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ImmediateModeRenderer20 (libgdx API)
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com.badlogic.gdx.graphics.glutils
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Class ImmediateModeRenderer20
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:
</B> <DD><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class
<B>ImmediateModeRenderer20
</B><DT>extends java.lang.Object
<DT>implements
<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer
</A></DL>
</PRE>
<P>
Immediate mode rendering class for GLES 2.0. The renderer will allow you to specify vertices on the fly and provides a default
shader for (unlit) rendering.
</p> *
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>mzechner
</DD>
</DL>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary
</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#ImmediateModeRenderer20(boolean, boolean, int)">ImmediateModeRenderer20
</A></B>(boolean
hasNormals,
boolean
hasColors,
int
numTexCoords)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#ImmediateModeRenderer20(int, boolean, boolean, int)">ImmediateModeRenderer20
</A></B>(int
maxVertices,
boolean
hasNormals,
boolean
hasColors,
int
numTexCoords)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#ImmediateModeRenderer20(int, boolean, boolean, int, com.badlogic.gdx.graphics.glutils.ShaderProgram)">ImmediateModeRenderer20
</A></B>(int
maxVertices,
boolean
hasNormals,
boolean
hasColors,
int
numTexCoords,
<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</A> shader)
</CODE>
<BR>
</TD>
</TR>
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<B>Method Summary
</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#begin(com.badlogic.gdx.math.Matrix4, int)">begin
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> projModelView,
int
primitiveType)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#color(float, float, float, float)">color
</A></B>(float
r,
float
g,
float
b,
float
a)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#createDefaultShader(boolean, boolean, int)">createDefaultShader
</A></B>(boolean
hasNormals,
boolean
hasColors,
int
numTexCoords)
</CODE>
<BR>
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#dispose()">dispose
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#end()">end
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#getMaxVertices()">getMaxVertices
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#getNumVertices()">getNumVertices
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#normal(float, float, float)">normal
</A></B>(float
x,
float
y,
float
z)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#setShader(com.badlogic.gdx.graphics.glutils.ShaderProgram)">setShader
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</A> shader)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#texCoord(float, float)">texCoord
</A></B>(float
u,
float
v)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#vertex(float, float, float)">vertex
</A></B>(float
x,
float
y,
float
z)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
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<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="ImmediateModeRenderer20(boolean, boolean, int)"><!-- --></A><H3>
ImmediateModeRenderer20
</H3>
<PRE>
public
<B>ImmediateModeRenderer20
</B>(boolean
hasNormals,
boolean
hasColors,
int
numTexCoords)
</PRE>
<DL>
</DL>
<HR>
<A NAME="ImmediateModeRenderer20(int, boolean, boolean, int)"><!-- --></A><H3>
ImmediateModeRenderer20
</H3>
<PRE>
public
<B>ImmediateModeRenderer20
</B>(int
maxVertices,
boolean
hasNormals,
boolean
hasColors,
int
numTexCoords)
</PRE>
<DL>
</DL>
<HR>
<A NAME="ImmediateModeRenderer20(int, boolean, boolean, int, com.badlogic.gdx.graphics.glutils.ShaderProgram)"><!-- --></A><H3>
ImmediateModeRenderer20
</H3>
<PRE>
public
<B>ImmediateModeRenderer20
</B>(int
maxVertices,
boolean
hasNormals,
boolean
hasColors,
int
numTexCoords,
<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</A> shader)
</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Method Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="setShader(com.badlogic.gdx.graphics.glutils.ShaderProgram)"><!-- --></A><H3>
setShader
</H3>
<PRE>
public void
<B>setShader
</B>(
<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</A> shader)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="begin(com.badlogic.gdx.math.Matrix4, int)"><!-- --></A><H3>
begin
</H3>
<PRE>
public void
<B>begin
</B>(
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> projModelView,
int
primitiveType)
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#begin(com.badlogic.gdx.math.Matrix4, int)">begin
</A></CODE> in interface
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="color(float, float, float, float)"><!-- --></A><H3>
color
</H3>
<PRE>
public void
<B>color
</B>(float
r,
float
g,
float
b,
float
a)
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#color(float, float, float, float)">color
</A></CODE> in interface
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="texCoord(float, float)"><!-- --></A><H3>
texCoord
</H3>
<PRE>
public void
<B>texCoord
</B>(float
u,
float
v)
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#texCoord(float, float)">texCoord
</A></CODE> in interface
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="normal(float, float, float)"><!-- --></A><H3>
normal
</H3>
<PRE>
public void
<B>normal
</B>(float
x,
float
y,
float
z)
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#normal(float, float, float)">normal
</A></CODE> in interface
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="vertex(float, float, float)"><!-- --></A><H3>
vertex
</H3>
<PRE>
public void
<B>vertex
</B>(float
x,
float
y,
float
z)
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#vertex(float, float, float)">vertex
</A></CODE> in interface
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="end()"><!-- --></A><H3>
end
</H3>
<PRE>
public void
<B>end
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#end()">end
</A></CODE> in interface
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getNumVertices()"><!-- --></A><H3>
getNumVertices
</H3>
<PRE>
public int
<B>getNumVertices
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#getNumVertices()">getNumVertices
</A></CODE> in interface
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getMaxVertices()"><!-- --></A><H3>
getMaxVertices
</H3>
<PRE>
public int
<B>getMaxVertices
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#getMaxVertices()">getMaxVertices
</A></CODE> in interface
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="dispose()"><!-- --></A><H3>
dispose
</H3>
<PRE>
public void
<B>dispose
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#dispose()">dispose
</A></CODE> in interface
<CODE><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="createDefaultShader(boolean, boolean, int)"><!-- --></A><H3>
createDefaultShader
</H3>
<PRE>
public static
<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram
</A> <B>createDefaultShader
</B>(boolean
hasNormals,
boolean
hasColors,
int
numTexCoords)
</PRE>
<DL>
<DD>Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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