG_END
</H3>
<PRE>
static final int
<B>GL_FOG_END
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_FOG_END">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_FOG_MODE"><!-- --></A><H3>
GL_FOG_MODE
</H3>
<PRE>
static final int
<B>GL_FOG_MODE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_FOG_MODE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_FOG_COLOR"><!-- --></A><H3>
GL_FOG_COLOR
</H3>
<PRE>
static final int
<B>GL_FOG_COLOR
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_FOG_COLOR">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_CW"><!-- --></A><H3>
GL_CW
</H3>
<PRE>
static final int
<B>GL_CW
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_CW">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_CCW"><!-- --></A><H3>
GL_CCW
</H3>
<PRE>
static final int
<B>GL_CCW
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_CCW">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SMOOTH_POINT_SIZE_RANGE"><!-- --></A><H3>
GL_SMOOTH_POINT_SIZE_RANGE
</H3>
<PRE>
static final int
<B>GL_SMOOTH_POINT_SIZE_RANGE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_SMOOTH_POINT_SIZE_RANGE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SMOOTH_LINE_WIDTH_RANGE"><!-- --></A><H3>
GL_SMOOTH_LINE_WIDTH_RANGE
</H3>
<PRE>
static final int
<B>GL_SMOOTH_LINE_WIDTH_RANGE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_SMOOTH_LINE_WIDTH_RANGE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_ALIASED_POINT_SIZE_RANGE"><!-- --></A><H3>
GL_ALIASED_POINT_SIZE_RANGE
</H3>
<PRE>
static final int
<B>GL_ALIASED_POINT_SIZE_RANGE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_ALIASED_POINT_SIZE_RANGE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_ALIASED_LINE_WIDTH_RANGE"><!-- --></A><H3>
GL_ALIASED_LINE_WIDTH_RANGE
</H3>
<PRE>
static final int
<B>GL_ALIASED_LINE_WIDTH_RANGE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_ALIASED_LINE_WIDTH_RANGE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"><!-- --></A><H3>
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
</H3>
<PRE>
static final int
<B>GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_IMPLEMENTATION_COLOR_READ_TYPE_OES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"><!-- --></A><H3>
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
</H3>
<PRE>
static final int
<B>GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_LIGHTS"><!-- --></A><H3>
GL_MAX_LIGHTS
</H3>
<PRE>
static final int
<B>GL_MAX_LIGHTS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_MAX_LIGHTS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TEXTURE_SIZE"><!-- --></A><H3>
GL_MAX_TEXTURE_SIZE
</H3>
<PRE>
static final int
<B>GL_MAX_TEXTURE_SIZE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_MAX_TEXTURE_SIZE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_MODELVIEW_STACK_DEPTH"><!-- --></A><H3>
GL_MAX_MODELVIEW_STACK_DEPTH
</H3>
<PRE>
static final int
<B>GL_MAX_MODELVIEW_STACK_DEPTH
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_MAX_MODELVIEW_STACK_DEPTH">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_PROJECTION_STACK_DEPTH"><!-- --></A><H3>
GL_MAX_PROJECTION_STACK_DEPTH
</H3>
<PRE>
static final int
<B>GL_MAX_PROJECTION_STACK_DEPTH
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_MAX_PROJECTION_STACK_DEPTH">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TEXTURE_STACK_DEPTH"><!-- --></A><H3>
GL_MAX_TEXTURE_STACK_DEPTH
</H3>
<PRE>
static final int
<B>GL_MAX_TEXTURE_STACK_DEPTH
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_MAX_TEXTURE_STACK_DEPTH">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_VIEWPORT_DIMS"><!-- --></A><H3>
GL_MAX_VIEWPORT_DIMS
</H3>
<PRE>
static final int
<B>GL_MAX_VIEWPORT_DIMS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_MAX_VIEWPORT_DIMS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_ELEMENTS_VERTICES"><!-- --></A><H3>
GL_MAX_ELEMENTS_VERTICES
</H3>
<PRE>
static final int
<B>GL_MAX_ELEMENTS_VERTICES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_MAX_ELEMENTS_VERTICES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_ELEMENTS_INDICES"><!-- --></A><H3>
GL_MAX_ELEMENTS_INDICES
</H3>
<PRE>
static final int
<B>GL_MAX_ELEMENTS_INDICES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_MAX_ELEMENTS_INDICES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TEXTURE_UNITS"><!-- --></A><H3>
GL_MAX_TEXTURE_UNITS
</H3>
<PRE>
static final int
<B>GL_MAX_TEXTURE_UNITS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_MAX_TEXTURE_UNITS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_NUM_COMPRESSED_TEXTURE_FORMATS"><!-- --></A><H3>
GL_NUM_COMPRESSED_TEXTURE_FORMATS
</H3>
<PRE>
static final int
<B>GL_NUM_COMPRESSED_TEXTURE_FORMATS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_NUM_COMPRESSED_TEXTURE_FORMATS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_COMPRESSED_TEXTURE_FORMATS"><!-- --></A><H3>
GL_COMPRESSED_TEXTURE_FORMATS
</H3>
<PRE>
static final int
<B>GL_COMPRESSED_TEXTURE_FORMATS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_COMPRESSED_TEXTURE_FORMATS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SUBPIXEL_BITS"><!-- --></A><H3>
GL_SUBPIXEL_BITS
</H3>
<PRE>
static final int
<B>GL_SUBPIXEL_BITS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_SUBPIXEL_BITS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_RED_BITS"><!-- --></A><H3>
GL_RED_BITS
</H3>
<PRE>
static final int
<B>GL_RED_BITS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_RED_BITS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_GREEN_BITS"><!-- --></A><H3>
GL_GREEN_BITS
</H3>
<PRE>
static final int
<B>GL_GREEN_BITS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_GREEN_BITS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_BLUE_BITS"><!-- --></A><H3>
