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GL11 (libgdx API)
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com.badlogic.gdx.graphics
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Interface GL11
</H2>
<DL>
<DT><B>All Superinterfaces:
</B> <DD><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public interface
<B>GL11
</B><DT>extends
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10
</A></DL>
</PRE>
<P>
Interface wrapping all OpenGL ES 1.1 methods. This interface inherits all the methods from
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics"><CODE>GL10
</CODE></A>. Note that this
excludes all fixed point methods!
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>mzechner
</DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ACTIVE_TEXTURE">GL_ACTIVE_TEXTURE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ADD_SIGNED">GL_ADD_SIGNED
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_SCALE">GL_ALPHA_SCALE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_TEST_FUNC">GL_ALPHA_TEST_FUNC
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_TEST_REF">GL_ALPHA_TEST_REF
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ARRAY_BUFFER">GL_ARRAY_BUFFER
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ARRAY_BUFFER_BINDING">GL_ARRAY_BUFFER_BINDING
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_BLEND_DST">GL_BLEND_DST
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_BLEND_SRC">GL_BLEND_SRC
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_BUFFER_SIZE">GL_BUFFER_SIZE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_BUFFER_USAGE">GL_BUFFER_USAGE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIENT_ACTIVE_TEXTURE">GL_CLIENT_ACTIVE_TEXTURE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE0">GL_CLIP_PLANE0
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE1">GL_CLIP_PLANE1
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE2">GL_CLIP_PLANE2
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE3">GL_CLIP_PLANE3
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE4">GL_CLIP_PLANE4
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE5">GL_CLIP_PLANE5
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_BUFFER_BINDING">GL_COLOR_ARRAY_BUFFER_BINDING
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_POINTER">GL_COLOR_ARRAY_POINTER
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_SIZE">GL_COLOR_ARRAY_SIZE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_STRIDE">GL_COLOR_ARRAY_STRIDE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_TYPE">GL_COLOR_ARRAY_TYPE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_CLEAR_VALUE">GL_COLOR_CLEAR_VALUE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COLOR_WRITEMASK">GL_COLOR_WRITEMASK
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COMBINE">GL_COMBINE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COMBINE_ALPHA">GL_COMBINE_ALPHA
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COMBINE_RGB">GL_COMBINE_RGB
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CONSTANT">GL_CONSTANT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_COORD_REPLACE_OES">GL_COORD_REPLACE_OES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CULL_FACE_MODE">GL_CULL_FACE_MODE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_COLOR">GL_CURRENT_COLOR
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_NORMAL">GL_CURRENT_NORMAL
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_TEXTURE_COORDS">GL_CURRENT_TEXTURE_COORDS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_CLEAR_VALUE">GL_DEPTH_CLEAR_VALUE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_FUNC">GL_DEPTH_FUNC
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_RANGE">GL_DEPTH_RANGE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_WRITEMASK">GL_DEPTH_WRITEMASK
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DOT3_RGB">GL_DOT3_RGB
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DOT3_RGBA">GL_DOT3_RGBA
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_DYNAMIC_DRAW">GL_DYNAMIC_DRAW
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ELEMENT_ARRAY_BUFFER">GL_ELEMENT_ARRAY_BUFFER
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_ELEMENT_ARRAY_BUFFER_BINDING">GL_ELEMENT_ARRAY_BUFFER_BINDING
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_FRONT_FACE">GL_FRONT_FACE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_GENERATE_MIPMAP_HINT">GL_GENERATE_MIPMAP_HINT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_INTERPOLATE">GL_INTERPOLATE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_LINE_WIDTH">GL_LINE_WIDTH
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_LOGIC_OP_MODE">GL_LOGIC_OP_MODE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MATRIX_MODE">GL_MATRIX_MODE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MAX_CLIP_PLANES">GL_MAX_CLIP_PLANES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MAX_ELEMENTS_INDICES">GL_MAX_ELEMENTS_INDICES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MAX_ELEMENTS_VERTICES">GL_MAX_ELEMENTS_VERTICES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MODELVIEW_MATRIX">GL_MODELVIEW_MATRIX
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_MODELVIEW_STACK_DEPTH">GL_MODELVIEW_STACK_DEPTH
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_BUFFER_BINDING">GL_NORMAL_ARRAY_BUFFER_BINDING
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_POINTER">GL_NORMAL_ARRAY_POINTER
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_STRIDE">GL_NORMAL_ARRAY_STRIDE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_TYPE">GL_NORMAL_ARRAY_TYPE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OES_point_size_array">GL_OES_point_size_array
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OES_point_sprite">GL_OES_point_sprite
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OES_VERSION_1_0">GL_OES_VERSION_1_0
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND0_ALPHA">GL_OPERAND0_ALPHA
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND0_RGB">GL_OPERAND0_RGB
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND1_ALPHA">GL_OPERAND1_ALPHA
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND1_RGB">GL_OPERAND1_RGB
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND2_ALPHA">GL_OPERAND2_ALPHA
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_OPERAND2_RGB">GL_OPERAND2_RGB
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_DISTANCE_ATTENUATION">GL_POINT_DISTANCE_ATTENUATION
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_FADE_THRESHOLD_SIZE">GL_POINT_FADE_THRESHOLD_SIZE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE">GL_POINT_SIZE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES">GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_OES">GL_POINT_SIZE_ARRAY_OES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_POINTER_OES">GL_POINT_SIZE_ARRAY_POINTER_OES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_STRIDE_OES">GL_POINT_SIZE_ARRAY_STRIDE_OES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_TYPE_OES">GL_POINT_SIZE_ARRAY_TYPE_OES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_MAX">GL_POINT_SIZE_MAX
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_MIN">GL_POINT_SIZE_MIN
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POINT_SPRITE_OES">GL_POINT_SPRITE_OES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_OFFSET_FACTOR">GL_POLYGON_OFFSET_FACTOR
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_OFFSET_UNITS">GL_POLYGON_OFFSET_UNITS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_SMOOTH_HINT">GL_POLYGON_SMOOTH_HINT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_PREVIOUS">GL_PREVIOUS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_PRIMARY_COLOR">GL_PRIMARY_COLOR
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_PROJECTION_MATRIX">GL_PROJECTION_MATRIX
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_PROJECTION_STACK_DEPTH">GL_PROJECTION_STACK_DEPTH
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_RGB_SCALE">GL_RGB_SCALE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_BUFFERS">GL_SAMPLE_BUFFERS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_COVERAGE_INVERT">GL_SAMPLE_COVERAGE_INVERT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_COVERAGE_VALUE">GL_SAMPLE_COVERAGE_VALUE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SAMPLES">GL_SAMPLES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SCISSOR_BOX">GL_SCISSOR_BOX
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SHADE_MODEL">GL_SHADE_MODEL
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC0_ALPHA">GL_SRC0_ALPHA
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC0_RGB">GL_SRC0_RGB
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC1_ALPHA">GL_SRC1_ALPHA
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC1_RGB">GL_SRC1_RGB
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC2_ALPHA">GL_SRC2_ALPHA
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SRC2_RGB">GL_SRC2_RGB
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STATIC_DRAW">GL_STATIC_DRAW
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_CLEAR_VALUE">GL_STENCIL_CLEAR_VALUE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_FAIL">GL_STENCIL_FAIL
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_FUNC">GL_STENCIL_FUNC
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_PASS_DEPTH_FAIL">GL_STENCIL_PASS_DEPTH_FAIL
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_PASS_DEPTH_PASS">GL_STENCIL_PASS_DEPTH_PASS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_REF">GL_STENCIL_REF
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_VALUE_MASK">GL_STENCIL_VALUE_MASK
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_WRITEMASK">GL_STENCIL_WRITEMASK
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_SUBTRACT">GL_SUBTRACT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_BINDING_2D">GL_TEXTURE_BINDING_2D
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING">GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_POINTER">GL_TEXTURE_COORD_ARRAY_POINTER
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_SIZE">GL_TEXTURE_COORD_ARRAY_SIZE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_STRIDE">GL_TEXTURE_COORD_ARRAY_STRIDE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_TYPE">GL_TEXTURE_COORD_ARRAY_TYPE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_MATRIX">GL_TEXTURE_MATRIX
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_STACK_DEPTH">GL_TEXTURE_STACK_DEPTH
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CL_1_0">GL_VERSION_ES_CL_1_0
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CL_1_1">GL_VERSION_ES_CL_1_1
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CM_1_0">GL_VERSION_ES_CM_1_0
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CM_1_1">GL_VERSION_ES_CM_1_1
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_BUFFER_BINDING">GL_VERTEX_ARRAY_BUFFER_BINDING
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_POINTER">GL_VERTEX_ARRAY_POINTER
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_SIZE">GL_VERTEX_ARRAY_SIZE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_STRIDE">GL_VERTEX_ARRAY_STRIDE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_TYPE">GL_VERTEX_ARRAY_TYPE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#GL_VIEWPORT">GL_VIEWPORT
</A></B></CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="fields_inherited_from_class_com.badlogic.gdx.graphics.GL10"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.badlogic.gdx.graphics.
