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GL11 (libgdx API)
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com.badlogic.gdx.graphics</FONT>
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Interface GL11</H2>
<DL>
<DT><B>All Superinterfaces:</B> <DD><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A></DD>
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<DL>
<DT><PRE>public interface <B>GL11</B><DT>extends <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A></DL>
</PRE>

<P>
Interface wrapping all OpenGL ES 1.1 methods. This interface inherits all the methods from <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics"><CODE>GL10</CODE></A>. Note that this
 excludes all fixed point methods!
<P>

<P>
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<DT><B>Author:</B></DT>
  <DD>mzechner</DD>
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<!-- =========== FIELD SUMMARY =========== -->

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<B>Field Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ACTIVE_TEXTURE">GL_ACTIVE_TEXTURE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ADD_SIGNED">GL_ADD_SIGNED</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_SCALE">GL_ALPHA_SCALE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_TEST_FUNC">GL_ALPHA_TEST_FUNC</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_TEST_REF">GL_ALPHA_TEST_REF</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ARRAY_BUFFER">GL_ARRAY_BUFFER</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ARRAY_BUFFER_BINDING">GL_ARRAY_BUFFER_BINDING</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_BLEND_DST">GL_BLEND_DST</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_BLEND_SRC">GL_BLEND_SRC</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_BUFFER_SIZE">GL_BUFFER_SIZE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_BUFFER_USAGE">GL_BUFFER_USAGE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIENT_ACTIVE_TEXTURE">GL_CLIENT_ACTIVE_TEXTURE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE0">GL_CLIP_PLANE0</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE1">GL_CLIP_PLANE1</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE2">GL_CLIP_PLANE2</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE3">GL_CLIP_PLANE3</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE4">GL_CLIP_PLANE4</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE5">GL_CLIP_PLANE5</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_BUFFER_BINDING">GL_COLOR_ARRAY_BUFFER_BINDING</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_POINTER">GL_COLOR_ARRAY_POINTER</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_SIZE">GL_COLOR_ARRAY_SIZE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_STRIDE">GL_COLOR_ARRAY_STRIDE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_TYPE">GL_COLOR_ARRAY_TYPE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_CLEAR_VALUE">GL_COLOR_CLEAR_VALUE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_WRITEMASK">GL_COLOR_WRITEMASK</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COMBINE">GL_COMBINE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COMBINE_ALPHA">GL_COMBINE_ALPHA</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COMBINE_RGB">GL_COMBINE_RGB</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CONSTANT">GL_CONSTANT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COORD_REPLACE_OES">GL_COORD_REPLACE_OES</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CULL_FACE_MODE">GL_CULL_FACE_MODE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_COLOR">GL_CURRENT_COLOR</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_NORMAL">GL_CURRENT_NORMAL</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_TEXTURE_COORDS">GL_CURRENT_TEXTURE_COORDS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_CLEAR_VALUE">GL_DEPTH_CLEAR_VALUE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_FUNC">GL_DEPTH_FUNC</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_RANGE">GL_DEPTH_RANGE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_WRITEMASK">GL_DEPTH_WRITEMASK</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DOT3_RGB">GL_DOT3_RGB</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DOT3_RGBA">GL_DOT3_RGBA</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DYNAMIC_DRAW">GL_DYNAMIC_DRAW</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ELEMENT_ARRAY_BUFFER">GL_ELEMENT_ARRAY_BUFFER</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ELEMENT_ARRAY_BUFFER_BINDING">GL_ELEMENT_ARRAY_BUFFER_BINDING</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_FRONT_FACE">GL_FRONT_FACE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_GENERATE_MIPMAP_HINT">GL_GENERATE_MIPMAP_HINT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_INTERPOLATE">GL_INTERPOLATE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_LINE_WIDTH">GL_LINE_WIDTH</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_LOGIC_OP_MODE">GL_LOGIC_OP_MODE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MATRIX_MODE">GL_MATRIX_MODE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MAX_CLIP_PLANES">GL_MAX_CLIP_PLANES</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MAX_ELEMENTS_INDICES">GL_MAX_ELEMENTS_INDICES</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MAX_ELEMENTS_VERTICES">GL_MAX_ELEMENTS_VERTICES</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MODELVIEW_MATRIX">GL_MODELVIEW_MATRIX</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MODELVIEW_STACK_DEPTH">GL_MODELVIEW_STACK_DEPTH</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_BUFFER_BINDING">GL_NORMAL_ARRAY_BUFFER_BINDING</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_POINTER">GL_NORMAL_ARRAY_POINTER</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_STRIDE">GL_NORMAL_ARRAY_STRIDE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_TYPE">GL_NORMAL_ARRAY_TYPE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OES_point_size_array">GL_OES_point_size_array</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OES_point_sprite">GL_OES_point_sprite</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OES_VERSION_1_0">GL_OES_VERSION_1_0</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND0_ALPHA">GL_OPERAND0_ALPHA</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND0_RGB">GL_OPERAND0_RGB</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND1_ALPHA">GL_OPERAND1_ALPHA</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND1_RGB">GL_OPERAND1_RGB</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND2_ALPHA">GL_OPERAND2_ALPHA</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND2_RGB">GL_OPERAND2_RGB</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_DISTANCE_ATTENUATION">GL_POINT_DISTANCE_ATTENUATION</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_FADE_THRESHOLD_SIZE">GL_POINT_FADE_THRESHOLD_SIZE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE">GL_POINT_SIZE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES">GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_OES">GL_POINT_SIZE_ARRAY_OES</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_POINTER_OES">GL_POINT_SIZE_ARRAY_POINTER_OES</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_STRIDE_OES">GL_POINT_SIZE_ARRAY_STRIDE_OES</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_TYPE_OES">GL_POINT_SIZE_ARRAY_TYPE_OES</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_MAX">GL_POINT_SIZE_MAX</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_MIN">GL_POINT_SIZE_MIN</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SPRITE_OES">GL_POINT_SPRITE_OES</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_OFFSET_FACTOR">GL_POLYGON_OFFSET_FACTOR</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_OFFSET_UNITS">GL_POLYGON_OFFSET_UNITS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_SMOOTH_HINT">GL_POLYGON_SMOOTH_HINT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_PREVIOUS">GL_PREVIOUS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_PRIMARY_COLOR">GL_PRIMARY_COLOR</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_PROJECTION_MATRIX">GL_PROJECTION_MATRIX</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_PROJECTION_STACK_DEPTH">GL_PROJECTION_STACK_DEPTH</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_RGB_SCALE">GL_RGB_SCALE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_BUFFERS">GL_SAMPLE_BUFFERS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_COVERAGE_INVERT">GL_SAMPLE_COVERAGE_INVERT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_COVERAGE_VALUE">GL_SAMPLE_COVERAGE_VALUE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SAMPLES">GL_SAMPLES</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SCISSOR_BOX">GL_SCISSOR_BOX</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SHADE_MODEL">GL_SHADE_MODEL</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC0_ALPHA">GL_SRC0_ALPHA</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC0_RGB">GL_SRC0_RGB</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC1_ALPHA">GL_SRC1_ALPHA</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC1_RGB">GL_SRC1_RGB</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC2_ALPHA">GL_SRC2_ALPHA</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC2_RGB">GL_SRC2_RGB</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STATIC_DRAW">GL_STATIC_DRAW</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_CLEAR_VALUE">GL_STENCIL_CLEAR_VALUE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_FAIL">GL_STENCIL_FAIL</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_FUNC">GL_STENCIL_FUNC</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_PASS_DEPTH_FAIL">GL_STENCIL_PASS_DEPTH_FAIL</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_PASS_DEPTH_PASS">GL_STENCIL_PASS_DEPTH_PASS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_REF">GL_STENCIL_REF</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_VALUE_MASK">GL_STENCIL_VALUE_MASK</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_WRITEMASK">GL_STENCIL_WRITEMASK</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