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GL20 (libgdx API)
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com.badlogic.gdx.graphics</FONT>
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Interface GL20</H2>
<DL>
<DT><B>All Superinterfaces:</B> <DD><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public interface <B>GL20</B><DT>extends <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A></DL>
</PRE>

<P>
Interface wrapping all the methods of OpenGL ES 2.0
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>mzechner</DD>
</DL>
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<P>
<!-- =========== FIELD SUMMARY =========== -->

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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Field Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_ATTRIBUTE_MAX_LENGTH">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_ATTRIBUTES">GL_ACTIVE_ATTRIBUTES</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_TEXTURE">GL_ACTIVE_TEXTURE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_UNIFORM_MAX_LENGTH">GL_ACTIVE_UNIFORM_MAX_LENGTH</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_UNIFORMS">GL_ACTIVE_UNIFORMS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALIASED_LINE_WIDTH_RANGE">GL_ALIASED_LINE_WIDTH_RANGE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALIASED_POINT_SIZE_RANGE">GL_ALIASED_POINT_SIZE_RANGE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALPHA">GL_ALPHA</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALPHA_BITS">GL_ALPHA_BITS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ALWAYS">GL_ALWAYS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ARRAY_BUFFER">GL_ARRAY_BUFFER</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ARRAY_BUFFER_BINDING">GL_ARRAY_BUFFER_BINDING</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ATTACHED_SHADERS">GL_ATTACHED_SHADERS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BACK">GL_BACK</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND">GL_BLEND</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_COLOR">GL_BLEND_COLOR</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_DST_ALPHA">GL_BLEND_DST_ALPHA</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_DST_RGB">GL_BLEND_DST_RGB</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION">GL_BLEND_EQUATION</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION_ALPHA">GL_BLEND_EQUATION_ALPHA</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION_RGB">GL_BLEND_EQUATION_RGB</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_SRC_ALPHA">GL_BLEND_SRC_ALPHA</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLEND_SRC_RGB">GL_BLEND_SRC_RGB</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BLUE_BITS">GL_BLUE_BITS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BOOL">GL_BOOL</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC2">GL_BOOL_VEC2</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC3">GL_BOOL_VEC3</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC4">GL_BOOL_VEC4</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BUFFER_SIZE">GL_BUFFER_SIZE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BUFFER_USAGE">GL_BUFFER_USAGE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_BYTE">GL_BYTE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CCW">GL_CCW</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CLAMP_TO_EDGE">GL_CLAMP_TO_EDGE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COLOR_ATTACHMENT0">GL_COLOR_ATTACHMENT0</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COLOR_BUFFER_BIT">GL_COLOR_BUFFER_BIT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COLOR_CLEAR_VALUE">GL_COLOR_CLEAR_VALUE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COLOR_WRITEMASK">GL_COLOR_WRITEMASK</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COMPILE_STATUS">GL_COMPILE_STATUS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COMPRESSED_TEXTURE_FORMATS">GL_COMPRESSED_TEXTURE_FORMATS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CONSTANT_ALPHA">GL_CONSTANT_ALPHA</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CONSTANT_COLOR">GL_CONSTANT_COLOR</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_COVERAGE_BUFFER_BIT_NV">GL_COVERAGE_BUFFER_BIT_NV</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CULL_FACE">GL_CULL_FACE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CULL_FACE_MODE">GL_CULL_FACE_MODE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CURRENT_PROGRAM">GL_CURRENT_PROGRAM</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CURRENT_VERTEX_ATTRIB">GL_CURRENT_VERTEX_ATTRIB</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_CW">GL_CW</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DECR">GL_DECR</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DECR_WRAP">GL_DECR_WRAP</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DELETE_STATUS">GL_DELETE_STATUS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_ATTACHMENT">GL_DEPTH_ATTACHMENT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_BITS">GL_DEPTH_BITS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_BUFFER_BIT">GL_DEPTH_BUFFER_BIT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_CLEAR_VALUE">GL_DEPTH_CLEAR_VALUE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_COMPONENT">GL_DEPTH_COMPONENT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_COMPONENT16">GL_DEPTH_COMPONENT16</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_FUNC">GL_DEPTH_FUNC</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_RANGE">GL_DEPTH_RANGE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_TEST">GL_DEPTH_TEST</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_WRITEMASK">GL_DEPTH_WRITEMASK</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DITHER">GL_DITHER</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DONT_CARE">GL_DONT_CARE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DST_ALPHA">GL_DST_ALPHA</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DST_COLOR">GL_DST_COLOR</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_DYNAMIC_DRAW">GL_DYNAMIC_DRAW</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ELEMENT_ARRAY_BUFFER">GL_ELEMENT_ARRAY_BUFFER</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ELEMENT_ARRAY_BUFFER_BINDING">GL_ELEMENT_ARRAY_BUFFER_BINDING</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_EQUAL">GL_EQUAL</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ES_VERSION_2_0">GL_ES_VERSION_2_0</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_EXTENSIONS">GL_EXTENSIONS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FALSE">GL_FALSE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FASTEST">GL_FASTEST</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FIXED">GL_FIXED</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT">GL_FLOAT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT2">GL_FLOAT_MAT2</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT3">GL_FLOAT_MAT3</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT4">GL_FLOAT_MAT4</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC2">GL_FLOAT_VEC2</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC3">GL_FLOAT_VEC3</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC4">GL_FLOAT_VEC4</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAGMENT_SHADER">GL_FRAGMENT_SHADER</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER">GL_FRAMEBUFFER</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_BINDING">GL_FRAMEBUFFER_BINDING</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_COMPLETE">GL_FRAMEBUFFER_COMPLETE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS">GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_UNSUPPORTED">GL_FRAMEBUFFER_UNSUPPORTED</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRONT">GL_FRONT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRONT_AND_BACK">GL_FRONT_AND_BACK</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FRONT_FACE">GL_FRONT_FACE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FUNC_ADD">GL_FUNC_ADD</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FUNC_REVERSE_SUBTRACT">GL_FUNC_REVERSE_SUBTRACT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_FUNC_SUBTRACT">GL_FUNC_SUBTRACT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_GENERATE_MIPMAP_HINT">GL_GENERATE_MIPMAP_HINT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_GEQUAL">GL_GEQUAL</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_GREATER">GL_GREATER</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_GREEN_BITS">GL_GREEN_BITS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_HIGH_FLOAT">GL_HIGH_FLOAT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_HIGH_INT">GL_HIGH_INT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT">GL_IMPLEMENTATION_COLOR_READ_FORMAT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_IMPLEMENTATION_COLOR_READ_TYPE">GL_IMPLEMENTATION_COLOR_READ_TYPE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INCR">GL_INCR</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INCR_WRAP">GL_INCR_WRAP</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INFO_LOG_LENGTH">GL_INFO_LOG_LENGTH</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INT">GL_INT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC2">GL_INT_VEC2</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC3">GL_INT_VEC3</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC4">GL_INT_VEC4</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVALID_ENUM">GL_INVALID_ENUM</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVALID_FRAMEBUFFER_OPERATION">GL_INVALID_FRAMEBUFFER_OPERATION</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVALID_OPERATION">GL_INVALID_OPERATION</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVALID_VALUE">GL_INVALID_VALUE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_INVERT">GL_INVERT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_KEEP">GL_KEEP</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LEQUAL">GL_LEQUAL</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LESS">GL_LESS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINE_LOOP">GL_LINE_LOOP</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINE_STRIP">GL_LINE_STRIP</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINE_WIDTH">GL_LINE_WIDTH</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINEAR">GL_LINEAR</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINEAR_MIPMAP_LINEAR">GL_LINEAR_MIPMAP_LINEAR</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINEAR_MIPMAP_NEAREST">GL_LINEAR_MIPMAP_NEAREST</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINES">GL_LINES</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LINK_STATUS">GL_LINK_STATUS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LOW_FLOAT">GL_LOW_FLOAT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LOW_INT">GL_LOW_INT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE">GL_LUMINANCE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE_ALPHA">GL_LUMINANCE_ALPHA</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS">GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_CUBE_MAP_TEXTURE_SIZE">GL_MAX_CUBE_MAP_TEXTURE_SIZE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_FRAGMENT_UNIFORM_VECTORS">GL_MAX_FRAGMENT_UNIFORM_VECTORS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_RENDERBUFFER_SIZE">GL_MAX_RENDERBUFFER_SIZE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_IMAGE_UNITS">GL_MAX_TEXTURE_IMAGE_UNITS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_SIZE">GL_MAX_TEXTURE_SIZE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_UNITS">GL_MAX_TEXTURE_UNITS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VARYING_VECTORS">GL_MAX_VARYING_VECTORS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_ATTRIBS">GL_MAX_VERTEX_ATTRIBS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS">GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_UNIFORM_VECTORS">GL_MAX_VERTEX_UNIFORM_VECTORS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MAX_VIEWPORT_DIMS">GL_MAX_VIEWPORT_DIMS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MEDIUM_FLOAT">GL_MEDIUM_FLOAT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MEDIUM_INT">GL_MEDIUM_INT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_MIRRORED_REPEAT">GL_MIRRORED_REPEAT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NEAREST">GL_NEAREST</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NEAREST_MIPMAP_LINEAR">GL_NEAREST_MIPMAP_LINEAR</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NEAREST_MIPMAP_NEAREST">GL_NEAREST_MIPMAP_NEAREST</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NEVER">GL_NEVER</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NICEST">GL_NICEST</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NO_ERROR">GL_NO_ERROR</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NONE">GL_NONE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NOTEQUAL">GL_NOTEQUAL</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS">GL_NUM_COMPRESSED_TEXTURE_FORMATS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_NUM_SHADER_BINARY_FORMATS">GL_NUM_SHADER_BINARY_FORMATS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE">GL_ONE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_CONSTANT_ALPHA">GL_ONE_MINUS_CONSTANT_ALPHA</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_CONSTANT_COLOR">GL_ONE_MINUS_CONSTANT_COLOR</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_DST_ALPHA">GL_ONE_MINUS_DST_ALPHA</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_DST_COLOR">GL_ONE_MINUS_DST_COLOR</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_SRC_ALPHA">GL_ONE_MINUS_SRC_ALPHA</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_SRC_COLOR">GL_ONE_MINUS_SRC_COLOR</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_OUT_OF_MEMORY">GL_OUT_OF_MEMORY</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_PACK_ALIGNMENT">GL_PACK_ALIGNMENT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_POINTS">GL_POINTS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_FACTOR">GL_POLYGON_OFFSET_FACTOR</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_FILL">GL_POLYGON_OFFSET_FILL</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_UNITS">GL_POLYGON_OFFSET_UNITS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RED_BITS">GL_RED_BITS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER">GL_RENDERBUFFER</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_ALPHA_SIZE">GL_RENDERBUFFER_ALPHA_SIZE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_BINDING">GL_RENDERBUFFER_BINDING</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_BLUE_SIZE">GL_RENDERBUFFER_BLUE_SIZE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_DEPTH_SIZE">GL_RENDERBUFFER_DEPTH_SIZE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_GREEN_SIZE">GL_RENDERBUFFER_GREEN_SIZE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_HEIGHT">GL_RENDERBUFFER_HEIGHT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_INTERNAL_FORMAT">GL_RENDERBUFFER_INTERNAL_FORMAT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_RED_SIZE">GL_RENDERBUFFER_RED_SIZE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_STENCIL_SIZE">GL_RENDERBUFFER_STENCIL_SIZE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_WIDTH">GL_RENDERBUFFER_WIDTH</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RENDERER">GL_RENDERER</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_REPEAT">GL_REPEAT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_REPLACE">GL_REPLACE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGB">GL_RGB</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGB5_A1">GL_RGB5_A1</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGB565">GL_RGB565</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGBA">GL_RGBA</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_RGBA4">GL_RGBA4</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_ALPHA_TO_COVERAGE">GL_SAMPLE_ALPHA_TO_COVERAGE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_BUFFERS">GL_SAMPLE_BUFFERS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE">GL_SAMPLE_COVERAGE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE_INVERT">GL_SAMPLE_COVERAGE_INVERT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE_VALUE">GL_SAMPLE_COVERAGE_VALUE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLER_2D">GL_SAMPLER_2D</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLER_CUBE">GL_SAMPLER_CUBE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SAMPLES">GL_SAMPLES</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SCISSOR_BOX">GL_SCISSOR_BOX</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SCISSOR_TEST">GL_SCISSOR_TEST</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADER_BINARY_FORMATS">GL_SHADER_BINARY_FORMATS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADER_COMPILER">GL_SHADER_COMPILER</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADER_SOURCE_LENGTH">GL_SHADER_SOURCE_LENGTH</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADER_TYPE">GL_SHADER_TYPE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHADING_LANGUAGE_VERSION">GL_SHADING_LANGUAGE_VERSION</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SHORT">GL_SHORT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