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BitmapFont (libgdx API)
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com.badlogic.gdx.graphics.g2d</FONT>
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Class BitmapFont</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g2d.BitmapFont</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></DD>
</DL>
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<DL>
<DT><PRE>public class <B>BitmapFont</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></DL>
</PRE>

<P>
Renders bitmap fonts. The font consists of 2 files: an image file or <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion</CODE></A> containing the glyphs and a file in
 the AngleCode BMFont text format that describes where each glyph is on the image. Currently only a single image of glyphs is
 supported.<br>
 <br>
 Text is drawn using a <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>SpriteBatch</CODE></A>. Text can be cached in a <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>BitmapFontCache</CODE></A> for faster rendering of static text,
 which saves needing to compute the location of each glyph each frame.<br>
 <br>
 * The texture for a BitmapFont loaded from a file is managed. <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#dispose()"><CODE>dispose()</CODE></A> must be called to free the texture when no
 longer needed. A BitmapFont loaded using a <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion</CODE></A> is managed if the region's texture is managed. Disposing the
 BitmapFont disposes the region's texture, which may not be desirable if the texture is still being used elsewhere.<br>
 <br>
 The code was originally based on Matthias Mann's TWL BitmapFont class. Thanks for sharing, Matthias! :)
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>Nathan Sweet, Matthias Mann</DD>
</DL>
<HR>