GL_BLUE_BITS
</H3>
<PRE>
static final int
<B>GL_BLUE_BITS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_BLUE_BITS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA_BITS"><!-- --></A><H3>
GL_ALPHA_BITS
</H3>
<PRE>
static final int
<B>GL_ALPHA_BITS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_ALPHA_BITS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_BITS"><!-- --></A><H3>
GL_DEPTH_BITS
</H3>
<PRE>
static final int
<B>GL_DEPTH_BITS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_DEPTH_BITS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_BITS"><!-- --></A><H3>
GL_STENCIL_BITS
</H3>
<PRE>
static final int
<B>GL_STENCIL_BITS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_STENCIL_BITS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_DONT_CARE"><!-- --></A><H3>
GL_DONT_CARE
</H3>
<PRE>
static final int
<B>GL_DONT_CARE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_DONT_CARE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_FASTEST"><!-- --></A><H3>
GL_FASTEST
</H3>
<PRE>
static final int
<B>GL_FASTEST
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_FASTEST">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_NICEST"><!-- --></A><H3>
GL_NICEST
</H3>
<PRE>
static final int
<B>GL_NICEST
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_NICEST">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_PERSPECTIVE_CORRECTION_HINT"><!-- --></A><H3>
GL_PERSPECTIVE_CORRECTION_HINT
</H3>
<PRE>
static final int
<B>GL_PERSPECTIVE_CORRECTION_HINT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_PERSPECTIVE_CORRECTION_HINT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_SMOOTH_HINT"><!-- --></A><H3>
GL_POINT_SMOOTH_HINT
</H3>
<PRE>
static final int
<B>GL_POINT_SMOOTH_HINT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_POINT_SMOOTH_HINT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_LINE_SMOOTH_HINT"><!-- --></A><H3>
GL_LINE_SMOOTH_HINT
</H3>
<PRE>
static final int
<B>GL_LINE_SMOOTH_HINT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_LINE_SMOOTH_HINT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_POLYGON_SMOOTH_HINT"><!-- --></A><H3>
GL_POLYGON_SMOOTH_HINT
</H3>
<PRE>
static final int
<B>GL_POLYGON_SMOOTH_HINT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_POLYGON_SMOOTH_HINT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_FOG_HINT"><!-- --></A><H3>
GL_FOG_HINT
</H3>
<PRE>
static final int
<B>GL_FOG_HINT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_FOG_HINT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_LIGHT_MODEL_AMBIENT"><!-- --></A><H3>
GL_LIGHT_MODEL_AMBIENT
</H3>
<PRE>
static final int
<B>GL_LIGHT_MODEL_AMBIENT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_LIGHT_MODEL_AMBIENT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_LIGHT_MODEL_TWO_SIDE"><!-- --></A><H3>
GL_LIGHT_MODEL_TWO_SIDE
</H3>
<PRE>
static final int
<B>GL_LIGHT_MODEL_TWO_SIDE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_LIGHT_MODEL_TWO_SIDE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_AMBIENT"><!-- --></A><H3>
GL_AMBIENT
</H3>
<PRE>
static final int
<B>GL_AMBIENT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_AMBIENT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_DIFFUSE"><!-- --></A><H3>
GL_DIFFUSE
</H3>
<PRE>
static final int
<B>GL_DIFFUSE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_DIFFUSE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SPECULAR"><!-- --></A><H3>
GL_SPECULAR
</H3>
<PRE>
static final int
<B>GL_SPECULAR
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_SPECULAR">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_POSITION"><!-- --></A><H3>
GL_POSITION
</H3>
<PRE>
static final int
<B>GL_POSITION
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_POSITION">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SPOT_DIRECTION"><!-- --></A><H3>
GL_SPOT_DIRECTION
</H3>
<PRE>
static final int
<B>GL_SPOT_DIRECTION
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_SPOT_DIRECTION">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SPOT_EXPONENT"><!-- --></A><H3>
GL_SPOT_EXPONENT
</H3>
<PRE>
static final int
<B>GL_SPOT_EXPONENT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_SPOT_EXPONENT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SPOT_CUTOFF"><!-- --></A><H3>
GL_SPOT_CUTOFF
</H3>
<PRE>
static final int
<B>GL_SPOT_CUTOFF
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_SPOT_CUTOFF">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_CONSTANT_ATTENUATION"><!-- --></A><H3>
GL_CONSTANT_ATTENUATION
</H3>
<PRE>
static final int
<B>GL_CONSTANT_ATTENUATION
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_CONSTANT_ATTENUATION">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_LINEAR_ATTENUATION"><!-- --></A><H3>
GL_LINEAR_ATTENUATION
</H3>
<PRE>
static final int
<B>GL_LINEAR_ATTENUATION
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_LINEAR_ATTENUATION">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_QUADRATIC_ATTENUATION"><!-- --></A><H3>
GL_QUADRATIC_ATTENUATION
</H3>
<PRE>
static final int
<B>GL_QUADRATIC_ATTENUATION
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_QUADRATIC_ATTENUATION">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_BYTE"><!-- --></A><H3>
GL_BYTE
</H3>
<PRE>
static final int
<B>GL_BYTE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_BYTE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_BYTE"><!-- --></A><H3>
GL_UNSIGNED_BYTE
</H3>
<PRE>
static final int
<B>GL_UNSIGNED_BYTE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_BYTE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SHORT"><!-- --></A><H3>
GL_SHORT
</H3>
<PRE>
static final int
<B>GL_SHORT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_SHORT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_SHORT"><!-- --></A><H3>
