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Sprite (libgdx API)
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com.badlogic.gdx.graphics.g2d</FONT>
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Class Sprite</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d.TextureRegion</A>
      <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g2d.Sprite</B>
</PRE>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>Sprite</B><DT>extends <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></DL>
</PRE>

<P>
Holds the geometry, color, and texture information for drawing 2D sprites using <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>SpriteBatch</CODE></A>. A Sprite has a position
 and a size given as width and height. The position is relative to the origin of the coordinate system specified via
 <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#begin()"><CODE>SpriteBatch.begin()</CODE></A> and the respective matrices. A Sprite is always rectangular and its position (x, y) are located in
 the bottom left corner of that rectangle. A Sprite also has an origin around which rotations and scaling are performed (that
 is, the origin is not modified by rotation and scaling). The origin is given relative to the bottom left corner of the Sprite,
 its position.
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>mzechner, Nathan Sweet</DD>
</DL>
<HR>

<P>

<!-- ======== CONSTRUCTOR SUMMARY ======== -->

<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite()">Sprite</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates an uninitialized sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.g2d.Sprite)">Sprite</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>&nbsp;sprite)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a sprite that is a copy in every way of the specified sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.Texture)">Sprite</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a sprite with width, height, and texture region equal to the size of the texture.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.Texture, int, int)">Sprite</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture,
       int&nbsp;srcWidth,
       int&nbsp;srcHeight)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a sprite with width, height, and texture region equal to the specified size.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.Texture, int, int, int, int)">Sprite</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture,
       int&nbsp;srcX,
       int&nbsp;srcY,
       int&nbsp;srcWidth,
       int&nbsp;srcHeight)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a sprite with width, height, and texture region equal to the specified size.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.g2d.TextureRegion)">Sprite</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">Sprite</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
       int&nbsp;srcX,
       int&nbsp;srcY,
       int&nbsp;srcWidth,
       int&nbsp;srcHeight)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a sprite with width, height, and texture region equal to the specified size, relative to specified sprite's texture
 region.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)">draw</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;spriteBatch)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;spriteBatch,
     float&nbsp;alphaModulation)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#flip(boolean, boolean)">flip</A></B>(boolean&nbsp;x,
     boolean&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getBoundingRectangle()">getBoundingRectangle</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the bounding axis aligned <A HREF="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><CODE>Rectangle</CODE></A> that bounds this sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getColor()">getColor</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the color of this sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getHeight()">getHeight</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getOriginX()">getOriginX</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getOriginY()">getOriginY</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getRotation()">getRotation</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getScaleX()">getScaleX</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getScaleY()">getScaleY</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getVertices()">getVertices</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the packed vertices, colors, and texture coordinates for this sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getWidth()">getWidth</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getX()">getX</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getY()">getY</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#rotate(float)">rotate</A></B>(float&nbsp;degrees)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the sprite's rotation relative to the current rotation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#rotate90(boolean)">rotate90</A></B>(boolean&nbsp;clockwise)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Rotates this sprite 90 degrees in-place by rotating the texture coordinates.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#scale(float)">scale</A></B>(float&nbsp;amount)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the sprite's scale relative to the current scale.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#scroll(float, float)">scroll</A></B>(float&nbsp;xAmount,