SUBTRACT">GL_SUBTRACT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_BINDING_2D">GL_TEXTURE_BINDING_2D</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING">GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_POINTER">GL_TEXTURE_COORD_ARRAY_POINTER</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_SIZE">GL_TEXTURE_COORD_ARRAY_SIZE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_STRIDE">GL_TEXTURE_COORD_ARRAY_STRIDE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_TYPE">GL_TEXTURE_COORD_ARRAY_TYPE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_MATRIX">GL_TEXTURE_MATRIX</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_STACK_DEPTH">GL_TEXTURE_STACK_DEPTH</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CL_1_0">GL_VERSION_ES_CL_1_0</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CL_1_1">GL_VERSION_ES_CL_1_1</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CM_1_0">GL_VERSION_ES_CM_1_0</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CM_1_1">GL_VERSION_ES_CM_1_1</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_BUFFER_BINDING">GL_VERTEX_ARRAY_BUFFER_BINDING</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_POINTER">GL_VERTEX_ARRAY_POINTER</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_SIZE">GL_VERTEX_ARRAY_SIZE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_STRIDE">GL_VERTEX_ARRAY_STRIDE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_TYPE">GL_VERTEX_ARRAY_TYPE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VIEWPORT">GL_VIEWPORT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.badlogic.gdx.graphics.GL10"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.badlogic.gdx.graphics.<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NAND">GL_NAND</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NEAREST">GL_NEAREST</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NEAREST_MIPMAP_LINEAR">GL_NEAREST_MIPMAP_LINEAR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NEAREST_MIPMAP_NEAREST">GL_NEAREST_MIPMAP_NEAREST</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NEVER">GL_NEVER</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NICEST">GL_NICEST</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NO_ERROR">GL_NO_ERROR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NOOP">GL_NOOP</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NOR">GL_NOR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NORMAL_ARRAY">GL_NORMAL_ARRAY</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NORMALIZE">GL_NORMALIZE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NOTEQUAL">GL_NOTEQUAL</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS">GL_NUM_COMPRESSED_TEXTURE_FORMATS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OES_compressed_paletted_texture">GL_OES_compressed_paletted_texture</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OES_read_format">GL_OES_read_format</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ONE">GL_ONE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_DST_ALPHA">GL_ONE_MINUS_DST_ALPHA</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_DST_COLOR">GL_ONE_MINUS_DST_COLOR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_SRC_ALPHA">GL_ONE_MINUS_SRC_ALPHA</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_SRC_COLOR">GL_ONE_MINUS_SRC_COLOR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OR">GL_OR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OR_INVERTED">GL_OR_INVERTED</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OR_REVERSE">GL_OR_REVERSE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_OUT_OF_MEMORY">GL_OUT_OF_MEMORY</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PACK_ALIGNMENT">GL_PACK_ALIGNMENT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_R5_G6_B5_OES">GL_PALETTE4_R5_G6_B5_OES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGB5_A1_OES">GL_PALETTE4_RGB5_A1_OES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGB8_OES">GL_PALETTE4_RGB8_OES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGBA4_OES">GL_PALETTE4_RGBA4_OES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGBA8_OES">GL_PALETTE4_RGBA8_OES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_R5_G6_B5_OES">GL_PALETTE8_R5_G6_B5_OES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGB5_A1_OES">GL_PALETTE8_RGB5_A1_OES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGB8_OES">GL_PALETTE8_RGB8_OES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGBA4_OES">GL_PALETTE8_RGBA4_OES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGBA8_OES">GL_PALETTE8_RGBA8_OES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PERSPECTIVE_CORRECTION_HINT">GL_PERSPECTIVE_CORRECTION_HINT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POINT">GL_POINT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POINT_SMOOTH">GL_POINT_SMOOTH</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POINT_SMOOTH_HINT">GL_POINT_SMOOTH_HINT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POINTS">GL_POINTS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POLYGON_OFFSET_FILL">GL_POLYGON_OFFSET_FILL</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_POSITION">GL_POSITION</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_PROJECTION">GL_PROJECTION</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_QUADRATIC_ATTENUATION">GL_QUADRATIC_ATTENUATION</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RED_BITS">GL_RED_BITS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RENDERER">GL_RENDERER</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_REPEAT">GL_REPEAT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_REPLACE">GL_REPLACE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RESCALE_NORMAL">GL_RESCALE_NORMAL</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RGB">GL_RGB</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RGBA">GL_RGBA</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_ALPHA_TO_COVERAGE">GL_SAMPLE_ALPHA_TO_COVERAGE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_ALPHA_TO_ONE">GL_SAMPLE_ALPHA_TO_ONE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_COVERAGE">GL_SAMPLE_COVERAGE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SCISSOR_TEST">GL_SCISSOR_TEST</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SET">GL_SET</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SHININESS">GL_SHININESS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SHORT">GL_SHORT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH">GL_SMOOTH</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH_LINE_WIDTH_RANGE">GL_SMOOTH_LINE_WIDTH_RANGE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH_POINT_SIZE_RANGE">GL_SMOOTH_POINT_SIZE_RANGE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SPECULAR">GL_SPECULAR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SPOT_CUTOFF">GL_SPOT_CUTOFF</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SPOT_DIRECTION">GL_SPOT_DIRECTION</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SPOT_EXPONENT">GL_SPOT_EXPONENT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SRC_ALPHA">GL_SRC_ALPHA</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SRC_ALPHA_SATURATE">GL_SRC_ALPHA_SATURATE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SRC_COLOR">GL_SRC_COLOR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STACK_OVERFLOW">GL_STACK_OVERFLOW</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STACK_UNDERFLOW">GL_STACK_UNDERFLOW</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_BITS">GL_STENCIL_BITS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_BUFFER_BIT">GL_STENCIL_BUFFER_BIT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_TEST">GL_STENCIL_TEST</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SUBPIXEL_BITS">GL_SUBPIXEL_BITS</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE">GL_TEXTURE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_2D">GL_TEXTURE_2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_COORD_ARRAY">GL_TEXTURE_COORD_ARRAY</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV">GL_TEXTURE_ENV</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV_COLOR">GL_TEXTURE_ENV_COLOR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV_MODE">GL_TEXTURE_ENV_MODE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_MAG_FILTER">GL_TEXTURE_MAG_FILTER</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_MIN_FILTER">GL_TEXTURE_MIN_FILTER</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_WRAP_S">GL_TEXTURE_WRAP_S</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_WRAP_T">GL_TEXTURE_WRAP_T</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE0">GL_TEXTURE0</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE1">GL_TEXTURE1</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE10">GL_TEXTURE10</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE11">GL_TEXTURE11</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE12">GL_TEXTURE12</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE13">GL_TEXTURE13</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE14">GL_TEXTURE14</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE15">GL_TEXTURE15</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE16">GL_TEXTURE16</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE17">GL_TEXTURE17</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE18">GL_TEXTURE18</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE19">GL_TEXTURE19</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE2">GL_TEXTURE2</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE20">GL_TEXTURE20</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE21">GL_TEXTURE21</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE22">GL_TEXTURE22</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE23">GL_TEXTURE23</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE24">GL_TEXTURE24</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE25">GL_TEXTURE25</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE26">GL_TEXTURE26</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE27">GL_TEXTURE27</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE28">GL_TEXTURE28</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE29">GL_TEXTURE29</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE3">GL_TEXTURE3</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE30">GL_TEXTURE30</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE31">GL_TEXTURE31</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE4">GL_TEXTURE4</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE5">GL_TEXTURE5</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE6">GL_TEXTURE6</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE7">GL_TEXTURE7</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE8">GL_TEXTURE8</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE9">GL_TEXTURE9</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLE_FAN">GL_TRIANGLE_FAN</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLE_STRIP">GL_TRIANGLE_STRIP</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLES">GL_TRIANGLES</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TRUE">GL_TRUE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNPACK_ALIGNMENT">GL_UNPACK_ALIGNMENT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_BYTE">GL_UNSIGNED_BYTE</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT">GL_UNSIGNED_SHORT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_VENDOR">GL_VENDOR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_VERSION">GL_VERSION</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_VERTEX_ARRAY">GL_VERTEX_ARRAY</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_XOR">GL_XOR</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ZERO">GL_ZERO</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.badlogic.gdx.graphics.GLCommon"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.badlogic.gdx.graphics.<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT">GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_TEXTURE_MAX_ANISOTROPY_EXT">GL_TEXTURE_MAX_ANISOTROPY_EXT</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glBindBuffer(int, int)">glBindBuffer</A></B>(int&nbsp;target,
             int&nbsp;buffer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glBufferData(int, int, java.nio.Buffer, int)">glBufferData</A></B>(int&nbsp;target,
             int&nbsp;size,
             java.nio.Buffer&nbsp;data,
             int&nbsp;usage)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glBufferSubData(int, int, int, java.nio.Buffer)">glBufferSubData</A></B>(int&nbsp;target,
                int&nbsp;offset,
                int&nbsp;size,
                java.nio.Buffer&nbsp;data)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glClipPlanef(int, float[], int)">glClipPlanef</A></B>(int&nbsp;plane,
             float[]&nbsp;equation,
             int&nbsp;offset)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glClipPlanef(int, java.nio.FloatBuffer)">glClipPlanef</A></B>(int&nbsp;plane,
             java.nio.FloatBuffer&nbsp;equation)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glColor4ub(byte, byte, byte, byte)">glColor4ub</A></B>(byte&nbsp;red,
           byte&nbsp;green,
           byte&nbsp;blue,
           byte&nbsp;alpha)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glColorPointer(int, int, int, int)">glColorPointer</A></B>(int&nbsp;size,
               int&nbsp;type,
               int&nbsp;stride,
               int&nbsp;pointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glDeleteBuffers(int, int[], int)">glDeleteBuffers</A></B>(int&nbsp;n,
                int[]&nbsp;buffers,
                int&nbsp;offset)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glDeleteBuffers(int, java.nio.IntBuffer)">glDeleteBuffers</A></B>(int&nbsp;n,
                java.nio.IntBuffer&nbsp;buffers)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glDrawElements(int, int, int, int)">glDrawElements</A></B>(int&nbsp;mode,
               int&nbsp;count,
               int&nbsp;type,
               int&nbsp;indices)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGenBuffers(int, int[], int)">glGenBuffers</A></B>(int&nbsp;n,
             int[]&nbsp;buffers,
             int&nbsp;offset)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGenBuffers(int, java.nio.IntBuffer)">glGenBuffers</A></B>(int&nbsp;n,
             java.nio.IntBuffer&nbsp;buffers)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetBooleanv(int, boolean[], int)">glGetBooleanv</A></B>(int&nbsp;pname,
              boolean[]&nbsp;params,
              int&nbsp;offset)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetBooleanv(int, java.nio.IntBuffer)">glGetBooleanv</A></B>(int&nbsp;pname,
              java.nio.IntBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetBufferParameteriv(int, int, int[], int)">glGetBufferParameteriv</A></B>(int&nbsp;target,
                       int&nbsp;pname,
                       int[]&nbsp;params,
                       int&nbsp;offset)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetBufferParameteriv(int, int, java.nio.IntBuffer)">glGetBufferParameteriv</A></B>(int&nbsp;target,
                       int&nbsp;pname,
                       java.nio.IntBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetClipPlanef(int, float[], int)">glGetClipPlanef</A></B>(int&nbsp;pname,
                float[]&nbsp;eqn,
                int&nbsp;offset)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetClipPlanef(int, java.nio.FloatBuffer)">glGetClipPlanef</A></B>(int&nbsp;pname,
                java.nio.FloatBuffer&nbsp;eqn)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetFloatv(int, float[], int)">glGetFloatv</A></B>(int&nbsp;pname,
            float[]&nbsp;params,
            int&nbsp;offset)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetFloatv(int, java.nio.FloatBuffer)">glGetFloatv</A></B>(int&nbsp;pname,
            java.nio.FloatBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetLightfv(int, int, float[], int)">glGetLightfv</A></B>(int&nbsp;light,
             int&nbsp;pname,
             float[]&nbsp;params,
             int&nbsp;offset)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetLightfv(int, int, java.nio.FloatBuffer)">glGetLightfv</A></B>(int&nbsp;light,
             int&nbsp;pname,
             java.nio.FloatBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetMaterialfv(int, int, float[], int)">glGetMaterialfv</A></B>(int&nbsp;face,
                int&nbsp;pname,
                float[]&nbsp;params,
                int&nbsp;offset)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetMaterialfv(int, int, java.nio.FloatBuffer)">glGetMaterialfv</A></B>(int&nbsp;face,
                int&nbsp;pname,
                java.nio.FloatBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetPointerv(int, java.nio.Buffer[])">glGetPointerv</A></B>(int&nbsp;pname,
              java.nio.Buffer[]&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexEnviv(int, int, int[], int)">glGetTexEnviv</A></B>(int&nbsp;env,
              int&nbsp;pname,
              int[]&nbsp;params,
              int&nbsp;offset)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexEnviv(int, int, java.nio.IntBuffer)">glGetTexEnviv</A></B>(int&nbsp;env,
              int&nbsp;pname,
              java.nio.IntBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexParameterfv(int, int, float[], int)">glGetTexParameterfv</A></B>(int&nbsp;target,
                    int&nbsp;pname,
                    float[]&nbsp;params,
                    int&nbsp;offset)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexParameterfv(int, int, java.nio.FloatBuffer)">glGetTexParameterfv</A></B>(int&nbsp;target,
                    int&nbsp;pname,
                    java.nio.FloatBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexParameteriv(int, int, int[], int)">glGetTexParameteriv</A></B>(int&nbsp;target,
                    int&nbsp;pname,
                    int[]&nbsp;params,
                    int&nbsp;offset)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexParameteriv(int, int, java.nio.IntBuffer)">glGetTexParameteriv</A></B>(int&nbsp;target,
                    int&nbsp;pname,
                    java.nio.IntBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glIsBuffer(int)">glIsBuffer</A></B>(int&nbsp;buffer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glIsEnabled(int)">glIsEnabled</A></B>(int&nbsp;cap)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glIsTexture(int)">glIsTexture</A></B>(int&nbsp;texture)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glNormalPointer(int, int, int)">glNormalPointer</A></B>(int&nbsp;type,
                int&nbsp;stride,
                int&nbsp;pointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glPointParameterf(int, float)">glPointParameterf</A></B>(int&nbsp;pname,
                  float&nbsp;param)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glPointParameterfv(int, float[], int)">glPointParameterfv</A></B>(int&nbsp;pname,
                   float[]&nbsp;params,
                   int&nbsp;offset)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glPointParameterfv(int, java.nio.FloatBuffer)">glPointParameterfv</A></B>(int&nbsp;pname,
                   java.nio.FloatBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glPointSizePointerOES(int, int, java.nio.Buffer)">glPointSizePointerOES</A></B>(int&nbsp;type,
                      int&nbsp;stride,
                      java.nio.Buffer&nbsp;pointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexCoordPointer(int, int, int, int)">glTexCoordPointer</A></B>(int&nbsp;size,
                  int&nbsp;type,
                  int&nbsp;stride,
                  int&nbsp;pointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexEnvi(int, int, int)">glTexEnvi</A></B>(int&nbsp;target,
          int&nbsp;pname,
          int&nbsp;param)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexEnviv(int, int, int[], int)">glTexEnviv</A></B>(int&nbsp;target,
           int&nbsp;pname,
           int[]&nbsp;params,
           int&nbsp;offset)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexEnviv(int, int, java.nio.IntBuffer)">glTexEnviv</A></B>(int&nbsp;target,