GL_UNSIGNED_SHORT
</H3>
<PRE>
static final int
<B>GL_UNSIGNED_SHORT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_SHORT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_FLOAT"><!-- --></A><H3>
GL_FLOAT
</H3>
<PRE>
static final int
<B>GL_FLOAT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_FLOAT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_CLEAR"><!-- --></A><H3>
GL_CLEAR
</H3>
<PRE>
static final int
<B>GL_CLEAR
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_CLEAR">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_AND"><!-- --></A><H3>
GL_AND
</H3>
<PRE>
static final int
<B>GL_AND
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_AND">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_AND_REVERSE"><!-- --></A><H3>
GL_AND_REVERSE
</H3>
<PRE>
static final int
<B>GL_AND_REVERSE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_AND_REVERSE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_COPY"><!-- --></A><H3>
GL_COPY
</H3>
<PRE>
static final int
<B>GL_COPY
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_COPY">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_AND_INVERTED"><!-- --></A><H3>
GL_AND_INVERTED
</H3>
<PRE>
static final int
<B>GL_AND_INVERTED
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_AND_INVERTED">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_NOOP"><!-- --></A><H3>
GL_NOOP
</H3>
<PRE>
static final int
<B>GL_NOOP
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_NOOP">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_XOR"><!-- --></A><H3>
GL_XOR
</H3>
<PRE>
static final int
<B>GL_XOR
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_XOR">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_OR"><!-- --></A><H3>
GL_OR
</H3>
<PRE>
static final int
<B>GL_OR
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_OR">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_NOR"><!-- --></A><H3>
GL_NOR
</H3>
<PRE>
static final int
<B>GL_NOR
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_NOR">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_EQUIV"><!-- --></A><H3>
GL_EQUIV
</H3>
<PRE>
static final int
<B>GL_EQUIV
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_EQUIV">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_INVERT"><!-- --></A><H3>
GL_INVERT
</H3>
<PRE>
static final int
<B>GL_INVERT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_INVERT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_OR_REVERSE"><!-- --></A><H3>
GL_OR_REVERSE
</H3>
<PRE>
static final int
<B>GL_OR_REVERSE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_OR_REVERSE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_COPY_INVERTED"><!-- --></A><H3>
GL_COPY_INVERTED
</H3>
<PRE>
static final int
<B>GL_COPY_INVERTED
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_COPY_INVERTED">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_OR_INVERTED"><!-- --></A><H3>
GL_OR_INVERTED
</H3>
<PRE>
static final int
<B>GL_OR_INVERTED
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_OR_INVERTED">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_NAND"><!-- --></A><H3>
GL_NAND
</H3>
<PRE>
static final int
<B>GL_NAND
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_NAND">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SET"><!-- --></A><H3>
GL_SET
</H3>
<PRE>
static final int
<B>GL_SET
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_SET">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_EMISSION"><!-- --></A><H3>
GL_EMISSION
</H3>
<PRE>
static final int
<B>GL_EMISSION
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_EMISSION">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SHININESS"><!-- --></A><H3>
GL_SHININESS
</H3>
<PRE>
static final int
<B>GL_SHININESS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_SHININESS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_AMBIENT_AND_DIFFUSE"><!-- --></A><H3>
GL_AMBIENT_AND_DIFFUSE
</H3>
<PRE>
static final int
<B>GL_AMBIENT_AND_DIFFUSE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_AMBIENT_AND_DIFFUSE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_MODELVIEW"><!-- --></A><H3>
GL_MODELVIEW
</H3>
<PRE>
static final int
<B>GL_MODELVIEW
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_MODELVIEW">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_PROJECTION"><!-- --></A><H3>
GL_PROJECTION
</H3>
<PRE>
static final int
<B>GL_PROJECTION
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_PROJECTION">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE"><!-- --></A><H3>
GL_TEXTURE
</H3>
<PRE>
static final int
<B>GL_TEXTURE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA"><!-- --></A><H3>
GL_ALPHA
</H3>
<PRE>
static final int
<B>GL_ALPHA
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_ALPHA">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_RGB"><!-- --></A><H3>
GL_RGB
</H3>
<PRE>
static final int
<B>GL_RGB
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_RGB">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_RGBA"><!-- --></A><H3>
GL_RGBA
</H3>
<PRE>
static final int
<B>GL_RGBA
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_RGBA">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_LUMINANCE"><!-- --></A><H3>
GL_LUMINANCE
</H3>
<PRE>
static final int
<B>GL_LUMINANCE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_LUMINANCE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_LUMINANCE_ALPHA"><!-- --></A><H3>
GL_LUMINANCE_ALPHA
</H3>
<PRE>
static final int
<B>GL_LUMINANCE_ALPHA
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_LUMINANCE_ALPHA">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_UNPACK_ALIGNMENT"><!-- --></A><H3>
GL_UNPACK_ALIGNMENT