SRC_ALPHA">GL_SRC_ALPHA</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SRC_ALPHA_SATURATE">GL_SRC_ALPHA_SATURATE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SRC_COLOR">GL_SRC_COLOR</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STATIC_DRAW">GL_STATIC_DRAW</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_ATTACHMENT">GL_STENCIL_ATTACHMENT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_FAIL">GL_STENCIL_BACK_FAIL</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_FUNC">GL_STENCIL_BACK_FUNC</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_FAIL">GL_STENCIL_BACK_PASS_DEPTH_FAIL</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_PASS">GL_STENCIL_BACK_PASS_DEPTH_PASS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_REF">GL_STENCIL_BACK_REF</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_VALUE_MASK">GL_STENCIL_BACK_VALUE_MASK</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_WRITEMASK">GL_STENCIL_BACK_WRITEMASK</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BITS">GL_STENCIL_BITS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BUFFER_BIT">GL_STENCIL_BUFFER_BIT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_CLEAR_VALUE">GL_STENCIL_CLEAR_VALUE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_FAIL">GL_STENCIL_FAIL</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_FUNC">GL_STENCIL_FUNC</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_INDEX">GL_STENCIL_INDEX</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_INDEX8">GL_STENCIL_INDEX8</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_PASS_DEPTH_FAIL">GL_STENCIL_PASS_DEPTH_FAIL</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_PASS_DEPTH_PASS">GL_STENCIL_PASS_DEPTH_PASS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_REF">GL_STENCIL_REF</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_TEST">GL_STENCIL_TEST</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_VALUE_MASK">GL_STENCIL_VALUE_MASK</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_WRITEMASK">GL_STENCIL_WRITEMASK</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_STREAM_DRAW">GL_STREAM_DRAW</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_SUBPIXEL_BITS">GL_SUBPIXEL_BITS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE">GL_TEXTURE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_2D">GL_TEXTURE_2D</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_BINDING_2D">GL_TEXTURE_BINDING_2D</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_BINDING_CUBE_MAP">GL_TEXTURE_BINDING_CUBE_MAP</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP">GL_TEXTURE_CUBE_MAP</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_X">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Y">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Z">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_X">GL_TEXTURE_CUBE_MAP_POSITIVE_X</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Y">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Z">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_MAG_FILTER">GL_TEXTURE_MAG_FILTER</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_MIN_FILTER">GL_TEXTURE_MIN_FILTER</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_WRAP_S">GL_TEXTURE_WRAP_S</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_WRAP_T">GL_TEXTURE_WRAP_T</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE0">GL_TEXTURE0</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE1">GL_TEXTURE1</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE10">GL_TEXTURE10</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE11">GL_TEXTURE11</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE12">GL_TEXTURE12</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE13">GL_TEXTURE13</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE14">GL_TEXTURE14</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE15">GL_TEXTURE15</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE16">GL_TEXTURE16</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE17">GL_TEXTURE17</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE18">GL_TEXTURE18</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE19">GL_TEXTURE19</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE2">GL_TEXTURE2</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE20">GL_TEXTURE20</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE21">GL_TEXTURE21</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE22">GL_TEXTURE22</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE23">GL_TEXTURE23</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE24">GL_TEXTURE24</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE25">GL_TEXTURE25</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE26">GL_TEXTURE26</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE27">GL_TEXTURE27</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE28">GL_TEXTURE28</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE29">GL_TEXTURE29</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE3">GL_TEXTURE3</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE30">GL_TEXTURE30</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE31">GL_TEXTURE31</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE4">GL_TEXTURE4</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE5">GL_TEXTURE5</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE6">GL_TEXTURE6</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE7">GL_TEXTURE7</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE8">GL_TEXTURE8</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE9">GL_TEXTURE9</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLE_FAN">GL_TRIANGLE_FAN</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLE_STRIP">GL_TRIANGLE_STRIP</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLES">GL_TRIANGLES</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_TRUE">GL_TRUE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNPACK_ALIGNMENT">GL_UNPACK_ALIGNMENT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_BYTE">GL_UNSIGNED_BYTE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_INT">GL_UNSIGNED_INT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT">GL_UNSIGNED_SHORT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VALIDATE_STATUS">GL_VALIDATE_STATUS</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VENDOR">GL_VENDOR</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERSION">GL_VERSION</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING">GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_ENABLED">GL_VERTEX_ATTRIB_ARRAY_ENABLED</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_NORMALIZED">GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_POINTER">GL_VERTEX_ATTRIB_ARRAY_POINTER</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_SIZE">GL_VERTEX_ATTRIB_ARRAY_SIZE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_STRIDE">GL_VERTEX_ATTRIB_ARRAY_STRIDE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_TYPE">GL_VERTEX_ATTRIB_ARRAY_TYPE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_PROGRAM_POINT_SIZE">GL_VERTEX_PROGRAM_POINT_SIZE</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_SHADER">GL_VERTEX_SHADER</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_VIEWPORT">GL_VIEWPORT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#GL_ZERO">GL_ZERO</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.badlogic.gdx.graphics.GLCommon"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.badlogic.gdx.graphics.<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT">GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_TEXTURE_MAX_ANISOTROPY_EXT">GL_TEXTURE_MAX_ANISOTROPY_EXT</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glAttachShader(int, int)">glAttachShader</A></B>(int&nbsp;program,
               int&nbsp;shader)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBindAttribLocation(int, int, java.lang.String)">glBindAttribLocation</A></B>(int&nbsp;program,
                     int&nbsp;index,
                     java.lang.String&nbsp;name)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBindBuffer(int, int)">glBindBuffer</A></B>(int&nbsp;target,
             int&nbsp;buffer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBindFramebuffer(int, int)">glBindFramebuffer</A></B>(int&nbsp;target,
                  int&nbsp;framebuffer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBindRenderbuffer(int, int)">glBindRenderbuffer</A></B>(int&nbsp;target,
                   int&nbsp;renderbuffer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBlendColor(float, float, float, float)">glBlendColor</A></B>(float&nbsp;red,
             float&nbsp;green,
             float&nbsp;blue,
             float&nbsp;alpha)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBlendEquation(int)">glBlendEquation</A></B>(int&nbsp;mode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBlendEquationSeparate(int, int)">glBlendEquationSeparate</A></B>(int&nbsp;modeRGB,
                        int&nbsp;modeAlpha)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBlendFuncSeparate(int, int, int, int)">glBlendFuncSeparate</A></B>(int&nbsp;srcRGB,
                    int&nbsp;dstRGB,
                    int&nbsp;srcAlpha,
                    int&nbsp;dstAlpha)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBufferData(int, int, java.nio.Buffer, int)">glBufferData</A></B>(int&nbsp;target,
             int&nbsp;size,
             java.nio.Buffer&nbsp;data,
             int&nbsp;usage)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glBufferSubData(int, int, int, java.nio.Buffer)">glBufferSubData</A></B>(int&nbsp;target,
                int&nbsp;offset,
                int&nbsp;size,
                java.nio.Buffer&nbsp;data)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glCheckFramebufferStatus(int)">glCheckFramebufferStatus</A></B>(int&nbsp;target)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glCompileShader(int)">glCompileShader</A></B>(int&nbsp;shader)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glCreateProgram()">glCreateProgram</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glCreateShader(int)">glCreateShader</A></B>(int&nbsp;type)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteBuffers(int, java.nio.IntBuffer)">glDeleteBuffers</A></B>(int&nbsp;n,
                java.nio.IntBuffer&nbsp;buffers)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteFramebuffers(int, java.nio.IntBuffer)">glDeleteFramebuffers</A></B>(int&nbsp;n,
                     java.nio.IntBuffer&nbsp;framebuffers)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteProgram(int)">glDeleteProgram</A></B>(int&nbsp;program)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteRenderbuffers(int, java.nio.IntBuffer)">glDeleteRenderbuffers</A></B>(int&nbsp;n,
                      java.nio.IntBuffer&nbsp;renderbuffers)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glDeleteShader(int)">glDeleteShader</A></B>(int&nbsp;shader)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glDetachShader(int, int)">glDetachShader</A></B>(int&nbsp;program,
               int&nbsp;shader)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glDisableVertexAttribArray(int)">glDisableVertexAttribArray</A></B>(int&nbsp;index)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glDrawElements(int, int, int, int)">glDrawElements</A></B>(int&nbsp;mode,
               int&nbsp;count,
               int&nbsp;type,
               int&nbsp;indices)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glEnableVertexAttribArray(int)">glEnableVertexAttribArray</A></B>(int&nbsp;index)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glFramebufferRenderbuffer(int, int, int, int)">glFramebufferRenderbuffer</A></B>(int&nbsp;target,
                          int&nbsp;attachment,
                          int&nbsp;renderbuffertarget,
                          int&nbsp;renderbuffer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glFramebufferTexture2D(int, int, int, int, int)">glFramebufferTexture2D</A></B>(int&nbsp;target,
                       int&nbsp;attachment,
                       int&nbsp;textarget,
                       int&nbsp;texture,
                       int&nbsp;level)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGenBuffers(int, java.nio.IntBuffer)">glGenBuffers</A></B>(int&nbsp;n,
             java.nio.IntBuffer&nbsp;buffers)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGenerateMipmap(int)">glGenerateMipmap</A></B>(int&nbsp;target)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGenFramebuffers(int, java.nio.IntBuffer)">glGenFramebuffers</A></B>(int&nbsp;n,
                  java.nio.IntBuffer&nbsp;framebuffers)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGenRenderbuffers(int, java.nio.IntBuffer)">glGenRenderbuffers</A></B>(int&nbsp;n,
                   java.nio.IntBuffer&nbsp;renderbuffers)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetActiveAttrib(int, int, java.nio.IntBuffer, java.nio.Buffer)">glGetActiveAttrib</A></B>(int&nbsp;program,
                  int&nbsp;index,
                  java.nio.IntBuffer&nbsp;size,
                  java.nio.Buffer&nbsp;type)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetActiveUniform(int, int, java.nio.IntBuffer, java.nio.Buffer)">glGetActiveUniform</A></B>(int&nbsp;program,
                   int&nbsp;index,
                   java.nio.IntBuffer&nbsp;size,
                   java.nio.Buffer&nbsp;type)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetAttachedShaders(int, int, java.nio.Buffer, java.nio.IntBuffer)">glGetAttachedShaders</A></B>(int&nbsp;program,
                     int&nbsp;maxcount,
                     java.nio.Buffer&nbsp;count,
                     java.nio.IntBuffer&nbsp;shaders)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetAttribLocation(int, java.lang.String)">glGetAttribLocation</A></B>(int&nbsp;program,
                    java.lang.String&nbsp;name)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetBooleanv(int, java.nio.Buffer)">glGetBooleanv</A></B>(int&nbsp;pname,
              java.nio.Buffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetBufferParameteriv(int, int, java.nio.IntBuffer)">glGetBufferParameteriv</A></B>(int&nbsp;target,
                       int&nbsp;pname,
                       java.nio.IntBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetFloatv(int, java.nio.FloatBuffer)">glGetFloatv</A></B>(int&nbsp;pname,
            java.nio.FloatBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetFramebufferAttachmentParameteriv(int, int, int, java.nio.IntBuffer)">glGetFramebufferAttachmentParameteriv</A></B>(int&nbsp;target,
                                      int&nbsp;attachment,
                                      int&nbsp;pname,
                                      java.nio.IntBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetProgramInfoLog(int)">glGetProgramInfoLog</A></B>(int&nbsp;program)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetProgramiv(int, int, java.nio.IntBuffer)">glGetProgramiv</A></B>(int&nbsp;program,
               int&nbsp;pname,
               java.nio.IntBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetRenderbufferParameteriv(int, int, java.nio.IntBuffer)">glGetRenderbufferParameteriv</A></B>(int&nbsp;target,
                             int&nbsp;pname,
                             java.nio.IntBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetShaderInfoLog(int)">glGetShaderInfoLog</A></B>(int&nbsp;shader)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetShaderiv(int, int, java.nio.IntBuffer)">glGetShaderiv</A></B>(int&nbsp;shader,
              int&nbsp;pname,
              java.nio.IntBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer)">glGetShaderPrecisionFormat</A></B>(int&nbsp;shadertype,
                           int&nbsp;precisiontype,
                           java.nio.IntBuffer&nbsp;range,
                           java.nio.IntBuffer&nbsp;precision)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetShaderSource(int, int, java.nio.Buffer, java.lang.String)">glGetShaderSource</A></B>(int&nbsp;shader,
                  int&nbsp;bufsize,
                  java.nio.Buffer&nbsp;length,
                  java.lang.String&nbsp;source)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetTexParameterfv(int, int, java.nio.FloatBuffer)">glGetTexParameterfv</A></B>(int&nbsp;target,
                    int&nbsp;pname,
                    java.nio.FloatBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetTexParameteriv(int, int, java.nio.IntBuffer)">glGetTexParameteriv</A></B>(int&nbsp;target,
                    int&nbsp;pname,
                    java.nio.IntBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetUniformfv(int, int, java.nio.FloatBuffer)">glGetUniformfv</A></B>(int&nbsp;program,
               int&nbsp;location,
               java.nio.FloatBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetUniformiv(int, int, java.nio.IntBuffer)">glGetUniformiv</A></B>(int&nbsp;program,
               int&nbsp;location,
               java.nio.IntBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetUniformLocation(int, java.lang.String)">glGetUniformLocation</A></B>(int&nbsp;program,
