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GLCommon (libgdx API)
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com.badlogic.gdx.graphics</FONT>
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Interface GLCommon</H2>
<DL>
<DT><B>All Known Subinterfaces:</B> <DD><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A>, <A HREF="../../../../com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A></DD>
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<DT><PRE>public interface <B>GLCommon</B></DL>
</PRE>

<P>
This interface defines methods common to GL10, GL11 and GL20.
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>mzechner</DD>
</DL>
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<P>
<!-- =========== FIELD SUMMARY =========== -->

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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT">GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#GL_TEXTURE_MAX_ANISOTROPY_EXT">GL_TEXTURE_MAX_ANISOTROPY_EXT</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glActiveTexture(int)">glActiveTexture</A></B>(int&nbsp;texture)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBindTexture(int, int)">glBindTexture</A></B>(int&nbsp;target,
              int&nbsp;texture)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glBlendFunc(int, int)">glBlendFunc</A></B>(int&nbsp;sfactor,
            int&nbsp;dfactor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClear(int)">glClear</A></B>(int&nbsp;mask)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearColor(float, float, float, float)">glClearColor</A></B>(float&nbsp;red,
             float&nbsp;green,
             float&nbsp;blue,
             float&nbsp;alpha)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearDepthf(float)">glClearDepthf</A></B>(float&nbsp;depth)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glClearStencil(int)">glClearStencil</A></B>(int&nbsp;s)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glColorMask(boolean, boolean, boolean, boolean)">glColorMask</A></B>(boolean&nbsp;red,
            boolean&nbsp;green,
            boolean&nbsp;blue,
            boolean&nbsp;alpha)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexImage2D(int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexImage2D</A></B>(int&nbsp;target,
                       int&nbsp;level,
                       int&nbsp;internalformat,
                       int&nbsp;width,
                       int&nbsp;height,
                       int&nbsp;border,
                       int&nbsp;imageSize,
                       java.nio.Buffer&nbsp;data)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glCompressedTexSubImage2D</A></B>(int&nbsp;target,
                          int&nbsp;level,
                          int&nbsp;xoffset,
                          int&nbsp;yoffset,
                          int&nbsp;width,
                          int&nbsp;height,
                          int&nbsp;format,
                          int&nbsp;imageSize,
                          java.nio.Buffer&nbsp;data)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexImage2D(int, int, int, int, int, int, int, int)">glCopyTexImage2D</A></B>(int&nbsp;target,
                 int&nbsp;level,
                 int&nbsp;internalformat,
                 int&nbsp;x,
                 int&nbsp;y,
                 int&nbsp;width,
                 int&nbsp;height,
                 int&nbsp;border)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCopyTexSubImage2D(int, int, int, int, int, int, int, int)">glCopyTexSubImage2D</A></B>(int&nbsp;target,
                    int&nbsp;level,
                    int&nbsp;xoffset,
                    int&nbsp;yoffset,
                    int&nbsp;x,
                    int&nbsp;y,
                    int&nbsp;width,
                    int&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glCullFace(int)">glCullFace</A></B>(int&nbsp;mode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDeleteTextures(int, java.nio.IntBuffer)">glDeleteTextures</A></B>(int&nbsp;n,
                 java.nio.IntBuffer&nbsp;textures)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthFunc(int)">glDepthFunc</A></B>(int&nbsp;func)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthMask(boolean)">glDepthMask</A></B>(boolean&nbsp;flag)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDepthRangef(float, float)">glDepthRangef</A></B>(float&nbsp;zNear,
              float&nbsp;zFar)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDisable(int)">glDisable</A></B>(int&nbsp;cap)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawArrays(int, int, int)">glDrawArrays</A></B>(int&nbsp;mode,
             int&nbsp;first,
             int&nbsp;count)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glDrawElements(int, int, int, java.nio.Buffer)">glDrawElements</A></B>(int&nbsp;mode,
               int&nbsp;count,