       float&nbsp;yAmount)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Offsets the region relative to the current region.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#set(com.badlogic.gdx.graphics.g2d.Sprite)">set</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>&nbsp;sprite)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setBounds(float, float, float, float)">setBounds</A></B>(float&nbsp;x,
          float&nbsp;y,
          float&nbsp;width,
          float&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the position and size of the sprite when drawn, before scaling and rotation are applied.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setColor(com.badlogic.gdx.graphics.Color)">setColor</A></B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>&nbsp;tint)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setColor(float)">setColor</A></B>(float&nbsp;color)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setColor(float, float, float, float)">setColor</A></B>(float&nbsp;r,
         float&nbsp;g,
         float&nbsp;b,
         float&nbsp;a)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setOrigin(float, float)">setOrigin</A></B>(float&nbsp;originX,
          float&nbsp;originY)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the origin in relation to the sprite's position for scaling and rotation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setPosition(float, float)">setPosition</A></B>(float&nbsp;x,
            float&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the position where the sprite will be drawn.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setRegion(float, float, float, float)">setRegion</A></B>(float&nbsp;u,
          float&nbsp;v,
          float&nbsp;u2,
          float&nbsp;v2)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setRotation(float)">setRotation</A></B>(float&nbsp;degrees)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setScale(float)">setScale</A></B>(float&nbsp;scaleXY)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setScale(float, float)">setScale</A></B>(float&nbsp;scaleX,
         float&nbsp;scaleY)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setSize(float, float)">setSize</A></B>(float&nbsp;width,
        float&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the size of the sprite when drawn, before scaling and rotation are applied.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setU(float)">setU</A></B>(float&nbsp;u)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setU2(float)">setU2</A></B>(float&nbsp;u2)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setV(float)">setV</A></B>(float&nbsp;v)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setV2(float)">setV2</A></B>(float&nbsp;v2)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setX(float)">setX</A></B>(float&nbsp;x)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the x position where the sprite will be drawn.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setY(float)">setY</A></B>(float&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the y position where the sprite will be drawn.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#translate(float, float)">translate</A></B>(float&nbsp;xAmount,
          float&nbsp;yAmount)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the position relative to the current position where the sprite will be drawn.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#translateX(float)">translateX</A></B>(float&nbsp;xAmount)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the x position relative to the current position where the sprite will be drawn.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#translateY(float)">translateY</A></B>(float&nbsp;yAmount)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the y position relative to the current position where the sprite will be drawn.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.g2d.TextureRegion"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.graphics.g2d.<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionHeight()">getRegionHeight</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionWidth()">getRegionWidth</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionX()">getRegionX</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionY()">getRegionY</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getTexture()">getTexture</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU()">getU</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU2()">getU2</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV()">getV</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV2()">getV2</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#isFlipX()">isFlipX</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#isFlipY()">isFlipY</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(int, int, int, int)">setRegion</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.Texture)">setRegion</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">setRegion</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">setRegion</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionHeight(int)">setRegionHeight</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionWidth(int)">setRegionWidth</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionX(int)">setRegionX</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionY(int)">setRegionY</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setTexture(com.badlogic.gdx.graphics.Texture)">setTexture</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(int, int)">split</A>, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(com.badlogic.gdx.graphics.Texture, int, int)">split</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="Sprite()"><!-- --></A><H3>
Sprite</H3>
<PRE>
public <B>Sprite</B>()</PRE>
<DL>
<DD>Creates an uninitialized sprite. The sprite will need a texture region and bounds set before it can be drawn.
<P>
</DL>
<HR>

