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SkeletonSubMesh (libgdx API)
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com.badlogic.gdx.graphics.g3d.model.skeleton</FONT>
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Class SkeletonSubMesh</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/SubMesh.html" title="class in com.badlogic.gdx.graphics.g3d.model">com.badlogic.gdx.graphics.g3d.model.SubMesh</A>
      <IMG SRC="../../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonSubMesh</B>
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<DT><PRE>public class <B>SkeletonSubMesh</B><DT>extends <A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/SubMesh.html" title="class in com.badlogic.gdx.graphics.g3d.model">SubMesh</A></DL>
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<CODE>&nbsp;int[][]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonSubMesh.html#boneAssignments">boneAssignments</A></B></CODE>

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<CODE>&nbsp;float[][]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonSubMesh.html#boneWeights">boneWeights</A></B></CODE>

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<CODE>&nbsp;short[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonSubMesh.html#indices">indices</A></B></CODE>

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<CODE>&nbsp;float[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonSubMesh.html#skinnedVertices">skinnedVertices</A></B></CODE>

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<CODE>&nbsp;float[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonSubMesh.html#vertices">vertices</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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&nbsp;<A NAME="fields_inherited_from_class_com.badlogic.gdx.graphics.g3d.model.SubMesh"><!-- --></A>
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<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.graphics.g3d.model.<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/SubMesh.html" title="class in com.badlogic.gdx.graphics.g3d.model">SubMesh</A></B></TH>
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<TD><CODE><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/SubMesh.html#material">material</A>, <A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/SubMesh.html#mesh">mesh</A>, <A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/SubMesh.html#name">name</A>, <A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/SubMesh.html#primitiveType">primitiveType</A></CODE></TD>
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<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonSubMesh.html#SkeletonSubMesh(java.lang.String, com.badlogic.gdx.graphics.Mesh, int)">SkeletonSubMesh</A></B>(java.lang.String&nbsp;name,
                <A HREF="../../../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>&nbsp;mesh,
                int&nbsp;primitiveType)</CODE>

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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonSubMesh.html#getBoundingBox(com.badlogic.gdx.math.collision.BoundingBox)">getBoundingBox</A></B>(<A HREF="../../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;bbox)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Obtain the <A HREF="../../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><CODE>BoundingBox</CODE></A> of this <A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/SubMesh.html" title="class in com.badlogic.gdx.graphics.g3d.model"><CODE>SubMesh</CODE></A>.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonSubMesh.html#setIndices(short[])">setIndices</A></B>(short[]&nbsp;indices)</CODE>

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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonSubMesh.html#setVertices(float[])">setVertices</A></B>(float[]&nbsp;vertices)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.graphics.g3d.model.SubMesh"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.graphics.g3d.model.<A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/SubMesh.html" title="class in com.badlogic.gdx.graphics.g3d.model">SubMesh</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/SubMesh.html#getMesh()">getMesh</A>, <A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/SubMesh.html#setMesh(com.badlogic.gdx.graphics.Mesh)">setMesh</A></CODE></TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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&nbsp;
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<A NAME="indices"><!-- --></A><H3>
indices</H3>
<PRE>
public short[] <B>indices</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="vertices"><!-- --></A><H3>
vertices</H3>
<PRE>
public float[] <B>vertices</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="skinnedVertices"><!-- --></A><H3>
skinnedVertices</H3>
<PRE>
public float[] <B>skinnedVertices</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="boneAssignments"><!-- --></A><H3>
boneAssignments</H3>
<PRE>
public int[][] <B>boneAssignments</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="boneWeights"><!-- --></A><H3>
boneWeights</H3>
<PRE>
public float[][] <B>boneWeights</B></PRE>
<DL>
<DL>
</DL>
</DL>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

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<A NAME="SkeletonSubMesh(java.lang.String, com.badlogic.gdx.graphics.Mesh, int)"><!-- --></A><H3>
SkeletonSubMesh</H3>
<PRE>
public <B>SkeletonSubMesh</B>(java.lang.String&nbsp;name,
                       <A HREF="../../../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A>&nbsp;mesh,
                       int&nbsp;primitiveType)</PRE>
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<A NAME="getBoundingBox(com.badlogic.gdx.math.collision.BoundingBox)"><!-- --></A><H3>
getBoundingBox</H3>
<PRE>
public void <B>getBoundingBox</B>(<A HREF="../../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;bbox)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/SubMesh.html#getBoundingBox(com.badlogic.gdx.math.collision.BoundingBox)">SubMesh</A></CODE></B></DD>
<DD>Obtain the <A HREF="../../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><CODE>BoundingBox</CODE></A> of this <A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/SubMesh.html" title="class in com.badlogic.gdx.graphics.g3d.model"><CODE>SubMesh</CODE></A>.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/SubMesh.html#getBoundingBox(com.badlogic.gdx.math.collision.BoundingBox)">getBoundingBox</A></CODE> in class <CODE><A HREF="../../../../../../../com/badlogic/gdx/graphics/g3d/model/SubMesh.html" title="class in com.badlogic.gdx.graphics.g3d.model">SubMesh</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>bbox</CODE> - This <A HREF="../../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><CODE>BoundingBox</CODE></A> will be modified so that its contain values that are the bounding box for this SubMesh.</DL>
</DD>
</DL>
<HR>

<A NAME="setVertices(float[])"><!-- --></A><H3>
setVertices</H3>
<PRE>
public void <B>setVertices</B>(float[]&nbsp;vertices)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setIndices(short[])"><!-- --></A><H3>
setIndices</H3>
<PRE>
public void <B>setIndices</B>(short[]&nbsp;indices)</PRE>
<DL>
<DD><DL>
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