                     java.lang.String&nbsp;name)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetVertexAttribfv(int, int, java.nio.FloatBuffer)">glGetVertexAttribfv</A></B>(int&nbsp;index,
                    int&nbsp;pname,
                    java.nio.FloatBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetVertexAttribiv(int, int, java.nio.IntBuffer)">glGetVertexAttribiv</A></B>(int&nbsp;index,
                    int&nbsp;pname,
                    java.nio.IntBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glGetVertexAttribPointerv(int, int, java.nio.Buffer)">glGetVertexAttribPointerv</A></B>(int&nbsp;index,
                          int&nbsp;pname,
                          java.nio.Buffer&nbsp;pointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glIsBuffer(int)">glIsBuffer</A></B>(int&nbsp;buffer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glIsEnabled(int)">glIsEnabled</A></B>(int&nbsp;cap)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glIsFramebuffer(int)">glIsFramebuffer</A></B>(int&nbsp;framebuffer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glIsProgram(int)">glIsProgram</A></B>(int&nbsp;program)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glIsRenderbuffer(int)">glIsRenderbuffer</A></B>(int&nbsp;renderbuffer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glIsShader(int)">glIsShader</A></B>(int&nbsp;shader)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glIsTexture(int)">glIsTexture</A></B>(int&nbsp;texture)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glLinkProgram(int)">glLinkProgram</A></B>(int&nbsp;program)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glReleaseShaderCompiler()">glReleaseShaderCompiler</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glRenderbufferStorage(int, int, int, int)">glRenderbufferStorage</A></B>(int&nbsp;target,
                      int&nbsp;internalformat,
                      int&nbsp;width,
                      int&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glSampleCoverage(float, boolean)">glSampleCoverage</A></B>(float&nbsp;value,
                 boolean&nbsp;invert)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glShaderBinary(int, java.nio.IntBuffer, int, java.nio.Buffer, int)">glShaderBinary</A></B>(int&nbsp;n,
               java.nio.IntBuffer&nbsp;shaders,
               int&nbsp;binaryformat,
               java.nio.Buffer&nbsp;binary,
               int&nbsp;length)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glShaderSource(int, java.lang.String)">glShaderSource</A></B>(int&nbsp;shader,
               java.lang.String&nbsp;string)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glStencilFuncSeparate(int, int, int, int)">glStencilFuncSeparate</A></B>(int&nbsp;face,
                      int&nbsp;func,
                      int&nbsp;ref,
                      int&nbsp;mask)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glStencilMaskSeparate(int, int)">glStencilMaskSeparate</A></B>(int&nbsp;face,
                      int&nbsp;mask)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glStencilOpSeparate(int, int, int, int)">glStencilOpSeparate</A></B>(int&nbsp;face,
                    int&nbsp;fail,
                    int&nbsp;zfail,
                    int&nbsp;zpass)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glTexParameterfv(int, int, java.nio.FloatBuffer)">glTexParameterfv</A></B>(int&nbsp;target,
                 int&nbsp;pname,
                 java.nio.FloatBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glTexParameteri(int, int, int)">glTexParameteri</A></B>(int&nbsp;target,
                int&nbsp;pname,
                int&nbsp;param)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glTexParameteriv(int, int, java.nio.IntBuffer)">glTexParameteriv</A></B>(int&nbsp;target,
                 int&nbsp;pname,
                 java.nio.IntBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform1f(int, float)">glUniform1f</A></B>(int&nbsp;location,
            float&nbsp;x)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform1fv(int, int, java.nio.FloatBuffer)">glUniform1fv</A></B>(int&nbsp;location,
             int&nbsp;count,
             java.nio.FloatBuffer&nbsp;v)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform1i(int, int)">glUniform1i</A></B>(int&nbsp;location,
            int&nbsp;x)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform1iv(int, int, java.nio.IntBuffer)">glUniform1iv</A></B>(int&nbsp;location,
             int&nbsp;count,
             java.nio.IntBuffer&nbsp;v)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform2f(int, float, float)">glUniform2f</A></B>(int&nbsp;location,
            float&nbsp;x,
            float&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform2fv(int, int, java.nio.FloatBuffer)">glUniform2fv</A></B>(int&nbsp;location,
             int&nbsp;count,
             java.nio.FloatBuffer&nbsp;v)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform2i(int, int, int)">glUniform2i</A></B>(int&nbsp;location,
            int&nbsp;x,
            int&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform2iv(int, int, java.nio.IntBuffer)">glUniform2iv</A></B>(int&nbsp;location,
             int&nbsp;count,
             java.nio.IntBuffer&nbsp;v)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform3f(int, float, float, float)">glUniform3f</A></B>(int&nbsp;location,
            float&nbsp;x,
            float&nbsp;y,
            float&nbsp;z)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform3fv(int, int, java.nio.FloatBuffer)">glUniform3fv</A></B>(int&nbsp;location,
             int&nbsp;count,
             java.nio.FloatBuffer&nbsp;v)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform3i(int, int, int, int)">glUniform3i</A></B>(int&nbsp;location,
            int&nbsp;x,
            int&nbsp;y,
            int&nbsp;z)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform3iv(int, int, java.nio.IntBuffer)">glUniform3iv</A></B>(int&nbsp;location,
             int&nbsp;count,
             java.nio.IntBuffer&nbsp;v)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform4f(int, float, float, float, float)">glUniform4f</A></B>(int&nbsp;location,
            float&nbsp;x,
            float&nbsp;y,
            float&nbsp;z,
            float&nbsp;w)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform4fv(int, int, java.nio.FloatBuffer)">glUniform4fv</A></B>(int&nbsp;location,
             int&nbsp;count,
             java.nio.FloatBuffer&nbsp;v)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform4i(int, int, int, int, int)">glUniform4i</A></B>(int&nbsp;location,
            int&nbsp;x,
            int&nbsp;y,
            int&nbsp;z,
            int&nbsp;w)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniform4iv(int, int, java.nio.IntBuffer)">glUniform4iv</A></B>(int&nbsp;location,
             int&nbsp;count,
             java.nio.IntBuffer&nbsp;v)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniformMatrix2fv(int, int, boolean, java.nio.FloatBuffer)">glUniformMatrix2fv</A></B>(int&nbsp;location,
                   int&nbsp;count,
                   boolean&nbsp;transpose,
                   java.nio.FloatBuffer&nbsp;value)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniformMatrix3fv(int, int, boolean, java.nio.FloatBuffer)">glUniformMatrix3fv</A></B>(int&nbsp;location,
                   int&nbsp;count,
                   boolean&nbsp;transpose,
                   java.nio.FloatBuffer&nbsp;value)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUniformMatrix4fv(int, int, boolean, java.nio.FloatBuffer)">glUniformMatrix4fv</A></B>(int&nbsp;location,
                   int&nbsp;count,
                   boolean&nbsp;transpose,
                   java.nio.FloatBuffer&nbsp;value)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glUseProgram(int)">glUseProgram</A></B>(int&nbsp;program)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glValidateProgram(int)">glValidateProgram</A></B>(int&nbsp;program)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib1f(int, float)">glVertexAttrib1f</A></B>(int&nbsp;indx,
                 float&nbsp;x)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib1fv(int, java.nio.FloatBuffer)">glVertexAttrib1fv</A></B>(int&nbsp;indx,
                  java.nio.FloatBuffer&nbsp;values)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib2f(int, float, float)">glVertexAttrib2f</A></B>(int&nbsp;indx,
                 float&nbsp;x,
                 float&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib2fv(int, java.nio.FloatBuffer)">glVertexAttrib2fv</A></B>(int&nbsp;indx,
                  java.nio.FloatBuffer&nbsp;values)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib3f(int, float, float, float)">glVertexAttrib3f</A></B>(int&nbsp;indx,
                 float&nbsp;x,
                 float&nbsp;y,
                 float&nbsp;z)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib3fv(int, java.nio.FloatBuffer)">glVertexAttrib3fv</A></B>(int&nbsp;indx,
                  java.nio.FloatBuffer&nbsp;values)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib4f(int, float, float, float, float)">glVertexAttrib4f</A></B>(int&nbsp;indx,
                 float&nbsp;x,
                 float&nbsp;y,
                 float&nbsp;z,
                 float&nbsp;w)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttrib4fv(int, java.nio.FloatBuffer)">glVertexAttrib4fv</A></B>(int&nbsp;indx,
                  java.nio.FloatBuffer&nbsp;values)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttribPointer(int, int, int, boolean, int, java.nio.Buffer)">glVertexAttribPointer</A></B>(int&nbsp;indx,
                      int&nbsp;size,
                      int&nbsp;type,
                      boolean&nbsp;normalized,
                      int&nbsp;stride,
                      java.nio.Buffer&nbsp;ptr)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html#glVertexAttribPointer(int, int, int, boolean, int, int)">glVertexAttribPointer</A></B>(int&nbsp;indx,
                      int&nbsp;size,
                      int&nbsp;type,
                      boolean&nbsp;normalized,
                      int&nbsp;stride,
                      int&nbsp;ptr)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.GLCommon"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface com.badlogic.gdx.graphics.<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glActiveTexture(int)">glActiveTexture</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBindTexture(int, int)">glBindTexture</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBlendFunc(int, int)">glBlendFunc</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClear(int)">glClear</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearColor(float, float, float, float)">glClearColor</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearDepthf(float)">glClearDepthf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearStencil(int)">glClearStencil</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glColorMask(boolean, boolean, boolean, boolean)">glColorMask</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexImage2D(int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexSubImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexImage2D(int, int, int, int, int, int, int, int)">glCopyTexImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexSubImage2D(int, int, int, int, int, int, int, int)">glCopyTexSubImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCullFace(int)">glCullFace</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDeleteTextures(int, java.nio.IntBuffer)">glDeleteTextures</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthFunc(int)">glDepthFunc</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthMask(boolean)">glDepthMask</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthRangef(float, float)">glDepthRangef</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDisable(int)">glDisable</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawArrays(int, int, int)">glDrawArrays</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawElements(int, int, int, java.nio.Buffer)">glDrawElements</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glEnable(int)">glEnable</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFinish()">glFinish</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFlush()">glFlush</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFrontFace(int)">glFrontFace</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGenTextures(int, java.nio.IntBuffer)">glGenTextures</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetError()">glGetError</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetIntegerv(int, java.nio.IntBuffer)">glGetIntegerv</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetString(int)">glGetString</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glHint(int, int)">glHint</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glLineWidth(float)">glLineWidth</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPixelStorei(int, int)">glPixelStorei</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPolygonOffset(float, float)">glPolygonOffset</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)">glReadPixels</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glScissor(int, int, int, int)">glScissor</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilFunc(int, int, int)">glStencilFunc</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilMask(int)">glStencilMask</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilOp(int, int, int)">glStencilOp</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexParameterf(int, int, float)">glTexParameterf</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexSubImage2D</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glViewport(int, int, int, int)">glViewport</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ============ FIELD DETAIL =========== -->

<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="GL_ES_VERSION_2_0"><!-- --></A><H3>
GL_ES_VERSION_2_0</H3>
<PRE>
static final int <B>GL_ES_VERSION_2_0</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ES_VERSION_2_0">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DEPTH_BUFFER_BIT"><!-- --></A><H3>
GL_DEPTH_BUFFER_BIT</H3>
<PRE>
static final int <B>GL_DEPTH_BUFFER_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_BUFFER_BIT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_BUFFER_BIT"><!-- --></A><H3>
GL_STENCIL_BUFFER_BIT</H3>
<PRE>
static final int <B>GL_STENCIL_BUFFER_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BUFFER_BIT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_COLOR_BUFFER_BIT"><!-- --></A><H3>
GL_COLOR_BUFFER_BIT</H3>
<PRE>
static final int <B>GL_COLOR_BUFFER_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_COLOR_BUFFER_BIT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FALSE"><!-- --></A><H3>
GL_FALSE</H3>
<PRE>
static final int <B>GL_FALSE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FALSE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TRUE"><!-- --></A><H3>
GL_TRUE</H3>
<PRE>
static final int <B>GL_TRUE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TRUE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_POINTS"><!-- --></A><H3>
GL_POINTS</H3>
<PRE>
static final int <B>GL_POINTS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_POINTS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_LINES"><!-- --></A><H3>
GL_LINES</H3>
<PRE>
static final int <B>GL_LINES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINES">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_LINE_LOOP"><!-- --></A><H3>
GL_LINE_LOOP</H3>
<PRE>
static final int <B>GL_LINE_LOOP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINE_LOOP">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_LINE_STRIP"><!-- --></A><H3>
GL_LINE_STRIP</H3>
<PRE>
static final int <B>GL_LINE_STRIP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINE_STRIP">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TRIANGLES"><!-- --></A><H3>
GL_TRIANGLES</H3>
<PRE>
static final int <B>GL_TRIANGLES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TRIANGLES">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TRIANGLE_STRIP"><!-- --></A><H3>
GL_TRIANGLE_STRIP</H3>
<PRE>
static final int <B>GL_TRIANGLE_STRIP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TRIANGLE_STRIP">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TRIANGLE_FAN"><!-- --></A><H3>
GL_TRIANGLE_FAN</H3>
<PRE>
static final int <B>GL_TRIANGLE_FAN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TRIANGLE_FAN">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ZERO"><!-- --></A><H3>
GL_ZERO</H3>
<PRE>
static final int <B>GL_ZERO</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ZERO">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ONE"><!-- --></A><H3>
GL_ONE</H3>
<PRE>
static final int <B>GL_ONE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SRC_COLOR"><!-- --></A><H3>
GL_SRC_COLOR</H3>
<PRE>
static final int <B>GL_SRC_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SRC_COLOR">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ONE_MINUS_SRC_COLOR"><!-- --></A><H3>
GL_ONE_MINUS_SRC_COLOR</H3>
<PRE>