</H3>
<PRE>
static final int
<B>GL_UNPACK_ALIGNMENT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_UNPACK_ALIGNMENT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_PACK_ALIGNMENT"><!-- --></A><H3>
GL_PACK_ALIGNMENT
</H3>
<PRE>
static final int
<B>GL_PACK_ALIGNMENT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_PACK_ALIGNMENT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_SHORT_4_4_4_4"><!-- --></A><H3>
GL_UNSIGNED_SHORT_4_4_4_4
</H3>
<PRE>
static final int
<B>GL_UNSIGNED_SHORT_4_4_4_4
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_SHORT_4_4_4_4">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_SHORT_5_5_5_1"><!-- --></A><H3>
GL_UNSIGNED_SHORT_5_5_5_1
</H3>
<PRE>
static final int
<B>GL_UNSIGNED_SHORT_5_5_5_1
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_SHORT_5_5_5_1">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_SHORT_5_6_5"><!-- --></A><H3>
GL_UNSIGNED_SHORT_5_6_5
</H3>
<PRE>
static final int
<B>GL_UNSIGNED_SHORT_5_6_5
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_SHORT_5_6_5">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_FLAT"><!-- --></A><H3>
GL_FLAT
</H3>
<PRE>
static final int
<B>GL_FLAT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_FLAT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SMOOTH"><!-- --></A><H3>
GL_SMOOTH
</H3>
<PRE>
static final int
<B>GL_SMOOTH
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_SMOOTH">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_KEEP"><!-- --></A><H3>
GL_KEEP
</H3>
<PRE>
static final int
<B>GL_KEEP
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_KEEP">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_REPLACE"><!-- --></A><H3>
GL_REPLACE
</H3>
<PRE>
static final int
<B>GL_REPLACE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_REPLACE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_INCR"><!-- --></A><H3>
GL_INCR
</H3>
<PRE>
static final int
<B>GL_INCR
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_INCR">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_DECR"><!-- --></A><H3>
GL_DECR
</H3>
<PRE>
static final int
<B>GL_DECR
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_DECR">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_VENDOR"><!-- --></A><H3>
GL_VENDOR
</H3>
<PRE>
static final int
<B>GL_VENDOR
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_VENDOR">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_RENDERER"><!-- --></A><H3>
GL_RENDERER
</H3>
<PRE>
static final int
<B>GL_RENDERER
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_RENDERER">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_VERSION"><!-- --></A><H3>
GL_VERSION
</H3>
<PRE>
static final int
<B>GL_VERSION
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_VERSION">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_EXTENSIONS"><!-- --></A><H3>
GL_EXTENSIONS
</H3>
<PRE>
static final int
<B>GL_EXTENSIONS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_EXTENSIONS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_MODULATE"><!-- --></A><H3>
GL_MODULATE
</H3>
<PRE>
static final int
<B>GL_MODULATE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_MODULATE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_DECAL"><!-- --></A><H3>
GL_DECAL
</H3>
<PRE>
static final int
<B>GL_DECAL
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_DECAL">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_ADD"><!-- --></A><H3>
GL_ADD
</H3>
<PRE>
static final int
<B>GL_ADD
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_ADD">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_ENV_MODE"><!-- --></A><H3>
GL_TEXTURE_ENV_MODE
</H3>
<PRE>
static final int
<B>GL_TEXTURE_ENV_MODE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE_ENV_MODE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_ENV_COLOR"><!-- --></A><H3>
GL_TEXTURE_ENV_COLOR
</H3>
<PRE>
static final int
<B>GL_TEXTURE_ENV_COLOR
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE_ENV_COLOR">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_ENV"><!-- --></A><H3>
GL_TEXTURE_ENV
</H3>
<PRE>
static final int
<B>GL_TEXTURE_ENV
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE_ENV">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_NEAREST"><!-- --></A><H3>
GL_NEAREST
</H3>
<PRE>
static final int
<B>GL_NEAREST
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_NEAREST">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_LINEAR"><!-- --></A><H3>
GL_LINEAR
</H3>
<PRE>
static final int
<B>GL_LINEAR
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_LINEAR">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_NEAREST_MIPMAP_NEAREST"><!-- --></A><H3>
GL_NEAREST_MIPMAP_NEAREST
</H3>
<PRE>
static final int
<B>GL_NEAREST_MIPMAP_NEAREST
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_NEAREST_MIPMAP_NEAREST">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_LINEAR_MIPMAP_NEAREST"><!-- --></A><H3>
GL_LINEAR_MIPMAP_NEAREST
</H3>
<PRE>
static final int
<B>GL_LINEAR_MIPMAP_NEAREST
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_LINEAR_MIPMAP_NEAREST">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_NEAREST_MIPMAP_LINEAR"><!-- --></A><H3>
GL_NEAREST_MIPMAP_LINEAR
</H3>
<PRE>
static final int
<B>GL_NEAREST_MIPMAP_LINEAR
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_NEAREST_MIPMAP_LINEAR">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_LINEAR_MIPMAP_LINEAR"><!-- --></A><H3>
GL_LINEAR_MIPMAP_LINEAR
</H3>
<PRE>
static final int
<B>GL_LINEAR_MIPMAP_LINEAR
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_LINEAR_MIPMAP_LINEAR">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_MAG_FILTER"><!-- --></A><H3>
GL_TEXTURE_MAG_FILTER
</H3>
<PRE>
static final int
<B>GL_TEXTURE_MAG_FILTER