<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->

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<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.HAlignment.html" title="enum in com.badlogic.gdx.graphics.g2d">BitmapFont.HAlignment</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>static&nbsp;char[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#capChars">capChars</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;char[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#xChars">xChars</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont()">BitmapFont</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData, com.badlogic.gdx.graphics.g2d.TextureRegion, boolean)">BitmapFont</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</A>&nbsp;data,
           <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
           boolean&nbsp;integer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new BitmapFont from the given <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>BitmapFont.BitmapFontData</CODE></A> and <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont(boolean)">BitmapFont</A></B>(boolean&nbsp;flip)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont(com.badlogic.gdx.files.FileHandle, boolean)">BitmapFont</A></B>(<A HREF="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>&nbsp;fontFile,
           boolean&nbsp;flip)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a BitmapFont from a BMFont file.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, boolean)">BitmapFont</A></B>(<A HREF="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>&nbsp;fontFile,
           <A HREF="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>&nbsp;imageFile,
           boolean&nbsp;flip)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a BitmapFont from a BMFont file, using the specified image for glyphs.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, boolean, boolean)">BitmapFont</A></B>(<A HREF="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>&nbsp;fontFile,
           <A HREF="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>&nbsp;imageFile,
           boolean&nbsp;flip,
           boolean&nbsp;integer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a BitmapFont from a BMFont file, using the specified image for glyphs.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.g2d.TextureRegion, boolean)">BitmapFont</A></B>(<A HREF="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>&nbsp;fontFile,
           <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
           boolean&nbsp;flip)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a BitmapFont with the glyphs relative to the specified region.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#computeGlyphAdvancesAndPositions(java.lang.CharSequence, com.badlogic.gdx.utils.FloatArray, com.badlogic.gdx.utils.FloatArray)">computeGlyphAdvancesAndPositions</A></B>(java.lang.CharSequence&nbsp;str,
                                 <A HREF="../../../../../com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>&nbsp;glyphAdvances,
                                 <A HREF="../../../../../com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>&nbsp;glyphPositions)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Computes the glyph advances for the given character sequence and stores them in the provided <A HREF="../../../../../com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils"><CODE>FloatArray</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#computeVisibleGlyphs(java.lang.CharSequence, int, int, float)">computeVisibleGlyphs</A></B>(java.lang.CharSequence&nbsp;str,
                     int&nbsp;start,
                     int&nbsp;end,
                     float&nbsp;availableWidth)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the number of glyphs from the substring that can be rendered in the specified width.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#containsCharacter(char)">containsCharacter</A></B>(char&nbsp;character)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#dispose()">dispose</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Disposes the texture used by this BitmapFont's region IF this BitmapFont created the texture.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.CharSequence, float, float)">draw</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;spriteBatch,
     java.lang.CharSequence&nbsp;str,
     float&nbsp;x,
     float&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Draws a string at the specified position.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.CharSequence, float, float, int, int)">draw</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;spriteBatch,
     java.lang.CharSequence&nbsp;str,
     float&nbsp;x,
     float&nbsp;y,
     int&nbsp;start,
     int&nbsp;end)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Draws a string at the specified position.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#drawMultiLine(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.CharSequence, float, float)">drawMultiLine</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;spriteBatch,
              java.lang.CharSequence&nbsp;str,
              float&nbsp;x,
              float&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Draws a string, which may contain newlines (\n), at the specified position.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#drawMultiLine(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.CharSequence, float, float, float, com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment)">drawMultiLine</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;spriteBatch,
              java.lang.CharSequence&nbsp;str,
              float&nbsp;x,
              float&nbsp;y,
              float&nbsp;alignmentWidth,
              <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.HAlignment.html" title="enum in com.badlogic.gdx.graphics.g2d">BitmapFont.HAlignment</A>&nbsp;alignment)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Draws a string, which may contain newlines (\n), at the specified position.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#drawWrapped(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.CharSequence, float, float, float)">drawWrapped</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;spriteBatch,
            java.lang.CharSequence&nbsp;str,
            float&nbsp;x,
            float&nbsp;y,
            float&nbsp;wrapWidth)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Draws a string, which may contain newlines (\n), with the specified position.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#drawWrapped(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.CharSequence, float, float, float, com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment)">drawWrapped</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;spriteBatch,
            java.lang.CharSequence&nbsp;str,
            float&nbsp;x,
            float&nbsp;y,
            float&nbsp;wrapWidth,