               int&nbsp;type,
               java.nio.Buffer&nbsp;indices)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glEnable(int)">glEnable</A></B>(int&nbsp;cap)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFinish()">glFinish</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFlush()">glFlush</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glFrontFace(int)">glFrontFace</A></B>(int&nbsp;mode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGenTextures(int, java.nio.IntBuffer)">glGenTextures</A></B>(int&nbsp;n,
              java.nio.IntBuffer&nbsp;textures)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetError()">glGetError</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetIntegerv(int, java.nio.IntBuffer)">glGetIntegerv</A></B>(int&nbsp;pname,
              java.nio.IntBuffer&nbsp;params)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glGetString(int)">glGetString</A></B>(int&nbsp;name)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glHint(int, int)">glHint</A></B>(int&nbsp;target,
       int&nbsp;mode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glLineWidth(float)">glLineWidth</A></B>(float&nbsp;width)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPixelStorei(int, int)">glPixelStorei</A></B>(int&nbsp;pname,
              int&nbsp;param)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glPolygonOffset(float, float)">glPolygonOffset</A></B>(float&nbsp;factor,
                float&nbsp;units)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glReadPixels(int, int, int, int, int, int, java.nio.Buffer)">glReadPixels</A></B>(int&nbsp;x,
             int&nbsp;y,
             int&nbsp;width,
             int&nbsp;height,
             int&nbsp;format,
             int&nbsp;type,
             java.nio.Buffer&nbsp;pixels)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glScissor(int, int, int, int)">glScissor</A></B>(int&nbsp;x,
          int&nbsp;y,
          int&nbsp;width,
          int&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilFunc(int, int, int)">glStencilFunc</A></B>(int&nbsp;func,
              int&nbsp;ref,
              int&nbsp;mask)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilMask(int)">glStencilMask</A></B>(int&nbsp;mask)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glStencilOp(int, int, int)">glStencilOp</A></B>(int&nbsp;fail,
            int&nbsp;zfail,
            int&nbsp;zpass)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexImage2D</A></B>(int&nbsp;target,
             int&nbsp;level,
             int&nbsp;internalformat,
             int&nbsp;width,
             int&nbsp;height,
             int&nbsp;border,
             int&nbsp;format,
             int&nbsp;type,
             java.nio.Buffer&nbsp;pixels)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexParameterf(int, int, float)">glTexParameterf</A></B>(int&nbsp;target,
                int&nbsp;pname,
                float&nbsp;param)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)">glTexSubImage2D</A></B>(int&nbsp;target,
                int&nbsp;level,
                int&nbsp;xoffset,
                int&nbsp;yoffset,
                int&nbsp;width,
                int&nbsp;height,
                int&nbsp;format,
                int&nbsp;type,
                java.nio.Buffer&nbsp;pixels)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glViewport(int, int, int, int)">glViewport</A></B>(int&nbsp;x,
           int&nbsp;y,
           int&nbsp;width,
           int&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<!-- ============ FIELD DETAIL =========== -->

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<B>Field Detail</B></FONT></TH>
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<A NAME="GL_GENERATE_MIPMAP"><!-- --></A><H3>
GL_GENERATE_MIPMAP</H3>
<PRE>
static final int <B>GL_GENERATE_MIPMAP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GLCommon.GL_GENERATE_MIPMAP">Constant Field Values</A></DL>
</DL>
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<A NAME="GL_TEXTURE_MAX_ANISOTROPY_EXT"><!-- --></A><H3>
GL_TEXTURE_MAX_ANISOTROPY_EXT</H3>
<PRE>
static final int <B>GL_TEXTURE_MAX_ANISOTROPY_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GLCommon.GL_TEXTURE_MAX_ANISOTROPY_EXT">Constant Field Values</A></DL>
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<A NAME="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"><!-- --></A><H3>
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT</H3>
<PRE>
static final int <B>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.graphics.GLCommon.GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT">Constant Field Values</A></DL>
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<!-- ============ METHOD DETAIL ========== -->

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<B>Method Detail</B></FONT></TH>
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</TABLE>