<A NAME="Sprite(com.badlogic.gdx.graphics.Texture)"><!-- --></A><H3>
Sprite</H3>
<PRE>
public <B>Sprite</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture)</PRE>
<DL>
<DD>Creates a sprite with width, height, and texture region equal to the size of the texture.
<P>
</DL>
<HR>

<A NAME="Sprite(com.badlogic.gdx.graphics.Texture, int, int)"><!-- --></A><H3>
Sprite</H3>
<PRE>
public <B>Sprite</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture,
              int&nbsp;srcWidth,
              int&nbsp;srcHeight)</PRE>
<DL>
<DD>Creates a sprite with width, height, and texture region equal to the specified size. The texture region's upper left corner
 will be 0,0. * @param srcWidth The width of the texture region. May be negative to flip the sprite when drawn.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>srcHeight</CODE> - The height of the texture region. May be negative to flip the sprite when drawn.</DL>
</DL>
<HR>

<A NAME="Sprite(com.badlogic.gdx.graphics.Texture, int, int, int, int)"><!-- --></A><H3>
Sprite</H3>
<PRE>
public <B>Sprite</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture,
              int&nbsp;srcX,
              int&nbsp;srcY,
              int&nbsp;srcWidth,
              int&nbsp;srcHeight)</PRE>
<DL>
<DD>Creates a sprite with width, height, and texture region equal to the specified size.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>srcWidth</CODE> - The width of the texture region. May be negative to flip the sprite when drawn.<DD><CODE>srcHeight</CODE> - The height of the texture region. May be negative to flip the sprite when drawn.</DL>
</DL>
<HR>

<A NAME="Sprite(com.badlogic.gdx.graphics.g2d.TextureRegion)"><!-- --></A><H3>
Sprite</H3>
<PRE>
public <B>Sprite</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region)</PRE>
<DL>
</DL>
<HR>

<A NAME="Sprite(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)"><!-- --></A><H3>
Sprite</H3>
<PRE>
public <B>Sprite</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A>&nbsp;region,
              int&nbsp;srcX,
              int&nbsp;srcY,
              int&nbsp;srcWidth,
              int&nbsp;srcHeight)</PRE>
<DL>
<DD>Creates a sprite with width, height, and texture region equal to the specified size, relative to specified sprite's texture
 region.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>srcWidth</CODE> - The width of the texture region. May be negative to flip the sprite when drawn.<DD><CODE>srcHeight</CODE> - The height of the texture region. May be negative to flip the sprite when drawn.</DL>
</DL>
<HR>

<A NAME="Sprite(com.badlogic.gdx.graphics.g2d.Sprite)"><!-- --></A><H3>
Sprite</H3>
<PRE>
public <B>Sprite</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>&nbsp;sprite)</PRE>
<DL>
<DD>Creates a sprite that is a copy in every way of the specified sprite.
<P>
</DL>

