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com.badlogic.gdx.graphics.g2d</FONT>
<BR>
Class ParticleEmitterBox2D</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d.ParticleEmitter</A>
      <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g2d.ParticleEmitterBox2D</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class <B>ParticleEmitterBox2D</B><DT>extends <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A></DL>
</PRE>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>kalle_h
 
         ParticleEmitterBox2D use box2d rayCast:ing to achieve continuous collision detection against box2d fixtures. If
         particle detect collision it change it's direction before actual collision would occur. Velocity is 100% reflected.
 
         These particles does not have any other physical attributes or functionality. Particles can't collide to other
         particles.</DD>
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&nbsp;<A NAME="nested_classes_inherited_from_class_com.badlogic.gdx.graphics.g2d.ParticleEmitter"><!-- --></A>
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Nested classes/interfaces inherited from class com.badlogic.gdx.graphics.g2d.<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.NumericValue</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ParticleValue</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnEllipseSide.html" title="enum in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnEllipseSide</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShape.html" title="enum in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShape</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue</A></CODE></TD>
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<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.graphics.g2d.<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#duration">duration</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#durationTimer">durationTimer</A></CODE></TD>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitterBox2D.html#ParticleEmitterBox2D(com.badlogic.gdx.physics.box2d.World)">ParticleEmitterBox2D</A></B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>&nbsp;world)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs default ParticleEmitterBox2D.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitterBox2D.html#ParticleEmitterBox2D(com.badlogic.gdx.physics.box2d.World, java.io.BufferedReader)">ParticleEmitterBox2D</A></B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>&nbsp;world,
                     java.io.BufferedReader&nbsp;reader)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;/**Constructs ParticleEmitterBox2D using bufferedReader.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitterBox2D.html#ParticleEmitterBox2D(com.badlogic.gdx.physics.box2d.World, com.badlogic.gdx.graphics.g2d.ParticleEmitter)">ParticleEmitterBox2D</A></B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>&nbsp;world,
                     <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>&nbsp;emitter)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs ParticleEmitterBox2D fully copying given emitter attributes.</TD>
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&nbsp;
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitterBox2D.html#newParticle(com.badlogic.gdx.graphics.g2d.Sprite)">newParticle</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>&nbsp;sprite)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.g2d.ParticleEmitter"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.graphics.g2d.<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#addParticle()">addParticle</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#addParticles(int)">addParticles</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#allowCompletion()">allowCompletion</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)">draw</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#flipY()">flipY</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getActiveCount()">getActiveCount</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getAngle()">getAngle</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getDelay()">getDelay</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getDuration()">getDuration</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getEmission()">getEmission</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getGravity()">getGravity</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getImagePath()">getImagePath</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getLife()">getLife</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getLifeOffset()">getLifeOffset</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getMaxParticleCount()">getMaxParticleCount</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getMinParticleCount()">getMinParticleCount</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getName()">getName</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getPercentComplete()">getPercentComplete</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getRotation()">getRotation</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getScale()">getScale</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSpawnHeight()">getSpawnHeight</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSpawnShape()">getSpawnShape</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSpawnWidth()">getSpawnWidth</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSprite()">getSprite</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getTint()">getTint</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getTransparency()">getTransparency</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getVelocity()">getVelocity</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getWind()">getWind</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getX()">getX</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getXOffsetValue()">getXOffsetValue</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getY()">getY</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getYOffsetValue()">getYOffsetValue</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isAdditive()">isAdditive</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isAligned()">isAligned</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isAttached()">isAttached</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isBehind()">isBehind</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isComplete()">isComplete</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isContinuous()">isContinuous</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#load(java.io.BufferedReader)">load</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#reset()">reset</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#save(java.io.Writer)">save</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setAdditive(boolean)">setAdditive</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setAligned(boolean)">setAligned</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setAttached(boolean)">setAttached</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setBehind(boolean)">setBehind</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setContinuous(boolean)">setContinuous</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setFlip(boolean, boolean)">setFlip</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setImagePath(java.lang.String)">setImagePath</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setMaxParticleCount(int)">setMaxParticleCount</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setMinParticleCount(int)">setMinParticleCount</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setName(java.lang.String)">setName</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setPosition(float, float)">setPosition</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setSprite(com.badlogic.gdx.graphics.g2d.Sprite)">setSprite</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#start()">start</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#update(float)">update</A></CODE></TD>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->

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<A NAME="ParticleEmitterBox2D(com.badlogic.gdx.physics.box2d.World)"><!-- --></A><H3>
ParticleEmitterBox2D</H3>
<PRE>
public <B>ParticleEmitterBox2D</B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>&nbsp;world)</PRE>
<DL>
<DD>Constructs default ParticleEmitterBox2D. Box2d World is used for rayCasting. Assumes that particles use same unit system
 that box2d world does.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>world</CODE> - </DL>
</DL>
<HR>

<A NAME="ParticleEmitterBox2D(com.badlogic.gdx.physics.box2d.World, java.io.BufferedReader)"><!-- --></A><H3>
ParticleEmitterBox2D</H3>
<PRE>
public <B>ParticleEmitterBox2D</B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>&nbsp;world,
                            java.io.BufferedReader&nbsp;reader)
                     throws java.io.IOException</PRE>
<DL>
<DD>/**Constructs ParticleEmitterBox2D using bufferedReader. Box2d World is used for rayCasting. Assumes that particles use same
 unit system that box2d world does.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>world</CODE> - <DD><CODE>reader</CODE> -
<DT><B>Throws:</B>
<DD><CODE>java.io.IOException</CODE></DL>
</DL>
<HR>

<A NAME="ParticleEmitterBox2D(com.badlogic.gdx.physics.box2d.World, com.badlogic.gdx.graphics.g2d.ParticleEmitter)"><!-- --></A><H3>
ParticleEmitterBox2D</H3>
<PRE>
public <B>ParticleEmitterBox2D</B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>&nbsp;world,
                            <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A>&nbsp;emitter)</PRE>
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<DD>Constructs ParticleEmitterBox2D fully copying given emitter attributes. Box2d World is used for rayCasting. Assumes that
 particles use same unit system that box2d world does.
<P>
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<DT><B>Parameters:</B><DD><CODE>world</CODE> - <DD><CODE>emitter</CODE> - </DL>
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<A NAME="newParticle(com.badlogic.gdx.graphics.g2d.Sprite)"><!-- --></A><H3>
newParticle</H3>
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protected com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle <B>newParticle</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>&nbsp;sprite)</PRE>
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<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#newParticle(com.badlogic.gdx.graphics.g2d.Sprite)">newParticle</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</A></CODE></DL>
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