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PixmapIO (libgdx API)
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com.badlogic.gdx.graphics
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Class PixmapIO
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.PixmapIO
</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class
<B>PixmapIO
</B><DT>extends java.lang.Object
</DL>
</PRE>
<P>
Writes Pixmaps to various formats.
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>mzechner, Nathan Sweet
</DD>
</DL>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/PixmapIO.html#PixmapIO()">PixmapIO
</A></B>()
</CODE>
<BR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/PixmapIO.html#readCIM(com.badlogic.gdx.files.FileHandle)">readCIM
</A></B>(
<A HREF="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A> file)
</CODE>
<BR>
Reads the
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap
</CODE></A> from the given file, assuming the Pixmap was written with the
<A HREF="../../../../com/badlogic/gdx/graphics/PixmapIO.html#writeCIM(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.Pixmap)"><CODE>writeCIM(FileHandle, Pixmap)
</CODE></A> method.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/PixmapIO.html#writeCIM(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.Pixmap)">writeCIM
</A></B>(
<A HREF="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A> file,
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</A> pixmap)
</CODE>
<BR>
Writes the
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap
</CODE></A> to the given file using a custom compression scheme.
</TD>
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<CODE>static
void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/PixmapIO.html#writePNG(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.Pixmap)">writePNG
</A></B>(
<A HREF="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A> file,
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</A> pixmap)
</CODE>
<BR>
Writes the pixmap as a PNG.
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
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<A NAME="PixmapIO()"><!-- --></A><H3>
PixmapIO
</H3>
<PRE>
public
<B>PixmapIO
</B>()
</PRE>
<DL>
</DL>
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<A NAME="writeCIM(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.Pixmap)"><!-- --></A><H3>
writeCIM
</H3>
<PRE>
public static void
<B>writeCIM
</B>(
<A HREF="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A> file,
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</A> pixmap)
</PRE>
<DL>
<DD>Writes the
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap
</CODE></A> to the given file using a custom compression scheme. First three integers define the width, height
and format, remaining bytes are zlib compressed pixels. To be able to load the Pixmap to a Texture, use ".cim" as the file
suffix! Throws a GdxRuntimeException in case the Pixmap couldn't be written to the file.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>file
</CODE> - the file to write the Pixmap to
</DL>
</DD>
</DL>
<HR>
<A NAME="readCIM(com.badlogic.gdx.files.FileHandle)"><!-- --></A><H3>
readCIM
</H3>
<PRE>
public static
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</A> <B>readCIM
</B>(
<A HREF="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A> file)
</PRE>
<DL>
<DD>Reads the
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap
</CODE></A> from the given file, assuming the Pixmap was written with the
<A HREF="../../../../com/badlogic/gdx/graphics/PixmapIO.html#writeCIM(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.Pixmap)"><CODE>writeCIM(FileHandle, Pixmap)
</CODE></A> method. Throws a GdxRuntimeException in case the file couldn't be read.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>file
</CODE> - the file to read the Pixmap from
</DL>
</DD>
</DL>
<HR>
<A NAME="writePNG(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.Pixmap)"><!-- --></A><H3>
writePNG
</H3>
<PRE>
public static void
<B>writePNG
</B>(
<A HREF="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A> file,
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</A> pixmap)
</PRE>
<DL>
<DD>Writes the pixmap as a PNG. Note this method uses quite a bit of working memory.
<A HREF="../../../../com/badlogic/gdx/graphics/PixmapIO.html#writeCIM(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.Pixmap)"><CODE>writeCIM(FileHandle, Pixmap)
</CODE></A> is
faster if the file does not need to be read outside of libgdx.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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