           int&nbsp;pname,
           java.nio.IntBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameterfv(int, int, float[], int)">glTexParameterfv</A></B>(int&nbsp;target,
                 int&nbsp;pname,
                 float[]&nbsp;params,
                 int&nbsp;offset)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameterfv(int, int, java.nio.FloatBuffer)">glTexParameterfv</A></B>(int&nbsp;target,
                 int&nbsp;pname,
                 java.nio.FloatBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameteri(int, int, int)">glTexParameteri</A></B>(int&nbsp;target,
                int&nbsp;pname,
                int&nbsp;param)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameteriv(int, int, int[], int)">glTexParameteriv</A></B>(int&nbsp;target,
                 int&nbsp;pname,
                 int[]&nbsp;params,
                 int&nbsp;offset)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameteriv(int, int, java.nio.IntBuffer)">glTexParameteriv</A></B>(int&nbsp;target,
                 int&nbsp;pname,
                 java.nio.IntBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glVertexPointer(int, int, int, int)">glVertexPointer</A></B>(int&nbsp;size,
                int&nbsp;type,
                int&nbsp;stride,
                int&nbsp;pointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.GL10"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface com.badlogic.gdx.graphics.<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glAlphaFunc(int, float)">glAlphaFunc</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glClientActiveTexture(int)">glClientActiveTexture</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glColor4f(float, float, float, float)">glColor4f</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glColorPointer(int, int, int, java.nio.Buffer)">glColorPointer</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glDeleteTextures(int, int[], int)">glDeleteTextures</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glDisableClientState(int)">glDisableClientState</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glEnableClientState(int)">glEnableClientState</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glFogf(int, float)">glFogf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glFogfv(int, float[], int)">glFogfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glFogfv(int, java.nio.FloatBuffer)">glFogfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glFrustumf(float, float, float, float, float, float)">glFrustumf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glGenTextures(int, int[], int)">glGenTextures</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glGetIntegerv(int, int[], int)">glGetIntegerv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightf(int, int, float)">glLightf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightfv(int, int, float[], int)">glLightfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightfv(int, int, java.nio.FloatBuffer)">glLightfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightModelf(int, float)">glLightModelf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightModelfv(int, float[], int)">glLightModelfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightModelfv(int, java.nio.FloatBuffer)">glLightModelfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLoadIdentity()">glLoadIdentity</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLoadMatrixf(float[], int)">glLoadMatrixf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLoadMatrixf(java.nio.FloatBuffer)">glLoadMatrixf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLogicOp(int)">glLogicOp</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMaterialf(int, int, float)">glMaterialf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMaterialfv(int, int, float[], int)">glMaterialfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMaterialfv(int, int, java.nio.FloatBuffer)">glMaterialfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMatrixMode(int)">glMatrixMode</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMultiTexCoord4f(int, float, float, float, float)">glMultiTexCoord4f</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMultMatrixf(float[], int)">glMultMatrixf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMultMatrixf(java.nio.FloatBuffer)">glMultMatrixf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glNormal3f(float, float, float)">glNormal3f</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glNormalPointer(int, int, java.nio.Buffer)">glNormalPointer</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glOrthof(float, float, float, float, float, float)">glOrthof</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glPointSize(float)">glPointSize</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glPolygonMode(int, int)">glPolygonMode</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glPopMatrix()">glPopMatrix</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glPushMatrix()">glPushMatrix</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glRotatef(float, float, float, float)">glRotatef</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glSampleCoverage(float, boolean)">glSampleCoverage</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glScalef(float, float, float)">glScalef</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glShadeModel(int)">glShadeModel</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTexCoordPointer(int, int, int, java.nio.Buffer)">glTexCoordPointer</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTexEnvf(int, int, float)">glTexEnvf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTexEnvfv(int, int, float[], int)">glTexEnvfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTexEnvfv(int, int, java.nio.FloatBuffer)">glTexEnvfv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTranslatef(float, float, float)">glTranslatef</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glVertexPointer(int, int, int, java.nio.Buffer)">glVertexPointer</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.GLCommon"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface com.badlogic.gdx.graphics.<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glActiveTexture(int)">glActiveTexture</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBindTexture(int, int)">glBindTexture</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBlendFunc(int, int)">glBlendFunc</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClear(int)">glClear</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearColor(float, float, float, float)">glClearColor</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearDepthf(float)">glClearDepthf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearStencil(int)">glClearStencil</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glColorMask(boolean, boolean, boolean, boolean)">glColorMask</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexImage2D(int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexSubImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexImage2D(int, int, int, int, int, int, int, int)">glCopyTexImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexSubImage2D(int, int, int, int, int, int, int, int)">glCopyTexSubImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCullFace(int)">glCullFace</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDeleteTextures(int, java.nio.IntBuffer)">glDeleteTextures</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthFunc(int)">glDepthFunc</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthMask(boolean)">glDepthMask</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthRangef(float, float)">glDepthRangef</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDisable(int)">glDisable</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawArrays(int, int, int)">glDrawArrays</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawElements(int, int, int, java.nio.Buffer)">glDrawElements</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glEnable(int)">glEnable</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFinish()">glFinish</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFlush()">glFlush</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFrontFace(int)">glFrontFace</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGenTextures(int, java.nio.IntBuffer)">glGenTextures</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetError()">glGetError</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetIntegerv(int, java.nio.IntBuffer)">glGetIntegerv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetString(int)">glGetString</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glHint(int, int)">glHint</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glLineWidth(float)">glLineWidth</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPixelStorei(int, int)">glPixelStorei</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPolygonOffset(float, float)">glPolygonOffset</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)">glReadPixels</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glScissor(int, int, int, int)">glScissor</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilFunc(int, int, int)">glStencilFunc</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilMask(int)">glStencilMask</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilOp(int, int, int)">glStencilOp</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexParameterf(int, int, float)">glTexParameterf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexSubImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glViewport(int, int, int, int)">glViewport</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ============ FIELD DETAIL =========== -->

<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="GL_OES_VERSION_1_0"><!-- --></A><H3>
GL_OES_VERSION_1_0</H3>
<PRE>
static final int <B>GL_OES_VERSION_1_0</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OES_VERSION_1_0">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_MAX_ELEMENTS_VERTICES"><!-- --></A><H3>