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE_MAG_FILTER">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_MIN_FILTER"><!-- --></A><H3>
GL_TEXTURE_MIN_FILTER
</H3>
<PRE>
static final int
<B>GL_TEXTURE_MIN_FILTER
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE_MIN_FILTER">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_WRAP_S"><!-- --></A><H3>
GL_TEXTURE_WRAP_S
</H3>
<PRE>
static final int
<B>GL_TEXTURE_WRAP_S
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE_WRAP_S">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_WRAP_T"><!-- --></A><H3>
GL_TEXTURE_WRAP_T
</H3>
<PRE>
static final int
<B>GL_TEXTURE_WRAP_T
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE_WRAP_T">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE0"><!-- --></A><H3>
GL_TEXTURE0
</H3>
<PRE>
static final int
<B>GL_TEXTURE0
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE0">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE1"><!-- --></A><H3>
GL_TEXTURE1
</H3>
<PRE>
static final int
<B>GL_TEXTURE1
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE1">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE2"><!-- --></A><H3>
GL_TEXTURE2
</H3>
<PRE>
static final int
<B>GL_TEXTURE2
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE2">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE3"><!-- --></A><H3>
GL_TEXTURE3
</H3>
<PRE>
static final int
<B>GL_TEXTURE3
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE3">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE4"><!-- --></A><H3>
GL_TEXTURE4
</H3>
<PRE>
static final int
<B>GL_TEXTURE4
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE4">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE5"><!-- --></A><H3>
GL_TEXTURE5
</H3>
<PRE>
static final int
<B>GL_TEXTURE5
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE5">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE6"><!-- --></A><H3>
GL_TEXTURE6
</H3>
<PRE>
static final int
<B>GL_TEXTURE6
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE6">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE7"><!-- --></A><H3>
GL_TEXTURE7
</H3>
<PRE>
static final int
<B>GL_TEXTURE7
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE7">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE8"><!-- --></A><H3>
GL_TEXTURE8
</H3>
<PRE>
static final int
<B>GL_TEXTURE8
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE8">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE9"><!-- --></A><H3>
GL_TEXTURE9
</H3>
<PRE>
static final int
<B>GL_TEXTURE9
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE9">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE10"><!-- --></A><H3>
GL_TEXTURE10
</H3>
<PRE>
static final int
<B>GL_TEXTURE10
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE10">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE11"><!-- --></A><H3>
GL_TEXTURE11
</H3>
<PRE>
static final int
<B>GL_TEXTURE11
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE11">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE12"><!-- --></A><H3>
GL_TEXTURE12
</H3>
<PRE>
static final int
<B>GL_TEXTURE12
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE12">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE13"><!-- --></A><H3>
GL_TEXTURE13
</H3>
<PRE>
static final int
<B>GL_TEXTURE13
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE13">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE14"><!-- --></A><H3>
GL_TEXTURE14
</H3>
<PRE>
static final int
<B>GL_TEXTURE14
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE14">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE15"><!-- --></A><H3>
GL_TEXTURE15
</H3>
<PRE>
static final int
<B>GL_TEXTURE15
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE15">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE16"><!-- --></A><H3>
GL_TEXTURE16
</H3>
<PRE>
static final int
<B>GL_TEXTURE16
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE16">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE17"><!-- --></A><H3>
GL_TEXTURE17
</H3>
<PRE>
static final int
<B>GL_TEXTURE17
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE17">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE18"><!-- --></A><H3>
GL_TEXTURE18
</H3>
<PRE>
static final int
<B>GL_TEXTURE18
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE18">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE19"><!-- --></A><H3>
GL_TEXTURE19
</H3>
<PRE>
static final int
<B>GL_TEXTURE19
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE19">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE20"><!-- --></A><H3>
GL_TEXTURE20
</H3>
<PRE>
static final int
<B>GL_TEXTURE20
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE20">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE21"><!-- --></A><H3>
GL_TEXTURE21
</H3>
<PRE>
static final int
<B>GL_TEXTURE21
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE21">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE22"><!-- --></A><H3>
GL_TEXTURE22
</H3>
<PRE>
static final int
<B>GL_TEXTURE22
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE22">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE23"><!-- --></A><H3>
GL_TEXTURE23
</H3>
<PRE>
static final int
<B>GL_TEXTURE23
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE23">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE24"><!-- --></A><H3>
GL_TEXTURE24
</H3>
<PRE>
static final int
<B>GL_TEXTURE24
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE24">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE25"><!-- --></A><H3>
GL_TEXTURE25
</H3>
<PRE>
static final int
<B>GL_TEXTURE25
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE25">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE26"><!-- --></A><H3>
GL_TEXTURE26
</H3>
<PRE>