<!-- ============ METHOD DETAIL ========== -->

<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="set(com.badlogic.gdx.graphics.g2d.Sprite)"><!-- --></A><H3>
set</H3>
<PRE>
public void <B>set</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A>&nbsp;sprite)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setBounds(float, float, float, float)"><!-- --></A><H3>
setBounds</H3>
<PRE>
public void <B>setBounds</B>(float&nbsp;x,
                      float&nbsp;y,
                      float&nbsp;width,
                      float&nbsp;height)</PRE>
<DL>
<DD>Sets the position and size of the sprite when drawn, before scaling and rotation are applied. If origin, rotation, or scale
 are changed, it is slightly more efficient to set the bounds after those operations.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setSize(float, float)"><!-- --></A><H3>
setSize</H3>
<PRE>
public void <B>setSize</B>(float&nbsp;width,
                    float&nbsp;height)</PRE>
<DL>
<DD>Sets the size of the sprite when drawn, before scaling and rotation are applied. If origin, rotation, or scale are changed,
 it is slightly more efficient to set the size after those operations. If both position and size are to be changed, it is
 better to use <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setBounds(float, float, float, float)"><CODE>setBounds(float, float, float, float)</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setPosition(float, float)"><!-- --></A><H3>
setPosition</H3>
<PRE>
public void <B>setPosition</B>(float&nbsp;x,
                        float&nbsp;y)</PRE>
<DL>
<DD>Sets the position where the sprite will be drawn. If origin, rotation, or scale are changed, it is slightly more efficient
 to set the position after those operations. If both position and size are to be changed, it is better to use
 <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setBounds(float, float, float, float)"><CODE>setBounds(float, float, float, float)</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setX(float)"><!-- --></A><H3>
setX</H3>
<PRE>
public void <B>setX</B>(float&nbsp;x)</PRE>
<DL>
<DD>Sets the x position where the sprite will be drawn. If origin, rotation, or scale are changed, it is slightly more efficient
 to set the position after those operations. If both position and size are to be changed, it is better to use
 <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setBounds(float, float, float, float)"><CODE>setBounds(float, float, float, float)</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setY(float)"><!-- --></A><H3>
setY</H3>
<PRE>
public void <B>setY</B>(float&nbsp;y)</PRE>
<DL>
<DD>Sets the y position where the sprite will be drawn. If origin, rotation, or scale are changed, it is slightly more efficient
 to set the position after those operations. If both position and size are to be changed, it is better to use
 <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setBounds(float, float, float, float)"><CODE>setBounds(float, float, float, float)</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="translateX(float)"><!-- --></A><H3>
translateX</H3>
<PRE>
public void <B>translateX</B>(float&nbsp;xAmount)</PRE>
<DL>
<DD>Sets the x position relative to the current position where the sprite will be drawn. If origin, rotation, or scale are
 changed, it is slightly more efficient to translate after those operations.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="translateY(float)"><!-- --></A><H3>
translateY</H3>
<PRE>
public void <B>translateY</B>(float&nbsp;yAmount)</PRE>
<DL>
<DD>Sets the y position relative to the current position where the sprite will be drawn. If origin, rotation, or scale are
 changed, it is slightly more efficient to translate after those operations.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="translate(float, float)"><!-- --></A><H3>
translate</H3>
<PRE>
public void <B>translate</B>(float&nbsp;xAmount,
                      float&nbsp;yAmount)</PRE>
<DL>
<DD>Sets the position relative to the current position where the sprite will be drawn. If origin, rotation, or scale are
 changed, it is slightly more efficient to translate after those operations.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setColor(com.badlogic.gdx.graphics.Color)"><!-- --></A><H3>
setColor</H3>
<PRE>
public void <B>setColor</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>&nbsp;tint)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setColor(float, float, float, float)"><!-- --></A><H3>
setColor</H3>
<PRE>
public void <B>setColor</B>(float&nbsp;r,
                     float&nbsp;g,
                     float&nbsp;b,
                     float&nbsp;a)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setColor(float)"><!-- --></A><H3>
setColor</H3>
<PRE>
public void <B>setColor</B>(float&nbsp;color)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setOrigin(float, float)"><!-- --></A><H3>
setOrigin</H3>
<PRE>
public void <B>setOrigin</B>(float&nbsp;originX,
                      float&nbsp;originY)</PRE>
<DL>
<DD>Sets the origin in relation to the sprite's position for scaling and rotation.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setRotation(float)"><!-- --></A><H3>
setRotation</H3>
<PRE>
public void <B>setRotation</B>(float&nbsp;degrees)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="rotate(float)"><!-- --></A><H3>
rotate</H3>
<PRE>
public void <B>rotate</B>(float&nbsp;degrees)</PRE>
<DL>
<DD>Sets the sprite's rotation relative to the current rotation.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="rotate90(boolean)"><!-- --></A><H3>
rotate90</H3>
<PRE>
public void <B>rotate90</B>(boolean&nbsp;clockwise)</PRE>
<DL>
<DD>Rotates this sprite 90 degrees in-place by rotating the texture coordinates. This rotation is unaffected by
 <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setRotation(float)"><CODE>setRotation(float)</CODE></A> and <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#rotate(float)"><CODE>rotate(float)</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setScale(float)"><!-- --></A><H3>
setScale</H3>
<PRE>
public void <B>setScale</B>(float&nbsp;scaleXY)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setScale(float, float)"><!-- --></A><H3>
setScale</H3>
<PRE>
public void <B>setScale</B>(float&nbsp;scaleX,
                     float&nbsp;scaleY)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="scale(float)"><!-- --></A><H3>
scale</H3>
<PRE>
public void <B>scale</B>(float&nbsp;amount)</PRE>
<DL>
<DD>Sets the sprite's scale relative to the current scale.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getVertices()"><!-- --></A><H3>
getVertices</H3>
<PRE>
public float[] <B>getVertices</B>()</PRE>
<DL>
<DD>Returns the packed vertices, colors, and texture coordinates for this sprite.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getBoundingRectangle()"><!-- --></A><H3>
getBoundingRectangle</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A> <B>getBoundingRectangle</B>()</PRE>
<DL>
<DD>Returns the bounding axis aligned <A HREF="../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><CODE>Rectangle</CODE></A> that bounds this sprite. The rectangles x and y coordinates describe its
 bottom left corner. If you change the position or size of the sprite, you have to fetch the triangle again for it to be
 recomputed.
<P>
<DD><DL>