GL_MAX_ELEMENTS_VERTICES</H3>
<PRE>
static final int <B>GL_MAX_ELEMENTS_VERTICES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MAX_ELEMENTS_VERTICES">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_MAX_ELEMENTS_INDICES"><!-- --></A><H3>
GL_MAX_ELEMENTS_INDICES</H3>
<PRE>
static final int <B>GL_MAX_ELEMENTS_INDICES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MAX_ELEMENTS_INDICES">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_POLYGON_SMOOTH_HINT"><!-- --></A><H3>
GL_POLYGON_SMOOTH_HINT</H3>
<PRE>
static final int <B>GL_POLYGON_SMOOTH_HINT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POLYGON_SMOOTH_HINT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_VERSION_ES_CM_1_0"><!-- --></A><H3>
GL_VERSION_ES_CM_1_0</H3>
<PRE>
static final int <B>GL_VERSION_ES_CM_1_0</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CM_1_0">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_VERSION_ES_CL_1_0"><!-- --></A><H3>
GL_VERSION_ES_CL_1_0</H3>
<PRE>
static final int <B>GL_VERSION_ES_CL_1_0</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CL_1_0">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_VERSION_ES_CM_1_1"><!-- --></A><H3>
GL_VERSION_ES_CM_1_1</H3>
<PRE>
static final int <B>GL_VERSION_ES_CM_1_1</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CM_1_1">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_VERSION_ES_CL_1_1"><!-- --></A><H3>
GL_VERSION_ES_CL_1_1</H3>
<PRE>
static final int <B>GL_VERSION_ES_CL_1_1</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CL_1_1">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_CLIP_PLANE0"><!-- --></A><H3>
GL_CLIP_PLANE0</H3>
<PRE>
static final int <B>GL_CLIP_PLANE0</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE0">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_CLIP_PLANE1"><!-- --></A><H3>
GL_CLIP_PLANE1</H3>
<PRE>
static final int <B>GL_CLIP_PLANE1</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE1">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_CLIP_PLANE2"><!-- --></A><H3>
GL_CLIP_PLANE2</H3>
<PRE>
static final int <B>GL_CLIP_PLANE2</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE2">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_CLIP_PLANE3"><!-- --></A><H3>
GL_CLIP_PLANE3</H3>
<PRE>
static final int <B>GL_CLIP_PLANE3</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE3">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_CLIP_PLANE4"><!-- --></A><H3>
GL_CLIP_PLANE4</H3>
<PRE>
static final int <B>GL_CLIP_PLANE4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE4">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_CLIP_PLANE5"><!-- --></A><H3>
GL_CLIP_PLANE5</H3>
<PRE>
static final int <B>GL_CLIP_PLANE5</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE5">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_CURRENT_COLOR"><!-- --></A><H3>
GL_CURRENT_COLOR</H3>
<PRE>
static final int <B>GL_CURRENT_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CURRENT_COLOR">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_CURRENT_NORMAL"><!-- --></A><H3>
GL_CURRENT_NORMAL</H3>
<PRE>
static final int <B>GL_CURRENT_NORMAL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CURRENT_NORMAL">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_CURRENT_TEXTURE_COORDS"><!-- --></A><H3>
GL_CURRENT_TEXTURE_COORDS</H3>
<PRE>
static final int <B>GL_CURRENT_TEXTURE_COORDS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CURRENT_TEXTURE_COORDS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_POINT_SIZE"><!-- --></A><H3>
GL_POINT_SIZE</H3>
<PRE>
static final int <B>GL_POINT_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_POINT_SIZE_MIN"><!-- --></A><H3>
GL_POINT_SIZE_MIN</H3>
<PRE>
static final int <B>GL_POINT_SIZE_MIN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_MIN">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_POINT_SIZE_MAX"><!-- --></A><H3>
GL_POINT_SIZE_MAX</H3>
<PRE>
static final int <B>GL_POINT_SIZE_MAX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_MAX">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_POINT_FADE_THRESHOLD_SIZE"><!-- --></A><H3>
GL_POINT_FADE_THRESHOLD_SIZE</H3>
<PRE>
static final int <B>GL_POINT_FADE_THRESHOLD_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_FADE_THRESHOLD_SIZE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_POINT_DISTANCE_ATTENUATION"><!-- --></A><H3>
GL_POINT_DISTANCE_ATTENUATION</H3>
<PRE>
static final int <B>GL_POINT_DISTANCE_ATTENUATION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_DISTANCE_ATTENUATION">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_LINE_WIDTH"><!-- --></A><H3>
GL_LINE_WIDTH</H3>
<PRE>
static final int <B>GL_LINE_WIDTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_LINE_WIDTH">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_CULL_FACE_MODE"><!-- --></A><H3>
GL_CULL_FACE_MODE</H3>
<PRE>
static final int <B>GL_CULL_FACE_MODE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CULL_FACE_MODE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FRONT_FACE"><!-- --></A><H3>
GL_FRONT_FACE</H3>
<PRE>
static final int <B>GL_FRONT_FACE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_FRONT_FACE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SHADE_MODEL"><!-- --></A><H3>
GL_SHADE_MODEL</H3>
<PRE>
static final int <B>GL_SHADE_MODEL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SHADE_MODEL">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DEPTH_RANGE"><!-- --></A><H3>
GL_DEPTH_RANGE</H3>
<PRE>
static final int <B>GL_DEPTH_RANGE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DEPTH_RANGE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DEPTH_WRITEMASK"><!-- --></A><H3>
GL_DEPTH_WRITEMASK</H3>
<PRE>
static final int <B>GL_DEPTH_WRITEMASK</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DEPTH_WRITEMASK">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DEPTH_CLEAR_VALUE"><!-- --></A><H3>
GL_DEPTH_CLEAR_VALUE</H3>
<PRE>
static final int <B>GL_DEPTH_CLEAR_VALUE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DEPTH_CLEAR_VALUE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DEPTH_FUNC"><!-- --></A><H3>
GL_DEPTH_FUNC</H3>
<PRE>
static final int <B>GL_DEPTH_FUNC</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DEPTH_FUNC">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_CLEAR_VALUE"><!-- --></A><H3>
GL_STENCIL_CLEAR_VALUE</H3>
<PRE>
static final int <B>GL_STENCIL_CLEAR_VALUE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_CLEAR_VALUE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_FUNC"><!-- --></A><H3>
GL_STENCIL_FUNC</H3>
<PRE>
static final int <B>GL_STENCIL_FUNC</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_FUNC">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_VALUE_MASK"><!-- --></A><H3>
GL_STENCIL_VALUE_MASK</H3>
<PRE>
static final int <B>GL_STENCIL_VALUE_MASK</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_VALUE_MASK">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_FAIL"><!-- --></A><H3>
GL_STENCIL_FAIL</H3>
<PRE>
static final int <B>GL_STENCIL_FAIL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_FAIL">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_PASS_DEPTH_FAIL"><!-- --></A><H3>
GL_STENCIL_PASS_DEPTH_FAIL</H3>
<PRE>
static final int <B>GL_STENCIL_PASS_DEPTH_FAIL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_PASS_DEPTH_FAIL">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_PASS_DEPTH_PASS"><!-- --></A><H3>
GL_STENCIL_PASS_DEPTH_PASS</H3>
<PRE>
static final int <B>GL_STENCIL_PASS_DEPTH_PASS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_PASS_DEPTH_PASS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_REF"><!-- --></A><H3>
GL_STENCIL_REF</H3>
<PRE>
static final int <B>GL_STENCIL_REF</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_REF">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_WRITEMASK"><!-- --></A><H3>
GL_STENCIL_WRITEMASK</H3>
<PRE>
static final int <B>GL_STENCIL_WRITEMASK</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_WRITEMASK">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_MATRIX_MODE"><!-- --></A><H3>
GL_MATRIX_MODE</H3>
<PRE>
static final int <B>GL_MATRIX_MODE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MATRIX_MODE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_VIEWPORT"><!-- --></A><H3>
GL_VIEWPORT</H3>
<PRE>
static final int <B>GL_VIEWPORT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VIEWPORT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_MODELVIEW_STACK_DEPTH"><!-- --></A><H3>
GL_MODELVIEW_STACK_DEPTH</H3>
<PRE>
static final int <B>GL_MODELVIEW_STACK_DEPTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MODELVIEW_STACK_DEPTH">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_PROJECTION_STACK_DEPTH"><!-- --></A><H3>
GL_PROJECTION_STACK_DEPTH</H3>
<PRE>
static final int <B>GL_PROJECTION_STACK_DEPTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_PROJECTION_STACK_DEPTH">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE_STACK_DEPTH"><!-- --></A><H3>
GL_TEXTURE_STACK_DEPTH</H3>
<PRE>
static final int <B>GL_TEXTURE_STACK_DEPTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_STACK_DEPTH">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_MODELVIEW_MATRIX"><!-- --></A><H3>
GL_MODELVIEW_MATRIX</H3>
<PRE>
static final int <B>GL_MODELVIEW_MATRIX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MODELVIEW_MATRIX">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_PROJECTION_MATRIX"><!-- --></A><H3>
GL_PROJECTION_MATRIX</H3>
<PRE>
static final int <B>GL_PROJECTION_MATRIX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_PROJECTION_MATRIX">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE_MATRIX"><!-- --></A><H3>
GL_TEXTURE_MATRIX</H3>
<PRE>
static final int <B>GL_TEXTURE_MATRIX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_MATRIX">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ALPHA_TEST_FUNC"><!-- --></A><H3>
GL_ALPHA_TEST_FUNC</H3>
<PRE>
static final int <B>GL_ALPHA_TEST_FUNC</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ALPHA_TEST_FUNC">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ALPHA_TEST_REF"><!-- --></A><H3>