            <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.HAlignment.html" title="enum in com.badlogic.gdx.graphics.g2d">BitmapFont.HAlignment</A>&nbsp;alignment)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Draws a string, which may contain newlines (\n), with the specified position.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getAscent()">getAscent</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the ascent, which is the distance from the cap height to the top of the tallest glyph.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getBounds(java.lang.CharSequence)">getBounds</A></B>(java.lang.CharSequence&nbsp;str)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the bounds of the specified text.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getBounds(java.lang.CharSequence, com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds)">getBounds</A></B>(java.lang.CharSequence&nbsp;str,
          <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A>&nbsp;textBounds)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the bounds of the specified text.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getBounds(java.lang.CharSequence, int, int)">getBounds</A></B>(java.lang.CharSequence&nbsp;str,
          int&nbsp;start,
          int&nbsp;end)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the bounds of the specified text.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getBounds(java.lang.CharSequence, int, int, com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds)">getBounds</A></B>(java.lang.CharSequence&nbsp;str,
          int&nbsp;start,
          int&nbsp;end,
          <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A>&nbsp;textBounds)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the size of the specified string.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getCapHeight()">getCapHeight</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the cap height, which is the distance from the top of most uppercase characters to the baseline.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getColor()">getColor</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the color of this font.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getData()">getData</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getDescent()">getDescent</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the descent, which is the distance from the bottom of the glyph that extends the lowest to the baseline.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getLineHeight()">getLineHeight</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the line height, which is the distance from one line of text to the next.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getMultiLineBounds(java.lang.CharSequence)">getMultiLineBounds</A></B>(java.lang.CharSequence&nbsp;str)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the bounds of the specified text, which may contain newlines.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getMultiLineBounds(java.lang.CharSequence, com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds)">getMultiLineBounds</A></B>(java.lang.CharSequence&nbsp;str,
                   <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A>&nbsp;textBounds)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the bounds of the specified text, which may contain newlines.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getRegion()">getRegion</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getScaleX()">getScaleX</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getScaleY()">getScaleY</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getSpaceWidth()">getSpaceWidth</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the width of the space character.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getWrappedBounds(java.lang.CharSequence, float)">getWrappedBounds</A></B>(java.lang.CharSequence&nbsp;str,
                 float&nbsp;wrapWidth)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the bounds of the specified text, which may contain newlines and is wrapped within the specified width.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getWrappedBounds(java.lang.CharSequence, float, com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds)">getWrappedBounds</A></B>(java.lang.CharSequence&nbsp;str,
                 float&nbsp;wrapWidth,
                 <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A>&nbsp;textBounds)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the bounds of the specified text, which may contain newlines and is wrapped within the specified width.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getXHeight()">getXHeight</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the x-height, which is the distance from the top of most lowercase characters to the baseline.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#isFlipped()">isFlipped</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if this BitmapFont has been flipped for use with a y-down coordinate system.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#ownsTexture()">ownsTexture</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#scale(float)">scale</A></B>(float&nbsp;amount)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the font's scale relative to the current scale.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#setColor(com.badlogic.gdx.graphics.Color)">setColor</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>&nbsp;color)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#setColor(float)">setColor</A></B>(float&nbsp;color)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#setColor(float, float, float, float)">setColor</A></B>(float&nbsp;r,
         float&nbsp;g,
         float&nbsp;b,
         float&nbsp;a)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#setFixedWidthGlyphs(java.lang.CharSequence)">setFixedWidthGlyphs</A></B>(java.lang.CharSequence&nbsp;glyphs)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Makes the specified glyphs fixed width.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#setOwnsTexture(boolean)">setOwnsTexture</A></B>(boolean&nbsp;ownsTexture)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets whether the font owns the texture or not.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#setScale(float)">setScale</A></B>(float&nbsp;scaleXY)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Scales the font by the specified amount in both directions.<br>
 <br>
 Note that smoother scaling can be achieved if the texture backing the BitmapFont is using <A HREF="../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html#Linear"><CODE>Texture.TextureFilter.Linear</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#setScale(float, float)">setScale</A></B>(float&nbsp;scaleX,
         float&nbsp;scaleY)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#setUseIntegerPositions(boolean)">setUseIntegerPositions</A></B>(boolean&nbsp;integer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies whether to use integer positions or not.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#usesIntegerPositions()">usesIntegerPositions</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ============ FIELD DETAIL =========== -->

