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Material (libgdx API)
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com.badlogic.gdx.graphics.g3d.materials</FONT>
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Class Material</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g3d.materials.Material</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>java.lang.Iterable&lt;<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A>&gt;</DD>
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<DT><PRE>public class <B>Material</B><DT>extends java.lang.Object<DT>implements java.lang.Iterable&lt;<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A>&gt;</DL>
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<!-- =========== FIELD SUMMARY =========== -->

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<CODE>protected &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#hasTexture">hasTexture</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This flag is true if material contain TextureAttribute</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#name">name</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#needBlending">needBlending</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This flag is true if material contain blendingAttribute</TD>
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<CODE>protected &nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#shader">shader</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#Material()">Material</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#Material(java.lang.String, com.badlogic.gdx.utils.Array)">Material</A></B>(java.lang.String&nbsp;name,
         <A HREF="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>&lt;<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A>&gt;&nbsp;attributes)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#Material(java.lang.String, com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute...)">Material</A></B>(java.lang.String&nbsp;name,
         <A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A>...&nbsp;attributes)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#addAttribute(com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute...)">addAttribute</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A>...&nbsp;attributes)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#bind()">bind</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#bind(com.badlogic.gdx.graphics.glutils.ShaderProgram)">bind</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>&nbsp;program)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#checkAttributes()">checkAttributes</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#clearAttributes()">clearAttributes</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html" title="class in com.badlogic.gdx.graphics.g3d.materials">Material</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#copy()">copy</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#equals(java.lang.Object)">equals</A></B>(java.lang.Object&nbsp;obj)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#getAttribute(int)">getAttribute</A></B>(int&nbsp;index)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#getName()">getName</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#getNumberOfAttributes()">getNumberOfAttributes</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#getShader()">getShader</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#hashCode()">hashCode</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#hasTexture()">hasTexture</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#isNeedBlending()">isNeedBlending</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.Iterator&lt;<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#iterator()">iterator</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#removeAttribute(com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute...)">removeAttribute</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A>...&nbsp;attributes)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#resetShader()">resetShader</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#setPooled(com.badlogic.gdx.graphics.g3d.materials.Material)">setPooled</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html" title="class in com.badlogic.gdx.graphics.g3d.materials">Material</A>&nbsp;material)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#setShader(com.badlogic.gdx.graphics.glutils.ShaderProgram)">setShader</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>&nbsp;shader)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html#shaderEquals(com.badlogic.gdx.graphics.g3d.materials.Material)">shaderEquals</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html" title="class in com.badlogic.gdx.graphics.g3d.materials">Material</A>&nbsp;other)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, finalize, getClass, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ============ FIELD DETAIL =========== -->

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<B>Field Detail</B></FONT></TH>
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</TABLE>

<A NAME="name"><!-- --></A><H3>
name</H3>
<PRE>
protected java.lang.String <B>name</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="needBlending"><!-- --></A><H3>
needBlending</H3>
<PRE>
protected boolean <B>needBlending</B></PRE>
<DL>
<DD>This flag is true if material contain blendingAttribute
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="hasTexture"><!-- --></A><H3>
hasTexture</H3>
<PRE>
protected boolean <B>hasTexture</B></PRE>
<DL>
<DD>This flag is true if material contain TextureAttribute
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="shader"><!-- --></A><H3>
shader</H3>
<PRE>
protected <A HREF="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A> <B>shader</B></PRE>
<DL>
<DL>
</DL>
</DL>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="Material()"><!-- --></A><H3>
Material</H3>
<PRE>
public <B>Material</B>()</PRE>
<DL>
</DL>
<HR>

<A NAME="Material(java.lang.String, com.badlogic.gdx.utils.Array)"><!-- --></A><H3>
Material</H3>
<PRE>
public <B>Material</B>(java.lang.String&nbsp;name,
                <A HREF="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>&lt;<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A>&gt;&nbsp;attributes)</PRE>
<DL>
</DL>
<HR>

<A NAME="Material(java.lang.String, com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute...)"><!-- --></A><H3>
Material</H3>
<PRE>
public <B>Material</B>(java.lang.String&nbsp;name,
                <A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A>...&nbsp;attributes)</PRE>
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<A NAME="checkAttributes()"><!-- --></A><H3>
checkAttributes</H3>
<PRE>
protected void <B>checkAttributes</B>()</PRE>
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<DD><DL>
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<HR>