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ADD">GL_ADD
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ALIASED_LINE_WIDTH_RANGE">GL_ALIASED_LINE_WIDTH_RANGE
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ALIASED_POINT_SIZE_RANGE">GL_ALIASED_POINT_SIZE_RANGE
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ALPHA">GL_ALPHA
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ALPHA_BITS">GL_ALPHA_BITS
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ALPHA_TEST">GL_ALPHA_TEST
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ALWAYS">GL_ALWAYS
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_AMBIENT">GL_AMBIENT
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_AMBIENT_AND_DIFFUSE">GL_AMBIENT_AND_DIFFUSE
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_AND">GL_AND
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_AND_INVERTED">GL_AND_INVERTED
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_AND_REVERSE">GL_AND_REVERSE
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_BACK">GL_BACK
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_BLEND">GL_BLEND
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_BLUE_BITS">GL_BLUE_BITS
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_BYTE">GL_BYTE
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_CCW">GL_CCW
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_CLAMP_TO_EDGE">GL_CLAMP_TO_EDGE
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_CLEAR">GL_CLEAR
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COLOR_ARRAY">GL_COLOR_ARRAY
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COLOR_BUFFER_BIT">GL_COLOR_BUFFER_BIT
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COLOR_LOGIC_OP">GL_COLOR_LOGIC_OP
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COLOR_MATERIAL">GL_COLOR_MATERIAL
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COMPRESSED_TEXTURE_FORMATS">GL_COMPRESSED_TEXTURE_FORMATS
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_CONSTANT_ATTENUATION">GL_CONSTANT_ATTENUATION
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COPY">GL_COPY
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_COPY_INVERTED">GL_COPY_INVERTED
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_CULL_FACE">GL_CULL_FACE
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_CW">GL_CW
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DECAL">GL_DECAL
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DECR">GL_DECR
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_BITS">GL_DEPTH_BITS
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_BUFFER_BIT">GL_DEPTH_BUFFER_BIT
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_TEST">GL_DEPTH_TEST
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DIFFUSE">GL_DIFFUSE
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DITHER">GL_DITHER
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_DONT_CARE">GL_DONT_CARE
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_EMISSION">GL_EMISSION
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_EQUAL">GL_EQUAL
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_EQUIV">GL_EQUIV
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_EXP">GL_EXP
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_EXTENSIONS">GL_EXTENSIONS
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FALSE">GL_FALSE
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FASTEST">GL_FASTEST
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FILL">GL_FILL
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FLAT">GL_FLAT
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FLOAT">GL_FLOAT
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG">GL_FOG
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG_COLOR">GL_FOG_COLOR
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG_DENSITY">GL_FOG_DENSITY
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG_END">GL_FOG_END
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG_HINT">GL_FOG_HINT
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FOG_MODE">GL_FOG_MODE
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FRONT">GL_FRONT
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_FRONT_AND_BACK">GL_FRONT_AND_BACK
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_GEQUAL">GL_GEQUAL
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_GREATER">GL_GREATER
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_GREEN_BITS">GL_GREEN_BITS
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES">GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_IMPLEMENTATION_COLOR_READ_TYPE_OES">GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_INVALID_ENUM">GL_INVALID_ENUM
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_INVALID_OPERATION">GL_INVALID_OPERATION
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_INVALID_VALUE">GL_INVALID_VALUE
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_INVERT">GL_INVERT
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_KEEP">GL_KEEP
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LEQUAL">GL_LEQUAL
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LESS">GL_LESS
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT_MODEL_AMBIENT">GL_LIGHT_MODEL_AMBIENT
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT_MODEL_TWO_SIDE">GL_LIGHT_MODEL_TWO_SIDE
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT1">GL_LIGHT1
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT2">GL_LIGHT2
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT3">GL_LIGHT3
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT4">GL_LIGHT4
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT5">GL_LIGHT5
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT6">GL_LIGHT6
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHT7">GL_LIGHT7
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LIGHTING">GL_LIGHTING
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINE_STRIP">GL_LINE_STRIP
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINEAR">GL_LINEAR
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_MIPMAP_LINEAR">GL_LINEAR_MIPMAP_LINEAR
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_LUMINANCE">GL_LUMINANCE
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MODELVIEW">GL_MODELVIEW
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MODULATE">GL_MODULATE
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_MULTISAMPLE">GL_MULTISAMPLE
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NAND">GL_NAND
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NEAREST">GL_NEAREST
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NEAREST_MIPMAP_LINEAR">GL_NEAREST_MIPMAP_LINEAR
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NEAREST_MIPMAP_NEAREST">GL_NEAREST_MIPMAP_NEAREST
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NO_ERROR">GL_NO_ERROR
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NOOP">GL_NOOP
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_NORMALIZE">GL_NORMALIZE
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<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RED_BITS">GL_RED_BITS
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RENDERER">GL_RENDERER
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_REPEAT">GL_REPEAT
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_REPLACE">GL_REPLACE
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RESCALE_NORMAL">GL_RESCALE_NORMAL
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RGB">GL_RGB
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_RGBA">GL_RGBA
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_ALPHA_TO_COVERAGE">GL_SAMPLE_ALPHA_TO_COVERAGE
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_ALPHA_TO_ONE">GL_SAMPLE_ALPHA_TO_ONE
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_COVERAGE">GL_SAMPLE_COVERAGE
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SCISSOR_TEST">GL_SCISSOR_TEST
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SET">GL_SET
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SHININESS">GL_SHININESS
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SHORT">GL_SHORT
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH">GL_SMOOTH
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH_LINE_WIDTH_RANGE">GL_SMOOTH_LINE_WIDTH_RANGE
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH_POINT_SIZE_RANGE">GL_SMOOTH_POINT_SIZE_RANGE
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SPECULAR">GL_SPECULAR
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SPOT_CUTOFF">GL_SPOT_CUTOFF
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SPOT_DIRECTION">GL_SPOT_DIRECTION
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SPOT_EXPONENT">GL_SPOT_EXPONENT
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SRC_ALPHA">GL_SRC_ALPHA
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SRC_ALPHA_SATURATE">GL_SRC_ALPHA_SATURATE
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SRC_COLOR">GL_SRC_COLOR
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STACK_OVERFLOW">GL_STACK_OVERFLOW
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STACK_UNDERFLOW">GL_STACK_UNDERFLOW
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_BITS">GL_STENCIL_BITS
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_BUFFER_BIT">GL_STENCIL_BUFFER_BIT
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_TEST">GL_STENCIL_TEST
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_SUBPIXEL_BITS">GL_SUBPIXEL_BITS
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE">GL_TEXTURE
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_2D">GL_TEXTURE_2D
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_COORD_ARRAY">GL_TEXTURE_COORD_ARRAY
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV">GL_TEXTURE_ENV
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV_COLOR">GL_TEXTURE_ENV_COLOR
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV_MODE">GL_TEXTURE_ENV_MODE
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_MAG_FILTER">GL_TEXTURE_MAG_FILTER
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_MIN_FILTER">GL_TEXTURE_MIN_FILTER
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_WRAP_S">GL_TEXTURE_WRAP_S
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_WRAP_T">GL_TEXTURE_WRAP_T
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE0">GL_TEXTURE0
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE1">GL_TEXTURE1
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE10">GL_TEXTURE10
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE11">GL_TEXTURE11
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE12">GL_TEXTURE12
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE13">GL_TEXTURE13
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE14">GL_TEXTURE14
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE15">GL_TEXTURE15
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE16">GL_TEXTURE16
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE17">GL_TEXTURE17
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE18">GL_TEXTURE18
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE19">GL_TEXTURE19
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE2">GL_TEXTURE2
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE20">GL_TEXTURE20
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE21">GL_TEXTURE21
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE22">GL_TEXTURE22
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE23">GL_TEXTURE23
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE24">GL_TEXTURE24
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE25">GL_TEXTURE25
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE26">GL_TEXTURE26
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE27">GL_TEXTURE27
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE28">GL_TEXTURE28
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE29">GL_TEXTURE29
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE3">GL_TEXTURE3
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE30">GL_TEXTURE30
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE31">GL_TEXTURE31
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE4">GL_TEXTURE4
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE5">GL_TEXTURE5
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE6">GL_TEXTURE6
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE7">GL_TEXTURE7
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE8">GL_TEXTURE8
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE9">GL_TEXTURE9
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLE_FAN">GL_TRIANGLE_FAN
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLE_STRIP">GL_TRIANGLE_STRIP
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLES">GL_TRIANGLES
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_TRUE">GL_TRUE
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNPACK_ALIGNMENT">GL_UNPACK_ALIGNMENT
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_BYTE">GL_UNSIGNED_BYTE
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT">GL_UNSIGNED_SHORT
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_VENDOR">GL_VENDOR
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_VERSION">GL_VERSION
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_VERTEX_ARRAY">GL_VERTEX_ARRAY
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_XOR">GL_XOR
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#GL_ZERO">GL_ZERO
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="fields_inherited_from_class_com.badlogic.gdx.graphics.GLCommon"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.badlogic.gdx.graphics.