GL_ALPHA_TEST_REF</H3>
<PRE>
static final int <B>GL_ALPHA_TEST_REF</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ALPHA_TEST_REF">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_BLEND_DST"><!-- --></A><H3>
GL_BLEND_DST</H3>
<PRE>
static final int <B>GL_BLEND_DST</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_BLEND_DST">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_BLEND_SRC"><!-- --></A><H3>
GL_BLEND_SRC</H3>
<PRE>
static final int <B>GL_BLEND_SRC</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_BLEND_SRC">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_LOGIC_OP_MODE"><!-- --></A><H3>
GL_LOGIC_OP_MODE</H3>
<PRE>
static final int <B>GL_LOGIC_OP_MODE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_LOGIC_OP_MODE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SCISSOR_BOX"><!-- --></A><H3>
GL_SCISSOR_BOX</H3>
<PRE>
static final int <B>GL_SCISSOR_BOX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SCISSOR_BOX">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_COLOR_CLEAR_VALUE"><!-- --></A><H3>
GL_COLOR_CLEAR_VALUE</H3>
<PRE>
static final int <B>GL_COLOR_CLEAR_VALUE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_CLEAR_VALUE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_COLOR_WRITEMASK"><!-- --></A><H3>
GL_COLOR_WRITEMASK</H3>
<PRE>
static final int <B>GL_COLOR_WRITEMASK</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_WRITEMASK">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_MAX_CLIP_PLANES"><!-- --></A><H3>
GL_MAX_CLIP_PLANES</H3>
<PRE>
static final int <B>GL_MAX_CLIP_PLANES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MAX_CLIP_PLANES">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_POLYGON_OFFSET_UNITS"><!-- --></A><H3>
GL_POLYGON_OFFSET_UNITS</H3>
<PRE>
static final int <B>GL_POLYGON_OFFSET_UNITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POLYGON_OFFSET_UNITS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_POLYGON_OFFSET_FACTOR"><!-- --></A><H3>
GL_POLYGON_OFFSET_FACTOR</H3>
<PRE>
static final int <B>GL_POLYGON_OFFSET_FACTOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POLYGON_OFFSET_FACTOR">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE_BINDING_2D"><!-- --></A><H3>
GL_TEXTURE_BINDING_2D</H3>
<PRE>
static final int <B>GL_TEXTURE_BINDING_2D</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_BINDING_2D">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_VERTEX_ARRAY_SIZE"><!-- --></A><H3>
GL_VERTEX_ARRAY_SIZE</H3>
<PRE>
static final int <B>GL_VERTEX_ARRAY_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_SIZE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_VERTEX_ARRAY_TYPE"><!-- --></A><H3>
GL_VERTEX_ARRAY_TYPE</H3>
<PRE>
static final int <B>GL_VERTEX_ARRAY_TYPE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_TYPE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_VERTEX_ARRAY_STRIDE"><!-- --></A><H3>
GL_VERTEX_ARRAY_STRIDE</H3>
<PRE>
static final int <B>GL_VERTEX_ARRAY_STRIDE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_STRIDE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_NORMAL_ARRAY_TYPE"><!-- --></A><H3>
GL_NORMAL_ARRAY_TYPE</H3>
<PRE>
static final int <B>GL_NORMAL_ARRAY_TYPE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_TYPE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_NORMAL_ARRAY_STRIDE"><!-- --></A><H3>
GL_NORMAL_ARRAY_STRIDE</H3>
<PRE>
static final int <B>GL_NORMAL_ARRAY_STRIDE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_STRIDE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_COLOR_ARRAY_SIZE"><!-- --></A><H3>
GL_COLOR_ARRAY_SIZE</H3>
<PRE>
static final int <B>GL_COLOR_ARRAY_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_SIZE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_COLOR_ARRAY_TYPE"><!-- --></A><H3>
GL_COLOR_ARRAY_TYPE</H3>
<PRE>
static final int <B>GL_COLOR_ARRAY_TYPE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_TYPE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_COLOR_ARRAY_STRIDE"><!-- --></A><H3>
GL_COLOR_ARRAY_STRIDE</H3>
<PRE>
static final int <B>GL_COLOR_ARRAY_STRIDE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_STRIDE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE_COORD_ARRAY_SIZE"><!-- --></A><H3>
GL_TEXTURE_COORD_ARRAY_SIZE</H3>
<PRE>
static final int <B>GL_TEXTURE_COORD_ARRAY_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_SIZE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE_COORD_ARRAY_TYPE"><!-- --></A><H3>
GL_TEXTURE_COORD_ARRAY_TYPE</H3>
<PRE>
static final int <B>GL_TEXTURE_COORD_ARRAY_TYPE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_TYPE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE_COORD_ARRAY_STRIDE"><!-- --></A><H3>
GL_TEXTURE_COORD_ARRAY_STRIDE</H3>
<PRE>
static final int <B>GL_TEXTURE_COORD_ARRAY_STRIDE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_STRIDE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_VERTEX_ARRAY_POINTER"><!-- --></A><H3>
GL_VERTEX_ARRAY_POINTER</H3>
<PRE>
static final int <B>GL_VERTEX_ARRAY_POINTER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_POINTER">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_NORMAL_ARRAY_POINTER"><!-- --></A><H3>
GL_NORMAL_ARRAY_POINTER</H3>
<PRE>
static final int <B>GL_NORMAL_ARRAY_POINTER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_POINTER">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_COLOR_ARRAY_POINTER"><!-- --></A><H3>
GL_COLOR_ARRAY_POINTER</H3>
<PRE>
static final int <B>GL_COLOR_ARRAY_POINTER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_POINTER">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE_COORD_ARRAY_POINTER"><!-- --></A><H3>
GL_TEXTURE_COORD_ARRAY_POINTER</H3>
<PRE>
static final int <B>GL_TEXTURE_COORD_ARRAY_POINTER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_POINTER">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SAMPLE_BUFFERS"><!-- --></A><H3>
GL_SAMPLE_BUFFERS</H3>
<PRE>
static final int <B>GL_SAMPLE_BUFFERS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SAMPLE_BUFFERS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SAMPLES"><!-- --></A><H3>
GL_SAMPLES</H3>
<PRE>
static final int <B>GL_SAMPLES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SAMPLES">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SAMPLE_COVERAGE_VALUE"><!-- --></A><H3>
GL_SAMPLE_COVERAGE_VALUE</H3>
<PRE>
static final int <B>GL_SAMPLE_COVERAGE_VALUE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SAMPLE_COVERAGE_VALUE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SAMPLE_COVERAGE_INVERT"><!-- --></A><H3>
GL_SAMPLE_COVERAGE_INVERT</H3>
<PRE>
static final int <B>GL_SAMPLE_COVERAGE_INVERT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SAMPLE_COVERAGE_INVERT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_GENERATE_MIPMAP_HINT"><!-- --></A><H3>
GL_GENERATE_MIPMAP_HINT</H3>
<PRE>
static final int <B>GL_GENERATE_MIPMAP_HINT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_GENERATE_MIPMAP_HINT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_GENERATE_MIPMAP"><!-- --></A><H3>
GL_GENERATE_MIPMAP</H3>
<PRE>
static final int <B>GL_GENERATE_MIPMAP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_GENERATE_MIPMAP">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ACTIVE_TEXTURE"><!-- --></A><H3>
GL_ACTIVE_TEXTURE</H3>
<PRE>
static final int <B>GL_ACTIVE_TEXTURE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ACTIVE_TEXTURE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_CLIENT_ACTIVE_TEXTURE"><!-- --></A><H3>
GL_CLIENT_ACTIVE_TEXTURE</H3>
<PRE>
static final int <B>GL_CLIENT_ACTIVE_TEXTURE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIENT_ACTIVE_TEXTURE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ARRAY_BUFFER"><!-- --></A><H3>
GL_ARRAY_BUFFER</H3>
<PRE>
static final int <B>GL_ARRAY_BUFFER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ARRAY_BUFFER">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ELEMENT_ARRAY_BUFFER"><!-- --></A><H3>
GL_ELEMENT_ARRAY_BUFFER</H3>
<PRE>
static final int <B>GL_ELEMENT_ARRAY_BUFFER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ELEMENT_ARRAY_BUFFER">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
GL_ARRAY_BUFFER_BINDING</H3>
<PRE>
static final int <B>GL_ARRAY_BUFFER_BINDING</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ELEMENT_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
GL_ELEMENT_ARRAY_BUFFER_BINDING</H3>
<PRE>
static final int <B>GL_ELEMENT_ARRAY_BUFFER_BINDING</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ELEMENT_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_VERTEX_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
GL_VERTEX_ARRAY_BUFFER_BINDING</H3>
<PRE>
static final int <B>GL_VERTEX_ARRAY_BUFFER_BINDING</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_NORMAL_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
GL_NORMAL_ARRAY_BUFFER_BINDING</H3>
<PRE>
static final int <B>GL_NORMAL_ARRAY_BUFFER_BINDING</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_COLOR_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
GL_COLOR_ARRAY_BUFFER_BINDING</H3>
<PRE>
static final int <B>GL_COLOR_ARRAY_BUFFER_BINDING</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING</H3>
<PRE>
static final int <B>GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STATIC_DRAW"><!-- --></A><H3>
GL_STATIC_DRAW</H3>
<PRE>
static final int <B>GL_STATIC_DRAW</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STATIC_DRAW">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DYNAMIC_DRAW"><!-- --></A><H3>
GL_DYNAMIC_DRAW</H3>
<PRE>
static final int <B>GL_DYNAMIC_DRAW</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DYNAMIC_DRAW">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_BUFFER_SIZE"><!-- --></A><H3>
GL_BUFFER_SIZE</H3>
<PRE>
static final int <B>GL_BUFFER_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_BUFFER_SIZE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_BUFFER_USAGE"><!-- --></A><H3>
GL_BUFFER_USAGE</H3>
<PRE>
static final int <B>GL_BUFFER_USAGE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_BUFFER_USAGE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SUBTRACT"><!-- --></A><H3>