<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="xChars"><!-- --></A><H3>
xChars</H3>
<PRE>
public static final char[] <B>xChars</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="capChars"><!-- --></A><H3>
capChars</H3>
<PRE>
public static final char[] <B>capChars</B></PRE>
<DL>
<DL>
</DL>
</DL>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="BitmapFont()"><!-- --></A><H3>
BitmapFont</H3>
<PRE>
public <B>BitmapFont</B>()</PRE>
<DL>
<DD>Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file. This is convenient to easily display
 text without bothering with generating a bitmap font.
<P>
</DL>
<HR>

<A NAME="BitmapFont(boolean)"><!-- --></A><H3>
BitmapFont</H3>
<PRE>
public <B>BitmapFont</B>(boolean&nbsp;flip)</PRE>
<DL>
<DD>Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file. This is convenient to easily display
 text without bothering with generating a bitmap font.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>flip</CODE> - If true, the glyphs will be flipped for use with a perspective where 0,0 is the upper left corner.</DL>
</DL>
<HR>

<A NAME="BitmapFont(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.g2d.TextureRegion, boolean)"><!-- --></A><H3>
BitmapFont</H3>
<PRE>
public <B>BitmapFont</B>(<A HREF="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>&nbsp;fontFile,
                  <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
                  boolean&nbsp;flip)</PRE>
<DL>
<DD>Creates a BitmapFont with the glyphs relative to the specified region. If the region is null, the glyph textures are loaded
 from the image file given in the font file. The <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#dispose()"><CODE>dispose()</CODE></A> method will not dispose the region's texture in this
 case!
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>region</CODE> - The texture region containing the glyphs. The glyphs must be relative to the lower left corner (ie, the region
           should not be flipped). If the region is null the glyph images are loaded from the image path in the font file.<DD><CODE>flip</CODE> - If true, the glyphs will be flipped for use with a perspective where 0,0 is the upper left corner.</DL>
</DL>
<HR>

<A NAME="BitmapFont(com.badlogic.gdx.files.FileHandle, boolean)"><!-- --></A><H3>
BitmapFont</H3>
<PRE>
public <B>BitmapFont</B>(<A HREF="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>&nbsp;fontFile,
                  boolean&nbsp;flip)</PRE>
<DL>
<DD>Creates a BitmapFont from a BMFont file. The image file name is read from the BMFont file and the image is loaded from the
 same directory.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>flip</CODE> - If true, the glyphs will be flipped for use with a perspective where 0,0 is the upper left corner.</DL>
</DL>
<HR>

<A NAME="BitmapFont(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, boolean)"><!-- --></A><H3>
BitmapFont</H3>
<PRE>
public <B>BitmapFont</B>(<A HREF="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>&nbsp;fontFile,
                  <A HREF="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>&nbsp;imageFile,
                  boolean&nbsp;flip)</PRE>
<DL>
<DD>Creates a BitmapFont from a BMFont file, using the specified image for glyphs. Any image specified in the BMFont file is
 ignored.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>flip</CODE> - If true, the glyphs will be flipped for use with a perspective where 0,0 is the upper left corner.</DL>
</DL>
<HR>

<A NAME="BitmapFont(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.files.FileHandle, boolean, boolean)"><!-- --></A><H3>
BitmapFont</H3>
<PRE>
public <B>BitmapFont</B>(<A HREF="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>&nbsp;fontFile,
                  <A HREF="../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A>&nbsp;imageFile,
                  boolean&nbsp;flip,
                  boolean&nbsp;integer)</PRE>
<DL>
<DD>Creates a BitmapFont from a BMFont file, using the specified image for glyphs. Any image specified in the BMFont file is
 ignored.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>flip</CODE> - If true, the glyphs will be flipped for use with a perspective where 0,0 is the upper left corner.<DD><CODE>integer</CODE> - If true, rendering positions will be at integer values to avoid filtering artifacts.s</DL>
</DL>
<HR>

<A NAME="BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData, com.badlogic.gdx.graphics.g2d.TextureRegion, boolean)"><!-- --></A><H3>
BitmapFont</H3>
<PRE>
public <B>BitmapFont</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</A>&nbsp;data,
                  <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
                  boolean&nbsp;integer)</PRE>
<DL>
<DD>Constructs a new BitmapFont from the given <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>BitmapFont.BitmapFontData</CODE></A> and <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion</CODE></A>. If the TextureRegion is null,
 the image path is read from the BitmapFontData. The dispose() method will not dispose the texture of the region if the
 region is != null.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>data</CODE> - <DD><CODE>region</CODE> - <DD><CODE>integer</CODE> - </DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.CharSequence, float, float)"><!-- --></A><H3>
draw</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A> <B>draw</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;spriteBatch,
                                  java.lang.CharSequence&nbsp;str,
                                  float&nbsp;x,
                                  float&nbsp;y)</PRE>
<DL>
<DD>Draws a string at the specified position.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#addText(java.lang.CharSequence, float, float, int, int)"><CODE>BitmapFontCache.addText(CharSequence, float, float, int, int)</CODE></A></DL>
</DD>
</DL>
<HR>