static final int
<B>GL_TEXTURE26
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE26">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE27"><!-- --></A><H3>
GL_TEXTURE27
</H3>
<PRE>
static final int
<B>GL_TEXTURE27
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE27">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE28"><!-- --></A><H3>
GL_TEXTURE28
</H3>
<PRE>
static final int
<B>GL_TEXTURE28
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE28">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE29"><!-- --></A><H3>
GL_TEXTURE29
</H3>
<PRE>
static final int
<B>GL_TEXTURE29
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE29">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE30"><!-- --></A><H3>
GL_TEXTURE30
</H3>
<PRE>
static final int
<B>GL_TEXTURE30
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE30">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE31"><!-- --></A><H3>
GL_TEXTURE31
</H3>
<PRE>
static final int
<B>GL_TEXTURE31
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_TEXTURE31">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_REPEAT"><!-- --></A><H3>
GL_REPEAT
</H3>
<PRE>
static final int
<B>GL_REPEAT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_REPEAT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_CLAMP_TO_EDGE"><!-- --></A><H3>
GL_CLAMP_TO_EDGE
</H3>
<PRE>
static final int
<B>GL_CLAMP_TO_EDGE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_CLAMP_TO_EDGE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_PALETTE4_RGB8_OES"><!-- --></A><H3>
GL_PALETTE4_RGB8_OES
</H3>
<PRE>
static final int
<B>GL_PALETTE4_RGB8_OES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_PALETTE4_RGB8_OES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_PALETTE4_RGBA8_OES"><!-- --></A><H3>
GL_PALETTE4_RGBA8_OES
</H3>
<PRE>
static final int
<B>GL_PALETTE4_RGBA8_OES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_PALETTE4_RGBA8_OES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_PALETTE4_R5_G6_B5_OES"><!-- --></A><H3>
GL_PALETTE4_R5_G6_B5_OES
</H3>
<PRE>
static final int
<B>GL_PALETTE4_R5_G6_B5_OES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_PALETTE4_R5_G6_B5_OES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_PALETTE4_RGBA4_OES"><!-- --></A><H3>
GL_PALETTE4_RGBA4_OES
</H3>
<PRE>
static final int
<B>GL_PALETTE4_RGBA4_OES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_PALETTE4_RGBA4_OES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_PALETTE4_RGB5_A1_OES"><!-- --></A><H3>
GL_PALETTE4_RGB5_A1_OES
</H3>
<PRE>
static final int
<B>GL_PALETTE4_RGB5_A1_OES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_PALETTE4_RGB5_A1_OES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_PALETTE8_RGB8_OES"><!-- --></A><H3>
GL_PALETTE8_RGB8_OES
</H3>
<PRE>
static final int
<B>GL_PALETTE8_RGB8_OES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_PALETTE8_RGB8_OES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_PALETTE8_RGBA8_OES"><!-- --></A><H3>
GL_PALETTE8_RGBA8_OES
</H3>
<PRE>
static final int
<B>GL_PALETTE8_RGBA8_OES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_PALETTE8_RGBA8_OES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_PALETTE8_R5_G6_B5_OES"><!-- --></A><H3>
GL_PALETTE8_R5_G6_B5_OES
</H3>
<PRE>
static final int
<B>GL_PALETTE8_R5_G6_B5_OES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_PALETTE8_R5_G6_B5_OES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_PALETTE8_RGBA4_OES"><!-- --></A><H3>
GL_PALETTE8_RGBA4_OES
</H3>
<PRE>
static final int
<B>GL_PALETTE8_RGBA4_OES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_PALETTE8_RGBA4_OES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_PALETTE8_RGB5_A1_OES"><!-- --></A><H3>
GL_PALETTE8_RGB5_A1_OES
</H3>
<PRE>
static final int
<B>GL_PALETTE8_RGB5_A1_OES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_PALETTE8_RGB5_A1_OES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_LIGHT0"><!-- --></A><H3>
GL_LIGHT0
</H3>
<PRE>
static final int
<B>GL_LIGHT0
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL10.GL_LIGHT0">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_LIGHT1"><!-- --></A><H3>
GL_LIGHT1
</H3>
<PRE>
static final int
<B>GL_LIGHT1
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
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<A NAME="GL_LIGHT2"><!-- --></A><H3>
GL_LIGHT2
</H3>
<PRE>
static final int
<B>GL_LIGHT2
</B></PRE>
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GL_LIGHT3
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<PRE>
static final int
<B>GL_LIGHT3
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GL_LIGHT4
</H3>
<PRE>
static final int
<B>GL_LIGHT4
</B></PRE>
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GL_LIGHT5
</H3>
<PRE>
static final int
<B>GL_LIGHT5
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GL_LIGHT6
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<PRE>
static final int
<B>GL_LIGHT6
</B></PRE>
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GL_LIGHT7
</H3>
<PRE>
static final int
<B>GL_LIGHT7
</B></PRE>
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<A NAME="GL_POINT"><!-- --></A><H3>
GL_POINT
</H3>
<PRE>
static final int
<B>GL_POINT
</B></PRE>
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<A NAME="GL_LINE"><!-- --></A><H3>
GL_LINE
</H3>
<PRE>
static final int
<B>GL_LINE
</B></PRE>
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<A NAME="GL_FILL"><!-- --></A><H3>
GL_FILL
</H3>
<PRE>
static final int
<B>GL_FILL
</B></PRE>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="glAlphaFunc(int, float)"><!-- --></A><H3>
glAlphaFunc
</H3>
<PRE>
void
<B>glAlphaFunc
</B>(int
func,
float
ref)
</PRE>
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glClientActiveTexture