static final int <B>GL_ONE_MINUS_SRC_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_SRC_COLOR">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SRC_ALPHA"><!-- --></A><H3>
GL_SRC_ALPHA</H3>
<PRE>
static final int <B>GL_SRC_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SRC_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ONE_MINUS_SRC_ALPHA"><!-- --></A><H3>
GL_ONE_MINUS_SRC_ALPHA</H3>
<PRE>
static final int <B>GL_ONE_MINUS_SRC_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_SRC_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DST_ALPHA"><!-- --></A><H3>
GL_DST_ALPHA</H3>
<PRE>
static final int <B>GL_DST_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DST_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ONE_MINUS_DST_ALPHA"><!-- --></A><H3>
GL_ONE_MINUS_DST_ALPHA</H3>
<PRE>
static final int <B>GL_ONE_MINUS_DST_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_DST_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DST_COLOR"><!-- --></A><H3>
GL_DST_COLOR</H3>
<PRE>
static final int <B>GL_DST_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DST_COLOR">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ONE_MINUS_DST_COLOR"><!-- --></A><H3>
GL_ONE_MINUS_DST_COLOR</H3>
<PRE>
static final int <B>GL_ONE_MINUS_DST_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_DST_COLOR">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SRC_ALPHA_SATURATE"><!-- --></A><H3>
GL_SRC_ALPHA_SATURATE</H3>
<PRE>
static final int <B>GL_SRC_ALPHA_SATURATE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SRC_ALPHA_SATURATE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FUNC_ADD"><!-- --></A><H3>
GL_FUNC_ADD</H3>
<PRE>
static final int <B>GL_FUNC_ADD</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FUNC_ADD">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_BLEND_EQUATION"><!-- --></A><H3>
GL_BLEND_EQUATION</H3>
<PRE>
static final int <B>GL_BLEND_EQUATION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_EQUATION">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_BLEND_EQUATION_RGB"><!-- --></A><H3>
GL_BLEND_EQUATION_RGB</H3>
<PRE>
static final int <B>GL_BLEND_EQUATION_RGB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_EQUATION_RGB">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_BLEND_EQUATION_ALPHA"><!-- --></A><H3>
GL_BLEND_EQUATION_ALPHA</H3>
<PRE>
static final int <B>GL_BLEND_EQUATION_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_EQUATION_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FUNC_SUBTRACT"><!-- --></A><H3>
GL_FUNC_SUBTRACT</H3>
<PRE>
static final int <B>GL_FUNC_SUBTRACT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FUNC_SUBTRACT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FUNC_REVERSE_SUBTRACT"><!-- --></A><H3>
GL_FUNC_REVERSE_SUBTRACT</H3>
<PRE>
static final int <B>GL_FUNC_REVERSE_SUBTRACT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FUNC_REVERSE_SUBTRACT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_BLEND_DST_RGB"><!-- --></A><H3>
GL_BLEND_DST_RGB</H3>
<PRE>
static final int <B>GL_BLEND_DST_RGB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_DST_RGB">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_BLEND_SRC_RGB"><!-- --></A><H3>
GL_BLEND_SRC_RGB</H3>
<PRE>
static final int <B>GL_BLEND_SRC_RGB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_SRC_RGB">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_BLEND_DST_ALPHA"><!-- --></A><H3>
GL_BLEND_DST_ALPHA</H3>
<PRE>
static final int <B>GL_BLEND_DST_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_DST_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_BLEND_SRC_ALPHA"><!-- --></A><H3>
GL_BLEND_SRC_ALPHA</H3>
<PRE>
static final int <B>GL_BLEND_SRC_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_SRC_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_CONSTANT_COLOR"><!-- --></A><H3>
GL_CONSTANT_COLOR</H3>
<PRE>
static final int <B>GL_CONSTANT_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CONSTANT_COLOR">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ONE_MINUS_CONSTANT_COLOR"><!-- --></A><H3>
GL_ONE_MINUS_CONSTANT_COLOR</H3>
<PRE>
static final int <B>GL_ONE_MINUS_CONSTANT_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_CONSTANT_COLOR">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_CONSTANT_ALPHA"><!-- --></A><H3>
GL_CONSTANT_ALPHA</H3>
<PRE>
static final int <B>GL_CONSTANT_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CONSTANT_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ONE_MINUS_CONSTANT_ALPHA"><!-- --></A><H3>
GL_ONE_MINUS_CONSTANT_ALPHA</H3>
<PRE>
static final int <B>GL_ONE_MINUS_CONSTANT_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_CONSTANT_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_BLEND_COLOR"><!-- --></A><H3>
GL_BLEND_COLOR</H3>
<PRE>
static final int <B>GL_BLEND_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND_COLOR">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ARRAY_BUFFER"><!-- --></A><H3>
GL_ARRAY_BUFFER</H3>
<PRE>
static final int <B>GL_ARRAY_BUFFER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ARRAY_BUFFER">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ELEMENT_ARRAY_BUFFER"><!-- --></A><H3>
GL_ELEMENT_ARRAY_BUFFER</H3>
<PRE>
static final int <B>GL_ELEMENT_ARRAY_BUFFER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ELEMENT_ARRAY_BUFFER">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
GL_ARRAY_BUFFER_BINDING</H3>
<PRE>
static final int <B>GL_ARRAY_BUFFER_BINDING</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ELEMENT_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
GL_ELEMENT_ARRAY_BUFFER_BINDING</H3>
<PRE>
static final int <B>GL_ELEMENT_ARRAY_BUFFER_BINDING</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ELEMENT_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STREAM_DRAW"><!-- --></A><H3>
GL_STREAM_DRAW</H3>
<PRE>
static final int <B>GL_STREAM_DRAW</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STREAM_DRAW">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STATIC_DRAW"><!-- --></A><H3>
GL_STATIC_DRAW</H3>
<PRE>
static final int <B>GL_STATIC_DRAW</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STATIC_DRAW">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DYNAMIC_DRAW"><!-- --></A><H3>
GL_DYNAMIC_DRAW</H3>
<PRE>
static final int <B>GL_DYNAMIC_DRAW</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DYNAMIC_DRAW">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_BUFFER_SIZE"><!-- --></A><H3>
GL_BUFFER_SIZE</H3>
<PRE>
static final int <B>GL_BUFFER_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BUFFER_SIZE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_BUFFER_USAGE"><!-- --></A><H3>
GL_BUFFER_USAGE</H3>
<PRE>
static final int <B>GL_BUFFER_USAGE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BUFFER_USAGE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_CURRENT_VERTEX_ATTRIB"><!-- --></A><H3>
GL_CURRENT_VERTEX_ATTRIB</H3>
<PRE>
static final int <B>GL_CURRENT_VERTEX_ATTRIB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CURRENT_VERTEX_ATTRIB">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FRONT"><!-- --></A><H3>
GL_FRONT</H3>
<PRE>
static final int <B>GL_FRONT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRONT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_BACK"><!-- --></A><H3>
GL_BACK</H3>
<PRE>
static final int <B>GL_BACK</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BACK">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FRONT_AND_BACK"><!-- --></A><H3>
GL_FRONT_AND_BACK</H3>
<PRE>
static final int <B>GL_FRONT_AND_BACK</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRONT_AND_BACK">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE_2D"><!-- --></A><H3>
GL_TEXTURE_2D</H3>
<PRE>
static final int <B>GL_TEXTURE_2D</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_2D">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_CULL_FACE"><!-- --></A><H3>
GL_CULL_FACE</H3>
<PRE>
static final int <B>GL_CULL_FACE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CULL_FACE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_BLEND"><!-- --></A><H3>
GL_BLEND</H3>
<PRE>
static final int <B>GL_BLEND</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLEND">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DITHER"><!-- --></A><H3>
GL_DITHER</H3>
<PRE>
static final int <B>GL_DITHER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DITHER">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_TEST"><!-- --></A><H3>
GL_STENCIL_TEST</H3>
<PRE>
static final int <B>GL_STENCIL_TEST</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_TEST">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DEPTH_TEST"><!-- --></A><H3>
GL_DEPTH_TEST</H3>
<PRE>
static final int <B>GL_DEPTH_TEST</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_TEST">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SCISSOR_TEST"><!-- --></A><H3>
GL_SCISSOR_TEST</H3>
<PRE>
static final int <B>GL_SCISSOR_TEST</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SCISSOR_TEST">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_POLYGON_OFFSET_FILL"><!-- --></A><H3>
GL_POLYGON_OFFSET_FILL</H3>
<PRE>
static final int <B>GL_POLYGON_OFFSET_FILL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_POLYGON_OFFSET_FILL">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SAMPLE_ALPHA_TO_COVERAGE"><!-- --></A><H3>
GL_SAMPLE_ALPHA_TO_COVERAGE</H3>
<PRE>
static final int <B>GL_SAMPLE_ALPHA_TO_COVERAGE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SAMPLE_ALPHA_TO_COVERAGE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SAMPLE_COVERAGE"><!-- --></A><H3>
GL_SAMPLE_COVERAGE</H3>
<PRE>
static final int <B>GL_SAMPLE_COVERAGE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SAMPLE_COVERAGE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_NO_ERROR"><!-- --></A><H3>
GL_NO_ERROR</H3>
<PRE>
static final int <B>GL_NO_ERROR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NO_ERROR">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_INVALID_ENUM"><!-- --></A><H3>
GL_INVALID_ENUM</H3>
<PRE>
static final int <B>GL_INVALID_ENUM</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INVALID_ENUM">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_INVALID_VALUE"><!-- --></A><H3>
GL_INVALID_VALUE</H3>
<PRE>
static final int <B>GL_INVALID_VALUE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INVALID_VALUE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_INVALID_OPERATION"><!-- --></A><H3>
GL_INVALID_OPERATION</H3>
<PRE>
static final int <B>GL_INVALID_OPERATION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INVALID_OPERATION">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_OUT_OF_MEMORY"><!-- --></A><H3>
GL_OUT_OF_MEMORY</H3>
<PRE>
static final int <B>GL_OUT_OF_MEMORY</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_OUT_OF_MEMORY">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_CW"><!-- --></A><H3>
GL_CW</H3>
<PRE>
static final int <B>GL_CW</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CW">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_CCW"><!-- --></A><H3>
GL_CCW</H3>
<PRE>
static final int <B>GL_CCW</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CCW">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_LINE_WIDTH"><!-- --></A><H3>
GL_LINE_WIDTH</H3>
<PRE>
static final int <B>GL_LINE_WIDTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINE_WIDTH">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ALIASED_POINT_SIZE_RANGE"><!-- --></A><H3>
GL_ALIASED_POINT_SIZE_RANGE</H3>
<PRE>
static final int <B>GL_ALIASED_POINT_SIZE_RANGE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ALIASED_POINT_SIZE_RANGE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ALIASED_LINE_WIDTH_RANGE"><!-- --></A><H3>
GL_ALIASED_LINE_WIDTH_RANGE</H3>
<PRE>
static final int <B>GL_ALIASED_LINE_WIDTH_RANGE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ALIASED_LINE_WIDTH_RANGE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_CULL_FACE_MODE"><!-- --></A><H3>
GL_CULL_FACE_MODE</H3>
<PRE>
static final int <B>GL_CULL_FACE_MODE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CULL_FACE_MODE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FRONT_FACE"><!-- --></A><H3>
GL_FRONT_FACE</H3>
<PRE>
static final int <B>GL_FRONT_FACE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRONT_FACE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DEPTH_RANGE"><!-- --></A><H3>
GL_DEPTH_RANGE</H3>
<PRE>
static final int <B>GL_DEPTH_RANGE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_RANGE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DEPTH_WRITEMASK"><!-- --></A><H3>
GL_DEPTH_WRITEMASK</H3>
<PRE>
static final int <B>GL_DEPTH_WRITEMASK</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_WRITEMASK">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DEPTH_CLEAR_VALUE"><!-- --></A><H3>
GL_DEPTH_CLEAR_VALUE</H3>
<PRE>
static final int <B>GL_DEPTH_CLEAR_VALUE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_CLEAR_VALUE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DEPTH_FUNC"><!-- --></A><H3>
GL_DEPTH_FUNC</H3>
<PRE>
static final int <B>GL_DEPTH_FUNC</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_FUNC">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_CLEAR_VALUE"><!-- --></A><H3>
GL_STENCIL_CLEAR_VALUE</H3>
<PRE>
static final int <B>GL_STENCIL_CLEAR_VALUE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_CLEAR_VALUE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_FUNC"><!-- --></A><H3>
GL_STENCIL_FUNC</H3>
<PRE>
static final int <B>GL_STENCIL_FUNC</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_FUNC">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_FAIL"><!-- --></A><H3>
GL_STENCIL_FAIL</H3>
<PRE>
static final int <B>GL_STENCIL_FAIL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_FAIL">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_PASS_DEPTH_FAIL"><!-- --></A><H3>
GL_STENCIL_PASS_DEPTH_FAIL</H3>
<PRE>
static final int <B>GL_STENCIL_PASS_DEPTH_FAIL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_PASS_DEPTH_FAIL">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_PASS_DEPTH_PASS"><!-- --></A><H3>
GL_STENCIL_PASS_DEPTH_PASS</H3>
<PRE>
static final int <B>GL_STENCIL_PASS_DEPTH_PASS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_PASS_DEPTH_PASS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_REF"><!-- --></A><H3>
GL_STENCIL_REF</H3>
<PRE>
static final int <B>GL_STENCIL_REF</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_REF">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_VALUE_MASK"><!-- --></A><H3>
GL_STENCIL_VALUE_MASK</H3>
<PRE>
static final int <B>GL_STENCIL_VALUE_MASK</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_VALUE_MASK">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_WRITEMASK"><!-- --></A><H3>
GL_STENCIL_WRITEMASK</H3>
<PRE>
static final int <B>GL_STENCIL_WRITEMASK</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_WRITEMASK">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_BACK_FUNC"><!-- --></A><H3>
GL_STENCIL_BACK_FUNC</H3>
<PRE>
static final int <B>GL_STENCIL_BACK_FUNC</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_FUNC">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_BACK_FAIL"><!-- --></A><H3>
GL_STENCIL_BACK_FAIL</H3>
<PRE>
static final int <B>GL_STENCIL_BACK_FAIL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_FAIL">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_BACK_PASS_DEPTH_FAIL"><!-- --></A><H3>
GL_STENCIL_BACK_PASS_DEPTH_FAIL</H3>
<PRE>
static final int <B>GL_STENCIL_BACK_PASS_DEPTH_FAIL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_PASS_DEPTH_FAIL">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_BACK_PASS_DEPTH_PASS"><!-- --></A><H3>
GL_STENCIL_BACK_PASS_DEPTH_PASS</H3>
<PRE>
static final int <B>GL_STENCIL_BACK_PASS_DEPTH_PASS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_PASS_DEPTH_PASS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_BACK_REF"><!-- --></A><H3>
GL_STENCIL_BACK_REF</H3>
<PRE>
static final int <B>GL_STENCIL_BACK_REF</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_REF">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_BACK_VALUE_MASK"><!-- --></A><H3>
GL_STENCIL_BACK_VALUE_MASK</H3>
<PRE>
static final int <B>GL_STENCIL_BACK_VALUE_MASK</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_VALUE_MASK">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_BACK_WRITEMASK"><!-- --></A><H3>
GL_STENCIL_BACK_WRITEMASK</H3>
<PRE>
static final int <B>GL_STENCIL_BACK_WRITEMASK</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_WRITEMASK">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_VIEWPORT"><!-- --></A><H3>
GL_VIEWPORT</H3>
<PRE>
static final int <B>GL_VIEWPORT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VIEWPORT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SCISSOR_BOX"><!-- --></A><H3>
GL_SCISSOR_BOX</H3>
<PRE>
static final int <B>GL_SCISSOR_BOX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SCISSOR_BOX">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_COLOR_CLEAR_VALUE"><!-- --></A><H3>
GL_COLOR_CLEAR_VALUE</H3>
<PRE>
static final int <B>GL_COLOR_CLEAR_VALUE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_COLOR_CLEAR_VALUE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_COLOR_WRITEMASK"><!-- --></A><H3>
GL_COLOR_WRITEMASK</H3>
<PRE>