<A NAME="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.CharSequence, float, float, int, int)"><!-- --></A><H3>
draw</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A> <B>draw</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;spriteBatch,
                                  java.lang.CharSequence&nbsp;str,
                                  float&nbsp;x,
                                  float&nbsp;y,
                                  int&nbsp;start,
                                  int&nbsp;end)</PRE>
<DL>
<DD>Draws a string at the specified position.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#addText(java.lang.CharSequence, float, float, int, int)"><CODE>BitmapFontCache.addText(CharSequence, float, float, int, int)</CODE></A></DL>
</DD>
</DL>
<HR>

<A NAME="drawMultiLine(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.CharSequence, float, float)"><!-- --></A><H3>
drawMultiLine</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A> <B>drawMultiLine</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;spriteBatch,
                                           java.lang.CharSequence&nbsp;str,
                                           float&nbsp;x,
                                           float&nbsp;y)</PRE>
<DL>
<DD>Draws a string, which may contain newlines (\n), at the specified position.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>BitmapFontCache#addMultiLineText(CharSequence, float, float, float, HAlignment)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="drawMultiLine(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.CharSequence, float, float, float, com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment)"><!-- --></A><H3>
drawMultiLine</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A> <B>drawMultiLine</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;spriteBatch,
                                           java.lang.CharSequence&nbsp;str,
                                           float&nbsp;x,
                                           float&nbsp;y,
                                           float&nbsp;alignmentWidth,
                                           <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.HAlignment.html" title="enum in com.badlogic.gdx.graphics.g2d">BitmapFont.HAlignment</A>&nbsp;alignment)</PRE>
<DL>
<DD>Draws a string, which may contain newlines (\n), at the specified position.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>BitmapFontCache#addMultiLineText(CharSequence, float, float, float, HAlignment)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="drawWrapped(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.CharSequence, float, float, float)"><!-- --></A><H3>
drawWrapped</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A> <B>drawWrapped</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;spriteBatch,
                                         java.lang.CharSequence&nbsp;str,
                                         float&nbsp;x,
                                         float&nbsp;y,
                                         float&nbsp;wrapWidth)</PRE>
<DL>
<DD>Draws a string, which may contain newlines (\n), with the specified position. Each line is automatically wrapped within the
 specified width.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>BitmapFontCache#addWrappedText(CharSequence, float, float, float, HAlignment)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="drawWrapped(com.badlogic.gdx.graphics.g2d.SpriteBatch, java.lang.CharSequence, float, float, float, com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment)"><!-- --></A><H3>
drawWrapped</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A> <B>drawWrapped</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;spriteBatch,
                                         java.lang.CharSequence&nbsp;str,
                                         float&nbsp;x,
                                         float&nbsp;y,
                                         float&nbsp;wrapWidth,
                                         <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.HAlignment.html" title="enum in com.badlogic.gdx.graphics.g2d">BitmapFont.HAlignment</A>&nbsp;alignment)</PRE>
<DL>
<DD>Draws a string, which may contain newlines (\n), with the specified position. Each line is automatically wrapped within the
 specified width.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><CODE>BitmapFontCache#addWrappedText(CharSequence, float, float, float, HAlignment)</CODE></DL>
</DD>
</DL>
<HR>

<A NAME="getBounds(java.lang.CharSequence)"><!-- --></A><H3>
getBounds</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A> <B>getBounds</B>(java.lang.CharSequence&nbsp;str)</PRE>
<DL>
<DD>Returns the bounds of the specified text. Note the returned TextBounds instance is reused.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getBounds(java.lang.CharSequence, int, int, com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds)"><CODE>getBounds(CharSequence, int, int, TextBounds)</CODE></A></DL>
</DD>
</DL>
<HR>

<A NAME="getBounds(java.lang.CharSequence, com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds)"><!-- --></A><H3>
getBounds</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A> <B>getBounds</B>(java.lang.CharSequence&nbsp;str,
                                       <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A>&nbsp;textBounds)</PRE>
<DL>
<DD>Returns the bounds of the specified text.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getBounds(java.lang.CharSequence, int, int, com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds)"><CODE>getBounds(CharSequence, int, int, TextBounds)</CODE></A></DL>
</DD>
</DL>
<HR>