<A NAME="bind()"><!-- --></A><H3>
bind</H3>
<PRE>
public void <B>bind</B>()</PRE>
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</DL>
</DD>
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<HR>

<A NAME="bind(com.badlogic.gdx.graphics.glutils.ShaderProgram)"><!-- --></A><H3>
bind</H3>
<PRE>
public void <B>bind</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>&nbsp;program)</PRE>
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<A NAME="getName()"><!-- --></A><H3>
getName</H3>
<PRE>
public java.lang.String <B>getName</B>()</PRE>
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<A NAME="addAttribute(com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute...)"><!-- --></A><H3>
addAttribute</H3>
<PRE>
public void <B>addAttribute</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A>...&nbsp;attributes)</PRE>
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<HR>

<A NAME="removeAttribute(com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute...)"><!-- --></A><H3>
removeAttribute</H3>
<PRE>
public void <B>removeAttribute</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A>...&nbsp;attributes)</PRE>
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<HR>

<A NAME="clearAttributes()"><!-- --></A><H3>
clearAttributes</H3>
<PRE>
public void <B>clearAttributes</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
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</DL>
</DD>
</DL>
<HR>

<A NAME="getAttribute(int)"><!-- --></A><H3>
getAttribute</H3>
<PRE>
public <A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A> <B>getAttribute</B>(int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getNumberOfAttributes()"><!-- --></A><H3>
getNumberOfAttributes</H3>
<PRE>
public int <B>getNumberOfAttributes</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
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</DD>
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<HR>

<A NAME="copy()"><!-- --></A><H3>
copy</H3>
<PRE>
public <A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html" title="class in com.badlogic.gdx.graphics.g3d.materials">Material</A> <B>copy</B>()</PRE>
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<A NAME="hashCode()"><!-- --></A><H3>
hashCode</H3>
<PRE>
public int <B>hashCode</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>hashCode</CODE> in class <CODE>java.lang.Object</CODE></DL>
</DD>
<DD><DL>
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<HR>

<A NAME="equals(java.lang.Object)"><!-- --></A><H3>
equals</H3>
<PRE>
public boolean <B>equals</B>(java.lang.Object&nbsp;obj)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>equals</CODE> in class <CODE>java.lang.Object</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="shaderEquals(com.badlogic.gdx.graphics.g3d.materials.Material)"><!-- --></A><H3>
shaderEquals</H3>
<PRE>
public boolean <B>shaderEquals</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html" title="class in com.badlogic.gdx.graphics.g3d.materials">Material</A>&nbsp;other)</PRE>
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<HR>

<A NAME="setPooled(com.badlogic.gdx.graphics.g3d.materials.Material)"><!-- --></A><H3>
setPooled</H3>
<PRE>
public void <B>setPooled</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/Material.html" title="class in com.badlogic.gdx.graphics.g3d.materials">Material</A>&nbsp;material)</PRE>
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<DD><DL>
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<HR>

<A NAME="isNeedBlending()"><!-- --></A><H3>
isNeedBlending</H3>
<PRE>
public boolean <B>isNeedBlending</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="hasTexture()"><!-- --></A><H3>
hasTexture</H3>
<PRE>
public boolean <B>hasTexture</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getShader()"><!-- --></A><H3>
getShader</H3>
<PRE>
public <A HREF="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A> <B>getShader</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setShader(com.badlogic.gdx.graphics.glutils.ShaderProgram)"><!-- --></A><H3>
setShader</H3>
<PRE>
public void <B>setShader</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>&nbsp;shader)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
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</DL>
</DD>
</DL>
<HR>

<A NAME="resetShader()"><!-- --></A><H3>
resetShader</H3>
<PRE>
public void <B>resetShader</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="iterator()"><!-- --></A><H3>
iterator</H3>
<PRE>
public java.util.Iterator&lt;<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A>&gt; <B>iterator</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>iterator</CODE> in interface <CODE>java.lang.Iterable&lt;<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A>&gt;</CODE></DL>
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