static final int <B>GL_COLOR_WRITEMASK</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_COLOR_WRITEMASK">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_UNPACK_ALIGNMENT"><!-- --></A><H3>
GL_UNPACK_ALIGNMENT</H3>
<PRE>
static final int <B>GL_UNPACK_ALIGNMENT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_UNPACK_ALIGNMENT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_PACK_ALIGNMENT"><!-- --></A><H3>
GL_PACK_ALIGNMENT</H3>
<PRE>
static final int <B>GL_PACK_ALIGNMENT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_PACK_ALIGNMENT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_MAX_TEXTURE_SIZE"><!-- --></A><H3>
GL_MAX_TEXTURE_SIZE</H3>
<PRE>
static final int <B>GL_MAX_TEXTURE_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_TEXTURE_SIZE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_MAX_TEXTURE_UNITS"><!-- --></A><H3>
GL_MAX_TEXTURE_UNITS</H3>
<PRE>
static final int <B>GL_MAX_TEXTURE_UNITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_TEXTURE_UNITS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_MAX_VIEWPORT_DIMS"><!-- --></A><H3>
GL_MAX_VIEWPORT_DIMS</H3>
<PRE>
static final int <B>GL_MAX_VIEWPORT_DIMS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_VIEWPORT_DIMS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SUBPIXEL_BITS"><!-- --></A><H3>
GL_SUBPIXEL_BITS</H3>
<PRE>
static final int <B>GL_SUBPIXEL_BITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SUBPIXEL_BITS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_RED_BITS"><!-- --></A><H3>
GL_RED_BITS</H3>
<PRE>
static final int <B>GL_RED_BITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RED_BITS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_GREEN_BITS"><!-- --></A><H3>
GL_GREEN_BITS</H3>
<PRE>
static final int <B>GL_GREEN_BITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_GREEN_BITS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_BLUE_BITS"><!-- --></A><H3>
GL_BLUE_BITS</H3>
<PRE>
static final int <B>GL_BLUE_BITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BLUE_BITS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ALPHA_BITS"><!-- --></A><H3>
GL_ALPHA_BITS</H3>
<PRE>
static final int <B>GL_ALPHA_BITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ALPHA_BITS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DEPTH_BITS"><!-- --></A><H3>
GL_DEPTH_BITS</H3>
<PRE>
static final int <B>GL_DEPTH_BITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_BITS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_BITS"><!-- --></A><H3>
GL_STENCIL_BITS</H3>
<PRE>
static final int <B>GL_STENCIL_BITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_BITS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_POLYGON_OFFSET_UNITS"><!-- --></A><H3>
GL_POLYGON_OFFSET_UNITS</H3>
<PRE>
static final int <B>GL_POLYGON_OFFSET_UNITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_POLYGON_OFFSET_UNITS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_POLYGON_OFFSET_FACTOR"><!-- --></A><H3>
GL_POLYGON_OFFSET_FACTOR</H3>
<PRE>
static final int <B>GL_POLYGON_OFFSET_FACTOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_POLYGON_OFFSET_FACTOR">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE_BINDING_2D"><!-- --></A><H3>
GL_TEXTURE_BINDING_2D</H3>
<PRE>
static final int <B>GL_TEXTURE_BINDING_2D</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_BINDING_2D">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SAMPLE_BUFFERS"><!-- --></A><H3>
GL_SAMPLE_BUFFERS</H3>
<PRE>
static final int <B>GL_SAMPLE_BUFFERS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SAMPLE_BUFFERS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SAMPLES"><!-- --></A><H3>
GL_SAMPLES</H3>
<PRE>
static final int <B>GL_SAMPLES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SAMPLES">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SAMPLE_COVERAGE_VALUE"><!-- --></A><H3>
GL_SAMPLE_COVERAGE_VALUE</H3>
<PRE>
static final int <B>GL_SAMPLE_COVERAGE_VALUE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SAMPLE_COVERAGE_VALUE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SAMPLE_COVERAGE_INVERT"><!-- --></A><H3>
GL_SAMPLE_COVERAGE_INVERT</H3>
<PRE>
static final int <B>GL_SAMPLE_COVERAGE_INVERT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SAMPLE_COVERAGE_INVERT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_NUM_COMPRESSED_TEXTURE_FORMATS"><!-- --></A><H3>
GL_NUM_COMPRESSED_TEXTURE_FORMATS</H3>
<PRE>
static final int <B>GL_NUM_COMPRESSED_TEXTURE_FORMATS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NUM_COMPRESSED_TEXTURE_FORMATS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_COMPRESSED_TEXTURE_FORMATS"><!-- --></A><H3>
GL_COMPRESSED_TEXTURE_FORMATS</H3>
<PRE>
static final int <B>GL_COMPRESSED_TEXTURE_FORMATS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_COMPRESSED_TEXTURE_FORMATS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DONT_CARE"><!-- --></A><H3>
GL_DONT_CARE</H3>
<PRE>
static final int <B>GL_DONT_CARE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DONT_CARE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FASTEST"><!-- --></A><H3>
GL_FASTEST</H3>
<PRE>
static final int <B>GL_FASTEST</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FASTEST">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_NICEST"><!-- --></A><H3>
GL_NICEST</H3>
<PRE>
static final int <B>GL_NICEST</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NICEST">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_GENERATE_MIPMAP_HINT"><!-- --></A><H3>
GL_GENERATE_MIPMAP_HINT</H3>
<PRE>
static final int <B>GL_GENERATE_MIPMAP_HINT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_GENERATE_MIPMAP_HINT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_BYTE"><!-- --></A><H3>
GL_BYTE</H3>
<PRE>
static final int <B>GL_BYTE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BYTE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_UNSIGNED_BYTE"><!-- --></A><H3>
GL_UNSIGNED_BYTE</H3>
<PRE>
static final int <B>GL_UNSIGNED_BYTE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_BYTE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SHORT"><!-- --></A><H3>
GL_SHORT</H3>
<PRE>
static final int <B>GL_SHORT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SHORT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_UNSIGNED_SHORT"><!-- --></A><H3>
GL_UNSIGNED_SHORT</H3>
<PRE>
static final int <B>GL_UNSIGNED_SHORT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_INT"><!-- --></A><H3>
GL_INT</H3>
<PRE>
static final int <B>GL_INT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_UNSIGNED_INT"><!-- --></A><H3>
GL_UNSIGNED_INT</H3>
<PRE>
static final int <B>GL_UNSIGNED_INT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_INT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FLOAT"><!-- --></A><H3>
GL_FLOAT</H3>
<PRE>
static final int <B>GL_FLOAT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FLOAT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FIXED"><!-- --></A><H3>
GL_FIXED</H3>
<PRE>
static final int <B>GL_FIXED</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FIXED">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DEPTH_COMPONENT"><!-- --></A><H3>
GL_DEPTH_COMPONENT</H3>
<PRE>
static final int <B>GL_DEPTH_COMPONENT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_COMPONENT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ALPHA"><!-- --></A><H3>
GL_ALPHA</H3>
<PRE>
static final int <B>GL_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_RGB"><!-- --></A><H3>
GL_RGB</H3>
<PRE>
static final int <B>GL_RGB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RGB">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_RGBA"><!-- --></A><H3>
GL_RGBA</H3>
<PRE>
static final int <B>GL_RGBA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RGBA">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_LUMINANCE"><!-- --></A><H3>
GL_LUMINANCE</H3>
<PRE>
static final int <B>GL_LUMINANCE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LUMINANCE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_LUMINANCE_ALPHA"><!-- --></A><H3>
GL_LUMINANCE_ALPHA</H3>
<PRE>
static final int <B>GL_LUMINANCE_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LUMINANCE_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_UNSIGNED_SHORT_4_4_4_4"><!-- --></A><H3>
GL_UNSIGNED_SHORT_4_4_4_4</H3>
<PRE>
static final int <B>GL_UNSIGNED_SHORT_4_4_4_4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT_4_4_4_4">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_UNSIGNED_SHORT_5_5_5_1"><!-- --></A><H3>
GL_UNSIGNED_SHORT_5_5_5_1</H3>
<PRE>
static final int <B>GL_UNSIGNED_SHORT_5_5_5_1</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT_5_5_5_1">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_UNSIGNED_SHORT_5_6_5"><!-- --></A><H3>
GL_UNSIGNED_SHORT_5_6_5</H3>
<PRE>
static final int <B>GL_UNSIGNED_SHORT_5_6_5</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT_5_6_5">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FRAGMENT_SHADER"><!-- --></A><H3>
GL_FRAGMENT_SHADER</H3>
<PRE>
static final int <B>GL_FRAGMENT_SHADER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAGMENT_SHADER">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_VERTEX_SHADER"><!-- --></A><H3>
GL_VERTEX_SHADER</H3>
<PRE>
static final int <B>GL_VERTEX_SHADER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_SHADER">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_MAX_VERTEX_ATTRIBS"><!-- --></A><H3>
GL_MAX_VERTEX_ATTRIBS</H3>
<PRE>
static final int <B>GL_MAX_VERTEX_ATTRIBS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_VERTEX_ATTRIBS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_MAX_VERTEX_UNIFORM_VECTORS"><!-- --></A><H3>
GL_MAX_VERTEX_UNIFORM_VECTORS</H3>
<PRE>
static final int <B>GL_MAX_VERTEX_UNIFORM_VECTORS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_VERTEX_UNIFORM_VECTORS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_MAX_VARYING_VECTORS"><!-- --></A><H3>
GL_MAX_VARYING_VECTORS</H3>
<PRE>
static final int <B>GL_MAX_VARYING_VECTORS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_VARYING_VECTORS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"><!-- --></A><H3>
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</H3>
<PRE>
static final int <B>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"><!-- --></A><H3>
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</H3>
<PRE>
static final int <B>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_MAX_TEXTURE_IMAGE_UNITS"><!-- --></A><H3>
GL_MAX_TEXTURE_IMAGE_UNITS</H3>
<PRE>
static final int <B>GL_MAX_TEXTURE_IMAGE_UNITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_TEXTURE_IMAGE_UNITS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_MAX_FRAGMENT_UNIFORM_VECTORS"><!-- --></A><H3>
GL_MAX_FRAGMENT_UNIFORM_VECTORS</H3>
<PRE>
static final int <B>GL_MAX_FRAGMENT_UNIFORM_VECTORS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_FRAGMENT_UNIFORM_VECTORS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SHADER_TYPE"><!-- --></A><H3>
GL_SHADER_TYPE</H3>
<PRE>
static final int <B>GL_SHADER_TYPE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SHADER_TYPE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DELETE_STATUS"><!-- --></A><H3>
GL_DELETE_STATUS</H3>
<PRE>
static final int <B>GL_DELETE_STATUS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DELETE_STATUS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_LINK_STATUS"><!-- --></A><H3>
GL_LINK_STATUS</H3>
<PRE>
static final int <B>GL_LINK_STATUS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINK_STATUS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_VALIDATE_STATUS"><!-- --></A><H3>
GL_VALIDATE_STATUS</H3>
<PRE>
static final int <B>GL_VALIDATE_STATUS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VALIDATE_STATUS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ATTACHED_SHADERS"><!-- --></A><H3>
GL_ATTACHED_SHADERS</H3>
<PRE>
static final int <B>GL_ATTACHED_SHADERS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ATTACHED_SHADERS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ACTIVE_UNIFORMS"><!-- --></A><H3>
GL_ACTIVE_UNIFORMS</H3>
<PRE>
static final int <B>GL_ACTIVE_UNIFORMS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ACTIVE_UNIFORMS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ACTIVE_UNIFORM_MAX_LENGTH"><!-- --></A><H3>
GL_ACTIVE_UNIFORM_MAX_LENGTH</H3>
<PRE>
static final int <B>GL_ACTIVE_UNIFORM_MAX_LENGTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ACTIVE_UNIFORM_MAX_LENGTH">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ACTIVE_ATTRIBUTES"><!-- --></A><H3>
GL_ACTIVE_ATTRIBUTES</H3>
<PRE>
static final int <B>GL_ACTIVE_ATTRIBUTES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ACTIVE_ATTRIBUTES">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"><!-- --></A><H3>
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</H3>
<PRE>
static final int <B>GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SHADING_LANGUAGE_VERSION"><!-- --></A><H3>
GL_SHADING_LANGUAGE_VERSION</H3>
<PRE>
static final int <B>GL_SHADING_LANGUAGE_VERSION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SHADING_LANGUAGE_VERSION">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_CURRENT_PROGRAM"><!-- --></A><H3>
GL_CURRENT_PROGRAM</H3>
<PRE>
static final int <B>GL_CURRENT_PROGRAM</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CURRENT_PROGRAM">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_NEVER"><!-- --></A><H3>
GL_NEVER</H3>
<PRE>
static final int <B>GL_NEVER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NEVER">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_LESS"><!-- --></A><H3>
GL_LESS</H3>
<PRE>
static final int <B>GL_LESS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LESS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_EQUAL"><!-- --></A><H3>
GL_EQUAL</H3>
<PRE>
static final int <B>GL_EQUAL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_EQUAL">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_LEQUAL"><!-- --></A><H3>
GL_LEQUAL</H3>
<PRE>
static final int <B>GL_LEQUAL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LEQUAL">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_GREATER"><!-- --></A><H3>
GL_GREATER</H3>
<PRE>
static final int <B>GL_GREATER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_GREATER">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_NOTEQUAL"><!-- --></A><H3>
GL_NOTEQUAL</H3>
<PRE>
static final int <B>GL_NOTEQUAL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NOTEQUAL">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_GEQUAL"><!-- --></A><H3>
GL_GEQUAL</H3>
<PRE>
static final int <B>GL_GEQUAL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_GEQUAL">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ALWAYS"><!-- --></A><H3>
GL_ALWAYS</H3>
<PRE>
static final int <B>GL_ALWAYS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ALWAYS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_KEEP"><!-- --></A><H3>
GL_KEEP</H3>
<PRE>
static final int <B>GL_KEEP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_KEEP">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_REPLACE"><!-- --></A><H3>
GL_REPLACE</H3>
<PRE>
static final int <B>GL_REPLACE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_REPLACE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_INCR"><!-- --></A><H3>
GL_INCR</H3>
<PRE>
static final int <B>GL_INCR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INCR">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DECR"><!-- --></A><H3>
GL_DECR</H3>
<PRE>
static final int <B>GL_DECR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DECR">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_INVERT"><!-- --></A><H3>
GL_INVERT</H3>
<PRE>
static final int <B>GL_INVERT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INVERT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_INCR_WRAP"><!-- --></A><H3>
GL_INCR_WRAP</H3>
<PRE>
static final int <B>GL_INCR_WRAP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INCR_WRAP">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DECR_WRAP"><!-- --></A><H3>
GL_DECR_WRAP</H3>
<PRE>
static final int <B>GL_DECR_WRAP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DECR_WRAP">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_VENDOR"><!-- --></A><H3>
GL_VENDOR</H3>
<PRE>
static final int <B>GL_VENDOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VENDOR">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_RENDERER"><!-- --></A><H3>
GL_RENDERER</H3>
<PRE>
static final int <B>GL_RENDERER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERER">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_VERSION"><!-- --></A><H3>
GL_VERSION</H3>
<PRE>
static final int <B>GL_VERSION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERSION">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_EXTENSIONS"><!-- --></A><H3>
GL_EXTENSIONS</H3>
<PRE>
static final int <B>GL_EXTENSIONS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_EXTENSIONS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_NEAREST"><!-- --></A><H3>
GL_NEAREST</H3>
<PRE>
static final int <B>GL_NEAREST</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NEAREST">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_LINEAR"><!-- --></A><H3>
GL_LINEAR</H3>
<PRE>
static final int <B>GL_LINEAR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINEAR">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_NEAREST_MIPMAP_NEAREST"><!-- --></A><H3>