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT">GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_TEXTURE_MAX_ANISOTROPY_EXT">GL_TEXTURE_MAX_ANISOTROPY_EXT
</A></CODE></TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glBindBuffer(int, int)">glBindBuffer
</A></B>(int
target,
int
buffer)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glBufferData(int, int, java.nio.Buffer, int)">glBufferData
</A></B>(int
target,
int
size,
java.nio.Buffer
data,
int
usage)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glBufferSubData(int, int, int, java.nio.Buffer)">glBufferSubData
</A></B>(int
target,
int
offset,
int
size,
java.nio.Buffer
data)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glClipPlanef(int, float[], int)">glClipPlanef
</A></B>(int
plane,
float[]
equation,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glClipPlanef(int, java.nio.FloatBuffer)">glClipPlanef
</A></B>(int
plane,
java.nio.FloatBuffer
equation)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glColor4ub(byte, byte, byte, byte)">glColor4ub
</A></B>(byte
red,
byte
green,
byte
blue,
byte
alpha)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glColorPointer(int, int, int, int)">glColorPointer
</A></B>(int
size,
int
type,
int
stride,
int
pointer)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glDeleteBuffers(int, int[], int)">glDeleteBuffers
</A></B>(int
n,
int[]
buffers,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glDeleteBuffers(int, java.nio.IntBuffer)">glDeleteBuffers
</A></B>(int
n,
java.nio.IntBuffer
buffers)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glDrawElements(int, int, int, int)">glDrawElements
</A></B>(int
mode,
int
count,
int
type,
int
indices)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGenBuffers(int, int[], int)">glGenBuffers
</A></B>(int
n,
int[]
buffers,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGenBuffers(int, java.nio.IntBuffer)">glGenBuffers
</A></B>(int
n,
java.nio.IntBuffer
buffers)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetBooleanv(int, boolean[], int)">glGetBooleanv
</A></B>(int
pname,
boolean[]
params,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetBooleanv(int, java.nio.IntBuffer)">glGetBooleanv
</A></B>(int
pname,
java.nio.IntBuffer
params)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetBufferParameteriv(int, int, int[], int)">glGetBufferParameteriv
</A></B>(int
target,
int
pname,
int[]
params,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetBufferParameteriv(int, int, java.nio.IntBuffer)">glGetBufferParameteriv
</A></B>(int
target,
int
pname,
java.nio.IntBuffer
params)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetClipPlanef(int, float[], int)">glGetClipPlanef
</A></B>(int
pname,
float[]
eqn,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetClipPlanef(int, java.nio.FloatBuffer)">glGetClipPlanef
</A></B>(int
pname,
java.nio.FloatBuffer
eqn)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetFloatv(int, float[], int)">glGetFloatv
</A></B>(int
pname,
float[]
params,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetFloatv(int, java.nio.FloatBuffer)">glGetFloatv
</A></B>(int
pname,
java.nio.FloatBuffer
params)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetLightfv(int, int, float[], int)">glGetLightfv
</A></B>(int
light,
int
pname,
float[]
params,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetLightfv(int, int, java.nio.FloatBuffer)">glGetLightfv
</A></B>(int
light,
int
pname,
java.nio.FloatBuffer
params)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetMaterialfv(int, int, float[], int)">glGetMaterialfv
</A></B>(int
face,
int
pname,
float[]
params,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetMaterialfv(int, int, java.nio.FloatBuffer)">glGetMaterialfv
</A></B>(int
face,
int
pname,
java.nio.FloatBuffer
params)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetPointerv(int, java.nio.Buffer[])">glGetPointerv
</A></B>(int
pname,
java.nio.Buffer[]
params)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexEnviv(int, int, int[], int)">glGetTexEnviv
</A></B>(int
env,
int
pname,
int[]
params,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexEnviv(int, int, java.nio.IntBuffer)">glGetTexEnviv
</A></B>(int
env,
int
pname,
java.nio.IntBuffer
params)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexParameterfv(int, int, float[], int)">glGetTexParameterfv
</A></B>(int
target,
int
pname,
float[]
params,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexParameterfv(int, int, java.nio.FloatBuffer)">glGetTexParameterfv
</A></B>(int
target,
int
pname,
java.nio.FloatBuffer
params)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexParameteriv(int, int, int[], int)">glGetTexParameteriv
</A></B>(int
target,
int
pname,
int[]
params,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glGetTexParameteriv(int, int, java.nio.IntBuffer)">glGetTexParameteriv
</A></B>(int
target,
int
pname,
java.nio.IntBuffer
params)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glIsBuffer(int)">glIsBuffer
</A></B>(int
buffer)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glIsEnabled(int)">glIsEnabled
</A></B>(int
cap)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glIsTexture(int)">glIsTexture
</A></B>(int
texture)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glNormalPointer(int, int, int)">glNormalPointer
</A></B>(int
type,
int
stride,
int
pointer)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glPointParameterf(int, float)">glPointParameterf
</A></B>(int
pname,
float
param)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glPointParameterfv(int, float[], int)">glPointParameterfv
</A></B>(int
pname,
float[]
params,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glPointParameterfv(int, java.nio.FloatBuffer)">glPointParameterfv
</A></B>(int
pname,
java.nio.FloatBuffer
params)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glPointSizePointerOES(int, int, java.nio.Buffer)">glPointSizePointerOES
</A></B>(int
type,
int
stride,
java.nio.Buffer
pointer)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexCoordPointer(int, int, int, int)">glTexCoordPointer
</A></B>(int
size,
int
type,
int
stride,
int
pointer)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexEnvi(int, int, int)">glTexEnvi
</A></B>(int
target,
int
pname,
int
param)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexEnviv(int, int, int[], int)">glTexEnviv
</A></B>(int
target,
int
pname,
int[]
params,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexEnviv(int, int, java.nio.IntBuffer)">glTexEnviv
</A></B>(int
target,
int
pname,
java.nio.IntBuffer
params)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameterfv(int, int, float[], int)">glTexParameterfv
</A></B>(int
target,
int
pname,
float[]
params,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameterfv(int, int, java.nio.FloatBuffer)">glTexParameterfv
</A></B>(int
target,
int
pname,
java.nio.FloatBuffer
params)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameteri(int, int, int)">glTexParameteri
</A></B>(int
target,
int
pname,
int
param)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameteriv(int, int, int[], int)">glTexParameteriv
</A></B>(int
target,
int
pname,
int[]
params,
int
offset)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glTexParameteriv(int, int, java.nio.IntBuffer)">glTexParameteriv
</A></B>(int
target,
int
pname,
java.nio.IntBuffer
params)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html#glVertexPointer(int, int, int, int)">glVertexPointer
</A></B>(int
size,
int
type,
int
stride,
int
pointer)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.GL10"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface com.badlogic.gdx.graphics.
