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PolygonSprite (libgdx API)
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&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><B>PREV CLASS</B></A>&nbsp;
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com.badlogic.gdx.graphics.g2d</FONT>
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Class PolygonSprite</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g2d.PolygonSprite</B>
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<DL>
<DT><PRE>public class <B>PolygonSprite</B><DT>extends java.lang.Object</DL>
</PRE>

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<P>

<!-- ======== CONSTRUCTOR SUMMARY ======== -->

<A NAME="constructor_summary"><!-- --></A>
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<B>Constructor Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#PolygonSprite(com.badlogic.gdx.graphics.g2d.PolygonRegion)">PolygonSprite</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonRegion.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonRegion</A>&nbsp;region)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#PolygonSprite(com.badlogic.gdx.graphics.g2d.PolygonSprite)">PolygonSprite</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</A>&nbsp;sprite)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a sprite that is a copy in every way of the specified sprite.</TD>
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&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#draw(com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch)">draw</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</A>&nbsp;spriteBatch)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#draw(com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch, float)">draw</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</A>&nbsp;spriteBatch,
     float&nbsp;alphaModulation)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getBoundingRectangle()">getBoundingRectangle</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the bounding axis aligned <A HREF="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><CODE>Rectangle</CODE></A> that bounds this sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getColor()">getColor</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the color of this sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getHeight()">getHeight</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getOriginX()">getOriginX</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getOriginY()">getOriginY</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getRotation()">getRotation</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getScaleX()">getScaleX</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getScaleY()">getScaleY</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getVertices()">getVertices</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the packed vertices, colors, and texture coordinates for this sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getWidth()">getWidth</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getX()">getX</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getY()">getY</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#rotate(float)">rotate</A></B>(float&nbsp;degrees)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the sprite's rotation relative to the current rotation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#scale(float)">scale</A></B>(float&nbsp;amount)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the sprite's scale relative to the current scale.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#set(com.badlogic.gdx.graphics.g2d.PolygonSprite)">set</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</A>&nbsp;sprite)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setBounds(float, float, float, float)">setBounds</A></B>(float&nbsp;x,
          float&nbsp;y,
          float&nbsp;width,
          float&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the position and size of the sprite when drawn, before scaling and rotation are applied.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setColor(com.badlogic.gdx.graphics.Color)">setColor</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>&nbsp;tint)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setColor(float, float, float, float)">setColor</A></B>(float&nbsp;r,
         float&nbsp;g,
         float&nbsp;b,
         float&nbsp;a)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setOrigin(float, float)">setOrigin</A></B>(float&nbsp;originX,
          float&nbsp;originY)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the origin in relation to the sprite's position for scaling and rotation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setPosition(float, float)">setPosition</A></B>(float&nbsp;x,
            float&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the position where the sprite will be drawn.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setRegion(com.badlogic.gdx.graphics.g2d.PolygonRegion)">setRegion</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonRegion.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonRegion</A>&nbsp;region)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setRotation(float)">setRotation</A></B>(float&nbsp;degrees)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setScale(float)">setScale</A></B>(float&nbsp;scaleXY)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setScale(float, float)">setScale</A></B>(float&nbsp;scaleX,
         float&nbsp;scaleY)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setSize(float, float)">setSize</A></B>(float&nbsp;width,
        float&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the size of the sprite when drawn, before scaling and rotation are applied.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setX(float)">setX</A></B>(float&nbsp;x)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the x position where the sprite will be drawn.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setY(float)">setY</A></B>(float&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the y position where the sprite will be drawn.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#translate(float, float)">translate</A></B>(float&nbsp;xAmount,
          float&nbsp;yAmount)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the position relative to the current position where the sprite will be drawn.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#translateX(float)">translateX</A></B>(float&nbsp;xAmount)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the x position relative to the current position where the sprite will be drawn.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#translateY(float)">translateY</A></B>(float&nbsp;yAmount)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the y position relative to the current position where the sprite will be drawn.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->

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<B>Constructor Detail</B></FONT></TH>
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<A NAME="PolygonSprite(com.badlogic.gdx.graphics.g2d.PolygonRegion)"><!-- --></A><H3>
PolygonSprite</H3>
<PRE>
public <B>PolygonSprite</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonRegion.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonRegion</A>&nbsp;region)</PRE>
<DL>
</DL>
<HR>