GL_NEAREST_MIPMAP_NEAREST</H3>
<PRE>
static final int <B>GL_NEAREST_MIPMAP_NEAREST</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NEAREST_MIPMAP_NEAREST">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_LINEAR_MIPMAP_NEAREST"><!-- --></A><H3>
GL_LINEAR_MIPMAP_NEAREST</H3>
<PRE>
static final int <B>GL_LINEAR_MIPMAP_NEAREST</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINEAR_MIPMAP_NEAREST">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_NEAREST_MIPMAP_LINEAR"><!-- --></A><H3>
GL_NEAREST_MIPMAP_LINEAR</H3>
<PRE>
static final int <B>GL_NEAREST_MIPMAP_LINEAR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NEAREST_MIPMAP_LINEAR">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_LINEAR_MIPMAP_LINEAR"><!-- --></A><H3>
GL_LINEAR_MIPMAP_LINEAR</H3>
<PRE>
static final int <B>GL_LINEAR_MIPMAP_LINEAR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LINEAR_MIPMAP_LINEAR">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE_MAG_FILTER"><!-- --></A><H3>
GL_TEXTURE_MAG_FILTER</H3>
<PRE>
static final int <B>GL_TEXTURE_MAG_FILTER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_MAG_FILTER">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE_MIN_FILTER"><!-- --></A><H3>
GL_TEXTURE_MIN_FILTER</H3>
<PRE>
static final int <B>GL_TEXTURE_MIN_FILTER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_MIN_FILTER">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE_WRAP_S"><!-- --></A><H3>
GL_TEXTURE_WRAP_S</H3>
<PRE>
static final int <B>GL_TEXTURE_WRAP_S</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_WRAP_S">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE_WRAP_T"><!-- --></A><H3>
GL_TEXTURE_WRAP_T</H3>
<PRE>
static final int <B>GL_TEXTURE_WRAP_T</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_WRAP_T">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE"><!-- --></A><H3>
GL_TEXTURE</H3>
<PRE>
static final int <B>GL_TEXTURE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE_CUBE_MAP"><!-- --></A><H3>
GL_TEXTURE_CUBE_MAP</H3>
<PRE>
static final int <B>GL_TEXTURE_CUBE_MAP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE_BINDING_CUBE_MAP"><!-- --></A><H3>
GL_TEXTURE_BINDING_CUBE_MAP</H3>
<PRE>
static final int <B>GL_TEXTURE_BINDING_CUBE_MAP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_BINDING_CUBE_MAP">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE_CUBE_MAP_POSITIVE_X"><!-- --></A><H3>
GL_TEXTURE_CUBE_MAP_POSITIVE_X</H3>
<PRE>
static final int <B>GL_TEXTURE_CUBE_MAP_POSITIVE_X</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_X">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"><!-- --></A><H3>
GL_TEXTURE_CUBE_MAP_NEGATIVE_X</H3>
<PRE>
static final int <B>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_X">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"><!-- --></A><H3>
GL_TEXTURE_CUBE_MAP_POSITIVE_Y</H3>
<PRE>
static final int <B>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_Y">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"><!-- --></A><H3>
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</H3>
<PRE>
static final int <B>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"><!-- --></A><H3>
GL_TEXTURE_CUBE_MAP_POSITIVE_Z</H3>
<PRE>
static final int <B>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_Z">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"><!-- --></A><H3>
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</H3>
<PRE>
static final int <B>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_MAX_CUBE_MAP_TEXTURE_SIZE"><!-- --></A><H3>
GL_MAX_CUBE_MAP_TEXTURE_SIZE</H3>
<PRE>
static final int <B>GL_MAX_CUBE_MAP_TEXTURE_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_CUBE_MAP_TEXTURE_SIZE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE0"><!-- --></A><H3>
GL_TEXTURE0</H3>
<PRE>
static final int <B>GL_TEXTURE0</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE0">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE1"><!-- --></A><H3>
GL_TEXTURE1</H3>
<PRE>
static final int <B>GL_TEXTURE1</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE1">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE2"><!-- --></A><H3>
GL_TEXTURE2</H3>
<PRE>
static final int <B>GL_TEXTURE2</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE2">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE3"><!-- --></A><H3>
GL_TEXTURE3</H3>
<PRE>
static final int <B>GL_TEXTURE3</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE3">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE4"><!-- --></A><H3>
GL_TEXTURE4</H3>
<PRE>
static final int <B>GL_TEXTURE4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE4">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE5"><!-- --></A><H3>
GL_TEXTURE5</H3>
<PRE>
static final int <B>GL_TEXTURE5</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE5">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE6"><!-- --></A><H3>
GL_TEXTURE6</H3>
<PRE>
static final int <B>GL_TEXTURE6</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE6">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE7"><!-- --></A><H3>
GL_TEXTURE7</H3>
<PRE>
static final int <B>GL_TEXTURE7</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE7">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE8"><!-- --></A><H3>
GL_TEXTURE8</H3>
<PRE>
static final int <B>GL_TEXTURE8</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE8">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE9"><!-- --></A><H3>
GL_TEXTURE9</H3>
<PRE>
static final int <B>GL_TEXTURE9</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE9">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE10"><!-- --></A><H3>
GL_TEXTURE10</H3>
<PRE>
static final int <B>GL_TEXTURE10</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE10">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE11"><!-- --></A><H3>
GL_TEXTURE11</H3>
<PRE>
static final int <B>GL_TEXTURE11</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE11">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE12"><!-- --></A><H3>
GL_TEXTURE12</H3>
<PRE>
static final int <B>GL_TEXTURE12</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE12">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE13"><!-- --></A><H3>
GL_TEXTURE13</H3>
<PRE>
static final int <B>GL_TEXTURE13</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE13">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE14"><!-- --></A><H3>
GL_TEXTURE14</H3>
<PRE>
static final int <B>GL_TEXTURE14</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE14">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE15"><!-- --></A><H3>
GL_TEXTURE15</H3>
<PRE>
static final int <B>GL_TEXTURE15</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE15">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE16"><!-- --></A><H3>
GL_TEXTURE16</H3>
<PRE>
static final int <B>GL_TEXTURE16</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE16">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE17"><!-- --></A><H3>
GL_TEXTURE17</H3>
<PRE>
static final int <B>GL_TEXTURE17</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE17">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE18"><!-- --></A><H3>
GL_TEXTURE18</H3>
<PRE>
static final int <B>GL_TEXTURE18</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE18">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE19"><!-- --></A><H3>
GL_TEXTURE19</H3>
<PRE>
static final int <B>GL_TEXTURE19</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE19">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE20"><!-- --></A><H3>
GL_TEXTURE20</H3>
<PRE>
static final int <B>GL_TEXTURE20</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE20">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE21"><!-- --></A><H3>
GL_TEXTURE21</H3>
<PRE>
static final int <B>GL_TEXTURE21</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE21">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE22"><!-- --></A><H3>
GL_TEXTURE22</H3>
<PRE>
static final int <B>GL_TEXTURE22</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE22">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE23"><!-- --></A><H3>
GL_TEXTURE23</H3>
<PRE>
static final int <B>GL_TEXTURE23</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE23">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE24"><!-- --></A><H3>
GL_TEXTURE24</H3>
<PRE>
static final int <B>GL_TEXTURE24</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE24">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE25"><!-- --></A><H3>
GL_TEXTURE25</H3>
<PRE>
static final int <B>GL_TEXTURE25</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE25">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE26"><!-- --></A><H3>
GL_TEXTURE26</H3>
<PRE>
static final int <B>GL_TEXTURE26</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE26">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE27"><!-- --></A><H3>
GL_TEXTURE27</H3>
<PRE>
static final int <B>GL_TEXTURE27</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE27">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE28"><!-- --></A><H3>
GL_TEXTURE28</H3>
<PRE>
static final int <B>GL_TEXTURE28</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE28">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE29"><!-- --></A><H3>
GL_TEXTURE29</H3>
<PRE>
static final int <B>GL_TEXTURE29</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE29">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE30"><!-- --></A><H3>
GL_TEXTURE30</H3>
<PRE>
static final int <B>GL_TEXTURE30</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE30">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_TEXTURE31"><!-- --></A><H3>
GL_TEXTURE31</H3>
<PRE>
static final int <B>GL_TEXTURE31</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_TEXTURE31">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_ACTIVE_TEXTURE"><!-- --></A><H3>
GL_ACTIVE_TEXTURE</H3>
<PRE>
static final int <B>GL_ACTIVE_TEXTURE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_ACTIVE_TEXTURE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_REPEAT"><!-- --></A><H3>
GL_REPEAT</H3>
<PRE>
static final int <B>GL_REPEAT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_REPEAT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_CLAMP_TO_EDGE"><!-- --></A><H3>
GL_CLAMP_TO_EDGE</H3>
<PRE>
static final int <B>GL_CLAMP_TO_EDGE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_CLAMP_TO_EDGE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_MIRRORED_REPEAT"><!-- --></A><H3>
GL_MIRRORED_REPEAT</H3>
<PRE>
static final int <B>GL_MIRRORED_REPEAT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MIRRORED_REPEAT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FLOAT_VEC2"><!-- --></A><H3>
GL_FLOAT_VEC2</H3>
<PRE>
static final int <B>GL_FLOAT_VEC2</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FLOAT_VEC2">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FLOAT_VEC3"><!-- --></A><H3>
GL_FLOAT_VEC3</H3>
<PRE>
static final int <B>GL_FLOAT_VEC3</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FLOAT_VEC3">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FLOAT_VEC4"><!-- --></A><H3>
GL_FLOAT_VEC4</H3>
<PRE>
static final int <B>GL_FLOAT_VEC4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FLOAT_VEC4">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_INT_VEC2"><!-- --></A><H3>
GL_INT_VEC2</H3>
<PRE>
static final int <B>GL_INT_VEC2</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INT_VEC2">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_INT_VEC3"><!-- --></A><H3>
GL_INT_VEC3</H3>
<PRE>
static final int <B>GL_INT_VEC3</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INT_VEC3">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_INT_VEC4"><!-- --></A><H3>
GL_INT_VEC4</H3>
<PRE>
static final int <B>GL_INT_VEC4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INT_VEC4">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_BOOL"><!-- --></A><H3>
GL_BOOL</H3>
<PRE>
static final int <B>GL_BOOL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BOOL">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_BOOL_VEC2"><!-- --></A><H3>
GL_BOOL_VEC2</H3>
<PRE>
static final int <B>GL_BOOL_VEC2</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BOOL_VEC2">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_BOOL_VEC3"><!-- --></A><H3>
GL_BOOL_VEC3</H3>
<PRE>
static final int <B>GL_BOOL_VEC3</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BOOL_VEC3">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_BOOL_VEC4"><!-- --></A><H3>
GL_BOOL_VEC4</H3>
<PRE>
static final int <B>GL_BOOL_VEC4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_BOOL_VEC4">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FLOAT_MAT2"><!-- --></A><H3>
GL_FLOAT_MAT2</H3>
<PRE>
static final int <B>GL_FLOAT_MAT2</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FLOAT_MAT2">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FLOAT_MAT3"><!-- --></A><H3>
GL_FLOAT_MAT3</H3>
<PRE>
static final int <B>GL_FLOAT_MAT3</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FLOAT_MAT3">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FLOAT_MAT4"><!-- --></A><H3>
GL_FLOAT_MAT4</H3>
<PRE>
static final int <B>GL_FLOAT_MAT4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FLOAT_MAT4">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SAMPLER_2D"><!-- --></A><H3>
GL_SAMPLER_2D</H3>
<PRE>
static final int <B>GL_SAMPLER_2D</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SAMPLER_2D">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SAMPLER_CUBE"><!-- --></A><H3>
GL_SAMPLER_CUBE</H3>
<PRE>
static final int <B>GL_SAMPLER_CUBE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SAMPLER_CUBE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_VERTEX_ATTRIB_ARRAY_ENABLED"><!-- --></A><H3>
GL_VERTEX_ATTRIB_ARRAY_ENABLED</H3>
<PRE>
static final int <B>GL_VERTEX_ATTRIB_ARRAY_ENABLED</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_ENABLED">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_VERTEX_ATTRIB_ARRAY_SIZE"><!-- --></A><H3>
GL_VERTEX_ATTRIB_ARRAY_SIZE</H3>
<PRE>
static final int <B>GL_VERTEX_ATTRIB_ARRAY_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_SIZE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_VERTEX_ATTRIB_ARRAY_STRIDE"><!-- --></A><H3>
GL_VERTEX_ATTRIB_ARRAY_STRIDE</H3>
<PRE>
static final int <B>GL_VERTEX_ATTRIB_ARRAY_STRIDE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_STRIDE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_VERTEX_ATTRIB_ARRAY_TYPE"><!-- --></A><H3>
GL_VERTEX_ATTRIB_ARRAY_TYPE</H3>
<PRE>
static final int <B>GL_VERTEX_ATTRIB_ARRAY_TYPE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_TYPE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"><!-- --></A><H3>
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</H3>
<PRE>
static final int <B>GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_VERTEX_ATTRIB_ARRAY_POINTER"><!-- --></A><H3>
GL_VERTEX_ATTRIB_ARRAY_POINTER</H3>
<PRE>
static final int <B>GL_VERTEX_ATTRIB_ARRAY_POINTER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_POINTER">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"><!-- --></A><H3>
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</H3>
<PRE>
static final int <B>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_IMPLEMENTATION_COLOR_READ_TYPE"><!-- --></A><H3>
GL_IMPLEMENTATION_COLOR_READ_TYPE</H3>
<PRE>
static final int <B>GL_IMPLEMENTATION_COLOR_READ_TYPE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_IMPLEMENTATION_COLOR_READ_TYPE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_IMPLEMENTATION_COLOR_READ_FORMAT"><!-- --></A><H3>
GL_IMPLEMENTATION_COLOR_READ_FORMAT</H3>
<PRE>
static final int <B>GL_IMPLEMENTATION_COLOR_READ_FORMAT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_IMPLEMENTATION_COLOR_READ_FORMAT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_COMPILE_STATUS"><!-- --></A><H3>
GL_COMPILE_STATUS</H3>
<PRE>
static final int <B>GL_COMPILE_STATUS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_COMPILE_STATUS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_INFO_LOG_LENGTH"><!-- --></A><H3>
GL_INFO_LOG_LENGTH</H3>
<PRE>
static final int <B>GL_INFO_LOG_LENGTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INFO_LOG_LENGTH">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SHADER_SOURCE_LENGTH"><!-- --></A><H3>
GL_SHADER_SOURCE_LENGTH</H3>
<PRE>
static final int <B>GL_SHADER_SOURCE_LENGTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SHADER_SOURCE_LENGTH">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SHADER_COMPILER"><!-- --></A><H3>
GL_SHADER_COMPILER</H3>
<PRE>
static final int <B>GL_SHADER_COMPILER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SHADER_COMPILER">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_SHADER_BINARY_FORMATS"><!-- --></A><H3>
GL_SHADER_BINARY_FORMATS</H3>
<PRE>
static final int <B>GL_SHADER_BINARY_FORMATS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_SHADER_BINARY_FORMATS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_NUM_SHADER_BINARY_FORMATS"><!-- --></A><H3>
GL_NUM_SHADER_BINARY_FORMATS</H3>
<PRE>
static final int <B>GL_NUM_SHADER_BINARY_FORMATS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NUM_SHADER_BINARY_FORMATS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_LOW_FLOAT"><!-- --></A><H3>
GL_LOW_FLOAT</H3>
<PRE>
