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TextureDict (libgdx API)
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com.badlogic.gdx.graphics
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Class TextureDict
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.TextureDict
</B>
</PRE>
<HR>
<B>Deprecated.
</B>
<P>
<DL>
<DT><PRE>public class
<B>TextureDict
</B><DT>extends java.lang.Object
</DL>
</PRE>
<P>
<p>
A texture dictionary is used to track the usage of your textures and supply a single point of access for texture resources. It
stores
<A HREF="../../../../com/badlogic/gdx/graphics/TextureRef.html" title="class in com.badlogic.gdx.graphics"><CODE>TextureRef
</CODE></A>s by their path. If you need to load the same texture in different parts of your application it will
only be loaded into memory once by the dictionary.
</p>
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>Dave Clayton
<contact@redskyforge.com></DD>
</DL>
<HR>
<P>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/TextureDict.html#TextureDict()">TextureDict
</A></B>()
</CODE>
<BR>
<B>Deprecated.
</B> </TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../com/badlogic/gdx/graphics/TextureRef.html" title="class in com.badlogic.gdx.graphics">TextureRef
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/TextureDict.html#loadTexture(java.lang.String)">loadTexture
</A></B>(java.lang.String
path)
</CODE>
<BR>
<B>Deprecated.
</B> Loads a new texture into the dictionary as a reference counted
<A HREF="../../../../com/badlogic/gdx/graphics/TextureRef.html" title="class in com.badlogic.gdx.graphics"><CODE>TextureRef
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../com/badlogic/gdx/graphics/TextureRef.html" title="class in com.badlogic.gdx.graphics">TextureRef
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/TextureDict.html#loadTexture(java.lang.String, com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureWrap, com.badlogic.gdx.graphics.Texture.TextureWrap)">loadTexture
</A></B>(java.lang.String
path,
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter
</A> minFilter,
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter
</A> magFilter,
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap
</A> uwrap,
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap
</A> vwrap)
</CODE>
<BR>
<B>Deprecated.
</B> Loads a new texture into the dictionary as a reference counted
<A HREF="../../../../com/badlogic/gdx/graphics/TextureRef.html" title="class in com.badlogic.gdx.graphics"><CODE>TextureRef
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/TextureDict.html#removeTexture(java.lang.String)">removeTexture
</A></B>(java.lang.String
path)
</CODE>
<BR>
<B>Deprecated.
</B> Removes a texture from the dictionary.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/TextureDict.html#unloadAll()">unloadAll
</A></B>()
</CODE>
<BR>
<B>Deprecated.
</B> Unloads all of the currently managed textures.
</TD>
</TR>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
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<A NAME="TextureDict()"><!-- --></A><H3>
TextureDict
</H3>
<PRE>
public
<B>TextureDict
</B>()
</PRE>
<DL>
<DD><B>Deprecated.
</B> </DL>
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<A NAME="loadTexture(java.lang.String)"><!-- --></A><H3>
loadTexture
</H3>
<PRE>
public static
<A HREF="../../../../com/badlogic/gdx/graphics/TextureRef.html" title="class in com.badlogic.gdx.graphics">TextureRef
</A> <B>loadTexture
</B>(java.lang.String
path)
</PRE>
<DL>
<DD><B>Deprecated.
</B> <DD>Loads a new texture into the dictionary as a reference counted
<A HREF="../../../../com/badlogic/gdx/graphics/TextureRef.html" title="class in com.badlogic.gdx.graphics"><CODE>TextureRef
</CODE></A>.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>path
</CODE> - the path to the texture image.
<DT><B>Returns:
</B><DD>the representing the texture.
</DL>
</DD>
</DL>
<HR>
<A NAME="loadTexture(java.lang.String, com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureWrap, com.badlogic.gdx.graphics.Texture.TextureWrap)"><!-- --></A><H3>
loadTexture
</H3>
<PRE>
public static
<A HREF="../../../../com/badlogic/gdx/graphics/TextureRef.html" title="class in com.badlogic.gdx.graphics">TextureRef
</A> <B>loadTexture
</B>(java.lang.String
path,
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter
</A> minFilter,
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter
</A> magFilter,
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap
</A> uwrap,
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap
</A> vwrap)
</PRE>
<DL>
<DD><B>Deprecated.
</B> <DD>Loads a new texture into the dictionary as a reference counted
<A HREF="../../../../com/badlogic/gdx/graphics/TextureRef.html" title="class in com.badlogic.gdx.graphics"><CODE>TextureRef
</CODE></A>.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>path
</CODE> - the path to the texture image.
<DD><CODE>minFilter
</CODE> - minFilter
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics"><CODE>Texture.TextureFilter
</CODE></A>.
<DD><CODE>magFilter
</CODE> - magFilter
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics"><CODE>Texture.TextureFilter
</CODE></A>.
<DD><CODE>uwrap
</CODE> - u-wrapping.
<DD><CODE>vwrap
</CODE> - v-wrapping.
<DT><B>Returns:
</B><DD>the representing the texture.
</DL>
</DD>
</DL>
<HR>
<A NAME="removeTexture(java.lang.String)"><!-- --></A><H3>
removeTexture
</H3>
<PRE>
public static void
<B>removeTexture
</B>(java.lang.String
path)
</PRE>
<DL>
<DD><B>Deprecated.
</B> <DD>Removes a texture from the dictionary. In general you should probably not use this - use
<A HREF="../../../../com/badlogic/gdx/graphics/TextureRef.html#unload()"><CODE>TextureRef.unload()
</CODE></A>
instead.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>path
</CODE> - to the texture.
</DL>
</DD>
</DL>
<HR>
<A NAME="unloadAll()"><!-- --></A><H3>
unloadAll
</H3>
<PRE>
public static void
<B>unloadAll
</B>()
</PRE>
<DL>
<DD><B>Deprecated.
</B> <DD>Unloads all of the currently managed textures.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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