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ParticleEmitter (libgdx API)
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com.badlogic.gdx.graphics.g2d
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Class ParticleEmitter
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g2d.ParticleEmitter
</B>
</PRE>
<DL>
<DT><B>Direct Known Subclasses:
</B> <DD><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitterBox2D.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitterBox2D
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class
<B>ParticleEmitter
</B><DT>extends java.lang.Object
</DL>
</PRE>
<P>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
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</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.NumericValue
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ParticleValue
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnEllipseSide.html" title="enum in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnEllipseSide
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShape.html" title="enum in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShape
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue
</A></B></CODE>
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<B>Field Summary
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<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#duration">duration
</A></B></CODE>
<BR>
</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#durationTimer">durationTimer
</A></B></CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#ParticleEmitter()">ParticleEmitter
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#ParticleEmitter(java.io.BufferedReader)">ParticleEmitter
</A></B>(java.io.BufferedReader
reader)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#ParticleEmitter(com.badlogic.gdx.graphics.g2d.ParticleEmitter)">ParticleEmitter
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter
</A> emitter)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Method Summary
</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#addParticle()">addParticle
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#addParticles(int)">addParticles
</A></B>(int
count)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#allowCompletion()">allowCompletion
</A></B>()
</CODE>
<BR>
Ignores the
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setContinuous(boolean)"><CODE>continuous
</CODE></A> setting until the emitter is started again.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)">draw
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> spriteBatch)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> spriteBatch,
float
delta)
</CODE>
<BR>
Updates and draws the particles.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#flipY()">flipY
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getActiveCount()">getActiveCount
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getAngle()">getAngle
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getDelay()">getDelay
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getDuration()">getDuration
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getEmission()">getEmission
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getGravity()">getGravity
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.lang.String
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getImagePath()">getImagePath
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getLife()">getLife
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getLifeOffset()">getLifeOffset
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getMaxParticleCount()">getMaxParticleCount
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getMinParticleCount()">getMinParticleCount
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.lang.String
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getName()">getName
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getPercentComplete()">getPercentComplete
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getRotation()">getRotation
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getScale()">getScale
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSpawnHeight()">getSpawnHeight
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSpawnShape()">getSpawnShape
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSpawnWidth()">getSpawnWidth
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSprite()">getSprite
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getTint()">getTint
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getTransparency()">getTransparency
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getVelocity()">getVelocity
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getWind()">getWind
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getX()">getX
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getXOffsetValue()">getXOffsetValue
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getY()">getY
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getYOffsetValue()">getYOffsetValue
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isAdditive()">isAdditive
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isAligned()">isAligned
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isAttached()">isAttached
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isBehind()">isBehind
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isComplete()">isComplete
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isContinuous()">isContinuous
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#load(java.io.BufferedReader)">load
</A></B>(java.io.BufferedReader
reader)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected
com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#newParticle(com.badlogic.gdx.graphics.g2d.Sprite)">newParticle
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A> sprite)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#reset()">reset
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#save(java.io.Writer)">save
</A></B>(java.io.Writer
output)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setAdditive(boolean)">setAdditive
</A></B>(boolean