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glAlphaFunc(int, float)">glAlphaFunc
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glClientActiveTexture(int)">glClientActiveTexture
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glColor4f(float, float, float, float)">glColor4f
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glColorPointer(int, int, int, java.nio.Buffer)">glColorPointer
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glDeleteTextures(int, int[], int)">glDeleteTextures
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glDisableClientState(int)">glDisableClientState
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glEnableClientState(int)">glEnableClientState
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glFogf(int, float)">glFogf
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glFogfv(int, float[], int)">glFogfv
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glFogfv(int, java.nio.FloatBuffer)">glFogfv
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glFrustumf(float, float, float, float, float, float)">glFrustumf
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glGenTextures(int, int[], int)">glGenTextures
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glGetIntegerv(int, int[], int)">glGetIntegerv
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightf(int, int, float)">glLightf
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightfv(int, int, float[], int)">glLightfv
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightfv(int, int, java.nio.FloatBuffer)">glLightfv
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightModelf(int, float)">glLightModelf
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightModelfv(int, float[], int)">glLightModelfv
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLightModelfv(int, java.nio.FloatBuffer)">glLightModelfv
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLoadIdentity()">glLoadIdentity
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLoadMatrixf(float[], int)">glLoadMatrixf
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLoadMatrixf(java.nio.FloatBuffer)">glLoadMatrixf
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glLogicOp(int)">glLogicOp
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMaterialf(int, int, float)">glMaterialf
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMaterialfv(int, int, float[], int)">glMaterialfv
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMaterialfv(int, int, java.nio.FloatBuffer)">glMaterialfv
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMatrixMode(int)">glMatrixMode
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMultiTexCoord4f(int, float, float, float, float)">glMultiTexCoord4f
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMultMatrixf(float[], int)">glMultMatrixf
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glMultMatrixf(java.nio.FloatBuffer)">glMultMatrixf
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glNormal3f(float, float, float)">glNormal3f
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glNormalPointer(int, int, java.nio.Buffer)">glNormalPointer
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glOrthof(float, float, float, float, float, float)">glOrthof
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glPointSize(float)">glPointSize
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glPolygonMode(int, int)">glPolygonMode
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glPopMatrix()">glPopMatrix
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glPushMatrix()">glPushMatrix
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glRotatef(float, float, float, float)">glRotatef
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glSampleCoverage(float, boolean)">glSampleCoverage
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glScalef(float, float, float)">glScalef
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glShadeModel(int)">glShadeModel
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTexCoordPointer(int, int, int, java.nio.Buffer)">glTexCoordPointer
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTexEnvf(int, int, float)">glTexEnvf
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTexEnvfv(int, int, float[], int)">glTexEnvfv
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTexEnvfv(int, int, java.nio.FloatBuffer)">glTexEnvfv
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glTranslatef(float, float, float)">glTranslatef
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GL10.html#glVertexPointer(int, int, int, java.nio.Buffer)">glVertexPointer
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.GLCommon"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface com.badlogic.gdx.graphics.
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glActiveTexture(int)">glActiveTexture
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBindTexture(int, int)">glBindTexture
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBlendFunc(int, int)">glBlendFunc
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClear(int)">glClear
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearColor(float, float, float, float)">glClearColor
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearDepthf(float)">glClearDepthf
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearStencil(int)">glClearStencil
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glColorMask(boolean, boolean, boolean, boolean)">glColorMask
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexImage2D(int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexImage2D
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexSubImage2D
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexImage2D(int, int, int, int, int, int, int, int)">glCopyTexImage2D
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexSubImage2D(int, int, int, int, int, int, int, int)">glCopyTexSubImage2D
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCullFace(int)">glCullFace
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDeleteTextures(int, java.nio.IntBuffer)">glDeleteTextures
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthFunc(int)">glDepthFunc
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthMask(boolean)">glDepthMask
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthRangef(float, float)">glDepthRangef
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDisable(int)">glDisable
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawArrays(int, int, int)">glDrawArrays
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawElements(int, int, int, java.nio.Buffer)">glDrawElements
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glEnable(int)">glEnable
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFinish()">glFinish
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFlush()">glFlush
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFrontFace(int)">glFrontFace
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGenTextures(int, java.nio.IntBuffer)">glGenTextures
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetError()">glGetError
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetIntegerv(int, java.nio.IntBuffer)">glGetIntegerv
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetString(int)">glGetString
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glHint(int, int)">glHint
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glLineWidth(float)">glLineWidth
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPixelStorei(int, int)">glPixelStorei
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPolygonOffset(float, float)">glPolygonOffset
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)">glReadPixels
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glScissor(int, int, int, int)">glScissor
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilFunc(int, int, int)">glStencilFunc
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilMask(int)">glStencilMask
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilOp(int, int, int)">glStencilOp
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexImage2D
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexParameterf(int, int, float)">glTexParameterf
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexSubImage2D
</A>,
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glViewport(int, int, int, int)">glViewport
</A></CODE></TD>
</TR>
</TABLE>
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_OES_VERSION_1_0"><!-- --></A><H3>
GL_OES_VERSION_1_0
</H3>
<PRE>
static final int
<B>GL_OES_VERSION_1_0
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OES_VERSION_1_0">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_ELEMENTS_VERTICES"><!-- --></A><H3>
GL_MAX_ELEMENTS_VERTICES
</H3>
<PRE>
static final int
<B>GL_MAX_ELEMENTS_VERTICES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MAX_ELEMENTS_VERTICES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_ELEMENTS_INDICES"><!-- --></A><H3>
GL_MAX_ELEMENTS_INDICES
</H3>
<PRE>
static final int
<B>GL_MAX_ELEMENTS_INDICES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MAX_ELEMENTS_INDICES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_POLYGON_SMOOTH_HINT"><!-- --></A><H3>
