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TextureAtlas.AtlasSprite (libgdx API)
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com.badlogic.gdx.graphics.g2d
</FONT>
<BR>
Class TextureAtlas.AtlasSprite
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d.TextureRegion
</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">com.badlogic.gdx.graphics.g2d.Sprite
</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
</B>
</PRE>
<DL>
<DT><B>Enclosing class:
</B><DD><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public static class
<B>TextureAtlas.AtlasSprite
</B><DT>extends
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A></DL>
</PRE>
<P>
A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
had not been stripped.
<P>
<P>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#TextureAtlas.AtlasSprite(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion)">TextureAtlas.AtlasSprite
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion
</A> region)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#TextureAtlas.AtlasSprite(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite)">TextureAtlas.AtlasSprite
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite
</A> sprite)
</CODE>
<BR>
</TD>
</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#flip(boolean, boolean)">flip
</A></B>(boolean
x,
boolean
y)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getAtlasRegion()">getAtlasRegion
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getHeight()">getHeight
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getHeightRatio()">getHeightRatio
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getOriginX()">getOriginX
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getOriginY()">getOriginY
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getWidth()">getWidth
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getWidthRatio()">getWidthRatio
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getX()">getX
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getY()">getY
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#rotate90(boolean)">rotate90
</A></B>(boolean
clockwise)
</CODE>
<BR>
Rotates this sprite 90 degrees in-place by rotating the texture coordinates.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#setBounds(float, float, float, float)">setBounds
</A></B>(float
x,
float
y,
float
width,
float
height)
</CODE>
<BR>
Sets the position and size of the sprite when drawn, before scaling and rotation are applied.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#setOrigin(float, float)">setOrigin
</A></B>(float
originX,
float
originY)
</CODE>
<BR>
Sets the origin in relation to the sprite's position for scaling and rotation.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#setPosition(float, float)">setPosition
</A></B>(float
x,
float
y)
</CODE>
<BR>
Sets the position where the sprite will be drawn.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#setSize(float, float)">setSize
</A></B>(float
width,
float
height)
</CODE>
<BR>
Sets the size of the sprite when drawn, before scaling and rotation are applied.
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.g2d.Sprite"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.graphics.g2d.
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch)">draw
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getBoundingRectangle()">getBoundingRectangle
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getColor()">getColor
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getRotation()">getRotation
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getScaleX()">getScaleX
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getScaleY()">getScaleY
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getVertices()">getVertices
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#rotate(float)">rotate
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#scale(float)">scale
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#scroll(float, float)">scroll
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#set(com.badlogic.gdx.graphics.g2d.Sprite)">set
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setColor(com.badlogic.gdx.graphics.Color)">setColor
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setColor(float)">setColor
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setColor(float, float, float, float)">setColor
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setRegion(float, float, float, float)">setRegion
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setRotation(float)">setRotation
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setScale(float)">setScale
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setScale(float, float)">setScale
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setU(float)">setU
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setU2(float)">setU2
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setV(float)">setV
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setV2(float)">setV2
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setX(float)">setX
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setY(float)">setY
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#translate(float, float)">translate
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#translateX(float)">translateX
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#translateY(float)">translateY
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.g2d.TextureRegion"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.graphics.g2d.
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionHeight()">getRegionHeight
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionWidth()">getRegionWidth
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionX()">getRegionX
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionY()">getRegionY
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getTexture()">getTexture
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU()">getU
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU2()">getU2
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV()">getV
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV2()">getV2
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#isFlipX()">isFlipX
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#isFlipY()">isFlipY
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(int, int, int, int)">setRegion
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.Texture)">setRegion
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">setRegion
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion, int, int, int, int)">setRegion
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionHeight(int)">setRegionHeight
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionWidth(int)">setRegionWidth
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionX(int)">setRegionX
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionY(int)">setRegionY
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#setTexture(com.badlogic.gdx.graphics.Texture)">setTexture
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(int, int)">split
</A>,
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#split(com.badlogic.gdx.graphics.Texture, int, int)">split
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="TextureAtlas.AtlasSprite(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion)"><!-- --></A><H3>
TextureAtlas.AtlasSprite
</H3>
<PRE>
public
<B>TextureAtlas.AtlasSprite
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion
</A> region)
</PRE>
<DL>
</DL>
<HR>
<A NAME="TextureAtlas.AtlasSprite(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite)"><!-- --></A><H3>
TextureAtlas.AtlasSprite
</H3>
<PRE>
public
<B>TextureAtlas.AtlasSprite
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite
</A> sprite)
</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="setPosition(float, float)"><!-- --></A><H3>
setPosition
</H3>
<PRE>
public void
<B>setPosition
</B>(float
x,
float
y)
</PRE>
<DL>
<DD><B>Description copied from class:
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setPosition(float, float)">Sprite
</A></CODE></B></DD>
<DD>Sets the position where the sprite will be drawn. If origin, rotation, or scale are changed, it is slightly more efficient
to set the position after those operations. If both position and size are to be changed, it is better to use
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setBounds(float, float, float, float)"><CODE>Sprite.setBounds(float, float, float, float)
</CODE></A>.
