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G3dConstants (libgdx API)
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com.badlogic.gdx.graphics.g3d.loaders.g3d
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Class G3dConstants
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants
</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class
<B>G3dConstants
</B><DT>extends java.lang.Object
</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#BONE_ASSIGNMENT">BONE_ASSIGNMENT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#BONE_ASSIGNMENTS">BONE_ASSIGNMENTS
</A></B></CODE>
<BR>
</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#BONE_WEIGHT">BONE_WEIGHT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#BONE_WEIGHTS">BONE_WEIGHTS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#G3D_ROOT">G3D_ROOT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#INDEX_LIST">INDEX_LIST
</A></B></CODE>
<BR>
</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#KEYFRAMED_ANIMATION">KEYFRAMED_ANIMATION
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#KEYFRAMED_FRAME">KEYFRAMED_FRAME
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#KEYFRAMED_MODEL">KEYFRAMED_MODEL
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#KEYFRAMED_SUBMESH">KEYFRAMED_SUBMESH
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
byte
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#MAJOR_VERSION">MAJOR_VERSION
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
byte
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#MINOR_VERSION">MINOR_VERSION
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#SKELETON">SKELETON
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#SKELETON_ANIMATION">SKELETON_ANIMATION
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#SKELETON_ANIMATIONS">SKELETON_ANIMATIONS
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#SKELETON_HIERARCHY">SKELETON_HIERARCHY
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#SKELETON_JOINT">SKELETON_JOINT
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#SKELETON_KEYFRAME">SKELETON_KEYFRAME
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#SKELETON_MODEL">SKELETON_MODEL
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#SKELETON_SUBMESH">SKELETON_SUBMESH
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#STILL_MODEL">STILL_MODEL
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#STILL_SUBMESH">STILL_SUBMESH
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#VERSION_INFO">VERSION_INFO
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#VERTEX_ATTRIBUTE">VERTEX_ATTRIBUTE
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#VERTEX_ATTRIBUTES">VERTEX_ATTRIBUTES
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#VERTEX_LIST">VERTEX_LIST
</A></B></CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#G3dConstants()">G3dConstants
</A></B>()
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="MAJOR_VERSION"><!-- --></A><H3>
MAJOR_VERSION
</H3>
<PRE>
public static final byte
<B>MAJOR_VERSION
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.MAJOR_VERSION">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="MINOR_VERSION"><!-- --></A><H3>
MINOR_VERSION
</H3>
<PRE>
public static final byte
<B>MINOR_VERSION
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.MINOR_VERSION">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="G3D_ROOT"><!-- --></A><H3>
G3D_ROOT
</H3>
<PRE>
public static final int
<B>G3D_ROOT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.G3D_ROOT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="VERSION_INFO"><!-- --></A><H3>
VERSION_INFO
</H3>
<PRE>
public static final int
<B>VERSION_INFO
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.VERSION_INFO">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="STILL_MODEL"><!-- --></A><H3>
STILL_MODEL
</H3>
<PRE>
public static final int
<B>STILL_MODEL
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.STILL_MODEL">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="STILL_SUBMESH"><!-- --></A><H3>
STILL_SUBMESH
</H3>
<PRE>
public static final int
<B>STILL_SUBMESH
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.STILL_SUBMESH">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="KEYFRAMED_MODEL"><!-- --></A><H3>
KEYFRAMED_MODEL
</H3>
<PRE>
public static final int
<B>KEYFRAMED_MODEL
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.KEYFRAMED_MODEL">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="KEYFRAMED_SUBMESH"><!-- --></A><H3>