GL_POLYGON_SMOOTH_HINT
</H3>
<PRE>
static final int
<B>GL_POLYGON_SMOOTH_HINT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POLYGON_SMOOTH_HINT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_VERSION_ES_CM_1_0"><!-- --></A><H3>
GL_VERSION_ES_CM_1_0
</H3>
<PRE>
static final int
<B>GL_VERSION_ES_CM_1_0
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CM_1_0">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_VERSION_ES_CL_1_0"><!-- --></A><H3>
GL_VERSION_ES_CL_1_0
</H3>
<PRE>
static final int
<B>GL_VERSION_ES_CL_1_0
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CL_1_0">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_VERSION_ES_CM_1_1"><!-- --></A><H3>
GL_VERSION_ES_CM_1_1
</H3>
<PRE>
static final int
<B>GL_VERSION_ES_CM_1_1
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CM_1_1">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_VERSION_ES_CL_1_1"><!-- --></A><H3>
GL_VERSION_ES_CL_1_1
</H3>
<PRE>
static final int
<B>GL_VERSION_ES_CL_1_1
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CL_1_1">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_CLIP_PLANE0"><!-- --></A><H3>
GL_CLIP_PLANE0
</H3>
<PRE>
static final int
<B>GL_CLIP_PLANE0
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE0">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_CLIP_PLANE1"><!-- --></A><H3>
GL_CLIP_PLANE1
</H3>
<PRE>
static final int
<B>GL_CLIP_PLANE1
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE1">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_CLIP_PLANE2"><!-- --></A><H3>
GL_CLIP_PLANE2
</H3>
<PRE>
static final int
<B>GL_CLIP_PLANE2
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE2">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_CLIP_PLANE3"><!-- --></A><H3>
GL_CLIP_PLANE3
</H3>
<PRE>
static final int
<B>GL_CLIP_PLANE3
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE3">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_CLIP_PLANE4"><!-- --></A><H3>
GL_CLIP_PLANE4
</H3>
<PRE>
static final int
<B>GL_CLIP_PLANE4
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE4">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_CLIP_PLANE5"><!-- --></A><H3>
GL_CLIP_PLANE5
</H3>
<PRE>
static final int
<B>GL_CLIP_PLANE5
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE5">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_CURRENT_COLOR"><!-- --></A><H3>
GL_CURRENT_COLOR
</H3>
<PRE>
static final int
<B>GL_CURRENT_COLOR
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CURRENT_COLOR">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_CURRENT_NORMAL"><!-- --></A><H3>
GL_CURRENT_NORMAL
</H3>
<PRE>
static final int
<B>GL_CURRENT_NORMAL
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CURRENT_NORMAL">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_CURRENT_TEXTURE_COORDS"><!-- --></A><H3>
GL_CURRENT_TEXTURE_COORDS
</H3>
<PRE>
static final int
<B>GL_CURRENT_TEXTURE_COORDS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CURRENT_TEXTURE_COORDS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_SIZE"><!-- --></A><H3>
GL_POINT_SIZE
</H3>
<PRE>
static final int
<B>GL_POINT_SIZE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_SIZE_MIN"><!-- --></A><H3>
GL_POINT_SIZE_MIN
</H3>
<PRE>
static final int
<B>GL_POINT_SIZE_MIN
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_MIN">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_SIZE_MAX"><!-- --></A><H3>
GL_POINT_SIZE_MAX
</H3>
<PRE>
static final int
<B>GL_POINT_SIZE_MAX
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_MAX">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_FADE_THRESHOLD_SIZE"><!-- --></A><H3>
GL_POINT_FADE_THRESHOLD_SIZE
</H3>
<PRE>
static final int
<B>GL_POINT_FADE_THRESHOLD_SIZE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_FADE_THRESHOLD_SIZE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_DISTANCE_ATTENUATION"><!-- --></A><H3>
GL_POINT_DISTANCE_ATTENUATION
</H3>
<PRE>
static final int
<B>GL_POINT_DISTANCE_ATTENUATION
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_DISTANCE_ATTENUATION">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_LINE_WIDTH"><!-- --></A><H3>
GL_LINE_WIDTH
</H3>
<PRE>
static final int
<B>GL_LINE_WIDTH
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_LINE_WIDTH">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_CULL_FACE_MODE"><!-- --></A><H3>
GL_CULL_FACE_MODE
</H3>
<PRE>
static final int
<B>GL_CULL_FACE_MODE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CULL_FACE_MODE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_FRONT_FACE"><!-- --></A><H3>
GL_FRONT_FACE
</H3>
<PRE>
static final int
<B>GL_FRONT_FACE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_FRONT_FACE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SHADE_MODEL"><!-- --></A><H3>
GL_SHADE_MODEL
</H3>
<PRE>
static final int
<B>GL_SHADE_MODEL
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SHADE_MODEL">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_RANGE"><!-- --></A><H3>
GL_DEPTH_RANGE
</H3>
<PRE>
static final int
<B>GL_DEPTH_RANGE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DEPTH_RANGE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_WRITEMASK"><!-- --></A><H3>
GL_DEPTH_WRITEMASK
</H3>
<PRE>
static final int
<B>GL_DEPTH_WRITEMASK
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DEPTH_WRITEMASK">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_CLEAR_VALUE"><!-- --></A><H3>
GL_DEPTH_CLEAR_VALUE
</H3>
<PRE>
static final int
<B>GL_DEPTH_CLEAR_VALUE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DEPTH_CLEAR_VALUE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_FUNC"><!-- --></A><H3>
GL_DEPTH_FUNC
</H3>
<PRE>
static final int
<B>GL_DEPTH_FUNC
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DEPTH_FUNC">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_CLEAR_VALUE"><!-- --></A><H3>
GL_STENCIL_CLEAR_VALUE
</H3>
<PRE>
static final int
<B>GL_STENCIL_CLEAR_VALUE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_CLEAR_VALUE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_FUNC"><!-- --></A><H3>
GL_STENCIL_FUNC
</H3>
<PRE>
static final int
<B>GL_STENCIL_FUNC
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_FUNC">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_VALUE_MASK"><!-- --></A><H3>
GL_STENCIL_VALUE_MASK
</H3>
<PRE>
static final int
<B>GL_STENCIL_VALUE_MASK
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_VALUE_MASK">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_FAIL"><!-- --></A><H3>
GL_STENCIL_FAIL
</H3>
<PRE>
static final int
<B>GL_STENCIL_FAIL
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_FAIL">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_PASS_DEPTH_FAIL"><!-- --></A><H3>
GL_STENCIL_PASS_DEPTH_FAIL
</H3>
<PRE>
static final int
<B>GL_STENCIL_PASS_DEPTH_FAIL
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_PASS_DEPTH_FAIL">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_PASS_DEPTH_PASS"><!-- --></A><H3>
GL_STENCIL_PASS_DEPTH_PASS
</H3>
<PRE>
static final int
<B>GL_STENCIL_PASS_DEPTH_PASS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_PASS_DEPTH_PASS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_REF"><!-- --></A><H3>
GL_STENCIL_REF
</H3>
<PRE>
static final int
<B>GL_STENCIL_REF
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_REF">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_WRITEMASK"><!-- --></A><H3>
GL_STENCIL_WRITEMASK
</H3>
<PRE>
static final int
<B>GL_STENCIL_WRITEMASK
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STENCIL_WRITEMASK">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_MATRIX_MODE"><!-- --></A><H3>
GL_MATRIX_MODE
</H3>
<PRE>
static final int
<B>GL_MATRIX_MODE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MATRIX_MODE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_VIEWPORT"><!-- --></A><H3>
GL_VIEWPORT
</H3>
<PRE>
static final int
<B>GL_VIEWPORT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VIEWPORT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_MODELVIEW_STACK_DEPTH"><!-- --></A><H3>
GL_MODELVIEW_STACK_DEPTH
</H3>
<PRE>
static final int
<B>GL_MODELVIEW_STACK_DEPTH
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MODELVIEW_STACK_DEPTH">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_PROJECTION_STACK_DEPTH"><!-- --></A><H3>
GL_PROJECTION_STACK_DEPTH
</H3>
<PRE>
static final int
<B>GL_PROJECTION_STACK_DEPTH
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_PROJECTION_STACK_DEPTH">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_STACK_DEPTH"><!-- --></A><H3>
GL_TEXTURE_STACK_DEPTH
</H3>
<PRE>
static final int
<B>GL_TEXTURE_STACK_DEPTH
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_STACK_DEPTH">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_MODELVIEW_MATRIX"><!-- --></A><H3>
GL_MODELVIEW_MATRIX
</H3>
<PRE>
static final int
<B>GL_MODELVIEW_MATRIX
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MODELVIEW_MATRIX">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_PROJECTION_MATRIX"><!-- --></A><H3>
GL_PROJECTION_MATRIX
</H3>
<PRE>
static final int
<B>GL_PROJECTION_MATRIX
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_PROJECTION_MATRIX">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_MATRIX"><!-- --></A><H3>
GL_TEXTURE_MATRIX
</H3>
<PRE>
static final int
<B>GL_TEXTURE_MATRIX