static final int <B>GL_LOW_FLOAT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LOW_FLOAT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_MEDIUM_FLOAT"><!-- --></A><H3>
GL_MEDIUM_FLOAT</H3>
<PRE>
static final int <B>GL_MEDIUM_FLOAT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MEDIUM_FLOAT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_HIGH_FLOAT"><!-- --></A><H3>
GL_HIGH_FLOAT</H3>
<PRE>
static final int <B>GL_HIGH_FLOAT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_HIGH_FLOAT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_LOW_INT"><!-- --></A><H3>
GL_LOW_INT</H3>
<PRE>
static final int <B>GL_LOW_INT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_LOW_INT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_MEDIUM_INT"><!-- --></A><H3>
GL_MEDIUM_INT</H3>
<PRE>
static final int <B>GL_MEDIUM_INT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MEDIUM_INT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_HIGH_INT"><!-- --></A><H3>
GL_HIGH_INT</H3>
<PRE>
static final int <B>GL_HIGH_INT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_HIGH_INT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FRAMEBUFFER"><!-- --></A><H3>
GL_FRAMEBUFFER</H3>
<PRE>
static final int <B>GL_FRAMEBUFFER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_RENDERBUFFER"><!-- --></A><H3>
GL_RENDERBUFFER</H3>
<PRE>
static final int <B>GL_RENDERBUFFER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_RGBA4"><!-- --></A><H3>
GL_RGBA4</H3>
<PRE>
static final int <B>GL_RGBA4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RGBA4">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_RGB5_A1"><!-- --></A><H3>
GL_RGB5_A1</H3>
<PRE>
static final int <B>GL_RGB5_A1</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RGB5_A1">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_RGB565"><!-- --></A><H3>
GL_RGB565</H3>
<PRE>
static final int <B>GL_RGB565</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RGB565">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DEPTH_COMPONENT16"><!-- --></A><H3>
GL_DEPTH_COMPONENT16</H3>
<PRE>
static final int <B>GL_DEPTH_COMPONENT16</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_COMPONENT16">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_INDEX"><!-- --></A><H3>
GL_STENCIL_INDEX</H3>
<PRE>
static final int <B>GL_STENCIL_INDEX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_INDEX">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_INDEX8"><!-- --></A><H3>
GL_STENCIL_INDEX8</H3>
<PRE>
static final int <B>GL_STENCIL_INDEX8</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_INDEX8">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_RENDERBUFFER_WIDTH"><!-- --></A><H3>
GL_RENDERBUFFER_WIDTH</H3>
<PRE>
static final int <B>GL_RENDERBUFFER_WIDTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_WIDTH">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_RENDERBUFFER_HEIGHT"><!-- --></A><H3>
GL_RENDERBUFFER_HEIGHT</H3>
<PRE>
static final int <B>GL_RENDERBUFFER_HEIGHT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_HEIGHT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_RENDERBUFFER_INTERNAL_FORMAT"><!-- --></A><H3>
GL_RENDERBUFFER_INTERNAL_FORMAT</H3>
<PRE>
static final int <B>GL_RENDERBUFFER_INTERNAL_FORMAT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_INTERNAL_FORMAT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_RENDERBUFFER_RED_SIZE"><!-- --></A><H3>
GL_RENDERBUFFER_RED_SIZE</H3>
<PRE>
static final int <B>GL_RENDERBUFFER_RED_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_RED_SIZE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_RENDERBUFFER_GREEN_SIZE"><!-- --></A><H3>
GL_RENDERBUFFER_GREEN_SIZE</H3>
<PRE>
static final int <B>GL_RENDERBUFFER_GREEN_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_GREEN_SIZE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_RENDERBUFFER_BLUE_SIZE"><!-- --></A><H3>
GL_RENDERBUFFER_BLUE_SIZE</H3>
<PRE>
static final int <B>GL_RENDERBUFFER_BLUE_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_BLUE_SIZE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_RENDERBUFFER_ALPHA_SIZE"><!-- --></A><H3>
GL_RENDERBUFFER_ALPHA_SIZE</H3>
<PRE>
static final int <B>GL_RENDERBUFFER_ALPHA_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_ALPHA_SIZE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_RENDERBUFFER_DEPTH_SIZE"><!-- --></A><H3>
GL_RENDERBUFFER_DEPTH_SIZE</H3>
<PRE>
static final int <B>GL_RENDERBUFFER_DEPTH_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_DEPTH_SIZE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_RENDERBUFFER_STENCIL_SIZE"><!-- --></A><H3>
GL_RENDERBUFFER_STENCIL_SIZE</H3>
<PRE>
static final int <B>GL_RENDERBUFFER_STENCIL_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_STENCIL_SIZE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"><!-- --></A><H3>
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</H3>
<PRE>
static final int <B>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"><!-- --></A><H3>
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</H3>
<PRE>
static final int <B>GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"><!-- --></A><H3>
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</H3>
<PRE>
static final int <B>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"><!-- --></A><H3>
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</H3>
<PRE>
static final int <B>GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_COLOR_ATTACHMENT0"><!-- --></A><H3>
GL_COLOR_ATTACHMENT0</H3>
<PRE>
static final int <B>GL_COLOR_ATTACHMENT0</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_COLOR_ATTACHMENT0">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_DEPTH_ATTACHMENT"><!-- --></A><H3>
GL_DEPTH_ATTACHMENT</H3>
<PRE>
static final int <B>GL_DEPTH_ATTACHMENT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_DEPTH_ATTACHMENT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_STENCIL_ATTACHMENT"><!-- --></A><H3>
GL_STENCIL_ATTACHMENT</H3>
<PRE>
static final int <B>GL_STENCIL_ATTACHMENT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_STENCIL_ATTACHMENT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_NONE"><!-- --></A><H3>
GL_NONE</H3>
<PRE>
static final int <B>GL_NONE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_NONE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FRAMEBUFFER_COMPLETE"><!-- --></A><H3>
GL_FRAMEBUFFER_COMPLETE</H3>
<PRE>
static final int <B>GL_FRAMEBUFFER_COMPLETE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_COMPLETE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"><!-- --></A><H3>
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</H3>
<PRE>
static final int <B>GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"><!-- --></A><H3>
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</H3>
<PRE>
static final int <B>GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"><!-- --></A><H3>
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS</H3>
<PRE>
static final int <B>GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FRAMEBUFFER_UNSUPPORTED"><!-- --></A><H3>
GL_FRAMEBUFFER_UNSUPPORTED</H3>
<PRE>
static final int <B>GL_FRAMEBUFFER_UNSUPPORTED</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_UNSUPPORTED">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_FRAMEBUFFER_BINDING"><!-- --></A><H3>
GL_FRAMEBUFFER_BINDING</H3>
<PRE>
static final int <B>GL_FRAMEBUFFER_BINDING</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_BINDING">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_RENDERBUFFER_BINDING"><!-- --></A><H3>
GL_RENDERBUFFER_BINDING</H3>
<PRE>
static final int <B>GL_RENDERBUFFER_BINDING</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_BINDING">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_MAX_RENDERBUFFER_SIZE"><!-- --></A><H3>
GL_MAX_RENDERBUFFER_SIZE</H3>
<PRE>
static final int <B>GL_MAX_RENDERBUFFER_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_MAX_RENDERBUFFER_SIZE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_INVALID_FRAMEBUFFER_OPERATION"><!-- --></A><H3>
GL_INVALID_FRAMEBUFFER_OPERATION</H3>
<PRE>
static final int <B>GL_INVALID_FRAMEBUFFER_OPERATION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_INVALID_FRAMEBUFFER_OPERATION">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_VERTEX_PROGRAM_POINT_SIZE"><!-- --></A><H3>
GL_VERTEX_PROGRAM_POINT_SIZE</H3>
<PRE>
static final int <B>GL_VERTEX_PROGRAM_POINT_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_VERTEX_PROGRAM_POINT_SIZE">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="GL_COVERAGE_BUFFER_BIT_NV"><!-- --></A><H3>
GL_COVERAGE_BUFFER_BIT_NV</H3>
<PRE>
static final int <B>GL_COVERAGE_BUFFER_BIT_NV</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GL20.GL_COVERAGE_BUFFER_BIT_NV">Constant Field Values</A></DL>
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<!-- ============ METHOD DETAIL ========== -->

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<B>Method Detail</B></FONT></TH>
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<A NAME="glAttachShader(int, int)"><!-- --></A><H3>
glAttachShader</H3>
<PRE>
void <B>glAttachShader</B>(int&nbsp;program,
                    int&nbsp;shader)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glBindAttribLocation(int, int, java.lang.String)"><!-- --></A><H3>
glBindAttribLocation</H3>
<PRE>
void <B>glBindAttribLocation</B>(int&nbsp;program,
                          int&nbsp;index,
                          java.lang.String&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glBindBuffer(int, int)"><!-- --></A><H3>
glBindBuffer</H3>
<PRE>
void <B>glBindBuffer</B>(int&nbsp;target,
                  int&nbsp;buffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glBindFramebuffer(int, int)"><!-- --></A><H3>
glBindFramebuffer</H3>
<PRE>
void <B>glBindFramebuffer</B>(int&nbsp;target,
                       int&nbsp;framebuffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glBindRenderbuffer(int, int)"><!-- --></A><H3>
glBindRenderbuffer</H3>
<PRE>
void <B>glBindRenderbuffer</B>(int&nbsp;target,
                        int&nbsp;renderbuffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glBlendColor(float, float, float, float)"><!-- --></A><H3>
glBlendColor</H3>
<PRE>
void <B>glBlendColor</B>(float&nbsp;red,
                  float&nbsp;green,
                  float&nbsp;blue,
                  float&nbsp;alpha)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glBlendEquation(int)"><!-- --></A><H3>
glBlendEquation</H3>
<PRE>
void <B>glBlendEquation</B>(int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glBlendEquationSeparate(int, int)"><!-- --></A><H3>
glBlendEquationSeparate</H3>
<PRE>
void <B>glBlendEquationSeparate</B>(int&nbsp;modeRGB,
                             int&nbsp;modeAlpha)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glBlendFuncSeparate(int, int, int, int)"><!-- --></A><H3>
glBlendFuncSeparate</H3>
<PRE>
void <B>glBlendFuncSeparate</B>(int&nbsp;srcRGB,
                         int&nbsp;dstRGB,
                         int&nbsp;srcAlpha,
                         int&nbsp;dstAlpha)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glBufferData(int, int, java.nio.Buffer, int)"><!-- --></A><H3>
glBufferData</H3>
<PRE>
void <B>glBufferData</B>(int&nbsp;target,
                  int&nbsp;size,
                  java.nio.Buffer&nbsp;data,
                  int&nbsp;usage)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glBufferSubData(int, int, int, java.nio.Buffer)"><!-- --></A><H3>
glBufferSubData</H3>
<PRE>
void <B>glBufferSubData</B>(int&nbsp;target,
                     int&nbsp;offset,
                     int&nbsp;size,
                     java.nio.Buffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glCheckFramebufferStatus(int)"><!-- --></A><H3>
glCheckFramebufferStatus</H3>
<PRE>
int <B>glCheckFramebufferStatus</B>(int&nbsp;target)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glCompileShader(int)"><!-- --></A><H3>
glCompileShader</H3>
<PRE>
void <B>glCompileShader</B>(int&nbsp;shader)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glCreateProgram()"><!-- --></A><H3>
glCreateProgram</H3>
<PRE>
int <B>glCreateProgram</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glCreateShader(int)"><!-- --></A><H3>
glCreateShader</H3>
<PRE>
int <B>glCreateShader</B>(int&nbsp;type)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glDeleteBuffers(int, java.nio.IntBuffer)"><!-- --></A><H3>
glDeleteBuffers</H3>
<PRE>
void <B>glDeleteBuffers</B>(int&nbsp;n,
                     java.nio.IntBuffer&nbsp;buffers)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glDeleteFramebuffers(int, java.nio.IntBuffer)"><!-- --></A><H3>
glDeleteFramebuffers</H3>
<PRE>
void <B>glDeleteFramebuffers</B>(int&nbsp;n,
                          java.nio.IntBuffer&nbsp;framebuffers)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glDeleteProgram(int)"><!-- --></A><H3>
glDeleteProgram</H3>
<PRE>
void <B>glDeleteProgram</B>(int&nbsp;program)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glDeleteRenderbuffers(int, java.nio.IntBuffer)"><!-- --></A><H3>
glDeleteRenderbuffers</H3>
<PRE>
void <B>glDeleteRenderbuffers</B>(int&nbsp;n,
                           java.nio.IntBuffer&nbsp;renderbuffers)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glDeleteShader(int)"><!-- --></A><H3>
glDeleteShader</H3>
<PRE>
void <B>glDeleteShader</B>(int&nbsp;shader)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glDetachShader(int, int)"><!-- --></A><H3>
glDetachShader</H3>
<PRE>
void <B>glDetachShader</B>(int&nbsp;program,
                    int&nbsp;shader)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glDisableVertexAttribArray(int)"><!-- --></A><H3>
glDisableVertexAttribArray</H3>
<PRE>
void <B>glDisableVertexAttribArray</B>(int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glDrawElements(int, int, int, int)"><!-- --></A><H3>
glDrawElements</H3>
<PRE>
void <B>glDrawElements</B>(int&nbsp;mode,
                    int&nbsp;count,
                    int&nbsp;type,
                    int&nbsp;indices)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glEnableVertexAttribArray(int)"><!-- --></A><H3>
glEnableVertexAttribArray</H3>
<PRE>
void <B>glEnableVertexAttribArray</B>(int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glFramebufferRenderbuffer(int, int, int, int)"><!-- --></A><H3>
glFramebufferRenderbuffer</H3>
<PRE>
void <B>glFramebufferRenderbuffer</B>(int&nbsp;target,
                               int&nbsp;attachment,
                               int&nbsp;renderbuffertarget,
                               int&nbsp;renderbuffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glFramebufferTexture2D(int, int, int, int, int)"><!-- --></A><H3>
glFramebufferTexture2D</H3>
<PRE>
void <B>glFramebufferTexture2D</B>(int&nbsp;target,
                            int&nbsp;attachment,
                            int&nbsp;textarget,
                            int&nbsp;texture,
                            int&nbsp;level)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGenBuffers(int, java.nio.IntBuffer)"><!-- --></A><H3>
glGenBuffers</H3>
<PRE>
void <B>glGenBuffers</B>(int&nbsp;n,
                  java.nio.IntBuffer&nbsp;buffers)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGenerateMipmap(int)"><!-- --></A><H3>
glGenerateMipmap</H3>
<PRE>
void <B>glGenerateMipmap</B>(int&nbsp;target)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGenFramebuffers(int, java.nio.IntBuffer)"><!-- --></A><H3>
glGenFramebuffers</H3>
<PRE>
void <B>glGenFramebuffers</B>(int&nbsp;n,
                       java.nio.IntBuffer&nbsp;framebuffers)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGenRenderbuffers(int, java.nio.IntBuffer)"><!-- --></A><H3>
glGenRenderbuffers</H3>
<PRE>
void <B>glGenRenderbuffers</B>(int&nbsp;n,
                        java.nio.IntBuffer&nbsp;renderbuffers)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetActiveAttrib(int, int, java.nio.IntBuffer, java.nio.Buffer)"><!-- --></A><H3>
glGetActiveAttrib</H3>
<PRE>
java.lang.String <B>glGetActiveAttrib</B>(int&nbsp;program,
                                   int&nbsp;index,
                                   java.nio.IntBuffer&nbsp;size,
                                   java.nio.Buffer&nbsp;type)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetActiveUniform(int, int, java.nio.IntBuffer, java.nio.Buffer)"><!-- --></A><H3>
glGetActiveUniform</H3>
<PRE>
java.lang.String <B>glGetActiveUniform</B>(int&nbsp;program,
                                    int&nbsp;index,
                                    java.nio.IntBuffer&nbsp;size,
                                    java.nio.Buffer&nbsp;type)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetAttachedShaders(int, int, java.nio.Buffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetAttachedShaders</H3>
<PRE>
void <B>glGetAttachedShaders</B>(int&nbsp;program,
                          int&nbsp;maxcount,
                          java.nio.Buffer&nbsp;count,
                          java.nio.IntBuffer&nbsp;shaders)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetAttribLocation(int, java.lang.String)"><!-- --></A><H3>
glGetAttribLocation</H3>
<PRE>
int <B>glGetAttribLocation</B>(int&nbsp;program,
                        java.lang.String&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetBooleanv(int, java.nio.Buffer)"><!-- --></A><H3>