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<PRE>
void
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</B>(int
texture)
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<A NAME="glColor4f(float, float, float, float)"><!-- --></A><H3>
glColor4f
</H3>
<PRE>
void
<B>glColor4f
</B>(float
red,
float
green,
float
blue,
float
alpha)
</PRE>
<DL>
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</DD>
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<A NAME="glColorPointer(int, int, int, java.nio.Buffer)"><!-- --></A><H3>
glColorPointer
</H3>
<PRE>
void
<B>glColorPointer
</B>(int
size,
int
type,
int
stride,
java.nio.Buffer
pointer)
</PRE>
<DL>
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<DD><DL>
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<HR>
<A NAME="glDeleteTextures(int, int[], int)"><!-- --></A><H3>
glDeleteTextures
</H3>
<PRE>
void
<B>glDeleteTextures
</B>(int
n,
int[]
textures,
int
offset)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDisableClientState(int)"><!-- --></A><H3>
glDisableClientState
</H3>
<PRE>
void
<B>glDisableClientState
</B>(int
array)
</PRE>
<DL>
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</DD>
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<A NAME="glEnableClientState(int)"><!-- --></A><H3>
glEnableClientState
</H3>
<PRE>
void
<B>glEnableClientState
</B>(int
array)
</PRE>
<DL>
<DD><DL>
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</DD>
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</DD>
</DL>
<HR>
<A NAME="glFogf(int, float)"><!-- --></A><H3>
glFogf
</H3>
<PRE>
void
<B>glFogf
</B>(int
pname,
float
param)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFogfv(int, float[], int)"><!-- --></A><H3>
glFogfv
</H3>
<PRE>
void
<B>glFogfv
</B>(int
pname,
float[]
params,
int
offset)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
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</DD>
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<HR>
<A NAME="glFogfv(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glFogfv
</H3>
<PRE>
void
<B>glFogfv
</B>(int
pname,
java.nio.FloatBuffer
params)
</PRE>
<DL>
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</DL>
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<HR>
<A NAME="glFrustumf(float, float, float, float, float, float)"><!-- --></A><H3>
glFrustumf
</H3>
<PRE>
void
<B>glFrustumf
</B>(float
left,
float
right,
float
bottom,
float
top,
float
zNear,
float
zFar)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenTextures(int, int[], int)"><!-- --></A><H3>
glGenTextures
</H3>
<PRE>
void
<B>glGenTextures
</B>(int
n,
int[]
textures,
int
offset)
</PRE>
<DL>
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<HR>
<A NAME="glGetIntegerv(int, int[], int)"><!-- --></A><H3>
glGetIntegerv
</H3>
<PRE>
void
<B>glGetIntegerv
</B>(int
pname,
int[]
params,
int
offset)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
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</DD>
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<HR>
<A NAME="glLightModelf(int, float)"><!-- --></A><H3>
glLightModelf
</H3>
<PRE>
void
<B>glLightModelf
</B>(int
pname,
float
param)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
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<HR>
<A NAME="glLightModelfv(int, float[], int)"><!-- --></A><H3>
glLightModelfv
</H3>
<PRE>
void
<B>glLightModelfv
</B>(int
pname,
float[]
params,
int
offset)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
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<A NAME="glLightModelfv(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glLightModelfv
</H3>
<PRE>
void
<B>glLightModelfv
</B>(int
pname,
java.nio.FloatBuffer
params)
</PRE>
<DL>
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</DL>
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<HR>
<A NAME="glLightf(int, int, float)"><!-- --></A><H3>
glLightf
</H3>
<PRE>
void
<B>glLightf
</B>(int
light,
int
pname,
float
param)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
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</DD>
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<HR>
<A NAME="glLightfv(int, int, float[], int)"><!-- --></A><H3>
glLightfv
</H3>
<PRE>
void
<B>glLightfv
</B>(int
light,
int
pname,
float[]
params,
int
offset)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
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</DD>
</DL>
<HR>
<A NAME="glLightfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glLightfv
</H3>
<PRE>
void
<B>glLightfv
</B>(int
light,
int
pname,
java.nio.FloatBuffer
params)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glLoadIdentity()"><!-- --></A><H3>
glLoadIdentity
</H3>
<PRE>
void
<B>glLoadIdentity
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glLoadMatrixf(float[], int)"><!-- --></A><H3>
glLoadMatrixf
</H3>
<PRE>
void
<B>glLoadMatrixf
</B>(float[]
m,
int
offset)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glLoadMatrixf(java.nio.FloatBuffer)"><!-- --></A><H3>
glLoadMatrixf
</H3>
<PRE>
void
<B>glLoadMatrixf
</B>(java.nio.FloatBuffer
m)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glLogicOp(int)"><!-- --></A><H3>
glLogicOp
</H3>
<PRE>
void
<B>glLogicOp
</B>(int
opcode)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMaterialf(int, int, float)"><!-- --></A><H3>
glMaterialf
</H3>
<PRE>
void
<B>glMaterialf
</B>(int
face,
int
pname,
float
param)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMaterialfv(int, int, float[], int)"><!-- --></A><H3>
glMaterialfv
</H3>
<PRE>
void
<B>glMaterialfv
</B>(int
face,
int
pname,
float[]
params,
int
offset)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMaterialfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glMaterialfv
