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com.badlogic.gdx.graphics.glutils (libgdx API)
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Package com.badlogic.gdx.graphics.glutils
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</A></B></TD>
<TD>&nbsp;</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</A></B></TD>
<TD>An IndexData instance holds index data.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</A></B></TD>
<TD>A VertexData instance holds vertices for rendering with OpenGL.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1</A></B></TD>
<TD>Class for encoding and decoding ETC1 compressed images.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</A></B></TD>
<TD>Class for storing ETC1 compressed image data.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</A></B></TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</A></B></TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FloatFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FloatFrameBuffer</A></B></TD>
<TD>This is a <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>FrameBuffer</CODE></A> variant backed by a float texture.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FloatTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FloatTextureData</A></B></TD>
<TD>A <A HREF="../../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><CODE>TextureData</CODE></A> implementation which should be used to create float textures.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</A></B></TD>
<TD>
 Encapsulates OpenGL ES 2.0 frame buffer objects.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer10.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer10</A></B></TD>
<TD>An ImmediateModeRenderer allows you to perform immediate mode rendering as you were accustomed to in your desktop OpenGL
 environment.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</A></B></TD>
<TD>Immediate mode rendering class for GLES 2.0.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html" title="class in com.badlogic.gdx.graphics.glutils">IndexArray</A></B></TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</A></B></TD>
<TD>
 In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</A></B></TD>
<TD>
 In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/MipMapGenerator.html" title="class in com.badlogic.gdx.graphics.glutils">MipMapGenerator</A></B></TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</A></B></TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A></B></TD>
<TD>
 A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</A></B></TD>
<TD>Renders points, lines, rectangles, filled rectangles and boxes.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</A></B></TD>
<TD>
 Convenience class for working with OpenGL vertex arrays.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</A></B></TD>
<TD>
 A <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><CODE>VertexData</CODE></A> implementation based on OpenGL vertex buffer objects.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</A></B></TD>
<TD>
 A <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><CODE>VertexData</CODE></A> implementation based on OpenGL vertex buffer objects.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</A></B></TD>
<TD>Shape types to be used with <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#begin(com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType)"><CODE>ShapeRenderer.begin(ShapeType)</CODE></A>.</TD>
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