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_MATRIX">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA_TEST_FUNC"><!-- --></A><H3>
GL_ALPHA_TEST_FUNC
</H3>
<PRE>
static final int
<B>GL_ALPHA_TEST_FUNC
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ALPHA_TEST_FUNC">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA_TEST_REF"><!-- --></A><H3>
GL_ALPHA_TEST_REF
</H3>
<PRE>
static final int
<B>GL_ALPHA_TEST_REF
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ALPHA_TEST_REF">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_BLEND_DST"><!-- --></A><H3>
GL_BLEND_DST
</H3>
<PRE>
static final int
<B>GL_BLEND_DST
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_BLEND_DST">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_BLEND_SRC"><!-- --></A><H3>
GL_BLEND_SRC
</H3>
<PRE>
static final int
<B>GL_BLEND_SRC
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_BLEND_SRC">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_LOGIC_OP_MODE"><!-- --></A><H3>
GL_LOGIC_OP_MODE
</H3>
<PRE>
static final int
<B>GL_LOGIC_OP_MODE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_LOGIC_OP_MODE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SCISSOR_BOX"><!-- --></A><H3>
GL_SCISSOR_BOX
</H3>
<PRE>
static final int
<B>GL_SCISSOR_BOX
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SCISSOR_BOX">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_CLEAR_VALUE"><!-- --></A><H3>
GL_COLOR_CLEAR_VALUE
</H3>
<PRE>
static final int
<B>GL_COLOR_CLEAR_VALUE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_CLEAR_VALUE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_WRITEMASK"><!-- --></A><H3>
GL_COLOR_WRITEMASK
</H3>
<PRE>
static final int
<B>GL_COLOR_WRITEMASK
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_WRITEMASK">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_CLIP_PLANES"><!-- --></A><H3>
GL_MAX_CLIP_PLANES
</H3>
<PRE>
static final int
<B>GL_MAX_CLIP_PLANES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_MAX_CLIP_PLANES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_POLYGON_OFFSET_UNITS"><!-- --></A><H3>
GL_POLYGON_OFFSET_UNITS
</H3>
<PRE>
static final int
<B>GL_POLYGON_OFFSET_UNITS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POLYGON_OFFSET_UNITS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_POLYGON_OFFSET_FACTOR"><!-- --></A><H3>
GL_POLYGON_OFFSET_FACTOR
</H3>
<PRE>
static final int
<B>GL_POLYGON_OFFSET_FACTOR
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POLYGON_OFFSET_FACTOR">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_BINDING_2D"><!-- --></A><H3>
GL_TEXTURE_BINDING_2D
</H3>
<PRE>
static final int
<B>GL_TEXTURE_BINDING_2D
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_BINDING_2D">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_ARRAY_SIZE"><!-- --></A><H3>
GL_VERTEX_ARRAY_SIZE
</H3>
<PRE>
static final int
<B>GL_VERTEX_ARRAY_SIZE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_SIZE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_ARRAY_TYPE"><!-- --></A><H3>
GL_VERTEX_ARRAY_TYPE
</H3>
<PRE>
static final int
<B>GL_VERTEX_ARRAY_TYPE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_TYPE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_ARRAY_STRIDE"><!-- --></A><H3>
GL_VERTEX_ARRAY_STRIDE
</H3>
<PRE>
static final int
<B>GL_VERTEX_ARRAY_STRIDE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_STRIDE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_NORMAL_ARRAY_TYPE"><!-- --></A><H3>
GL_NORMAL_ARRAY_TYPE
</H3>
<PRE>
static final int
<B>GL_NORMAL_ARRAY_TYPE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_TYPE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_NORMAL_ARRAY_STRIDE"><!-- --></A><H3>
GL_NORMAL_ARRAY_STRIDE
</H3>
<PRE>
static final int
<B>GL_NORMAL_ARRAY_STRIDE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_STRIDE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ARRAY_SIZE"><!-- --></A><H3>
GL_COLOR_ARRAY_SIZE
</H3>
<PRE>
static final int
<B>GL_COLOR_ARRAY_SIZE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_SIZE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ARRAY_TYPE"><!-- --></A><H3>
GL_COLOR_ARRAY_TYPE
</H3>
<PRE>
static final int
<B>GL_COLOR_ARRAY_TYPE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_TYPE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ARRAY_STRIDE"><!-- --></A><H3>
GL_COLOR_ARRAY_STRIDE
</H3>
<PRE>
static final int
<B>GL_COLOR_ARRAY_STRIDE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_STRIDE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_COORD_ARRAY_SIZE"><!-- --></A><H3>
GL_TEXTURE_COORD_ARRAY_SIZE
</H3>
<PRE>
static final int
<B>GL_TEXTURE_COORD_ARRAY_SIZE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_SIZE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_COORD_ARRAY_TYPE"><!-- --></A><H3>
GL_TEXTURE_COORD_ARRAY_TYPE
</H3>
<PRE>
static final int
<B>GL_TEXTURE_COORD_ARRAY_TYPE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_TYPE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_COORD_ARRAY_STRIDE"><!-- --></A><H3>
GL_TEXTURE_COORD_ARRAY_STRIDE
</H3>
<PRE>
static final int
<B>GL_TEXTURE_COORD_ARRAY_STRIDE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_STRIDE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_ARRAY_POINTER"><!-- --></A><H3>
GL_VERTEX_ARRAY_POINTER
</H3>
<PRE>
static final int
<B>GL_VERTEX_ARRAY_POINTER
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_POINTER">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_NORMAL_ARRAY_POINTER"><!-- --></A><H3>
GL_NORMAL_ARRAY_POINTER
</H3>
<PRE>
static final int
<B>GL_NORMAL_ARRAY_POINTER
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_POINTER">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ARRAY_POINTER"><!-- --></A><H3>
GL_COLOR_ARRAY_POINTER
</H3>
<PRE>
static final int
<B>GL_COLOR_ARRAY_POINTER
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_POINTER">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_COORD_ARRAY_POINTER"><!-- --></A><H3>
GL_TEXTURE_COORD_ARRAY_POINTER
</H3>
<PRE>
static final int
<B>GL_TEXTURE_COORD_ARRAY_POINTER
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_POINTER">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLE_BUFFERS"><!-- --></A><H3>
GL_SAMPLE_BUFFERS
</H3>
<PRE>
static final int
<B>GL_SAMPLE_BUFFERS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SAMPLE_BUFFERS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLES"><!-- --></A><H3>
GL_SAMPLES
</H3>
<PRE>
static final int
<B>GL_SAMPLES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SAMPLES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLE_COVERAGE_VALUE"><!-- --></A><H3>
GL_SAMPLE_COVERAGE_VALUE
</H3>
<PRE>
static final int
<B>GL_SAMPLE_COVERAGE_VALUE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SAMPLE_COVERAGE_VALUE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLE_COVERAGE_INVERT"><!-- --></A><H3>
GL_SAMPLE_COVERAGE_INVERT
</H3>
<PRE>
static final int
<B>GL_SAMPLE_COVERAGE_INVERT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SAMPLE_COVERAGE_INVERT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_GENERATE_MIPMAP_HINT"><!-- --></A><H3>
GL_GENERATE_MIPMAP_HINT
</H3>
<PRE>
static final int
<B>GL_GENERATE_MIPMAP_HINT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_GENERATE_MIPMAP_HINT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_GENERATE_MIPMAP"><!-- --></A><H3>
GL_GENERATE_MIPMAP
</H3>
<PRE>
static final int
<B>GL_GENERATE_MIPMAP
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_GENERATE_MIPMAP">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_ACTIVE_TEXTURE"><!-- --></A><H3>
GL_ACTIVE_TEXTURE
</H3>
<PRE>
static final int
<B>GL_ACTIVE_TEXTURE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ACTIVE_TEXTURE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_CLIENT_ACTIVE_TEXTURE"><!-- --></A><H3>
GL_CLIENT_ACTIVE_TEXTURE
</H3>
<PRE>
static final int
<B>GL_CLIENT_ACTIVE_TEXTURE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CLIENT_ACTIVE_TEXTURE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_ARRAY_BUFFER"><!-- --></A><H3>
GL_ARRAY_BUFFER
</H3>
<PRE>
static final int
<B>GL_ARRAY_BUFFER
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ARRAY_BUFFER">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_ELEMENT_ARRAY_BUFFER"><!-- --></A><H3>
GL_ELEMENT_ARRAY_BUFFER
</H3>
<PRE>
static final int
<B>GL_ELEMENT_ARRAY_BUFFER
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ELEMENT_ARRAY_BUFFER">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
GL_ARRAY_BUFFER_BINDING
</H3>
<PRE>
static final int
<B>GL_ARRAY_BUFFER_BINDING
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ARRAY_BUFFER_BINDING">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_ELEMENT_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
GL_ELEMENT_ARRAY_BUFFER_BINDING
</H3>
<PRE>
static final int
<B>GL_ELEMENT_ARRAY_BUFFER_BINDING
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ELEMENT_ARRAY_BUFFER_BINDING">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
GL_VERTEX_ARRAY_BUFFER_BINDING
</H3>
<PRE>
static final int
<B>GL_VERTEX_ARRAY_BUFFER_BINDING
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_BUFFER_BINDING">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_NORMAL_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
GL_NORMAL_ARRAY_BUFFER_BINDING
</H3>
<PRE>
static final int
