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TextureAttribute (libgdx API)
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com.badlogic.gdx.graphics.g3d.materials</FONT>
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Class TextureAttribute</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute</A>
      <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g3d.materials.TextureAttribute</B>
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<DT><PRE>public class <B>TextureAttribute</B><DT>extends <A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A></DL>
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<!-- =========== FIELD SUMMARY =========== -->

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<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#diffuseTexture">diffuseTexture</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#lightmapTexture">lightmapTexture</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#magFilter">magFilter</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#MAX_TEXTURE_UNITS">MAX_TEXTURE_UNITS</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#minFilter">minFilter</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#specularTexture">specularTexture</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#texture">texture</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#unit">unit</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#uWrap">uWrap</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#vWrap">vWrap</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.graphics.g3d.materials.<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html#isPooled">isPooled</A>, <A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html#name">name</A></CODE></TD>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<CODE>protected </CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#TextureAttribute()">TextureAttribute</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#TextureAttribute(com.badlogic.gdx.graphics.Texture, int, java.lang.String)">TextureAttribute</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture,
                 int&nbsp;unit,
                 java.lang.String&nbsp;name)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#TextureAttribute(com.badlogic.gdx.graphics.Texture, int, java.lang.String, int, int, int, int)">TextureAttribute</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture,
                 int&nbsp;unit,
                 java.lang.String&nbsp;name,
                 int&nbsp;minFilter,
                 int&nbsp;magFilter,
                 int&nbsp;uWrap,
                 int&nbsp;vWrap)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#TextureAttribute(com.badlogic.gdx.graphics.Texture, int, java.lang.String, com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureWrap, com.badlogic.gdx.graphics.Texture.TextureWrap)">TextureAttribute</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture,
                 int&nbsp;unit,
                 java.lang.String&nbsp;name,
                 <A HREF="../../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</A>&nbsp;minFilter,
                 <A HREF="../../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</A>&nbsp;magFilter,
                 <A HREF="../../../../../../com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap</A>&nbsp;uWrap,
                 <A HREF="../../../../../../com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap</A>&nbsp;vWrap)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#bind()">bind</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#bind(com.badlogic.gdx.graphics.glutils.ShaderProgram)">bind</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>&nbsp;program)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#copy()">copy</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#free()">free</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#pooledCopy()">pooledCopy</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#set(com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute)">set</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A>&nbsp;attr)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#texturePortionEquals(com.badlogic.gdx.graphics.g3d.materials.TextureAttribute)">texturePortionEquals</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">TextureAttribute</A>&nbsp;other)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;this method check if the texture portion of texture attribute is equal, name isn't used</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.graphics.g3d.materials.<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html#getShaderFlag()">getShaderFlag</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
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&nbsp;
<P>

<!-- ============ FIELD DETAIL =========== -->

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<A NAME="MAX_TEXTURE_UNITS"><!-- --></A><H3>
MAX_TEXTURE_UNITS</H3>
<PRE>
public static final int <B>MAX_TEXTURE_UNITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.materials.TextureAttribute.MAX_TEXTURE_UNITS">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="diffuseTexture"><!-- --></A><H3>
diffuseTexture</H3>
<PRE>
public static final java.lang.String <B>diffuseTexture</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.materials.TextureAttribute.diffuseTexture">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="lightmapTexture"><!-- --></A><H3>
lightmapTexture</H3>
<PRE>
public static final java.lang.String <B>lightmapTexture</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.materials.TextureAttribute.lightmapTexture">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="specularTexture"><!-- --></A><H3>
specularTexture</H3>
<PRE>
public static final java.lang.String <B>specularTexture</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.materials.TextureAttribute.specularTexture">Constant Field Values</A></DL>
</DL>
<HR>