<A NAME="PolygonSprite(com.badlogic.gdx.graphics.g2d.PolygonSprite)"><!-- --></A><H3>
PolygonSprite</H3>
<PRE>
public <B>PolygonSprite</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</A>&nbsp;sprite)</PRE>
<DL>
<DD>Creates a sprite that is a copy in every way of the specified sprite.
<P>
</DL>

<!-- ============ METHOD DETAIL ========== -->

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<A NAME="set(com.badlogic.gdx.graphics.g2d.PolygonSprite)"><!-- --></A><H3>
set</H3>
<PRE>
public void <B>set</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</A>&nbsp;sprite)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setBounds(float, float, float, float)"><!-- --></A><H3>
setBounds</H3>
<PRE>
public void <B>setBounds</B>(float&nbsp;x,
                      float&nbsp;y,
                      float&nbsp;width,
                      float&nbsp;height)</PRE>
<DL>
<DD>Sets the position and size of the sprite when drawn, before scaling and rotation are applied. If origin, rotation, or scale
 are changed, it is slightly more efficient to set the bounds after those operations.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setSize(float, float)"><!-- --></A><H3>
setSize</H3>
<PRE>
public void <B>setSize</B>(float&nbsp;width,
                    float&nbsp;height)</PRE>
<DL>
<DD>Sets the size of the sprite when drawn, before scaling and rotation are applied. If origin, rotation, or scale are changed,
 it is slightly more efficient to set the size after those operations. If both position and size are to be changed, it is
 better to use <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setBounds(float, float, float, float)"><CODE>setBounds(float, float, float, float)</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setPosition(float, float)"><!-- --></A><H3>
setPosition</H3>
<PRE>
public void <B>setPosition</B>(float&nbsp;x,
                        float&nbsp;y)</PRE>
<DL>
<DD>Sets the position where the sprite will be drawn. If origin, rotation, or scale are changed, it is slightly more efficient
 to set the position after those operations. If both position and size are to be changed, it is better to use
 <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setBounds(float, float, float, float)"><CODE>setBounds(float, float, float, float)</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setX(float)"><!-- --></A><H3>
setX</H3>
<PRE>
public void <B>setX</B>(float&nbsp;x)</PRE>
<DL>
<DD>Sets the x position where the sprite will be drawn. If origin, rotation, or scale are changed, it is slightly more efficient
 to set the position after those operations. If both position and size are to be changed, it is better to use
 <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setBounds(float, float, float, float)"><CODE>setBounds(float, float, float, float)</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setY(float)"><!-- --></A><H3>
setY</H3>
<PRE>
public void <B>setY</B>(float&nbsp;y)</PRE>
<DL>
<DD>Sets the y position where the sprite will be drawn. If origin, rotation, or scale are changed, it is slightly more efficient
 to set the position after those operations. If both position and size are to be changed, it is better to use
 <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setBounds(float, float, float, float)"><CODE>setBounds(float, float, float, float)</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="translateX(float)"><!-- --></A><H3>
translateX</H3>
<PRE>
public void <B>translateX</B>(float&nbsp;xAmount)</PRE>
<DL>
<DD>Sets the x position relative to the current position where the sprite will be drawn. If origin, rotation, or scale are
 changed, it is slightly more efficient to translate after those operations.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="translateY(float)"><!-- --></A><H3>
translateY</H3>
<PRE>
public void <B>translateY</B>(float&nbsp;yAmount)</PRE>
<DL>
<DD>Sets the y position relative to the current position where the sprite will be drawn. If origin, rotation, or scale are
 changed, it is slightly more efficient to translate after those operations.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="translate(float, float)"><!-- --></A><H3>
translate</H3>
<PRE>
public void <B>translate</B>(float&nbsp;xAmount,
                      float&nbsp;yAmount)</PRE>
<DL>
<DD>Sets the position relative to the current position where the sprite will be drawn. If origin, rotation, or scale are
 changed, it is slightly more efficient to translate after those operations.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setColor(com.badlogic.gdx.graphics.Color)"><!-- --></A><H3>
setColor</H3>
<PRE>
public void <B>setColor</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>&nbsp;tint)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setColor(float, float, float, float)"><!-- --></A><H3>
setColor</H3>
<PRE>
public void <B>setColor</B>(float&nbsp;r,
                     float&nbsp;g,
                     float&nbsp;b,
                     float&nbsp;a)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setOrigin(float, float)"><!-- --></A><H3>
setOrigin</H3>
<PRE>
public void <B>setOrigin</B>(float&nbsp;originX,
                      float&nbsp;originY)</PRE>
<DL>
<DD>Sets the origin in relation to the sprite's position for scaling and rotation.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setRotation(float)"><!-- --></A><H3>
setRotation</H3>
<PRE>
public void <B>setRotation</B>(float&nbsp;degrees)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="rotate(float)"><!-- --></A><H3>
rotate</H3>
<PRE>
public void <B>rotate</B>(float&nbsp;degrees)</PRE>
<DL>
<DD>Sets the sprite's rotation relative to the current rotation.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setScale(float)"><!-- --></A><H3>
setScale</H3>
<PRE>
public void <B>setScale</B>(float&nbsp;scaleXY)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setScale(float, float)"><!-- --></A><H3>
setScale</H3>
<PRE>
public void <B>setScale</B>(float&nbsp;scaleX,
                     float&nbsp;scaleY)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="scale(float)"><!-- --></A><H3>
scale</H3>
<PRE>
public void <B>scale</B>(float&nbsp;amount)</PRE>
<DL>
<DD>Sets the sprite's scale relative to the current scale.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getVertices()"><!-- --></A><H3>
getVertices</H3>
<PRE>
public float[] <B>getVertices</B>()</PRE>
<DL>
<DD>Returns the packed vertices, colors, and texture coordinates for this sprite.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getBoundingRectangle()"><!-- --></A><H3>
getBoundingRectangle</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A> <B>getBoundingRectangle</B>()</PRE>
<DL>
<DD>Returns the bounding axis aligned <A HREF="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><CODE>Rectangle</CODE></A> that bounds this sprite. The rectangles x and y coordinates describe its
 bottom left corner. If you change the position or size of the sprite, you have to fetch the triangle again for it to be
 recomputed.
<P>
<DD><DL>