glGetBooleanv</H3>
<PRE>
void <B>glGetBooleanv</B>(int&nbsp;pname,
                   java.nio.Buffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetBufferParameteriv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetBufferParameteriv</H3>
<PRE>
void <B>glGetBufferParameteriv</B>(int&nbsp;target,
                            int&nbsp;pname,
                            java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetFloatv(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetFloatv</H3>
<PRE>
void <B>glGetFloatv</B>(int&nbsp;pname,
                 java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetFramebufferAttachmentParameteriv(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetFramebufferAttachmentParameteriv</H3>
<PRE>
void <B>glGetFramebufferAttachmentParameteriv</B>(int&nbsp;target,
                                           int&nbsp;attachment,
                                           int&nbsp;pname,
                                           java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetProgramiv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetProgramiv</H3>
<PRE>
void <B>glGetProgramiv</B>(int&nbsp;program,
                    int&nbsp;pname,
                    java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetProgramInfoLog(int)"><!-- --></A><H3>
glGetProgramInfoLog</H3>
<PRE>
java.lang.String <B>glGetProgramInfoLog</B>(int&nbsp;program)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetRenderbufferParameteriv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetRenderbufferParameteriv</H3>
<PRE>
void <B>glGetRenderbufferParameteriv</B>(int&nbsp;target,
                                  int&nbsp;pname,
                                  java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetShaderiv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetShaderiv</H3>
<PRE>
void <B>glGetShaderiv</B>(int&nbsp;shader,
                   int&nbsp;pname,
                   java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetShaderInfoLog(int)"><!-- --></A><H3>
glGetShaderInfoLog</H3>
<PRE>
java.lang.String <B>glGetShaderInfoLog</B>(int&nbsp;shader)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetShaderPrecisionFormat</H3>
<PRE>
void <B>glGetShaderPrecisionFormat</B>(int&nbsp;shadertype,
                                int&nbsp;precisiontype,
                                java.nio.IntBuffer&nbsp;range,
                                java.nio.IntBuffer&nbsp;precision)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetShaderSource(int, int, java.nio.Buffer, java.lang.String)"><!-- --></A><H3>
glGetShaderSource</H3>
<PRE>
void <B>glGetShaderSource</B>(int&nbsp;shader,
                       int&nbsp;bufsize,
                       java.nio.Buffer&nbsp;length,
                       java.lang.String&nbsp;source)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetTexParameterfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetTexParameterfv</H3>
<PRE>
void <B>glGetTexParameterfv</B>(int&nbsp;target,
                         int&nbsp;pname,
                         java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetTexParameteriv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTexParameteriv</H3>
<PRE>
void <B>glGetTexParameteriv</B>(int&nbsp;target,
                         int&nbsp;pname,
                         java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetUniformfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetUniformfv</H3>
<PRE>
void <B>glGetUniformfv</B>(int&nbsp;program,
                    int&nbsp;location,
                    java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetUniformiv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetUniformiv</H3>
<PRE>
void <B>glGetUniformiv</B>(int&nbsp;program,
                    int&nbsp;location,
                    java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetUniformLocation(int, java.lang.String)"><!-- --></A><H3>
glGetUniformLocation</H3>
<PRE>
int <B>glGetUniformLocation</B>(int&nbsp;program,
                         java.lang.String&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetVertexAttribfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetVertexAttribfv</H3>
<PRE>
void <B>glGetVertexAttribfv</B>(int&nbsp;index,
                         int&nbsp;pname,
                         java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetVertexAttribiv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetVertexAttribiv</H3>
<PRE>
void <B>glGetVertexAttribiv</B>(int&nbsp;index,
                         int&nbsp;pname,
                         java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetVertexAttribPointerv(int, int, java.nio.Buffer)"><!-- --></A><H3>
glGetVertexAttribPointerv</H3>
<PRE>
void <B>glGetVertexAttribPointerv</B>(int&nbsp;index,
                               int&nbsp;pname,
                               java.nio.Buffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glIsBuffer(int)"><!-- --></A><H3>
glIsBuffer</H3>
<PRE>
boolean <B>glIsBuffer</B>(int&nbsp;buffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glIsEnabled(int)"><!-- --></A><H3>
glIsEnabled</H3>
<PRE>
boolean <B>glIsEnabled</B>(int&nbsp;cap)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glIsFramebuffer(int)"><!-- --></A><H3>
glIsFramebuffer</H3>
<PRE>
boolean <B>glIsFramebuffer</B>(int&nbsp;framebuffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glIsProgram(int)"><!-- --></A><H3>
glIsProgram</H3>
<PRE>
boolean <B>glIsProgram</B>(int&nbsp;program)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glIsRenderbuffer(int)"><!-- --></A><H3>
glIsRenderbuffer</H3>
<PRE>
boolean <B>glIsRenderbuffer</B>(int&nbsp;renderbuffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glIsShader(int)"><!-- --></A><H3>
glIsShader</H3>
<PRE>
boolean <B>glIsShader</B>(int&nbsp;shader)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glIsTexture(int)"><!-- --></A><H3>
glIsTexture</H3>
<PRE>
boolean <B>glIsTexture</B>(int&nbsp;texture)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glLinkProgram(int)"><!-- --></A><H3>
glLinkProgram</H3>
<PRE>
void <B>glLinkProgram</B>(int&nbsp;program)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glReleaseShaderCompiler()"><!-- --></A><H3>
glReleaseShaderCompiler</H3>
<PRE>
void <B>glReleaseShaderCompiler</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glRenderbufferStorage(int, int, int, int)"><!-- --></A><H3>
glRenderbufferStorage</H3>
<PRE>
void <B>glRenderbufferStorage</B>(int&nbsp;target,
                           int&nbsp;internalformat,
                           int&nbsp;width,
                           int&nbsp;height)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glSampleCoverage(float, boolean)"><!-- --></A><H3>
glSampleCoverage</H3>
<PRE>
void <B>glSampleCoverage</B>(float&nbsp;value,
                      boolean&nbsp;invert)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glShaderBinary(int, java.nio.IntBuffer, int, java.nio.Buffer, int)"><!-- --></A><H3>
glShaderBinary</H3>
<PRE>
void <B>glShaderBinary</B>(int&nbsp;n,
                    java.nio.IntBuffer&nbsp;shaders,
                    int&nbsp;binaryformat,
                    java.nio.Buffer&nbsp;binary,
                    int&nbsp;length)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glShaderSource(int, java.lang.String)"><!-- --></A><H3>
glShaderSource</H3>
<PRE>
void <B>glShaderSource</B>(int&nbsp;shader,
                    java.lang.String&nbsp;string)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glStencilFuncSeparate(int, int, int, int)"><!-- --></A><H3>
glStencilFuncSeparate</H3>
<PRE>
void <B>glStencilFuncSeparate</B>(int&nbsp;face,
                           int&nbsp;func,
                           int&nbsp;ref,
                           int&nbsp;mask)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glStencilMaskSeparate(int, int)"><!-- --></A><H3>
glStencilMaskSeparate</H3>
<PRE>
void <B>glStencilMaskSeparate</B>(int&nbsp;face,
                           int&nbsp;mask)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glStencilOpSeparate(int, int, int, int)"><!-- --></A><H3>
glStencilOpSeparate</H3>
<PRE>
void <B>glStencilOpSeparate</B>(int&nbsp;face,
                         int&nbsp;fail,
                         int&nbsp;zfail,
                         int&nbsp;zpass)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glTexParameterfv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTexParameterfv</H3>
<PRE>
void <B>glTexParameterfv</B>(int&nbsp;target,
                      int&nbsp;pname,
                      java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glTexParameteri(int, int, int)"><!-- --></A><H3>
glTexParameteri</H3>
<PRE>
void <B>glTexParameteri</B>(int&nbsp;target,
                     int&nbsp;pname,
                     int&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glTexParameteriv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTexParameteriv</H3>
<PRE>
void <B>glTexParameteriv</B>(int&nbsp;target,
                      int&nbsp;pname,
                      java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glUniform1f(int, float)"><!-- --></A><H3>
glUniform1f</H3>
<PRE>
void <B>glUniform1f</B>(int&nbsp;location,
                 float&nbsp;x)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glUniform1fv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glUniform1fv</H3>
<PRE>
void <B>glUniform1fv</B>(int&nbsp;location,
                  int&nbsp;count,
                  java.nio.FloatBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glUniform1i(int, int)"><!-- --></A><H3>
glUniform1i</H3>
<PRE>
void <B>glUniform1i</B>(int&nbsp;location,
                 int&nbsp;x)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glUniform1iv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glUniform1iv</H3>
<PRE>
void <B>glUniform1iv</B>(int&nbsp;location,
                  int&nbsp;count,
                  java.nio.IntBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glUniform2f(int, float, float)"><!-- --></A><H3>
glUniform2f</H3>
<PRE>
void <B>glUniform2f</B>(int&nbsp;location,
                 float&nbsp;x,
                 float&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glUniform2fv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glUniform2fv</H3>
<PRE>
void <B>glUniform2fv</B>(int&nbsp;location,
                  int&nbsp;count,
                  java.nio.FloatBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glUniform2i(int, int, int)"><!-- --></A><H3>
glUniform2i</H3>
<PRE>
void <B>glUniform2i</B>(int&nbsp;location,
                 int&nbsp;x,
                 int&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glUniform2iv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glUniform2iv</H3>
<PRE>
void <B>glUniform2iv</B>(int&nbsp;location,
                  int&nbsp;count,
                  java.nio.IntBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glUniform3f(int, float, float, float)"><!-- --></A><H3>
glUniform3f</H3>
<PRE>
void <B>glUniform3f</B>(int&nbsp;location,
                 float&nbsp;x,
                 float&nbsp;y,
                 float&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glUniform3fv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glUniform3fv</H3>
<PRE>
void <B>glUniform3fv</B>(int&nbsp;location,
                  int&nbsp;count,
                  java.nio.FloatBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glUniform3i(int, int, int, int)"><!-- --></A><H3>
glUniform3i</H3>
<PRE>
void <B>glUniform3i</B>(int&nbsp;location,
                 int&nbsp;x,
                 int&nbsp;y,
                 int&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glUniform3iv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glUniform3iv</H3>
<PRE>
void <B>glUniform3iv</B>(int&nbsp;location,
                  int&nbsp;count,
                  java.nio.IntBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glUniform4f(int, float, float, float, float)"><!-- --></A><H3>
glUniform4f</H3>
<PRE>
void <B>glUniform4f</B>(int&nbsp;location,
                 float&nbsp;x,
                 float&nbsp;y,
                 float&nbsp;z,
                 float&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glUniform4fv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glUniform4fv</H3>
<PRE>
void <B>glUniform4fv</B>(int&nbsp;location,
                  int&nbsp;count,
                  java.nio.FloatBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glUniform4i(int, int, int, int, int)"><!-- --></A><H3>
glUniform4i</H3>
<PRE>
void <B>glUniform4i</B>(int&nbsp;location,
                 int&nbsp;x,
                 int&nbsp;y,
                 int&nbsp;z,
                 int&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glUniform4iv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glUniform4iv</H3>
<PRE>
void <B>glUniform4iv</B>(int&nbsp;location,
                  int&nbsp;count,
                  java.nio.IntBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glUniformMatrix2fv(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glUniformMatrix2fv</H3>
<PRE>
void <B>glUniformMatrix2fv</B>(int&nbsp;location,
                        int&nbsp;count,
                        boolean&nbsp;transpose,
                        java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glUniformMatrix3fv(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glUniformMatrix3fv</H3>
<PRE>
void <B>glUniformMatrix3fv</B>(int&nbsp;location,
                        int&nbsp;count,
                        boolean&nbsp;transpose,
                        java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glUniformMatrix4fv(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glUniformMatrix4fv</H3>
<PRE>
void <B>glUniformMatrix4fv</B>(int&nbsp;location,
                        int&nbsp;count,
                        boolean&nbsp;transpose,
                        java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glUseProgram(int)"><!-- --></A><H3>
glUseProgram</H3>
<PRE>
void <B>glUseProgram</B>(int&nbsp;program)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glValidateProgram(int)"><!-- --></A><H3>
glValidateProgram</H3>
<PRE>
void <B>glValidateProgram</B>(int&nbsp;program)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glVertexAttrib1f(int, float)"><!-- --></A><H3>
glVertexAttrib1f</H3>
<PRE>
void <B>glVertexAttrib1f</B>(int&nbsp;indx,
                      float&nbsp;x)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glVertexAttrib1fv(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glVertexAttrib1fv</H3>
<PRE>
void <B>glVertexAttrib1fv</B>(int&nbsp;indx,
                       java.nio.FloatBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glVertexAttrib2f(int, float, float)"><!-- --></A><H3>
glVertexAttrib2f</H3>
<PRE>
void <B>glVertexAttrib2f</B>(int&nbsp;indx,
                      float&nbsp;x,
                      float&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glVertexAttrib2fv(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glVertexAttrib2fv</H3>
<PRE>
void <B>glVertexAttrib2fv</B>(int&nbsp;indx,
                       java.nio.FloatBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glVertexAttrib3f(int, float, float, float)"><!-- --></A><H3>
glVertexAttrib3f</H3>
<PRE>
void <B>glVertexAttrib3f</B>(int&nbsp;indx,
                      float&nbsp;x,
                      float&nbsp;y,
                      float&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glVertexAttrib3fv(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glVertexAttrib3fv</H3>
<PRE>
void <B>glVertexAttrib3fv</B>(int&nbsp;indx,
                       java.nio.FloatBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glVertexAttrib4f(int, float, float, float, float)"><!-- --></A><H3>
glVertexAttrib4f</H3>
<PRE>
void <B>glVertexAttrib4f</B>(int&nbsp;indx,
                      float&nbsp;x,
                      float&nbsp;y,
                      float&nbsp;z,
                      float&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glVertexAttrib4fv(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glVertexAttrib4fv</H3>
<PRE>
void <B>glVertexAttrib4fv</B>(int&nbsp;indx,
                       java.nio.FloatBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glVertexAttribPointer(int, int, int, boolean, int, java.nio.Buffer)"><!-- --></A><H3>
glVertexAttribPointer</H3>
<PRE>
void <B>glVertexAttribPointer</B>(int&nbsp;indx,
                           int&nbsp;size,
                           int&nbsp;type,
                           boolean&nbsp;normalized,
                           int&nbsp;stride,
                           java.nio.Buffer&nbsp;ptr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glVertexAttribPointer(int, int, int, boolean, int, int)"><!-- --></A><H3>
glVertexAttribPointer</H3>
<PRE>
void <B>glVertexAttribPointer</B>(int&nbsp;indx,
                           int&nbsp;size,
                           int&nbsp;type,
                           boolean&nbsp;normalized,
                           int&nbsp;stride,
                           int&nbsp;ptr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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