KEYFRAMED_SUBMESH
</H3>
<PRE>
public static final int
<B>KEYFRAMED_SUBMESH
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.KEYFRAMED_SUBMESH">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="KEYFRAMED_ANIMATION"><!-- --></A><H3>
KEYFRAMED_ANIMATION
</H3>
<PRE>
public static final int
<B>KEYFRAMED_ANIMATION
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.KEYFRAMED_ANIMATION">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="KEYFRAMED_FRAME"><!-- --></A><H3>
KEYFRAMED_FRAME
</H3>
<PRE>
public static final int
<B>KEYFRAMED_FRAME
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.KEYFRAMED_FRAME">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="SKELETON_MODEL"><!-- --></A><H3>
SKELETON_MODEL
</H3>
<PRE>
public static final int
<B>SKELETON_MODEL
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.SKELETON_MODEL">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="SKELETON_SUBMESH"><!-- --></A><H3>
SKELETON_SUBMESH
</H3>
<PRE>
public static final int
<B>SKELETON_SUBMESH
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.SKELETON_SUBMESH">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="SKELETON_ANIMATIONS"><!-- --></A><H3>
SKELETON_ANIMATIONS
</H3>
<PRE>
public static final int
<B>SKELETON_ANIMATIONS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.SKELETON_ANIMATIONS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="SKELETON_ANIMATION"><!-- --></A><H3>
SKELETON_ANIMATION
</H3>
<PRE>
public static final int
<B>SKELETON_ANIMATION
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.SKELETON_ANIMATION">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="SKELETON"><!-- --></A><H3>
SKELETON
</H3>
<PRE>
public static final int
<B>SKELETON
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.SKELETON">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="SKELETON_HIERARCHY"><!-- --></A><H3>
SKELETON_HIERARCHY
</H3>
<PRE>
public static final int
<B>SKELETON_HIERARCHY
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.SKELETON_HIERARCHY">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="SKELETON_JOINT"><!-- --></A><H3>
SKELETON_JOINT
</H3>
<PRE>
public static final int
<B>SKELETON_JOINT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.SKELETON_JOINT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="SKELETON_KEYFRAME"><!-- --></A><H3>
SKELETON_KEYFRAME
</H3>
<PRE>
public static final int
<B>SKELETON_KEYFRAME
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.SKELETON_KEYFRAME">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="VERTEX_LIST"><!-- --></A><H3>
VERTEX_LIST
</H3>
<PRE>
public static final int
<B>VERTEX_LIST
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.VERTEX_LIST">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="INDEX_LIST"><!-- --></A><H3>
INDEX_LIST
</H3>
<PRE>
public static final int
<B>INDEX_LIST
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.INDEX_LIST">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="VERTEX_ATTRIBUTES"><!-- --></A><H3>
VERTEX_ATTRIBUTES
</H3>
<PRE>
public static final int
<B>VERTEX_ATTRIBUTES
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.VERTEX_ATTRIBUTES">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="VERTEX_ATTRIBUTE"><!-- --></A><H3>
VERTEX_ATTRIBUTE
</H3>
<PRE>
public static final int
<B>VERTEX_ATTRIBUTE
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.VERTEX_ATTRIBUTE">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="BONE_WEIGHTS"><!-- --></A><H3>
BONE_WEIGHTS
</H3>
<PRE>
public static final int
<B>BONE_WEIGHTS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.BONE_WEIGHTS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="BONE_WEIGHT"><!-- --></A><H3>
BONE_WEIGHT
</H3>
<PRE>
public static final int
<B>BONE_WEIGHT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.BONE_WEIGHT">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="BONE_ASSIGNMENTS"><!-- --></A><H3>
BONE_ASSIGNMENTS
</H3>
<PRE>
public static final int
<B>BONE_ASSIGNMENTS
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.BONE_ASSIGNMENTS">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="BONE_ASSIGNMENT"><!-- --></A><H3>
BONE_ASSIGNMENT
</H3>
<PRE>
public static final int
<B>BONE_ASSIGNMENT
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.BONE_ASSIGNMENT">Constant Field Values
</A></DL>
</DL>
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<A NAME="G3dConstants()"><!-- --></A><H3>
G3dConstants
</H3>
<PRE>
public
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