<DT><B>Returns:</B><DD>the bounding Rectangle</DL>
</DD>
</DL>
<HR>

<A NAME="draw(com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch)"><!-- --></A><H3>
draw</H3>
<PRE>
public void <B>draw</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</A>&nbsp;spriteBatch)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="draw(com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch, float)"><!-- --></A><H3>
draw</H3>
<PRE>
public void <B>draw</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</A>&nbsp;spriteBatch,
                 float&nbsp;alphaModulation)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getX()"><!-- --></A><H3>
getX</H3>
<PRE>
public float <B>getX</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getY()"><!-- --></A><H3>
getY</H3>
<PRE>
public float <B>getY</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getWidth()"><!-- --></A><H3>
getWidth</H3>
<PRE>
public float <B>getWidth</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getHeight()"><!-- --></A><H3>
getHeight</H3>
<PRE>
public float <B>getHeight</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getOriginX()"><!-- --></A><H3>
getOriginX</H3>
<PRE>
public float <B>getOriginX</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getOriginY()"><!-- --></A><H3>
getOriginY</H3>
<PRE>
public float <B>getOriginY</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getRotation()"><!-- --></A><H3>
getRotation</H3>
<PRE>
public float <B>getRotation</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getScaleX()"><!-- --></A><H3>
getScaleX</H3>
<PRE>
public float <B>getScaleX</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getScaleY()"><!-- --></A><H3>
getScaleY</H3>
<PRE>
public float <B>getScaleY</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getColor()"><!-- --></A><H3>
getColor</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A> <B>getColor</B>()</PRE>
<DL>
<DD>Returns the color of this sprite. Changing the returned color will have no affect, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setColor(com.badlogic.gdx.graphics.Color)"><CODE>setColor(Color)</CODE></A> or
 <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setColor(float, float, float, float)"><CODE>setColor(float, float, float, float)</CODE></A> must be used.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setRegion(com.badlogic.gdx.graphics.g2d.PolygonRegion)"><!-- --></A><H3>
setRegion</H3>
<PRE>
public void <B>setRegion</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PolygonRegion.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonRegion</A>&nbsp;region)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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