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Texture (libgdx API)
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SUMMARY:
<A HREF="#nested_class_summary">NESTED
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com.badlogic.gdx.graphics
</FONT>
<BR>
Class Texture
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.Texture
</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:
</B> <DD><A HREF="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class
<B>Texture
</B><DT>extends java.lang.Object
<DT>implements
<A HREF="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</A></DL>
</PRE>
<P>
<p>
A Texture wraps a standard OpenGL ES texture.
</p>
<p>
A Texture can be managed. If the OpenGL context is lost all managed textures get invalidated. This happens when a user switches
to another application or receives an incoming call. Managed textures get reloaded automatically.
</p>
<p>
A Texture has to be bound via the
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#bind()"><CODE>bind()
</CODE></A> method in order for it to be applied to geometry. The texture will be
bound to the currently active texture unit specified via
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glActiveTexture(int)"><CODE>GLCommon.glActiveTexture(int)
</CODE></A>.
</p>
<p>
You can draw
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap
</CODE></A>s to a texture at any time. The changes will be automatically uploaded to texture memory. This is of
course not extremely fast so use it with care. It also only works with unmanaged textures.
</p>
<p>
A Texture must be disposed when it is no longer used
</p>
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>badlogicgames@gmail.com
</DD>
</DL>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
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</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap
</A></B></CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#Texture(com.badlogic.gdx.files.FileHandle)">Texture
</A></B>(
<A HREF="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A> file)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#Texture(com.badlogic.gdx.files.FileHandle, boolean)">Texture
</A></B>(
<A HREF="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A> file,
boolean
useMipMaps)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#Texture(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.Pixmap.Format, boolean)">Texture
</A></B>(
<A HREF="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A> file,
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</A> format,
boolean
useMipMaps)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#Texture(int, int, com.badlogic.gdx.graphics.Pixmap.Format)">Texture
</A></B>(int
width,
int
height,
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</A> format)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#Texture(com.badlogic.gdx.graphics.Pixmap)">Texture
</A></B>(
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</A> pixmap)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#Texture(com.badlogic.gdx.graphics.Pixmap, boolean)">Texture
</A></B>(
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</A> pixmap,
boolean
useMipMaps)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#Texture(com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap.Format, boolean)">Texture
</A></B>(
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</A> pixmap,
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</A> format,
boolean
useMipMaps)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#Texture(java.lang.String)">Texture
</A></B>(java.lang.String
internalPath)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#Texture(com.badlogic.gdx.graphics.TextureData)">Texture
</A></B>(
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</A> data)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#bind()">bind
</A></B>()
</CODE>
<BR>
Binds this texture.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#bind(int)">bind
</A></B>(int
unit)
</CODE>
<BR>
Binds the texture to the given texture unit.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#clearAllTextures(com.badlogic.gdx.Application)">clearAllTextures
</A></B>(
<A HREF="../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application
</A> app)
</CODE>
<BR>
Clears all managed textures.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#createGLHandle()">createGLHandle
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#dispose()">dispose
</A></B>()
</CODE>
<BR>
Disposes all resources associated with the texture
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#draw(com.badlogic.gdx.graphics.Pixmap, int, int)">draw
</A></B>(
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</A> pixmap,
int
x,
int
y)
</CODE>
<BR>
Draws the given
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap
</CODE></A> to the texture at position x, y.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#getHeight()">getHeight
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#getMagFilter()">getMagFilter
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
java.lang.String
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#getManagedStatus()">getManagedStatus
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#getMinFilter()">getMinFilter
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#getNumManagedTextures()">getNumManagedTextures
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#getTextureData()">getTextureData
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#getTextureObjectHandle()">getTextureObjectHandle
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#getUWrap()">getUWrap
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#getVWrap()">getVWrap
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#getWidth()">getWidth
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#invalidateAllTextures(com.badlogic.gdx.Application)">invalidateAllTextures
</A></B>(
<A HREF="../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application
</A> app)
</CODE>
<BR>
Invalidate all managed textures.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#isManaged()">isManaged
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#load(com.badlogic.gdx.graphics.TextureData)">load
</A></B>(
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</A> data)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#setAssetManager(com.badlogic.gdx.assets.AssetManager)">setAssetManager
</A></B>(
<A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager
</A> manager)
</CODE>
<BR>
Sets the
<A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets"><CODE>AssetManager
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#setEnforcePotImages(boolean)">setEnforcePotImages
</A></B>(boolean
enforcePotImages)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#setFilter(com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter)">setFilter
</A></B>(
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter
</A> minFilter,
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter
</A> magFilter)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html#setWrap(com.badlogic.gdx.graphics.Texture.TextureWrap, com.badlogic.gdx.graphics.Texture.TextureWrap)">setWrap
</A></B>(
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap
</A> u,
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap
</A> v)
</CODE>
<BR>
Sets the
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics"><CODE>Texture.TextureWrap
</CODE></A> for this texture on the u and v axis.