<A NAME="getBounds(java.lang.CharSequence, int, int)"><!-- --></A><H3>
getBounds</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A> <B>getBounds</B>(java.lang.CharSequence&nbsp;str,
                                       int&nbsp;start,
                                       int&nbsp;end)</PRE>
<DL>
<DD>Returns the bounds of the specified text. Note the returned TextBounds instance is reused.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getBounds(java.lang.CharSequence, int, int, com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds)"><CODE>getBounds(CharSequence, int, int, TextBounds)</CODE></A></DL>
</DD>
</DL>
<HR>

<A NAME="getBounds(java.lang.CharSequence, int, int, com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds)"><!-- --></A><H3>
getBounds</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A> <B>getBounds</B>(java.lang.CharSequence&nbsp;str,
                                       int&nbsp;start,
                                       int&nbsp;end,
                                       <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A>&nbsp;textBounds)</PRE>
<DL>
<DD>Returns the size of the specified string. The height is the distance from the top of most capital letters in the font (the
 <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getCapHeight()"><CODE>cap height</CODE></A>) to the baseline.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>start</CODE> - The first character of the string.<DD><CODE>end</CODE> - The last character of the string (exclusive).</DL>
</DD>
</DL>
<HR>

<A NAME="getMultiLineBounds(java.lang.CharSequence)"><!-- --></A><H3>
getMultiLineBounds</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A> <B>getMultiLineBounds</B>(java.lang.CharSequence&nbsp;str)</PRE>
<DL>
<DD>Returns the bounds of the specified text, which may contain newlines.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getMultiLineBounds(java.lang.CharSequence, com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds)"><CODE>getMultiLineBounds(CharSequence, TextBounds)</CODE></A></DL>
</DD>
</DL>
<HR>

<A NAME="getMultiLineBounds(java.lang.CharSequence, com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds)"><!-- --></A><H3>
getMultiLineBounds</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A> <B>getMultiLineBounds</B>(java.lang.CharSequence&nbsp;str,
                                                <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A>&nbsp;textBounds)</PRE>
<DL>
<DD>Returns the bounds of the specified text, which may contain newlines. The height is the distance from the top of most
 capital letters in the font (the <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getCapHeight()"><CODE>cap height</CODE></A>) to the baseline of the last line of text.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getWrappedBounds(java.lang.CharSequence, float)"><!-- --></A><H3>
getWrappedBounds</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A> <B>getWrappedBounds</B>(java.lang.CharSequence&nbsp;str,
                                              float&nbsp;wrapWidth)</PRE>
<DL>
<DD>Returns the bounds of the specified text, which may contain newlines and is wrapped within the specified width.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getWrappedBounds(java.lang.CharSequence, float, com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds)"><CODE>getWrappedBounds(CharSequence, float, TextBounds)</CODE></A></DL>
</DD>
</DL>
<HR>

<A NAME="getWrappedBounds(java.lang.CharSequence, float, com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds)"><!-- --></A><H3>
getWrappedBounds</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A> <B>getWrappedBounds</B>(java.lang.CharSequence&nbsp;str,
                                              float&nbsp;wrapWidth,
                                              <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.TextBounds.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.TextBounds</A>&nbsp;textBounds)</PRE>
<DL>
<DD>Returns the bounds of the specified text, which may contain newlines and is wrapped within the specified width. The height
 is the distance from the top of most capital letters in the font (the <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#getCapHeight()"><CODE>cap height</CODE></A>) to the baseline of
 the last line of text.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="computeGlyphAdvancesAndPositions(java.lang.CharSequence, com.badlogic.gdx.utils.FloatArray, com.badlogic.gdx.utils.FloatArray)"><!-- --></A><H3>
computeGlyphAdvancesAndPositions</H3>
<PRE>
public void <B>computeGlyphAdvancesAndPositions</B>(java.lang.CharSequence&nbsp;str,
                                             <A HREF="../../../../../com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>&nbsp;glyphAdvances,
                                             <A HREF="../../../../../com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>&nbsp;glyphPositions)</PRE>
<DL>
<DD>Computes the glyph advances for the given character sequence and stores them in the provided <A HREF="../../../../../com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils"><CODE>FloatArray</CODE></A>. The float
 arrays are cleared. An additional element is added at the end.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>glyphAdvances</CODE> - the glyph advances output array.<DD><CODE>glyphPositions</CODE> - the glyph positions output array.</DL>
</DD>
</DL>
<HR>

