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ChunkReader.Chunk (libgdx API)
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&nbsp;<A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks"><B>PREV CLASS</B></A>&nbsp;
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com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks</FONT>
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Class ChunkReader.Chunk</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk</B>
</PRE>
<DL>
<DT><B>Enclosing class:</B><DD><A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks">ChunkReader</A></DD>
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<DL>
<DT><PRE>public static class <B>ChunkReader.Chunk</B><DT>extends java.lang.Object</DL>
</PRE>

<P>
<HR>

<P>

<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected </CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html#ChunkReader.Chunk(int, com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk, byte[], int, int)">ChunkReader.Chunk</A></B>(int&nbsp;id,
                  <A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks">ChunkReader.Chunk</A>&nbsp;parent,
                  byte[]&nbsp;bytes,
                  int&nbsp;offset,
                  int&nbsp;size)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<!-- ========== METHOD SUMMARY =========== -->

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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks">ChunkReader.Chunk</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html#getChild(int)">getChild</A></B>(int&nbsp;id)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>&lt;<A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks">ChunkReader.Chunk</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html#getChildren()">getChildren</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks">ChunkReader.Chunk</A>[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html#getChildren(int)">getChildren</A></B>(int&nbsp;id)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html#getId()">getId</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks">ChunkReader.Chunk</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html#getParent()">getParent</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html#readByte()">readByte</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;byte[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html#readBytes()">readBytes</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html#readDouble()">readDouble</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;double[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html#readDoubles()">readDoubles</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html#readFloat()">readFloat</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html#readFloats()">readFloats</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html#readInt()">readInt</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html#readInts()">readInts</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;long</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html#readLong()">readLong</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;long[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html#readLongs()">readLongs</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;short</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html#readShort()">readShort</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;short[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html#readShorts()">readShorts</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html#readString()">readString</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
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&nbsp;
<P>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

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<B>Constructor Detail</B></FONT></TH>
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</TABLE>

<A NAME="ChunkReader.Chunk(int, com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks.ChunkReader.Chunk, byte[], int, int)"><!-- --></A><H3>
ChunkReader.Chunk</H3>
<PRE>
protected <B>ChunkReader.Chunk</B>(int&nbsp;id,
                            <A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks">ChunkReader.Chunk</A>&nbsp;parent,
                            byte[]&nbsp;bytes,
                            int&nbsp;offset,
                            int&nbsp;size)
                     throws java.io.IOException</PRE>
<DL>
<DL>

<DT><B>Throws:</B>
<DD><CODE>java.io.IOException</CODE></DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

<A NAME="method_detail"><!-- --></A>
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<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="getId()"><!-- --></A><H3>
getId</H3>
<PRE>
public int <B>getId</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getParent()"><!-- --></A><H3>
getParent</H3>
<PRE>
public <A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks">ChunkReader.Chunk</A> <B>getParent</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getChildren()"><!-- --></A><H3>
getChildren</H3>
<PRE>
public <A HREF="../../../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>&lt;<A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks">ChunkReader.Chunk</A>&gt; <B>getChildren</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="readByte()"><!-- --></A><H3>
readByte</H3>
<PRE>
public int <B>readByte</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="readShort()"><!-- --></A><H3>
readShort</H3>
<PRE>
public short <B>readShort</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="readInt()"><!-- --></A><H3>
readInt</H3>
<PRE>
public int <B>readInt</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="readLong()"><!-- --></A><H3>
readLong</H3>
<PRE>
public long <B>readLong</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="readFloat()"><!-- --></A><H3>
readFloat</H3>
<PRE>
public float <B>readFloat</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="readDouble()"><!-- --></A><H3>
readDouble</H3>
<PRE>
public double <B>readDouble</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="readBytes()"><!-- --></A><H3>
readBytes</H3>
<PRE>
public byte[] <B>readBytes</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="readShorts()"><!-- --></A><H3>
readShorts</H3>
<PRE>
public short[] <B>readShorts</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="readInts()"><!-- --></A><H3>
readInts</H3>
<PRE>
public int[] <B>readInts</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="readLongs()"><!-- --></A><H3>
readLongs</H3>
<PRE>
public long[] <B>readLongs</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="readFloats()"><!-- --></A><H3>
readFloats</H3>
<PRE>
public float[] <B>readFloats</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="readDoubles()"><!-- --></A><H3>
readDoubles</H3>
<PRE>
public double[] <B>readDoubles</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="readString()"><!-- --></A><H3>
readString</H3>
<PRE>
public java.lang.String <B>readString</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getChild(int)"><!-- --></A><H3>
getChild</H3>
<PRE>
public <A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks">ChunkReader.Chunk</A> <B>getChild</B>(int&nbsp;id)</PRE>
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<A NAME="getChildren(int)"><!-- --></A><H3>
getChildren</H3>
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public <A HREF="../../../../../../../../com/badlogic/gdx/graphics/g3d/loaders/g3d/chunks/ChunkReader.Chunk.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.g3d.chunks">ChunkReader.Chunk</A>[] <B>getChildren</B>(int&nbsp;id)</PRE>
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