<P>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setPosition(float, float)">setPosition
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setBounds(float, float, float, float)"><!-- --></A><H3>
setBounds
</H3>
<PRE>
public void
<B>setBounds
</B>(float
x,
float
y,
float
width,
float
height)
</PRE>
<DL>
<DD><B>Description copied from class:
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setBounds(float, float, float, float)">Sprite
</A></CODE></B></DD>
<DD>Sets the position and size of the sprite when drawn, before scaling and rotation are applied. If origin, rotation, or scale
are changed, it is slightly more efficient to set the bounds after those operations.
<P>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setBounds(float, float, float, float)">setBounds
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setSize(float, float)"><!-- --></A><H3>
setSize
</H3>
<PRE>
public void
<B>setSize
</B>(float
width,
float
height)
</PRE>
<DL>
<DD><B>Description copied from class:
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setSize(float, float)">Sprite
</A></CODE></B></DD>
<DD>Sets the size of the sprite when drawn, before scaling and rotation are applied. If origin, rotation, or scale are changed,
it is slightly more efficient to set the size after those operations. If both position and size are to be changed, it is
better to use
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setBounds(float, float, float, float)"><CODE>Sprite.setBounds(float, float, float, float)
</CODE></A>.
<P>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setSize(float, float)">setSize
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setOrigin(float, float)"><!-- --></A><H3>
setOrigin
</H3>
<PRE>
public void
<B>setOrigin
</B>(float
originX,
float
originY)
</PRE>
<DL>
<DD><B>Description copied from class:
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setOrigin(float, float)">Sprite
</A></CODE></B></DD>
<DD>Sets the origin in relation to the sprite's position for scaling and rotation.
<P>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setOrigin(float, float)">setOrigin
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="flip(boolean, boolean)"><!-- --></A><H3>
flip
</H3>
<PRE>
public void
<B>flip
</B>(boolean
x,
boolean
y)
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#flip(boolean, boolean)">flip
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotate90(boolean)"><!-- --></A><H3>
rotate90
</H3>
<PRE>
public void
<B>rotate90
</B>(boolean
clockwise)
</PRE>
<DL>
<DD><B>Description copied from class:
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#rotate90(boolean)">Sprite
</A></CODE></B></DD>
<DD>Rotates this sprite 90 degrees in-place by rotating the texture coordinates. This rotation is unaffected by
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#setRotation(float)"><CODE>Sprite.setRotation(float)
</CODE></A> and
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#rotate(float)"><CODE>Sprite.rotate(float)
</CODE></A>.
<P>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#rotate90(boolean)">rotate90
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getX()"><!-- --></A><H3>
getX
</H3>
<PRE>
public float
<B>getX
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getX()">getX
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getY()"><!-- --></A><H3>
getY
</H3>
<PRE>
public float
<B>getY
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getY()">getY
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getOriginX()"><!-- --></A><H3>
getOriginX
</H3>
<PRE>
public float
<B>getOriginX
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getOriginX()">getOriginX
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getOriginY()"><!-- --></A><H3>
getOriginY
</H3>
<PRE>
public float
<B>getOriginY
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getOriginY()">getOriginY
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getWidth()"><!-- --></A><H3>
getWidth
</H3>
<PRE>
public float
<B>getWidth
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getWidth()">getWidth
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getHeight()"><!-- --></A><H3>
getHeight
</H3>
<PRE>
public float
<B>getHeight
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html#getHeight()">getHeight
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getWidthRatio()"><!-- --></A><H3>
getWidthRatio
</H3>
<PRE>
public float
<B>getWidthRatio
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getHeightRatio()"><!-- --></A><H3>
getHeightRatio
</H3>
<PRE>
public float
<B>getHeightRatio
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getAtlasRegion()"><!-- --></A><H3>
getAtlasRegion
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion
</A> <B>getAtlasRegion
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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