additive)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setAligned(boolean)">setAligned
</A></B>(boolean
aligned)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setAttached(boolean)">setAttached
</A></B>(boolean
attached)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setBehind(boolean)">setBehind
</A></B>(boolean
behind)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setContinuous(boolean)">setContinuous
</A></B>(boolean
continuous)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setFlip(boolean, boolean)">setFlip
</A></B>(boolean
flipX,
boolean
flipY)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setImagePath(java.lang.String)">setImagePath
</A></B>(java.lang.String
imagePath)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setMaxParticleCount(int)">setMaxParticleCount
</A></B>(int
maxParticleCount)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setMinParticleCount(int)">setMinParticleCount
</A></B>(int
minParticleCount)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setName(java.lang.String)">setName
</A></B>(java.lang.String
name)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setPosition(float, float)">setPosition
</A></B>(float
x,
float
y)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setSprite(com.badlogic.gdx.graphics.g2d.Sprite)">setSprite
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A> sprite)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#start()">start
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#update(float)">update
</A></B>(float
delta)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="duration"><!-- --></A><H3>
duration
</H3>
<PRE>
public float
<B>duration
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="durationTimer"><!-- --></A><H3>
durationTimer
</H3>
<PRE>
public float
<B>durationTimer
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="ParticleEmitter()"><!-- --></A><H3>
ParticleEmitter
</H3>
<PRE>
public
<B>ParticleEmitter
</B>()
</PRE>
<DL>
</DL>
<HR>
<A NAME="ParticleEmitter(java.io.BufferedReader)"><!-- --></A><H3>
ParticleEmitter
</H3>
<PRE>
public
<B>ParticleEmitter
</B>(java.io.BufferedReader
reader)
throws java.io.IOException
</PRE>
<DL>
<DL>
<DT><B>Throws:
</B>
<DD><CODE>java.io.IOException
</CODE></DL>
</DL>
<HR>
<A NAME="ParticleEmitter(com.badlogic.gdx.graphics.g2d.ParticleEmitter)"><!-- --></A><H3>
ParticleEmitter
</H3>
<PRE>
public
<B>ParticleEmitter
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter
</A> emitter)
</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="setMaxParticleCount(int)"><!-- --></A><H3>
setMaxParticleCount
</H3>
<PRE>
public void
<B>setMaxParticleCount
</B>(int
maxParticleCount)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addParticle()"><!-- --></A><H3>
addParticle
</H3>
<PRE>
public void
<B>addParticle
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addParticles(int)"><!-- --></A><H3>
addParticles
</H3>
<PRE>
public void
<B>addParticles
</B>(int
count)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="update(float)"><!-- --></A><H3>
update
</H3>
<PRE>
public void
<B>update
</B>(float
delta)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)"><!-- --></A><H3>
draw
</H3>
<PRE>
public void
<B>draw
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> spriteBatch)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><!-- --></A><H3>
draw
</H3>
<PRE>
public void
<B>draw
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> spriteBatch,
float
delta)
</PRE>
<DL>
<DD>Updates and draws the particles. This is slightly more efficient than calling
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#update(float)"><CODE>update(float)
</CODE></A> and
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)"><CODE>draw(SpriteBatch)
</CODE></A> separately.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="start()"><!-- --></A><H3>
start
</H3>
<PRE>
public void
<B>start
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="reset()"><!-- --></A><H3>
reset
</H3>
<PRE>
public void
<B>reset
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="newParticle(com.badlogic.gdx.graphics.g2d.Sprite)"><!-- --></A><H3>
newParticle
</H3>
<PRE>
protected com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
<B>newParticle
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A> sprite)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setPosition(float, float)"><!-- --></A><H3>
setPosition
</H3>
<PRE>
public void
<B>setPosition
</B>(float
x,
float
y)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setSprite(com.badlogic.gdx.graphics.g2d.Sprite)"><!-- --></A><H3>
setSprite
</H3>
<PRE>
public void
<B>setSprite
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A> sprite)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="allowCompletion()"><!-- --></A><H3>
allowCompletion
</H3>
<PRE>
public void
<B>allowCompletion
</B>()
</PRE>
<DL>
<DD>Ignores the
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setContinuous(boolean)"><CODE>continuous
</CODE></A> setting until the emitter is started again. This allows the emitter
to stop smoothly.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getSprite()"><!-- --></A><H3>
getSprite
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A> <B>getSprite
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getName()"><!-- --></A><H3>
getName
</H3>
<PRE>
public java.lang.String
<B>getName
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setName(java.lang.String)"><!-- --></A><H3>
setName
</H3>
<PRE>
public void
<B>setName
</B>(java.lang.String
name)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getLife()"><!-- --></A><H3>
getLife
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A> <B>getLife
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getScale()"><!-- --></A><H3>
getScale
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A> <B>getScale
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getRotation()"><!-- --></A><H3>
getRotation
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A> <B>getRotation
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getTint()"><!-- --></A><H3>
getTint
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue
</A> <B>getTint
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getVelocity()"><!-- --></A><H3>