<B>GL_NORMAL_ARRAY_BUFFER_BINDING
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_BUFFER_BINDING">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
GL_COLOR_ARRAY_BUFFER_BINDING
</H3>
<PRE>
static final int
<B>GL_COLOR_ARRAY_BUFFER_BINDING
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_BUFFER_BINDING">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
</H3>
<PRE>
static final int
<B>GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_STATIC_DRAW"><!-- --></A><H3>
GL_STATIC_DRAW
</H3>
<PRE>
static final int
<B>GL_STATIC_DRAW
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_STATIC_DRAW">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_DYNAMIC_DRAW"><!-- --></A><H3>
GL_DYNAMIC_DRAW
</H3>
<PRE>
static final int
<B>GL_DYNAMIC_DRAW
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DYNAMIC_DRAW">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_BUFFER_SIZE"><!-- --></A><H3>
GL_BUFFER_SIZE
</H3>
<PRE>
static final int
<B>GL_BUFFER_SIZE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_BUFFER_SIZE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_BUFFER_USAGE"><!-- --></A><H3>
GL_BUFFER_USAGE
</H3>
<PRE>
static final int
<B>GL_BUFFER_USAGE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_BUFFER_USAGE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SUBTRACT"><!-- --></A><H3>
GL_SUBTRACT
</H3>
<PRE>
static final int
<B>GL_SUBTRACT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SUBTRACT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_COMBINE"><!-- --></A><H3>
GL_COMBINE
</H3>
<PRE>
static final int
<B>GL_COMBINE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COMBINE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_COMBINE_RGB"><!-- --></A><H3>
GL_COMBINE_RGB
</H3>
<PRE>
static final int
<B>GL_COMBINE_RGB
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COMBINE_RGB">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_COMBINE_ALPHA"><!-- --></A><H3>
GL_COMBINE_ALPHA
</H3>
<PRE>
static final int
<B>GL_COMBINE_ALPHA
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COMBINE_ALPHA">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_RGB_SCALE"><!-- --></A><H3>
GL_RGB_SCALE
</H3>
<PRE>
static final int
<B>GL_RGB_SCALE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_RGB_SCALE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_ADD_SIGNED"><!-- --></A><H3>
GL_ADD_SIGNED
</H3>
<PRE>
static final int
<B>GL_ADD_SIGNED
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ADD_SIGNED">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_INTERPOLATE"><!-- --></A><H3>
GL_INTERPOLATE
</H3>
<PRE>
static final int
<B>GL_INTERPOLATE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_INTERPOLATE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_CONSTANT"><!-- --></A><H3>
GL_CONSTANT
</H3>
<PRE>
static final int
<B>GL_CONSTANT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_CONSTANT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_PRIMARY_COLOR"><!-- --></A><H3>
GL_PRIMARY_COLOR
</H3>
<PRE>
static final int
<B>GL_PRIMARY_COLOR
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_PRIMARY_COLOR">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_PREVIOUS"><!-- --></A><H3>
GL_PREVIOUS
</H3>
<PRE>
static final int
<B>GL_PREVIOUS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_PREVIOUS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_OPERAND0_RGB"><!-- --></A><H3>
GL_OPERAND0_RGB
</H3>
<PRE>
static final int
<B>GL_OPERAND0_RGB
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND0_RGB">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_OPERAND1_RGB"><!-- --></A><H3>
GL_OPERAND1_RGB
</H3>
<PRE>
static final int
<B>GL_OPERAND1_RGB
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND1_RGB">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_OPERAND2_RGB"><!-- --></A><H3>
GL_OPERAND2_RGB
</H3>
<PRE>
static final int
<B>GL_OPERAND2_RGB
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND2_RGB">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_OPERAND0_ALPHA"><!-- --></A><H3>
GL_OPERAND0_ALPHA
</H3>
<PRE>
static final int
<B>GL_OPERAND0_ALPHA
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND0_ALPHA">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_OPERAND1_ALPHA"><!-- --></A><H3>
GL_OPERAND1_ALPHA
</H3>
<PRE>
static final int
<B>GL_OPERAND1_ALPHA
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND1_ALPHA">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_OPERAND2_ALPHA"><!-- --></A><H3>
GL_OPERAND2_ALPHA
</H3>
<PRE>
static final int
<B>GL_OPERAND2_ALPHA
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OPERAND2_ALPHA">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA_SCALE"><!-- --></A><H3>
GL_ALPHA_SCALE
</H3>
<PRE>
static final int
<B>GL_ALPHA_SCALE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_ALPHA_SCALE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SRC0_RGB"><!-- --></A><H3>
GL_SRC0_RGB
</H3>
<PRE>
static final int
<B>GL_SRC0_RGB
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC0_RGB">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SRC1_RGB"><!-- --></A><H3>
GL_SRC1_RGB
</H3>
<PRE>
static final int
<B>GL_SRC1_RGB
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC1_RGB">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SRC2_RGB"><!-- --></A><H3>
GL_SRC2_RGB
</H3>
<PRE>
static final int
<B>GL_SRC2_RGB
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC2_RGB">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SRC0_ALPHA"><!-- --></A><H3>
GL_SRC0_ALPHA
</H3>
<PRE>
static final int
<B>GL_SRC0_ALPHA
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC0_ALPHA">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SRC1_ALPHA"><!-- --></A><H3>
GL_SRC1_ALPHA
</H3>
<PRE>
static final int
<B>GL_SRC1_ALPHA
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC1_ALPHA">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_SRC2_ALPHA"><!-- --></A><H3>
GL_SRC2_ALPHA
</H3>
<PRE>
static final int
<B>GL_SRC2_ALPHA
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_SRC2_ALPHA">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_DOT3_RGB"><!-- --></A><H3>
GL_DOT3_RGB
</H3>
<PRE>
static final int
<B>GL_DOT3_RGB
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DOT3_RGB">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_DOT3_RGBA"><!-- --></A><H3>
GL_DOT3_RGBA
</H3>
<PRE>
static final int
<B>GL_DOT3_RGBA
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_DOT3_RGBA">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_SIZE_ARRAY_OES"><!-- --></A><H3>
GL_POINT_SIZE_ARRAY_OES
</H3>
<PRE>
static final int
<B>GL_POINT_SIZE_ARRAY_OES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_OES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_SIZE_ARRAY_TYPE_OES"><!-- --></A><H3>
GL_POINT_SIZE_ARRAY_TYPE_OES
</H3>
<PRE>
static final int
<B>GL_POINT_SIZE_ARRAY_TYPE_OES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_TYPE_OES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_SIZE_ARRAY_STRIDE_OES"><!-- --></A><H3>
GL_POINT_SIZE_ARRAY_STRIDE_OES
</H3>
<PRE>
static final int
<B>GL_POINT_SIZE_ARRAY_STRIDE_OES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_STRIDE_OES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_SIZE_ARRAY_POINTER_OES"><!-- --></A><H3>
GL_POINT_SIZE_ARRAY_POINTER_OES
</H3>
<PRE>
static final int
<B>GL_POINT_SIZE_ARRAY_POINTER_OES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_POINTER_OES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"><!-- --></A><H3>
GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
</H3>
<PRE>
static final int
<B>GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_SPRITE_OES"><!-- --></A><H3>
GL_POINT_SPRITE_OES
</H3>
<PRE>
static final int
<B>GL_POINT_SPRITE_OES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_POINT_SPRITE_OES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_COORD_REPLACE_OES"><!-- --></A><H3>
GL_COORD_REPLACE_OES
</H3>
<PRE>
static final int
<B>GL_COORD_REPLACE_OES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_COORD_REPLACE_OES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_OES_point_size_array"><!-- --></A><H3>
GL_OES_point_size_array
</H3>
<PRE>
static final int
<B>GL_OES_point_size_array
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OES_point_size_array">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="GL_OES_point_sprite"><!-- --></A><H3>
GL_OES_point_sprite
</H3>
<PRE>
static final int
<B>GL_OES_point_sprite
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL11.GL_OES_point_sprite">Constant Field Values
</A></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="glClipPlanef(int, float[], int)"><!-- --></A><H3>
glClipPlanef
</H3>
<PRE>
void
<B>glClipPlanef
</B>(int
plane,
float[]
equation,
int
offset)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClipPlanef(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glClipPlanef
</H3>
<PRE>
void
<B>glClipPlanef
</B>(int
plane,
java.nio.FloatBuffer
equation)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetClipPlanef(int, float[], int)"><!-- --></A><H3>
glGetClipPlanef
</H3>
<PRE>
void
<B>glGetClipPlanef
</B>(int
pname,
float[]
eqn,
int
offset)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetClipPlanef(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetClipPlanef
</H3>
<PRE>
void
