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SkeletonModelGpuSkinned (libgdx API)
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com.badlogic.gdx.graphics.g3d.model.skeleton
</FONT>
<BR>
Class SkeletonModelGpuSkinned
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html" title="class in com.badlogic.gdx.graphics.g3d.model.skeleton">com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel
</A>
<IMG SRC="../../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModelGpuSkinned
</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:
</B> <DD><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/AnimatedModel.html" title="interface in com.badlogic.gdx.graphics.g3d.model">AnimatedModel
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/Model.html" title="interface in com.badlogic.gdx.graphics.g3d.model">Model
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class
<B>SkeletonModelGpuSkinned
</B><DT>extends
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html" title="class in com.badlogic.gdx.graphics.g3d.model.skeleton">SkeletonModel
</A></DL>
</PRE>
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<!-- =========== FIELD SUMMARY =========== -->
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<CODE>static
java.lang.String
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModelGpuSkinned.html#BoneIndexAttribue">BoneIndexAttribue
</A></B></CODE>
<BR>
</TD>
</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
java.lang.String
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModelGpuSkinned.html#BoneWeightAttribue">BoneWeightAttribue
</A></B></CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="fields_inherited_from_class_com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.graphics.g3d.model.skeleton.
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html" title="class in com.badlogic.gdx.graphics.g3d.model.skeleton">SkeletonModel
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html#animations">animations
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html#skeleton">skeleton
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html#subMeshes">subMeshes
</A></CODE></TD>
</TR>
</TABLE>
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<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModelGpuSkinned.html#SkeletonModelGpuSkinned(com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton, com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonSubMesh[])">SkeletonModelGpuSkinned
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/Skeleton.html" title="class in com.badlogic.gdx.graphics.g3d.model.skeleton">Skeleton
</A> skeleton,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonSubMesh.html" title="class in com.badlogic.gdx.graphics.g3d.model.skeleton">SkeletonSubMesh
</A>[]
subMeshes)
</CODE>
<BR>
</TD>
</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html" title="class in com.badlogic.gdx.graphics.g3d.model.skeleton">SkeletonModel
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModelGpuSkinned.html#CreateFromSkeletonModel(com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel)">CreateFromSkeletonModel
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html" title="class in com.badlogic.gdx.graphics.g3d.model.skeleton">SkeletonModel
</A> skeletonModel)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModelGpuSkinned.html#setAnimation(java.lang.String, float, boolean)">setAnimation
</A></B>(java.lang.String
animation,
float
time,
boolean
loop)
</CODE>
<BR>
Start playing the given animation at the given time in the animation and specify wether or not the animation will loop.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModelGpuSkinned.html#setupGpuSkin()">setupGpuSkin
</A></B>()
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.graphics.g3d.model.skeleton.
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html" title="class in com.badlogic.gdx.graphics.g3d.model.skeleton">SkeletonModel
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html#dispose()">dispose
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html#getAnimation(java.lang.String)">getAnimation
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html#getAnimations()">getAnimations
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html#getBoundingBox(com.badlogic.gdx.math.collision.BoundingBox)">getBoundingBox
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html#getSubMesh(java.lang.String)">getSubMesh
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html#getSubMeshes()">getSubMeshes
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html#getSubModel(java.lang.String...)">getSubModel
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html#render()">render
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html#render(com.badlogic.gdx.graphics.glutils.ShaderProgram)">render
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html#setBindPose()">setBindPose
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html#setMaterial(com.badlogic.gdx.graphics.g3d.materials.Material)">setMaterial
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html#setMaterials(com.badlogic.gdx.graphics.g3d.materials.Material...)">setMaterials
</A>,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html#skin(com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonSubMesh, com.badlogic.gdx.utils.Array)">skin
</A></CODE></TD>
</TR>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
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<P>
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</B></FONT></TH>
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</TABLE>
<A NAME="BoneIndexAttribue"><!-- --></A><H3>
BoneIndexAttribue
</H3>
<PRE>
public static final java.lang.String
<B>BoneIndexAttribue
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModelGpuSkinned.BoneIndexAttribue">Constant Field Values
</A></DL>
</DL>
<HR>
<A NAME="BoneWeightAttribue"><!-- --></A><H3>
BoneWeightAttribue
</H3>
<PRE>
public static final java.lang.String
<B>BoneWeightAttribue
</B></PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../../constant-values.html#com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModelGpuSkinned.BoneWeightAttribue">Constant Field Values
</A></DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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</B></FONT></TH>
</TR>
</TABLE>
<A NAME="SkeletonModelGpuSkinned(com.badlogic.gdx.graphics.g3d.model.skeleton.Skeleton, com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonSubMesh[])"><!-- --></A><H3>
SkeletonModelGpuSkinned
</H3>
<PRE>
public
<B>SkeletonModelGpuSkinned
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/Skeleton.html" title="class in com.badlogic.gdx.graphics.g3d.model.skeleton">Skeleton
</A> skeleton,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonSubMesh.html" title="class in com.badlogic.gdx.graphics.g3d.model.skeleton">SkeletonSubMesh
</A>[]
subMeshes)
</PRE>
<DL>
</DL>
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</B></FONT></TH>
</TR>
</TABLE>
<A NAME="CreateFromSkeletonModel(com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModel)"><!-- --></A><H3>
CreateFromSkeletonModel
</H3>
<PRE>
public static
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html" title="class in com.badlogic.gdx.graphics.g3d.model.skeleton">SkeletonModel
</A> <B>CreateFromSkeletonModel
</B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html" title="class in com.badlogic.gdx.graphics.g3d.model.skeleton">SkeletonModel
</A> skeletonModel)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setupGpuSkin()"><!-- --></A><H3>
setupGpuSkin
</H3>
<PRE>
public void
<B>setupGpuSkin
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setAnimation(java.lang.String, float, boolean)"><!-- --></A><H3>
setAnimation
</H3>
<PRE>
public void
<B>setAnimation
</B>(java.lang.String
animation,
float
time,
boolean
loop)
</PRE>
<DL>
<DD><B>Description copied from interface:
<CODE><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/AnimatedModel.html#setAnimation(java.lang.String, float, boolean)">AnimatedModel
</A></CODE></B></DD>
<DD>Start playing the given animation at the given time in the animation and specify wether or not the animation will loop.
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/AnimatedModel.html#setAnimation(java.lang.String, float, boolean)">setAnimation
</A></CODE> in interface
<CODE><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/AnimatedModel.html" title="interface in com.badlogic.gdx.graphics.g3d.model">AnimatedModel
</A></CODE><DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html#setAnimation(java.lang.String, float, boolean)">setAnimation
</A></CODE> in class
<CODE><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html" title="class in com.badlogic.gdx.graphics.g3d.model.skeleton">SkeletonModel
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>animation
</CODE> - The name of the animation in this
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/Model.html" title="interface in com.badlogic.gdx.graphics.g3d.model"><CODE>Model
</CODE></A> that you should play.
<DD><CODE>time
</CODE> - The time, in seconds, of the section to start the animation.
<DD><CODE>loop
</CODE> - Whether or not the animation will loop if the time is after the end of the animation. (TODO what happens when
you reach the end of the animation and this is not set?)
</DL>
</DD>
</DL>
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