</H3>
<PRE>
void
<B>glMaterialfv
</B>(int
face,
int
pname,
java.nio.FloatBuffer
params)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
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<HR>
<A NAME="glMatrixMode(int)"><!-- --></A><H3>
glMatrixMode
</H3>
<PRE>
void
<B>glMatrixMode
</B>(int
mode)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
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</DD>
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<HR>
<A NAME="glMultMatrixf(float[], int)"><!-- --></A><H3>
glMultMatrixf
</H3>
<PRE>
void
<B>glMultMatrixf
</B>(float[]
m,
int
offset)
</PRE>
<DL>
<DD><DL>
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</DD>
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<HR>
<A NAME="glMultMatrixf(java.nio.FloatBuffer)"><!-- --></A><H3>
glMultMatrixf
</H3>
<PRE>
void
<B>glMultMatrixf
</B>(java.nio.FloatBuffer
m)
</PRE>
<DL>
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<HR>
<A NAME="glMultiTexCoord4f(int, float, float, float, float)"><!-- --></A><H3>
glMultiTexCoord4f
</H3>
<PRE>
void
<B>glMultiTexCoord4f
</B>(int
target,
float
s,
float
t,
float
r,
float
q)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
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</DL>
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<HR>
<A NAME="glNormal3f(float, float, float)"><!-- --></A><H3>
glNormal3f
</H3>
<PRE>
void
<B>glNormal3f
</B>(float
nx,
float
ny,
float
nz)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNormalPointer(int, int, java.nio.Buffer)"><!-- --></A><H3>
glNormalPointer
</H3>
<PRE>
void
<B>glNormalPointer
</B>(int
type,
int
stride,
java.nio.Buffer
pointer)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glOrthof(float, float, float, float, float, float)"><!-- --></A><H3>
glOrthof
</H3>
<PRE>
void
<B>glOrthof
</B>(float
left,
float
right,
float
bottom,
float
top,
float
zNear,
float
zFar)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPointSize(float)"><!-- --></A><H3>
glPointSize
</H3>
<PRE>
void
<B>glPointSize
</B>(float
size)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPopMatrix()"><!-- --></A><H3>
glPopMatrix
</H3>
<PRE>
void
<B>glPopMatrix
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
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<A NAME="glPushMatrix()"><!-- --></A><H3>
glPushMatrix
</H3>
<PRE>
void
<B>glPushMatrix
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
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<A NAME="glRotatef(float, float, float, float)"><!-- --></A><H3>
glRotatef
</H3>
<PRE>
void
<B>glRotatef
</B>(float
angle,
float
x,
float
y,
float
z)
</PRE>
<DL>
<DD><DL>
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<A NAME="glSampleCoverage(float, boolean)"><!-- --></A><H3>
glSampleCoverage
</H3>
<PRE>
void
<B>glSampleCoverage
</B>(float
value,
boolean
invert)
</PRE>
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<DD><DL>
</DL>
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<A NAME="glScalef(float, float, float)"><!-- --></A><H3>
glScalef
</H3>
<PRE>
void
<B>glScalef
</B>(float
x,
float
y,
float
z)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
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</DD>
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<A NAME="glShadeModel(int)"><!-- --></A><H3>
glShadeModel
</H3>
<PRE>
void
<B>glShadeModel
</B>(int
mode)
</PRE>
<DL>
<DD><DL>
</DL>
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<DD><DL>
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<A NAME="glTexCoordPointer(int, int, int, java.nio.Buffer)"><!-- --></A><H3>
glTexCoordPointer
</H3>
<PRE>
void
<B>glTexCoordPointer
</B>(int
size,
int
type,
int
stride,
java.nio.Buffer
pointer)
</PRE>
<DL>
<DD><DL>
</DL>
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<DD><DL>
</DL>
</DD>
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<HR>
<A NAME="glTexEnvf(int, int, float)"><!-- --></A><H3>
glTexEnvf
</H3>
<PRE>
void
<B>glTexEnvf
</B>(int
target,
int
pname,
float
param)
</PRE>
<DL>
<DD><DL>
</DL>
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<DD><DL>
</DL>
</DD>
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<HR>
<A NAME="glTexEnvfv(int, int, float[], int)"><!-- --></A><H3>
glTexEnvfv
</H3>
<PRE>
void
<B>glTexEnvfv
</B>(int
target,
int
pname,
float[]
params,
int
offset)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
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</DD>
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<A NAME="glTexEnvfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTexEnvfv
</H3>
<PRE>
void
<B>glTexEnvfv
</B>(int
target,
int
pname,
java.nio.FloatBuffer
params)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
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</DL>
</DD>
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<A NAME="glTranslatef(float, float, float)"><!-- --></A><H3>
glTranslatef
</H3>
<PRE>
void
<B>glTranslatef
</B>(float
x,
float
y,
float
z)
</PRE>
<DL>
<DD><DL>
</DL>
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<DD><DL>
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</DD>
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<A NAME="glVertexPointer(int, int, int, java.nio.Buffer)"><!-- --></A><H3>
glVertexPointer
</H3>
<PRE>
void
<B>glVertexPointer
</B>(int
size,
int
type,
int
stride,
java.nio.Buffer
pointer)
</PRE>
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<DD><DL>
</DL>
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</DL>
</DD>
</DL>
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<A NAME="glPolygonMode(int, int)"><!-- --></A><H3>
glPolygonMode
</H3>
<PRE>
void
<B>glPolygonMode
</B>(int
face,
int
mode)
</PRE>
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