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com.badlogic.gdx.graphics (libgdx API)
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<H2>
Package com.badlogic.gdx.graphics
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<B>Interface Summary
</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10
</A></B></TD>
<TD>Interface wrapping all standard OpenGL ES 1.0 methods.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11
</A></B></TD>
<TD>Interface wrapping all OpenGL ES 1.1 methods.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20
</A></B></TD>
<TD>Interface wrapping all the methods of OpenGL ES 2.0
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon
</A></B></TD>
<TD>This interface defines methods common to GL10, GL11 and GL20.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/GLU.html" title="interface in com.badlogic.gdx.graphics">GLU
</A></B></TD>
<TD>OpenGL utility class.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData
</A></B></TD>
<TD>Used by a
<A HREF="../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><CODE>Texture
</CODE></A> to load the pixel data.
</TD>
</TR>
</TABLE>
<P>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Class Summary
</B></FONT></TH>
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<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera
</A></B></TD>
<TD>Base class for
<A HREF="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><CODE>OrthographicCamera
</CODE></A> and
<A HREF="../../../../com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><CODE>PerspectiveCamera
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A></B></TD>
<TD>A color class, holding the r, g, b and alpha component as floats in the range [0,1].
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/FPSLogger.html" title="class in com.badlogic.gdx.graphics">FPSLogger
</A></B></TD>
<TD>A simple helper class to log the frames per seconds achieved.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh
</A></B></TD>
<TD>
A Mesh holds vertices composed of attributes specified by a
<A HREF="../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><CODE>VertexAttributes
</CODE></A> instance.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera
</A></B></TD>
<TD>A camera with orthographic projection.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics">PerspectiveCamera
</A></B></TD>
<TD>A Camera with perspective projection.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap
</A></B></TD>
<TD>
A Pixmap represents an image in memory.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/PixmapIO.html" title="class in com.badlogic.gdx.graphics">PixmapIO
</A></B></TD>
<TD>Writes Pixmaps to various formats.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture
</A></B></TD>
<TD>
A Texture wraps a standard OpenGL ES texture.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/TextureDict.html" title="class in com.badlogic.gdx.graphics">TextureDict
</A></B></TD>
<TD><B>Deprecated.
</B> <I></I> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/TextureRef.html" title="class in com.badlogic.gdx.graphics">TextureRef
</A></B></TD>
<TD><B>Deprecated.
</B> <I></I> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute
</A></B></TD>
<TD>A single vertex attribute defined by its
<A HREF="../../../../com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><CODE>VertexAttributes.Usage
</CODE></A>, its number of components and its shader alias.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes
</A></B></TD>
<TD>Instances of this class specify the vertex attributes of a mesh.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics">VertexAttributes.Usage
</A></B></TD>
<TD>The usage of a vertex attribute.
</TD>
</TR>
</TABLE>
<P>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Enum Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/Mesh.VertexDataType.html" title="enum in com.badlogic.gdx.graphics">Mesh.VertexDataType
</A></B></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.Blending.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Blending
</A></B></TD>
<TD>Blending functions to be set with
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html#setBlending(com.badlogic.gdx.graphics.Pixmap.Blending)"><CODE>Pixmap.setBlending(com.badlogic.gdx.graphics.Pixmap.Blending)
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.Filter.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Filter
</A></B></TD>
<TD>Filters to be used with
<A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.html#drawPixmap(com.badlogic.gdx.graphics.Pixmap, int, int, int, int, int, int, int, int)"><CODE>Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int)
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format
</A></B></TD>
<TD>Different pixel formats.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter
</A></B></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap
</A></B></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType
</A></B></TD>
<TD>The type of this
<A HREF="../../../../com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><CODE>TextureData
</CODE></A>.
</TD>
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