<A NAME="computeVisibleGlyphs(java.lang.CharSequence, int, int, float)"><!-- --></A><H3>
computeVisibleGlyphs</H3>
<PRE>
public int <B>computeVisibleGlyphs</B>(java.lang.CharSequence&nbsp;str,
                                int&nbsp;start,
                                int&nbsp;end,
                                float&nbsp;availableWidth)</PRE>
<DL>
<DD>Returns the number of glyphs from the substring that can be rendered in the specified width.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>start</CODE> - The first character of the string.<DD><CODE>end</CODE> - The last character of the string (exclusive).</DL>
</DD>
</DL>
<HR>

<A NAME="setColor(float)"><!-- --></A><H3>
setColor</H3>
<PRE>
public void <B>setColor</B>(float&nbsp;color)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setColor(com.badlogic.gdx.graphics.Color)"><!-- --></A><H3>
setColor</H3>
<PRE>
public void <B>setColor</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>&nbsp;color)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setColor(float, float, float, float)"><!-- --></A><H3>
setColor</H3>
<PRE>
public void <B>setColor</B>(float&nbsp;r,
                     float&nbsp;g,
                     float&nbsp;b,
                     float&nbsp;a)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getColor()"><!-- --></A><H3>
getColor</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A> <B>getColor</B>()</PRE>
<DL>
<DD>Returns the color of this font. Changing the returned color will have no affect, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#setColor(com.badlogic.gdx.graphics.Color)"><CODE>setColor(Color)</CODE></A> or
 <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#setColor(float, float, float, float)"><CODE>setColor(float, float, float, float)</CODE></A> must be used.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setScale(float, float)"><!-- --></A><H3>
setScale</H3>
<PRE>
public void <B>setScale</B>(float&nbsp;scaleX,
                     float&nbsp;scaleY)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setScale(float)"><!-- --></A><H3>
setScale</H3>
<PRE>
public void <B>setScale</B>(float&nbsp;scaleXY)</PRE>
<DL>
<DD>Scales the font by the specified amount in both directions.<br>
 <br>
 Note that smoother scaling can be achieved if the texture backing the BitmapFont is using <A HREF="../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html#Linear"><CODE>Texture.TextureFilter.Linear</CODE></A>. The
 default is Nearest, so use a BitmapFont constructor that takes a <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="scale(float)"><!-- --></A><H3>
scale</H3>
<PRE>
public void <B>scale</B>(float&nbsp;amount)</PRE>
<DL>
<DD>Sets the font's scale relative to the current scale.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getScaleX()"><!-- --></A><H3>
getScaleX</H3>
<PRE>
public float <B>getScaleX</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getScaleY()"><!-- --></A><H3>
getScaleY</H3>
<PRE>
public float <B>getScaleY</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getRegion()"><!-- --></A><H3>
getRegion</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A> <B>getRegion</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getLineHeight()"><!-- --></A><H3>
getLineHeight</H3>
<PRE>
public float <B>getLineHeight</B>()</PRE>
<DL>
<DD>Returns the line height, which is the distance from one line of text to the next.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getSpaceWidth()"><!-- --></A><H3>
getSpaceWidth</H3>
<PRE>
public float <B>getSpaceWidth</B>()</PRE>
<DL>
<DD>Returns the width of the space character.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getXHeight()"><!-- --></A><H3>
getXHeight</H3>
<PRE>
public float <B>getXHeight</B>()</PRE>
<DL>
<DD>Returns the x-height, which is the distance from the top of most lowercase characters to the baseline.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getCapHeight()"><!-- --></A><H3>
getCapHeight</H3>
<PRE>
public float <B>getCapHeight</B>()</PRE>
<DL>
<DD>Returns the cap height, which is the distance from the top of most uppercase characters to the baseline. Since the drawing
 position is the cap height of the first line, the cap height can be used to get the location of the baseline.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getAscent()"><!-- --></A><H3>
getAscent</H3>
<PRE>
public float <B>getAscent</B>()</PRE>
<DL>
<DD>Returns the ascent, which is the distance from the cap height to the top of the tallest glyph.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getDescent()"><!-- --></A><H3>
getDescent</H3>
<PRE>
public float <B>getDescent</B>()</PRE>
<DL>
<DD>Returns the descent, which is the distance from the bottom of the glyph that extends the lowest to the baseline. This number
 is negative.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="isFlipped()"><!-- --></A><H3>
isFlipped</H3>
<PRE>
public boolean <B>isFlipped</B>()</PRE>
<DL>
<DD>Returns true if this BitmapFont has been flipped for use with a y-down coordinate system.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="dispose()"><!-- --></A><H3>
dispose</H3>
<PRE>
public void <B>dispose</B>()</PRE>
<DL>
<DD>Disposes the texture used by this BitmapFont's region IF this BitmapFont created the texture.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose</A></CODE> in interface <CODE><A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setFixedWidthGlyphs(java.lang.CharSequence)"><!-- --></A><H3>
setFixedWidthGlyphs</H3>
<PRE>
public void <B>setFixedWidthGlyphs</B>(java.lang.CharSequence&nbsp;glyphs)</PRE>
<DL>
<DD>Makes the specified glyphs fixed width. This can be useful to make the numbers in a font fixed width. Eg, when horizontally
 centering a score or loading percentage text, it will not jump around as different numbers are shown.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="containsCharacter(char)"><!-- --></A><H3>
containsCharacter</H3>
<PRE>
public boolean <B>containsCharacter</B>(char&nbsp;character)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>true if the character is contained in this font.</DL>
</DD>
</DL>
<HR>