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Texture(java.lang.String)"><!-- --></A><H3>
Texture
</H3>
<PRE>
public
<B>Texture
</B>(java.lang.String
internalPath)
</PRE>
<DL>
</DL>
<HR>
<A NAME="Texture(com.badlogic.gdx.files.FileHandle)"><!-- --></A><H3>
Texture
</H3>
<PRE>
public
<B>Texture
</B>(
<A HREF="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A> file)
</PRE>
<DL>
</DL>
<HR>
<A NAME="Texture(com.badlogic.gdx.files.FileHandle, boolean)"><!-- --></A><H3>
Texture
</H3>
<PRE>
public
<B>Texture
</B>(
<A HREF="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A> file,
boolean
useMipMaps)
</PRE>
<DL>
</DL>
<HR>
<A NAME="Texture(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.Pixmap.Format, boolean)"><!-- --></A><H3>
Texture
</H3>
<PRE>
public
<B>Texture
</B>(
<A HREF="../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle
</A> file,
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</A> format,
boolean
useMipMaps)
</PRE>
<DL>
</DL>
<HR>
<A NAME="Texture(com.badlogic.gdx.graphics.Pixmap)"><!-- --></A><H3>
Texture
</H3>
<PRE>
public
<B>Texture
</B>(
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</A> pixmap)
</PRE>
<DL>
</DL>
<HR>
<A NAME="Texture(com.badlogic.gdx.graphics.Pixmap, boolean)"><!-- --></A><H3>
Texture
</H3>
<PRE>
public
<B>Texture
</B>(
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</A> pixmap,
boolean
useMipMaps)
</PRE>
<DL>
</DL>
<HR>
<A NAME="Texture(com.badlogic.gdx.graphics.Pixmap, com.badlogic.gdx.graphics.Pixmap.Format, boolean)"><!-- --></A><H3>
Texture
</H3>
<PRE>
public
<B>Texture
</B>(
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</A> pixmap,
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</A> format,
boolean
useMipMaps)
</PRE>
<DL>
</DL>
<HR>
<A NAME="Texture(int, int, com.badlogic.gdx.graphics.Pixmap.Format)"><!-- --></A><H3>
Texture
</H3>
<PRE>
public
<B>Texture
</B>(int
width,
int
height,
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</A> format)
</PRE>
<DL>
</DL>
<HR>
<A NAME="Texture(com.badlogic.gdx.graphics.TextureData)"><!-- --></A><H3>
Texture
</H3>
<PRE>
public
<B>Texture
</B>(
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</A> data)
</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="createGLHandle()"><!-- --></A><H3>
createGLHandle
</H3>
<PRE>
public static int
<B>createGLHandle
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="load(com.badlogic.gdx.graphics.TextureData)"><!-- --></A><H3>
load
</H3>
<PRE>
public void
<B>load
</B>(
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</A> data)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="bind()"><!-- --></A><H3>
bind
</H3>
<PRE>
public void
<B>bind
</B>()
</PRE>
<DL>
<DD>Binds this texture. The texture will be bound to the currently active texture unit specified via
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glActiveTexture(int)"><CODE>GLCommon.glActiveTexture(int)
</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="bind(int)"><!-- --></A><H3>
bind
</H3>
<PRE>
public void
<B>bind
</B>(int
unit)
</PRE>
<DL>
<DD>Binds the texture to the given texture unit. Sets the currently active texture unit via
<A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html#glActiveTexture(int)"><CODE>GLCommon.glActiveTexture(int)
</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>unit
</CODE> - the unit (0 to MAX_TEXTURE_UNITS).
</DL>
</DD>
</DL>
<HR>
<A NAME="draw(com.badlogic.gdx.graphics.Pixmap, int, int)"><!-- --></A><H3>
draw
</H3>
<PRE>
public void
<B>draw
</B>(
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</A> pixmap,
int
x,
int
y)
</PRE>
<DL>
<DD>Draws the given
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap
</CODE></A> to the texture at position x, y. No clipping is performed so you have to make sure that you
draw only inside the texture region. Note that this will only draw to mipmap level 0!