<DT><B>Returns:</B><DD>the bounding Rectangle</DL>
</DD>
</DL>
<HR>

<A NAME="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)"><!-- --></A><H3>
draw</H3>
<PRE>
public void <B>draw</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;spriteBatch)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><!-- --></A><H3>
draw</H3>
<PRE>
public void <B>draw</B>(<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;spriteBatch,
                 float&nbsp;alphaModulation)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getX()"><!-- --></A><H3>
getX</H3>
<PRE>
public float <B>getX</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getY()"><!-- --></A><H3>
getY</H3>
<PRE>
public float <B>getY</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getWidth()"><!-- --></A><H3>
getWidth</H3>
<PRE>
public float <B>getWidth</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getHeight()"><!-- --></A><H3>
getHeight</H3>
<PRE>
public float <B>getHeight</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getOriginX()"><!-- --></A><H3>
getOriginX</H3>
<PRE>
public float <B>getOriginX</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getOriginY()"><!-- --></A><H3>
getOriginY</H3>
<PRE>
public float <B>getOriginY</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getRotation()"><!-- --></A><H3>
getRotation</H3>
<PRE>
public float <B>getRotation</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getScaleX()"><!-- --></A><H3>
getScaleX</H3>
<PRE>
public float <B>getScaleX</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getScaleY()"><!-- --></A><H3>
getScaleY</H3>
<PRE>
public float <B>getScaleY</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getColor()"><!-- --></A><H3>
getColor</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A> <B>getColor</B>()</PRE>
<DL>
<DD>Returns the color of this sprite. Changing the returned color will have no affect, <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setColor(com.badlogic.gdx.graphics.Color)"><CODE>setColor(Color)</CODE></A> or
 <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setColor(float, float, float, float)"><CODE>setColor(float, float, float, float)</CODE></A> must be used.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setRegion(float, float, float, float)"><!-- --></A><H3>
setRegion</H3>
<PRE>
public void <B>setRegion</B>(float&nbsp;u,
                      float&nbsp;v,
                      float&nbsp;u2,
                      float&nbsp;v2)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(float, float, float, float)">setRegion</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setU(float)"><!-- --></A><H3>
setU</H3>
<PRE>
public void <B>setU</B>(float&nbsp;u)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setU(float)">setU</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setV(float)"><!-- --></A><H3>
setV</H3>
<PRE>
public void <B>setV</B>(float&nbsp;v)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setV(float)">setV</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setU2(float)"><!-- --></A><H3>
setU2</H3>
<PRE>
public void <B>setU2</B>(float&nbsp;u2)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setU2(float)">setU2</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setV2(float)"><!-- --></A><H3>
setV2</H3>
<PRE>
public void <B>setV2</B>(float&nbsp;v2)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setV2(float)">setV2</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="flip(boolean, boolean)"><!-- --></A><H3>
flip</H3>
<PRE>
public void <B>flip</B>(boolean&nbsp;x,
                 boolean&nbsp;y)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#flip(boolean, boolean)">flip</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="scroll(float, float)"><!-- --></A><H3>
scroll</H3>
<PRE>
public void <B>scroll</B>(float&nbsp;xAmount,
                   float&nbsp;yAmount)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#scroll(float, float)">TextureRegion</A></CODE></B></DD>
<DD>Offsets the region relative to the current region. Generally the region's size should be the entire size of the texture in
 the direction(s) it is scrolled.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#scroll(float, float)">scroll</A></CODE> in class <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>xAmount</CODE> - The percentage to offset horizontally.<DD><CODE>yAmount</CODE> - The percentage to offset vertically. This is done in texture space, so up is negative.</DL>
</DD>
</DL>
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