<A NAME="setUseIntegerPositions(boolean)"><!-- --></A><H3>
setUseIntegerPositions</H3>
<PRE>
public void <B>setUseIntegerPositions</B>(boolean&nbsp;integer)</PRE>
<DL>
<DD>Specifies whether to use integer positions or not. Default is to use them so filtering doesn't kick in as badly.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="usesIntegerPositions()"><!-- --></A><H3>
usesIntegerPositions</H3>
<PRE>
public boolean <B>usesIntegerPositions</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>whether this font uses integer positions for drawing.</DL>
</DD>
</DL>
<HR>

<A NAME="getData()"><!-- --></A><H3>
getData</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</A> <B>getData</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="ownsTexture()"><!-- --></A><H3>
ownsTexture</H3>
<PRE>
public boolean <B>ownsTexture</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>whether the texture is owned by the font, font disposes the texture itself if true</DL>
</DD>
</DL>
<HR>

<A NAME="setOwnsTexture(boolean)"><!-- --></A><H3>
setOwnsTexture</H3>
<PRE>
public void <B>setOwnsTexture</B>(boolean&nbsp;ownsTexture)</PRE>
<DL>
<DD>Sets whether the font owns the texture or not. In case it does,
 the font will also dispose of the texture when <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html#dispose()"><CODE>dispose()</CODE></A>
 is called. Use with care!
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>ownsTexture</CODE> - whether the font owns the texture</DL>
</DD>
</DL>
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