GL_SUBTRACT</H3>
<PRE>
static final int <B>GL_SUBTRACT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SUBTRACT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_COMBINE"><!-- --></A><H3>
GL_COMBINE</H3>
<PRE>
static final int <B>GL_COMBINE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COMBINE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_COMBINE_RGB"><!-- --></A><H3>
GL_COMBINE_RGB</H3>
<PRE>
static final int <B>GL_COMBINE_RGB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COMBINE_RGB">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_COMBINE_ALPHA"><!-- --></A><H3>
GL_COMBINE_ALPHA</H3>
<PRE>
static final int <B>GL_COMBINE_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COMBINE_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_RGB_SCALE"><!-- --></A><H3>
GL_RGB_SCALE</H3>
<PRE>
static final int <B>GL_RGB_SCALE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_RGB_SCALE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ADD_SIGNED"><!-- --></A><H3>
GL_ADD_SIGNED</H3>
<PRE>
static final int <B>GL_ADD_SIGNED</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ADD_SIGNED">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_INTERPOLATE"><!-- --></A><H3>
GL_INTERPOLATE</H3>
<PRE>
static final int <B>GL_INTERPOLATE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_INTERPOLATE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_CONSTANT"><!-- --></A><H3>
GL_CONSTANT</H3>
<PRE>
static final int <B>GL_CONSTANT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CONSTANT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_PRIMARY_COLOR"><!-- --></A><H3>
GL_PRIMARY_COLOR</H3>
<PRE>
static final int <B>GL_PRIMARY_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_PRIMARY_COLOR">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_PREVIOUS"><!-- --></A><H3>
GL_PREVIOUS</H3>
<PRE>
static final int <B>GL_PREVIOUS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_PREVIOUS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_OPERAND0_RGB"><!-- --></A><H3>
GL_OPERAND0_RGB</H3>
<PRE>
static final int <B>GL_OPERAND0_RGB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND0_RGB">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_OPERAND1_RGB"><!-- --></A><H3>
GL_OPERAND1_RGB</H3>
<PRE>
static final int <B>GL_OPERAND1_RGB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND1_RGB">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_OPERAND2_RGB"><!-- --></A><H3>
GL_OPERAND2_RGB</H3>
<PRE>
static final int <B>GL_OPERAND2_RGB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND2_RGB">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_OPERAND0_ALPHA"><!-- --></A><H3>
GL_OPERAND0_ALPHA</H3>
<PRE>
static final int <B>GL_OPERAND0_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND0_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_OPERAND1_ALPHA"><!-- --></A><H3>
GL_OPERAND1_ALPHA</H3>
<PRE>
static final int <B>GL_OPERAND1_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND1_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_OPERAND2_ALPHA"><!-- --></A><H3>
GL_OPERAND2_ALPHA</H3>
<PRE>
static final int <B>GL_OPERAND2_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND2_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ALPHA_SCALE"><!-- --></A><H3>
GL_ALPHA_SCALE</H3>
<PRE>
static final int <B>GL_ALPHA_SCALE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ALPHA_SCALE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SRC0_RGB"><!-- --></A><H3>
GL_SRC0_RGB</H3>
<PRE>
static final int <B>GL_SRC0_RGB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC0_RGB">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SRC1_RGB"><!-- --></A><H3>
GL_SRC1_RGB</H3>
<PRE>
static final int <B>GL_SRC1_RGB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC1_RGB">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SRC2_RGB"><!-- --></A><H3>
GL_SRC2_RGB</H3>
<PRE>
static final int <B>GL_SRC2_RGB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC2_RGB">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SRC0_ALPHA"><!-- --></A><H3>
GL_SRC0_ALPHA</H3>
<PRE>
static final int <B>GL_SRC0_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC0_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SRC1_ALPHA"><!-- --></A><H3>
GL_SRC1_ALPHA</H3>
<PRE>
static final int <B>GL_SRC1_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC1_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SRC2_ALPHA"><!-- --></A><H3>
GL_SRC2_ALPHA</H3>
<PRE>
static final int <B>GL_SRC2_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC2_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DOT3_RGB"><!-- --></A><H3>
GL_DOT3_RGB</H3>
<PRE>
static final int <B>GL_DOT3_RGB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DOT3_RGB">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DOT3_RGBA"><!-- --></A><H3>
GL_DOT3_RGBA</H3>
<PRE>
static final int <B>GL_DOT3_RGBA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DOT3_RGBA">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_POINT_SIZE_ARRAY_OES"><!-- --></A><H3>
GL_POINT_SIZE_ARRAY_OES</H3>
<PRE>
static final int <B>GL_POINT_SIZE_ARRAY_OES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_OES">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_POINT_SIZE_ARRAY_TYPE_OES"><!-- --></A><H3>
GL_POINT_SIZE_ARRAY_TYPE_OES</H3>
<PRE>
static final int <B>GL_POINT_SIZE_ARRAY_TYPE_OES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_TYPE_OES">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_POINT_SIZE_ARRAY_STRIDE_OES"><!-- --></A><H3>
GL_POINT_SIZE_ARRAY_STRIDE_OES</H3>
<PRE>
static final int <B>GL_POINT_SIZE_ARRAY_STRIDE_OES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_STRIDE_OES">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_POINT_SIZE_ARRAY_POINTER_OES"><!-- --></A><H3>
GL_POINT_SIZE_ARRAY_POINTER_OES</H3>
<PRE>
static final int <B>GL_POINT_SIZE_ARRAY_POINTER_OES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_POINTER_OES">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"><!-- --></A><H3>
GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES</H3>
<PRE>
static final int <B>GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_POINT_SPRITE_OES"><!-- --></A><H3>
GL_POINT_SPRITE_OES</H3>
<PRE>
static final int <B>GL_POINT_SPRITE_OES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SPRITE_OES">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_COORD_REPLACE_OES"><!-- --></A><H3>
GL_COORD_REPLACE_OES</H3>
<PRE>
static final int <B>GL_COORD_REPLACE_OES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COORD_REPLACE_OES">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_OES_point_size_array"><!-- --></A><H3>
GL_OES_point_size_array</H3>
<PRE>
static final int <B>GL_OES_point_size_array</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OES_point_size_array">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_OES_point_sprite"><!-- --></A><H3>
GL_OES_point_sprite</H3>
<PRE>
static final int <B>GL_OES_point_sprite</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OES_point_sprite">Constant Field Values</A></DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

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<B>Method Detail</B></FONT></TH>
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<A NAME="glClipPlanef(int, float[], int)"><!-- --></A><H3>
glClipPlanef</H3>
<PRE>
void <B>glClipPlanef</B>(int&nbsp;plane,
                  float[]&nbsp;equation,
                  int&nbsp;offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glClipPlanef(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glClipPlanef</H3>
<PRE>
void <B>glClipPlanef</B>(int&nbsp;plane,
                  java.nio.FloatBuffer&nbsp;equation)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetClipPlanef(int, float[], int)"><!-- --></A><H3>
glGetClipPlanef</H3>
<PRE>
void <B>glGetClipPlanef</B>(int&nbsp;pname,
                     float[]&nbsp;eqn,
                     int&nbsp;offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetClipPlanef(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetClipPlanef</H3>
<PRE>
void <B>glGetClipPlanef</B>(int&nbsp;pname,
                     java.nio.FloatBuffer&nbsp;eqn)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetFloatv(int, float[], int)"><!-- --></A><H3>
glGetFloatv</H3>
<PRE>
void <B>glGetFloatv</B>(int&nbsp;pname,
                 float[]&nbsp;params,
                 int&nbsp;offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetFloatv(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetFloatv</H3>
<PRE>
void <B>glGetFloatv</B>(int&nbsp;pname,
                 java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetLightfv(int, int, float[], int)"><!-- --></A><H3>
glGetLightfv</H3>
<PRE>
void <B>glGetLightfv</B>(int&nbsp;light,
                  int&nbsp;pname,
                  float[]&nbsp;params,
                  int&nbsp;offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetLightfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetLightfv</H3>
<PRE>
void <B>glGetLightfv</B>(int&nbsp;light,
                  int&nbsp;pname,
                  java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetMaterialfv(int, int, float[], int)"><!-- --></A><H3>
glGetMaterialfv</H3>
<PRE>
void <B>glGetMaterialfv</B>(int&nbsp;face,
                     int&nbsp;pname,
                     float[]&nbsp;params,
                     int&nbsp;offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetMaterialfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetMaterialfv</H3>
<PRE>
void <B>glGetMaterialfv</B>(int&nbsp;face,
                     int&nbsp;pname,
                     java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetTexParameterfv(int, int, float[], int)"><!-- --></A><H3>
glGetTexParameterfv</H3>
<PRE>
void <B>glGetTexParameterfv</B>(int&nbsp;target,
                         int&nbsp;pname,
                         float[]&nbsp;params,
                         int&nbsp;offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetTexParameterfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetTexParameterfv</H3>
<PRE>