<A NAME="glActiveTexture(int)"><!-- --></A><H3>
glActiveTexture</H3>
<PRE>
void <B>glActiveTexture</B>(int&nbsp;texture)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glBindTexture(int, int)"><!-- --></A><H3>
glBindTexture</H3>
<PRE>
void <B>glBindTexture</B>(int&nbsp;target,
                   int&nbsp;texture)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glBlendFunc(int, int)"><!-- --></A><H3>
glBlendFunc</H3>
<PRE>
void <B>glBlendFunc</B>(int&nbsp;sfactor,
                 int&nbsp;dfactor)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glClear(int)"><!-- --></A><H3>
glClear</H3>
<PRE>
void <B>glClear</B>(int&nbsp;mask)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glClearColor(float, float, float, float)"><!-- --></A><H3>
glClearColor</H3>
<PRE>
void <B>glClearColor</B>(float&nbsp;red,
                  float&nbsp;green,
                  float&nbsp;blue,
                  float&nbsp;alpha)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glClearDepthf(float)"><!-- --></A><H3>
glClearDepthf</H3>
<PRE>
void <B>glClearDepthf</B>(float&nbsp;depth)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glClearStencil(int)"><!-- --></A><H3>
glClearStencil</H3>
<PRE>
void <B>glClearStencil</B>(int&nbsp;s)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glColorMask(boolean, boolean, boolean, boolean)"><!-- --></A><H3>
glColorMask</H3>
<PRE>
void <B>glColorMask</B>(boolean&nbsp;red,
                 boolean&nbsp;green,
                 boolean&nbsp;blue,
                 boolean&nbsp;alpha)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glCompressedTexImage2D(int, int, int, int, int, int, int, java.nio.Buffer)"><!-- --></A><H3>
glCompressedTexImage2D</H3>
<PRE>
void <B>glCompressedTexImage2D</B>(int&nbsp;target,
                            int&nbsp;level,
                            int&nbsp;internalformat,
                            int&nbsp;width,
                            int&nbsp;height,
                            int&nbsp;border,
                            int&nbsp;imageSize,
                            java.nio.Buffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)"><!-- --></A><H3>
glCompressedTexSubImage2D</H3>
<PRE>
void <B>glCompressedTexSubImage2D</B>(int&nbsp;target,
                               int&nbsp;level,
                               int&nbsp;xoffset,
                               int&nbsp;yoffset,
                               int&nbsp;width,
                               int&nbsp;height,
                               int&nbsp;format,
                               int&nbsp;imageSize,
                               java.nio.Buffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glCopyTexImage2D(int, int, int, int, int, int, int, int)"><!-- --></A><H3>
glCopyTexImage2D</H3>
<PRE>
void <B>glCopyTexImage2D</B>(int&nbsp;target,
                      int&nbsp;level,
                      int&nbsp;internalformat,
                      int&nbsp;x,
                      int&nbsp;y,
                      int&nbsp;width,
                      int&nbsp;height,
                      int&nbsp;border)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glCopyTexSubImage2D(int, int, int, int, int, int, int, int)"><!-- --></A><H3>
glCopyTexSubImage2D</H3>
<PRE>
void <B>glCopyTexSubImage2D</B>(int&nbsp;target,
                         int&nbsp;level,
                         int&nbsp;xoffset,
                         int&nbsp;yoffset,
                         int&nbsp;x,
                         int&nbsp;y,
                         int&nbsp;width,
                         int&nbsp;height)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glCullFace(int)"><!-- --></A><H3>
glCullFace</H3>
<PRE>
void <B>glCullFace</B>(int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glDeleteTextures(int, java.nio.IntBuffer)"><!-- --></A><H3>
glDeleteTextures</H3>
<PRE>
void <B>glDeleteTextures</B>(int&nbsp;n,
                      java.nio.IntBuffer&nbsp;textures)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glDepthFunc(int)"><!-- --></A><H3>
glDepthFunc</H3>
<PRE>
void <B>glDepthFunc</B>(int&nbsp;func)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glDepthMask(boolean)"><!-- --></A><H3>
glDepthMask</H3>
<PRE>
void <B>glDepthMask</B>(boolean&nbsp;flag)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glDepthRangef(float, float)"><!-- --></A><H3>
glDepthRangef</H3>
<PRE>
void <B>glDepthRangef</B>(float&nbsp;zNear,
                   float&nbsp;zFar)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glDisable(int)"><!-- --></A><H3>
glDisable</H3>
<PRE>
void <B>glDisable</B>(int&nbsp;cap)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glDrawArrays(int, int, int)"><!-- --></A><H3>
glDrawArrays</H3>
<PRE>
void <B>glDrawArrays</B>(int&nbsp;mode,
                  int&nbsp;first,
                  int&nbsp;count)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glDrawElements(int, int, int, java.nio.Buffer)"><!-- --></A><H3>