<A NAME="texture"><!-- --></A><H3>
texture</H3>
<PRE>
public <A HREF="../../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A> <B>texture</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="unit"><!-- --></A><H3>
unit</H3>
<PRE>
public int <B>unit</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="minFilter"><!-- --></A><H3>
minFilter</H3>
<PRE>
public int <B>minFilter</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="magFilter"><!-- --></A><H3>
magFilter</H3>
<PRE>
public int <B>magFilter</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="uWrap"><!-- --></A><H3>
uWrap</H3>
<PRE>
public int <B>uWrap</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="vWrap"><!-- --></A><H3>
vWrap</H3>
<PRE>
public int <B>vWrap</B></PRE>
<DL>
<DL>
</DL>
</DL>

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<A NAME="TextureAttribute()"><!-- --></A><H3>
TextureAttribute</H3>
<PRE>
protected <B>TextureAttribute</B>()</PRE>
<DL>
</DL>
<HR>

<A NAME="TextureAttribute(com.badlogic.gdx.graphics.Texture, int, java.lang.String, com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureFilter, com.badlogic.gdx.graphics.Texture.TextureWrap, com.badlogic.gdx.graphics.Texture.TextureWrap)"><!-- --></A><H3>
TextureAttribute</H3>
<PRE>
public <B>TextureAttribute</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture,
                        int&nbsp;unit,
                        java.lang.String&nbsp;name,
                        <A HREF="../../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</A>&nbsp;minFilter,
                        <A HREF="../../../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</A>&nbsp;magFilter,
                        <A HREF="../../../../../../com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap</A>&nbsp;uWrap,
                        <A HREF="../../../../../../com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap</A>&nbsp;vWrap)</PRE>
<DL>
</DL>
<HR>

<A NAME="TextureAttribute(com.badlogic.gdx.graphics.Texture, int, java.lang.String, int, int, int, int)"><!-- --></A><H3>
TextureAttribute</H3>
<PRE>
public <B>TextureAttribute</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture,
                        int&nbsp;unit,
                        java.lang.String&nbsp;name,
                        int&nbsp;minFilter,
                        int&nbsp;magFilter,
                        int&nbsp;uWrap,
                        int&nbsp;vWrap)</PRE>
<DL>
</DL>
<HR>

<A NAME="TextureAttribute(com.badlogic.gdx.graphics.Texture, int, java.lang.String)"><!-- --></A><H3>
TextureAttribute</H3>
<PRE>
public <B>TextureAttribute</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A>&nbsp;texture,
                        int&nbsp;unit,
                        java.lang.String&nbsp;name)</PRE>
<DL>
</DL>

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<A NAME="bind()"><!-- --></A><H3>
bind</H3>
<PRE>
public void <B>bind</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html#bind()">bind</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A></CODE></DL>
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<A NAME="bind(com.badlogic.gdx.graphics.glutils.ShaderProgram)"><!-- --></A><H3>
bind</H3>
<PRE>
public void <B>bind</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A>&nbsp;program)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html#bind(com.badlogic.gdx.graphics.glutils.ShaderProgram)">bind</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="copy()"><!-- --></A><H3>
copy</H3>
<PRE>
public <A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A> <B>copy</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html#copy()">copy</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="set(com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute)"><!-- --></A><H3>
set</H3>
<PRE>
public void <B>set</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A>&nbsp;attr)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html#set(com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute)">set</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="texturePortionEquals(com.badlogic.gdx.graphics.g3d.materials.TextureAttribute)"><!-- --></A><H3>
texturePortionEquals</H3>
<PRE>
public boolean <B>texturePortionEquals</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">TextureAttribute</A>&nbsp;other)</PRE>
<DL>
<DD>this method check if the texture portion of texture attribute is equal, name isn't used
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="pooledCopy()"><!-- --></A><H3>
pooledCopy</H3>
<PRE>
public <A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A> <B>pooledCopy</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html#pooledCopy()">pooledCopy</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="free()"><!-- --></A><H3>
free</H3>
<PRE>
public void <B>free</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html#free()">free</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/materials/MaterialAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">MaterialAttribute</A></CODE></DL>
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