void <B>glGetTexParameterfv</B>(int&nbsp;target,
                         int&nbsp;pname,
                         java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glPointParameterf(int, float)"><!-- --></A><H3>
glPointParameterf</H3>
<PRE>
void <B>glPointParameterf</B>(int&nbsp;pname,
                       float&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glPointParameterfv(int, float[], int)"><!-- --></A><H3>
glPointParameterfv</H3>
<PRE>
void <B>glPointParameterfv</B>(int&nbsp;pname,
                        float[]&nbsp;params,
                        int&nbsp;offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glPointParameterfv(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glPointParameterfv</H3>
<PRE>
void <B>glPointParameterfv</B>(int&nbsp;pname,
                        java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glTexParameterfv(int, int, float[], int)"><!-- --></A><H3>
glTexParameterfv</H3>
<PRE>
void <B>glTexParameterfv</B>(int&nbsp;target,
                      int&nbsp;pname,
                      float[]&nbsp;params,
                      int&nbsp;offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glTexParameterfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTexParameterfv</H3>
<PRE>
void <B>glTexParameterfv</B>(int&nbsp;target,
                      int&nbsp;pname,
                      java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glBindBuffer(int, int)"><!-- --></A><H3>
glBindBuffer</H3>
<PRE>
void <B>glBindBuffer</B>(int&nbsp;target,
                  int&nbsp;buffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glBufferData(int, int, java.nio.Buffer, int)"><!-- --></A><H3>
glBufferData</H3>
<PRE>
void <B>glBufferData</B>(int&nbsp;target,
                  int&nbsp;size,
                  java.nio.Buffer&nbsp;data,
                  int&nbsp;usage)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glBufferSubData(int, int, int, java.nio.Buffer)"><!-- --></A><H3>
glBufferSubData</H3>
<PRE>
void <B>glBufferSubData</B>(int&nbsp;target,
                     int&nbsp;offset,
                     int&nbsp;size,
                     java.nio.Buffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glColor4ub(byte, byte, byte, byte)"><!-- --></A><H3>
glColor4ub</H3>
<PRE>
void <B>glColor4ub</B>(byte&nbsp;red,
                byte&nbsp;green,
                byte&nbsp;blue,
                byte&nbsp;alpha)</PRE>
<DL>
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</DL>
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<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glDeleteBuffers(int, int[], int)"><!-- --></A><H3>
glDeleteBuffers</H3>
<PRE>
void <B>glDeleteBuffers</B>(int&nbsp;n,
                     int[]&nbsp;buffers,
                     int&nbsp;offset)</PRE>
<DL>
<DD><DL>
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</DL>
</DD>
</DL>
<HR>

<A NAME="glDeleteBuffers(int, java.nio.IntBuffer)"><!-- --></A><H3>
glDeleteBuffers</H3>
<PRE>
void <B>glDeleteBuffers</B>(int&nbsp;n,
                     java.nio.IntBuffer&nbsp;buffers)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetBooleanv(int, boolean[], int)"><!-- --></A><H3>
glGetBooleanv</H3>
<PRE>
void <B>glGetBooleanv</B>(int&nbsp;pname,
                   boolean[]&nbsp;params,
                   int&nbsp;offset)</PRE>
<DL>
<DD><DL>
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</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetBooleanv(int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetBooleanv</H3>
<PRE>
void <B>glGetBooleanv</B>(int&nbsp;pname,
                   java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetBufferParameteriv(int, int, int[], int)"><!-- --></A><H3>
glGetBufferParameteriv</H3>
<PRE>
void <B>glGetBufferParameteriv</B>(int&nbsp;target,
                            int&nbsp;pname,
                            int[]&nbsp;params,
                            int&nbsp;offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetBufferParameteriv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetBufferParameteriv</H3>
<PRE>
void <B>glGetBufferParameteriv</B>(int&nbsp;target,
                            int&nbsp;pname,
                            java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGenBuffers(int, int[], int)"><!-- --></A><H3>
glGenBuffers</H3>
<PRE>
void <B>glGenBuffers</B>(int&nbsp;n,
                  int[]&nbsp;buffers,
                  int&nbsp;offset)</PRE>
<DL>
<DD><DL>
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</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGenBuffers(int, java.nio.IntBuffer)"><!-- --></A><H3>
glGenBuffers</H3>
<PRE>
void <B>glGenBuffers</B>(int&nbsp;n,
                  java.nio.IntBuffer&nbsp;buffers)</PRE>
<DL>
<DD><DL>
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</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetPointerv(int, java.nio.Buffer[])"><!-- --></A><H3>
glGetPointerv</H3>
<PRE>
void <B>glGetPointerv</B>(int&nbsp;pname,
                   java.nio.Buffer[]&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
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</DD>
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<HR>

<A NAME="glGetTexEnviv(int, int, int[], int)"><!-- --></A><H3>
glGetTexEnviv</H3>
<PRE>
void <B>glGetTexEnviv</B>(int&nbsp;env,
                   int&nbsp;pname,
                   int[]&nbsp;params,
                   int&nbsp;offset)</PRE>
<DL>
<DD><DL>
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</DD>
<DD><DL>
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</DD>
</DL>
<HR>

<A NAME="glGetTexEnviv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTexEnviv</H3>
<PRE>
void <B>glGetTexEnviv</B>(int&nbsp;env,
                   int&nbsp;pname,
                   java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
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<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetTexParameteriv(int, int, int[], int)"><!-- --></A><H3>
glGetTexParameteriv</H3>
<PRE>
void <B>glGetTexParameteriv</B>(int&nbsp;target,
                         int&nbsp;pname,
                         int[]&nbsp;params,
                         int&nbsp;offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetTexParameteriv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTexParameteriv</H3>
<PRE>
void <B>glGetTexParameteriv</B>(int&nbsp;target,
                         int&nbsp;pname,
                         java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glIsBuffer(int)"><!-- --></A><H3>
glIsBuffer</H3>
<PRE>
boolean <B>glIsBuffer</B>(int&nbsp;buffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glIsEnabled(int)"><!-- --></A><H3>
glIsEnabled</H3>
<PRE>
boolean <B>glIsEnabled</B>(int&nbsp;cap)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glIsTexture(int)"><!-- --></A><H3>
glIsTexture</H3>
<PRE>
boolean <B>glIsTexture</B>(int&nbsp;texture)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glTexEnvi(int, int, int)"><!-- --></A><H3>
glTexEnvi</H3>
<PRE>
void <B>glTexEnvi</B>(int&nbsp;target,
               int&nbsp;pname,
               int&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glTexEnviv(int, int, int[], int)"><!-- --></A><H3>
glTexEnviv</H3>
<PRE>
void <B>glTexEnviv</B>(int&nbsp;target,
                int&nbsp;pname,
                int[]&nbsp;params,
                int&nbsp;offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glTexEnviv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTexEnviv</H3>
<PRE>
void <B>glTexEnviv</B>(int&nbsp;target,
                int&nbsp;pname,
                java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glTexParameteri(int, int, int)"><!-- --></A><H3>
glTexParameteri</H3>
<PRE>
void <B>glTexParameteri</B>(int&nbsp;target,
                     int&nbsp;pname,
                     int&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glTexParameteriv(int, int, int[], int)"><!-- --></A><H3>
glTexParameteriv</H3>
<PRE>
void <B>glTexParameteriv</B>(int&nbsp;target,
                      int&nbsp;pname,
                      int[]&nbsp;params,
                      int&nbsp;offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glTexParameteriv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTexParameteriv</H3>
<PRE>
void <B>glTexParameteriv</B>(int&nbsp;target,
                      int&nbsp;pname,
                      java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glPointSizePointerOES(int, int, java.nio.Buffer)"><!-- --></A><H3>
glPointSizePointerOES</H3>
<PRE>
void <B>glPointSizePointerOES</B>(int&nbsp;type,
                           int&nbsp;stride,
                           java.nio.Buffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glVertexPointer(int, int, int, int)"><!-- --></A><H3>
glVertexPointer</H3>
<PRE>
void <B>glVertexPointer</B>(int&nbsp;size,
                     int&nbsp;type,
                     int&nbsp;stride,
                     int&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glColorPointer(int, int, int, int)"><!-- --></A><H3>
glColorPointer</H3>
<PRE>
void <B>glColorPointer</B>(int&nbsp;size,
                    int&nbsp;type,
                    int&nbsp;stride,
                    int&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glNormalPointer(int, int, int)"><!-- --></A><H3>
glNormalPointer</H3>
<PRE>
void <B>glNormalPointer</B>(int&nbsp;type,
                     int&nbsp;stride,
                     int&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glTexCoordPointer(int, int, int, int)"><!-- --></A><H3>
glTexCoordPointer</H3>
<PRE>
void <B>glTexCoordPointer</B>(int&nbsp;size,
                       int&nbsp;type,
                       int&nbsp;stride,
                       int&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glDrawElements(int, int, int, int)"><!-- --></A><H3>
glDrawElements</H3>
<PRE>
void <B>glDrawElements</B>(int&nbsp;mode,
                    int&nbsp;count,
                    int&nbsp;type,
                    int&nbsp;indices)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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