getVelocity
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A> <B>getVelocity
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getWind()"><!-- --></A><H3>
getWind
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A> <B>getWind
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getGravity()"><!-- --></A><H3>
getGravity
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A> <B>getGravity
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getAngle()"><!-- --></A><H3>
getAngle
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A> <B>getAngle
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getEmission()"><!-- --></A><H3>
getEmission
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A> <B>getEmission
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getTransparency()"><!-- --></A><H3>
getTransparency
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A> <B>getTransparency
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getDuration()"><!-- --></A><H3>
getDuration
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue
</A> <B>getDuration
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getDelay()"><!-- --></A><H3>
getDelay
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue
</A> <B>getDelay
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getLifeOffset()"><!-- --></A><H3>
getLifeOffset
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A> <B>getLifeOffset
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getXOffsetValue()"><!-- --></A><H3>
getXOffsetValue
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue
</A> <B>getXOffsetValue
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getYOffsetValue()"><!-- --></A><H3>
getYOffsetValue
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue
</A> <B>getYOffsetValue
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getSpawnWidth()"><!-- --></A><H3>
getSpawnWidth
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A> <B>getSpawnWidth
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getSpawnHeight()"><!-- --></A><H3>
getSpawnHeight
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue
</A> <B>getSpawnHeight
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getSpawnShape()"><!-- --></A><H3>
getSpawnShape
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue
</A> <B>getSpawnShape
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isAttached()"><!-- --></A><H3>
isAttached
</H3>
<PRE>
public boolean
<B>isAttached
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setAttached(boolean)"><!-- --></A><H3>
setAttached
</H3>
<PRE>
public void
<B>setAttached
</B>(boolean
attached)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isContinuous()"><!-- --></A><H3>
isContinuous
</H3>
<PRE>
public boolean
<B>isContinuous
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setContinuous(boolean)"><!-- --></A><H3>
setContinuous
</H3>
<PRE>
public void
<B>setContinuous
</B>(boolean
continuous)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isAligned()"><!-- --></A><H3>
isAligned
</H3>
<PRE>
public boolean
<B>isAligned
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setAligned(boolean)"><!-- --></A><H3>
setAligned
</H3>
<PRE>
public void
<B>setAligned
</B>(boolean
aligned)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isAdditive()"><!-- --></A><H3>
isAdditive
</H3>
<PRE>
public boolean
<B>isAdditive
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setAdditive(boolean)"><!-- --></A><H3>
setAdditive
</H3>
<PRE>
public void
<B>setAdditive
</B>(boolean
additive)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isBehind()"><!-- --></A><H3>
isBehind
</H3>
<PRE>
public boolean
<B>isBehind
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setBehind(boolean)"><!-- --></A><H3>
setBehind
</H3>
<PRE>
public void
<B>setBehind
</B>(boolean
behind)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getMinParticleCount()"><!-- --></A><H3>
getMinParticleCount
</H3>
<PRE>
public int
<B>getMinParticleCount
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setMinParticleCount(int)"><!-- --></A><H3>
setMinParticleCount
</H3>
<PRE>
public void
<B>setMinParticleCount
</B>(int
minParticleCount)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getMaxParticleCount()"><!-- --></A><H3>
getMaxParticleCount
</H3>
<PRE>
public int
<B>getMaxParticleCount
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isComplete()"><!-- --></A><H3>
isComplete
</H3>
<PRE>
public boolean
<B>isComplete
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPercentComplete()"><!-- --></A><H3>
getPercentComplete
</H3>
<PRE>
public float
<B>getPercentComplete
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getX()"><!-- --></A><H3>
getX
</H3>
<PRE>
public float
<B>getX
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getY()"><!-- --></A><H3>
getY
</H3>
<PRE>
public float
<B>getY
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getActiveCount()"><!-- --></A><H3>
getActiveCount
</H3>
<PRE>
public int
<B>getActiveCount
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getImagePath()"><!-- --></A><H3>
getImagePath
</H3>
<PRE>
public java.lang.String
<B>getImagePath
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setImagePath(java.lang.String)"><!-- --></A><H3>
setImagePath
</H3>
<PRE>
public void
<B>setImagePath
</B>(java.lang.String
imagePath)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setFlip(boolean, boolean)"><!-- --></A><H3>
setFlip
</H3>
<PRE>
public void
<B>setFlip
</B>(boolean
flipX,
boolean
flipY)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="flipY()"><!-- --></A><H3>
flipY
</H3>
<PRE>
public void
<B>flipY
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="save(java.io.Writer)"><!-- --></A><H3>
save
</H3>
<PRE>
public void
<B>save
</B>(java.io.Writer
output)
throws java.io.IOException
</PRE>
<DL>
<DD><DL>
<DT><B>Throws:
</B>
<DD><CODE>java.io.IOException
</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="load(java.io.BufferedReader)"><!-- --></A><H3>
load
</H3>
<PRE>
public void
<B>load
</B>(java.io.BufferedReader
reader)
throws java.io.IOException
</PRE>
<DL>
<DD><DL>
<DT><B>Throws:
</B>
<DD><CODE>java.io.IOException
</CODE></DL>
</DD>
</DL>
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