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ImmediateModeRenderer10 (libgdx API)
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com.badlogic.gdx.graphics.glutils</FONT>
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Class ImmediateModeRenderer10</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer10</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>ImmediateModeRenderer10</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</A></DL>
</PRE>

<P>
An ImmediateModeRenderer allows you to perform immediate mode rendering as you were accustomed to in your desktop OpenGL
 environment. In order to draw something you first have to call <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#begin(int)"><CODE>begin(int)</CODE></A> with the primitive
 type you want to render. Next you specify as many vertices as you want by first defining the vertex color, normal and texture
 coordinates followed by the vertex position which finalizes the definition of a single vertex. When you are done specifying the
 geometry you have to call <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#end()"><CODE>end()</CODE></A> to make the renderer render the geometry. Internally the
 renderer uses vertex arrays to render the provided geometry. This is not the best performing way to do this so use this class
 only for non performance critical low vertex count geometries while debugging.
 
 Note that this class of course only works with OpenGL ES 1.x.
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>mzechner</DD>
</DL>
<HR>

<P>

<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#ImmediateModeRenderer10()">ImmediateModeRenderer10</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new ImmediateModeRenderer</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#ImmediateModeRenderer10(int)">ImmediateModeRenderer10</A></B>(int&nbsp;maxVertices)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new ImmediateModeRenderer</TD>
</TR>
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&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#begin(int)">begin</A></B>(int&nbsp;primitiveType)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Starts a new list of primitives.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#begin(com.badlogic.gdx.math.Matrix4, int)">begin</A></B>(<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>&nbsp;projModelView,
      int&nbsp;primitiveType)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#color(float, float, float, float)">color</A></B>(float&nbsp;r,
      float&nbsp;g,
      float&nbsp;b,
      float&nbsp;a)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies the color of the current vertex</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#dispose()">dispose</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#end()">end</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Renders the primitives just defined.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#getMaxVertices()">getMaxVertices</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#getNumVertices()">getNumVertices</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#normal(float, float, float)">normal</A></B>(float&nbsp;x,
       float&nbsp;y,
       float&nbsp;z)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies the normal of the current vertex</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#texCoord(float, float)">texCoord</A></B>(float&nbsp;u,
         float&nbsp;v)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies the texture coordinates of the current vertex</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#vertex(float, float, float)">vertex</A></B>(float&nbsp;x,
       float&nbsp;y,
       float&nbsp;z)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Specifies the position of the current vertex and finalizes it.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html#vertex(com.badlogic.gdx.math.Vector3)">vertex</A></B>(<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;point)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

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<A NAME="ImmediateModeRenderer10()"><!-- --></A><H3>
ImmediateModeRenderer10</H3>
<PRE>
public <B>ImmediateModeRenderer10</B>()</PRE>
<DL>
<DD>Constructs a new ImmediateModeRenderer
<P>
</DL>
<HR>

<A NAME="ImmediateModeRenderer10(int)"><!-- --></A><H3>
ImmediateModeRenderer10</H3>
<PRE>
public <B>ImmediateModeRenderer10</B>(int&nbsp;maxVertices)</PRE>
<DL>
<DD>Constructs a new ImmediateModeRenderer
<P>
</DL>

<!-- ============ METHOD DETAIL ========== -->

<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<A NAME="begin(com.badlogic.gdx.math.Matrix4, int)"><!-- --></A><H3>
begin</H3>
<PRE>
public void <B>begin</B>(<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>&nbsp;projModelView,
                  int&nbsp;primitiveType)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#begin(com.badlogic.gdx.math.Matrix4, int)">begin</A></CODE> in interface <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="begin(int)"><!-- --></A><H3>
begin</H3>
<PRE>
public void <B>begin</B>(int&nbsp;primitiveType)</PRE>
<DL>
<DD>Starts a new list of primitives. The primitiveType specifies which primitives to draw. Can be any of GL10.GL_TRIANGLES,
 GL10.GL_LINES and so on. A maximum of 6000 vertices can be drawn at once.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>primitiveType</CODE> - the primitive type.</DL>
</DD>
</DL>
<HR>

<A NAME="color(float, float, float, float)"><!-- --></A><H3>
color</H3>
<PRE>
public void <B>color</B>(float&nbsp;r,
                  float&nbsp;g,
                  float&nbsp;b,
                  float&nbsp;a)</PRE>
<DL>
<DD>Specifies the color of the current vertex
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#color(float, float, float, float)">color</A></CODE> in interface <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>r</CODE> - the red component<DD><CODE>g</CODE> - the green component<DD><CODE>b</CODE> - the blue component<DD><CODE>a</CODE> - the alpha component</DL>
</DD>
</DL>
<HR>

<A NAME="normal(float, float, float)"><!-- --></A><H3>
normal</H3>
<PRE>
public void <B>normal</B>(float&nbsp;x,
                   float&nbsp;y,
                   float&nbsp;z)</PRE>
<DL>
<DD>Specifies the normal of the current vertex
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#normal(float, float, float)">normal</A></CODE> in interface <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>x</CODE> - the x component<DD><CODE>y</CODE> - the y component<DD><CODE>z</CODE> - the z component</DL>
</DD>
</DL>
<HR>

<A NAME="texCoord(float, float)"><!-- --></A><H3>
texCoord</H3>
<PRE>
public void <B>texCoord</B>(float&nbsp;u,
                     float&nbsp;v)</PRE>
<DL>
<DD>Specifies the texture coordinates of the current vertex
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#texCoord(float, float)">texCoord</A></CODE> in interface <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>u</CODE> - the u coordinate<DD><CODE>v</CODE> - the v coordinate</DL>
</DD>
</DL>
<HR>

<A NAME="vertex(float, float, float)"><!-- --></A><H3>
vertex</H3>
<PRE>
public void <B>vertex</B>(float&nbsp;x,
                   float&nbsp;y,
                   float&nbsp;z)</PRE>
<DL>
<DD>Specifies the position of the current vertex and finalizes it. After a call to this method you will effectively define a new
 vertex afterwards.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#vertex(float, float, float)">vertex</A></CODE> in interface <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>x</CODE> - the x component<DD><CODE>y</CODE> - the y component<DD><CODE>z</CODE> - the z component</DL>
</DD>
</DL>
<HR>

<A NAME="getNumVertices()"><!-- --></A><H3>
getNumVertices</H3>
<PRE>
public int <B>getNumVertices</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#getNumVertices()">getNumVertices</A></CODE> in interface <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getMaxVertices()"><!-- --></A><H3>
getMaxVertices</H3>
<PRE>
public int <B>getMaxVertices</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#getMaxVertices()">getMaxVertices</A></CODE> in interface <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="end()"><!-- --></A><H3>
end</H3>
<PRE>
public void <B>end</B>()</PRE>
<DL>
<DD>Renders the primitives just defined.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#end()">end</A></CODE> in interface <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="vertex(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
vertex</H3>
<PRE>
public void <B>vertex</B>(<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;point)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="dispose()"><!-- --></A><H3>
dispose</H3>
<PRE>
public void <B>dispose</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#dispose()">dispose</A></CODE> in interface <CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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