glDrawElements</H3>
<PRE>
void <B>glDrawElements</B>(int&nbsp;mode,
                    int&nbsp;count,
                    int&nbsp;type,
                    java.nio.Buffer&nbsp;indices)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glEnable(int)"><!-- --></A><H3>
glEnable</H3>
<PRE>
void <B>glEnable</B>(int&nbsp;cap)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glFinish()"><!-- --></A><H3>
glFinish</H3>
<PRE>
void <B>glFinish</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glFlush()"><!-- --></A><H3>
glFlush</H3>
<PRE>
void <B>glFlush</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glFrontFace(int)"><!-- --></A><H3>
glFrontFace</H3>
<PRE>
void <B>glFrontFace</B>(int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGenTextures(int, java.nio.IntBuffer)"><!-- --></A><H3>
glGenTextures</H3>
<PRE>
void <B>glGenTextures</B>(int&nbsp;n,
                   java.nio.IntBuffer&nbsp;textures)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetError()"><!-- --></A><H3>
glGetError</H3>
<PRE>
int <B>glGetError</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetIntegerv(int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetIntegerv</H3>
<PRE>
void <B>glGetIntegerv</B>(int&nbsp;pname,
                   java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glGetString(int)"><!-- --></A><H3>
glGetString</H3>
<PRE>
java.lang.String <B>glGetString</B>(int&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glHint(int, int)"><!-- --></A><H3>
glHint</H3>
<PRE>
void <B>glHint</B>(int&nbsp;target,
            int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glLineWidth(float)"><!-- --></A><H3>
glLineWidth</H3>
<PRE>
void <B>glLineWidth</B>(float&nbsp;width)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glPixelStorei(int, int)"><!-- --></A><H3>
glPixelStorei</H3>
<PRE>
void <B>glPixelStorei</B>(int&nbsp;pname,
                   int&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glPolygonOffset(float, float)"><!-- --></A><H3>
glPolygonOffset</H3>
<PRE>
void <B>glPolygonOffset</B>(float&nbsp;factor,
                     float&nbsp;units)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glReadPixels(int, int, int, int, int, int, java.nio.Buffer)"><!-- --></A><H3>
glReadPixels</H3>
<PRE>
void <B>glReadPixels</B>(int&nbsp;x,
                  int&nbsp;y,
                  int&nbsp;width,
                  int&nbsp;height,
                  int&nbsp;format,
                  int&nbsp;type,
                  java.nio.Buffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glScissor(int, int, int, int)"><!-- --></A><H3>
glScissor</H3>
<PRE>
void <B>glScissor</B>(int&nbsp;x,
               int&nbsp;y,
               int&nbsp;width,
               int&nbsp;height)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glStencilFunc(int, int, int)"><!-- --></A><H3>
glStencilFunc</H3>
<PRE>
void <B>glStencilFunc</B>(int&nbsp;func,
                   int&nbsp;ref,
                   int&nbsp;mask)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glStencilMask(int)"><!-- --></A><H3>
glStencilMask</H3>
<PRE>
void <B>glStencilMask</B>(int&nbsp;mask)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glStencilOp(int, int, int)"><!-- --></A><H3>
glStencilOp</H3>
<PRE>
void <B>glStencilOp</B>(int&nbsp;fail,
                 int&nbsp;zfail,
                 int&nbsp;zpass)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glTexImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)"><!-- --></A><H3>
glTexImage2D</H3>
<PRE>
void <B>glTexImage2D</B>(int&nbsp;target,
                  int&nbsp;level,
                  int&nbsp;internalformat,
                  int&nbsp;width,
                  int&nbsp;height,
                  int&nbsp;border,
                  int&nbsp;format,
                  int&nbsp;type,
                  java.nio.Buffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glTexParameterf(int, int, float)"><!-- --></A><H3>
glTexParameterf</H3>
<PRE>
void <B>glTexParameterf</B>(int&nbsp;target,
                     int&nbsp;pname,
                     float&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.Buffer)"><!-- --></A><H3>
glTexSubImage2D</H3>
<PRE>
void <B>glTexSubImage2D</B>(int&nbsp;target,
                     int&nbsp;level,
                     int&nbsp;xoffset,
                     int&nbsp;yoffset,
                     int&nbsp;width,
                     int&nbsp;height,
                     int&nbsp;format,
                     int&nbsp;type,
                     java.nio.Buffer&nbsp;pixels)</PRE>
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<A NAME="glViewport(int, int, int, int)"><!-- --></A><H3>
glViewport</H3>
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void <B>glViewport</B>(int&nbsp;x,
                int&nbsp;y,
                int&nbsp;width,
                int&nbsp;height)</PRE>
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