<B>glGetClipPlanef
</B>(int
pname,
java.nio.FloatBuffer
eqn)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetFloatv(int, float[], int)"><!-- --></A><H3>
glGetFloatv
</H3>
<PRE>
void
<B>glGetFloatv
</B>(int
pname,
float[]
params,
int
offset)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetFloatv(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetFloatv
</H3>
<PRE>
void
<B>glGetFloatv
</B>(int
pname,
java.nio.FloatBuffer
params)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetLightfv(int, int, float[], int)"><!-- --></A><H3>
glGetLightfv
</H3>
<PRE>
void
<B>glGetLightfv
</B>(int
light,
int
pname,
float[]
params,
int
offset)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetLightfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetLightfv
</H3>
<PRE>
void
<B>glGetLightfv
</B>(int
light,
int
pname,
java.nio.FloatBuffer
params)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMaterialfv(int, int, float[], int)"><!-- --></A><H3>
glGetMaterialfv
</H3>
<PRE>
void
<B>glGetMaterialfv
</B>(int
face,
int
pname,
float[]
params,
int
offset)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMaterialfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetMaterialfv
</H3>
<PRE>
void
<B>glGetMaterialfv
</B>(int
face,
int
pname,
java.nio.FloatBuffer
params)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexParameterfv(int, int, float[], int)"><!-- --></A><H3>
glGetTexParameterfv
</H3>
<PRE>
void
<B>glGetTexParameterfv
</B>(int
target,
int
pname,
float[]
params,
int
offset)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexParameterfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetTexParameterfv
</H3>
<PRE>
void
<B>glGetTexParameterfv
</B>(int
target,
int
pname,
java.nio.FloatBuffer
params)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPointParameterf(int, float)"><!-- --></A><H3>
glPointParameterf
</H3>
<PRE>
void
<B>glPointParameterf
</B>(int
pname,
float
param)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPointParameterfv(int, float[], int)"><!-- --></A><H3>
glPointParameterfv
</H3>
<PRE>
void
<B>glPointParameterfv
</B>(int
pname,
float[]
params,
int
offset)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPointParameterfv(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glPointParameterfv
</H3>
<PRE>
void
<B>glPointParameterfv
</B>(int
pname,
java.nio.FloatBuffer
params)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexParameterfv(int, int, float[], int)"><!-- --></A><H3>
glTexParameterfv
</H3>
<PRE>
void
<B>glTexParameterfv
</B>(int
target,
int
pname,
float[]
params,
int
offset)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexParameterfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTexParameterfv
</H3>
<PRE>
void
<B>glTexParameterfv
</B>(int
target,
int
pname,
java.nio.FloatBuffer
params)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindBuffer(int, int)"><!-- --></A><H3>
glBindBuffer
</H3>
<PRE>
void
<B>glBindBuffer
</B>(int
target,
int
buffer)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBufferData(int, int, java.nio.Buffer, int)"><!-- --></A><H3>
glBufferData
</H3>
<PRE>
void
<B>glBufferData
</B>(int
target,
int
size,
java.nio.Buffer
data,
int
usage)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBufferSubData(int, int, int, java.nio.Buffer)"><!-- --></A><H3>
glBufferSubData
</H3>
<PRE>
void
<B>glBufferSubData
</B>(int
target,
int
offset,
int
size,
java.nio.Buffer
data)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColor4ub(byte, byte, byte, byte)"><!-- --></A><H3>
glColor4ub
</H3>
<PRE>
void
<B>glColor4ub
</B>(byte
red,
byte
green,
byte
blue,
byte
alpha)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDeleteBuffers(int, int[], int)"><!-- --></A><H3>
glDeleteBuffers
</H3>
<PRE>
void
<B>glDeleteBuffers
</B>(int
n,
int[]
buffers,
int
offset)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDeleteBuffers(int, java.nio.IntBuffer)"><!-- --></A><H3>
glDeleteBuffers
</H3>
<PRE>
void
<B>glDeleteBuffers
</B>(int
n,
java.nio.IntBuffer
buffers)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetBooleanv(int, boolean[], int)"><!-- --></A><H3>
glGetBooleanv
</H3>
<PRE>
void
<B>glGetBooleanv
</B>(int
pname,
boolean[]
params,
int
offset)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetBooleanv(int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetBooleanv
</H3>
<PRE>
void
<B>glGetBooleanv
</B>(int
pname,
java.nio.IntBuffer
params)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetBufferParameteriv(int, int, int[], int)"><!-- --></A><H3>
glGetBufferParameteriv
</H3>
<PRE>
void
<B>glGetBufferParameteriv
</B>(int
target,
int
pname,
int[]
params,
int
offset)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetBufferParameteriv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetBufferParameteriv
</H3>
<PRE>
void
<B>glGetBufferParameteriv
</B>(int
target,
int
pname,
java.nio.IntBuffer
params)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenBuffers(int, int[], int)"><!-- --></A><H3>
glGenBuffers
</H3>
<PRE>
void
<B>glGenBuffers
</B>(int
n,
int[]
buffers,
int
offset)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenBuffers(int, java.nio.IntBuffer)"><!-- --></A><H3>
glGenBuffers
</H3>
<PRE>
void
<B>glGenBuffers
</B>(int
n,
java.nio.IntBuffer
buffers)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetPointerv(int, java.nio.Buffer[])"><!-- --></A><H3>
glGetPointerv
</H3>
<PRE>
void
<B>glGetPointerv
</B>(int
pname,
java.nio.Buffer[]
params)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexEnviv(int, int, int[], int)"><!-- --></A><H3>
glGetTexEnviv
</H3>
<PRE>
void
<B>glGetTexEnviv
</B>(int
env,
int
pname,
int[]
params,
int
offset)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexEnviv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTexEnviv
</H3>
<PRE>
void
<B>glGetTexEnviv
</B>(int
env,
int
pname,
java.nio.IntBuffer
params)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexParameteriv(int, int, int[], int)"><!-- --></A><H3>
glGetTexParameteriv
</H3>
<PRE>
void
<B>glGetTexParameteriv
</B>(int
target,
int
pname,
int[]
params,
int
offset)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexParameteriv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTexParameteriv
</H3>
<PRE>
void
<B>glGetTexParameteriv
</B>(int
target,
int
pname,
java.nio.IntBuffer
params)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glIsBuffer(int)"><!-- --></A><H3>
glIsBuffer
</H3>
<PRE>
boolean
<B>glIsBuffer
</B>(int
buffer)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glIsEnabled(int)"><!-- --></A><H3>
glIsEnabled
</H3>
<PRE>
boolean
<B>glIsEnabled
</B>(int
cap)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glIsTexture(int)"><!-- --></A><H3>
glIsTexture
</H3>
<PRE>
boolean
<B>glIsTexture
</B>(int
texture)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexEnvi(int, int, int)"><!-- --></A><H3>
glTexEnvi
</H3>
<PRE>
void
<B>glTexEnvi
</B>(int
target,
int
pname,
int
param)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexEnviv(int, int, int[], int)"><!-- --></A><H3>
glTexEnviv
</H3>
<PRE>
void
<B>glTexEnviv
</B>(int
target,
int
pname,
int[]
params,
int
offset)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexEnviv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTexEnviv
</H3>
<PRE>
void
<B>glTexEnviv
</B>(int
target,
int
pname,
java.nio.IntBuffer
params)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexParameteri(int, int, int)"><!-- --></A><H3>
glTexParameteri
</H3>
<PRE>
void
<B>glTexParameteri
</B>(int
target,
int
pname,
int
param)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexParameteriv(int, int, int[], int)"><!-- --></A><H3>
glTexParameteriv
</H3>
<PRE>
void
<B>glTexParameteriv
</B>(int
target,
int
pname,
int[]
params,
int
offset)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexParameteriv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTexParameteriv
</H3>
<PRE>
void
<B>glTexParameteriv
</B>(int
target,
int
pname,
java.nio.IntBuffer
params)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPointSizePointerOES(int, int, java.nio.Buffer)"><!-- --></A><H3>
glPointSizePointerOES
</H3>
<PRE>
void
<B>glPointSizePointerOES
</B>(int
type,
int
stride,
java.nio.Buffer
pointer)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexPointer(int, int, int, int)"><!-- --></A><H3>
glVertexPointer
</H3>
<PRE>
void
<B>glVertexPointer
</B>(int
size,
int
type,
int
stride,
int
pointer)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColorPointer(int, int, int, int)"><!-- --></A><H3>
glColorPointer
</H3>
<PRE>
void
<B>glColorPointer
</B>(int
size,
int
type,
int
stride,
int
pointer)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNormalPointer(int, int, int)"><!-- --></A><H3>
glNormalPointer
</H3>
<PRE>
void
<B>glNormalPointer
</B>(int
type,
int
stride,
int
pointer)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexCoordPointer(int, int, int, int)"><!-- --></A><H3>
glTexCoordPointer
</H3>
<PRE>
void
<B>glTexCoordPointer
</B>(int
size,
int
type,
int
stride,
int
pointer)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawElements(int, int, int, int)"><!-- --></A><H3>
glDrawElements
</H3>
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void
<B>glDrawElements
</B>(int
mode,
int
count,
int
type,
int
indices)
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