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>pixmap
</CODE> - The Pixmap
<DD><CODE>x
</CODE> - The x coordinate in pixels
<DD><CODE>y
</CODE> - The y coordinate in pixels
</DL>
</DD>
</DL>
<HR>
<A NAME="getWidth()"><!-- --></A><H3>
getWidth
</H3>
<PRE>
public int
<B>getWidth
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>the width of the texture in pixels
</DL>
</DD>
</DL>
<HR>
<A NAME="getHeight()"><!-- --></A><H3>
getHeight
</H3>
<PRE>
public int
<B>getHeight
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>the height of the texture in pixels
</DL>
</DD>
</DL>
<HR>
<A NAME="getMinFilter()"><!-- --></A><H3>
getMinFilter
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter
</A> <B>getMinFilter
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getMagFilter()"><!-- --></A><H3>
getMagFilter
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter
</A> <B>getMagFilter
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getUWrap()"><!-- --></A><H3>
getUWrap
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap
</A> <B>getUWrap
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getVWrap()"><!-- --></A><H3>
getVWrap
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap
</A> <B>getVWrap
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getTextureData()"><!-- --></A><H3>
getTextureData
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</A> <B>getTextureData
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isManaged()"><!-- --></A><H3>
isManaged
</H3>
<PRE>
public boolean
<B>isManaged
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>whether this texture is managed or not.
</DL>
</DD>
</DL>
<HR>
<A NAME="getTextureObjectHandle()"><!-- --></A><H3>
getTextureObjectHandle
</H3>
<PRE>
public int
<B>getTextureObjectHandle
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setWrap(com.badlogic.gdx.graphics.Texture.TextureWrap, com.badlogic.gdx.graphics.Texture.TextureWrap)"><!-- --></A><H3>
setWrap
</H3>
<PRE>
public void
<B>setWrap
</B>(
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap
</A> u,
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap
</A> v)
</PRE>
<DL>
<DD>Sets the
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics"><CODE>Texture.TextureWrap
</CODE></A> for this texture on the u and v axis. This will bind this texture!
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>u
</CODE> - the u wrap
<DD><CODE>v
</CODE> - the v wrap
</DL>
</DD>
</DL>
<HR>
<A NAME="setFilter(com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter)"><!-- --></A><H3>
setFilter
</H3>
<PRE>
public void
<B>setFilter
</B>(
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter
</A> minFilter,
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter
</A> magFilter)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="dispose()"><!-- --></A><H3>
dispose
</H3>
<PRE>
public void
<B>dispose
</B>()
</PRE>
<DL>
<DD>Disposes all resources associated with the texture
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose
</A></CODE> in interface
<CODE><A HREF="../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setEnforcePotImages(boolean)"><!-- --></A><H3>
setEnforcePotImages
</H3>
<PRE>
public static void
<B>setEnforcePotImages
</B>(boolean
enforcePotImages)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>enforcePotImages
</CODE> - whether to enforce power of two images in OpenGL ES 1.0 or not.
</DL>
</DD>
</DL>
<HR>
<A NAME="clearAllTextures(com.badlogic.gdx.Application)"><!-- --></A><H3>
clearAllTextures
</H3>
<PRE>
public static void
<B>clearAllTextures
</B>(
<A HREF="../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application
</A> app)
</PRE>
<DL>
<DD>Clears all managed textures. This is an internal method. Do not use it!
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="invalidateAllTextures(com.badlogic.gdx.Application)"><!-- --></A><H3>
invalidateAllTextures
</H3>
<PRE>
public static void
<B>invalidateAllTextures
</B>(
<A HREF="../../../../com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application
</A> app)
</PRE>
<DL>
<DD>Invalidate all managed textures. This is an internal method. Do not use it!
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setAssetManager(com.badlogic.gdx.assets.AssetManager)"><!-- --></A><H3>
setAssetManager
</H3>
<PRE>
public static void
<B>setAssetManager
</B>(
<A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager
</A> manager)
</PRE>
<DL>
<DD>Sets the
<A HREF="../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets"><CODE>AssetManager
</CODE></A>. When the context is lost, textures managed by the asset manager are reloaded by the manager
on a separate thread (provided that a suitable
<A HREF="../../../../com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><CODE>AssetLoader
</CODE></A> is registered with the manager). Textures not managed by
the AssetManager are reloaded via the usual means on the rendering thread.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>manager
</CODE> - the asset manager.
</DL>
</DD>
</DL>
<HR>
<A NAME="getManagedStatus()"><!-- --></A><H3>
getManagedStatus
</H3>
<PRE>
public static java.lang.String
<B>getManagedStatus
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getNumManagedTextures()"><!-- --></A><H3>
getNumManagedTextures
</H3>
<PRE>
public static int
<B>getNumManagedTextures
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>the number of managed textures currently loaded
</DL>
</DD>
</DL>
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