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GestureDetector.GestureListener (libgdx API)
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com.badlogic.gdx.input
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<BR>
Interface GestureDetector.GestureListener
</H2>
<DL>
<DT><B>All Known Implementing Classes:
</B> <DD><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html" title="class in com.badlogic.gdx.input">GestureDetector.GestureAdapter
</A></DD>
</DL>
<DL>
<DT><B>Enclosing class:
</B><DD><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public static interface
<B>GestureDetector.GestureListener
</B></DL>
</PRE>
<P>
Register an instance of this class with a
<A HREF="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input"><CODE>GestureDetector
</CODE></A> to receive gestures such as taps, long presses, flings,
panning or pinch zooming. Each method returns a boolean indicating if the event should be handed to the next listener (false
to hand it to the next listener, true otherwise).
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>mzechner
</DD>
</DL>
<HR>
<P>
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<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#fling(float, float, int)">fling
</A></B>(float
velocityX,
float
velocityY,
int
button)
</CODE>
<BR>
Called when the user dragged a finger over the screen and lifted it.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#longPress(float, float)">longPress
</A></B>(float
x,
float
y)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#pan(float, float, float, float)">pan
</A></B>(float
x,
float
y,
float
deltaX,
float
deltaY)
</CODE>
<BR>
Called when the user drags a finger over the screen.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#pinch(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">pinch
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> initialPointer1,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> initialPointer2,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> pointer1,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> pointer2)
</CODE>
<BR>
Called when a user performs a pinch zoom gesture.
</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#tap(float, float, int, int)">tap
</A></B>(float
x,
float
y,
int
count,
int
button)
</CODE>
<BR>
Called when a tap occured.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#touchDown(float, float, int, int)">touchDown
</A></B>(float
x,
float
y,
int
pointer,
int
button)
</CODE>
<BR>
Called when a finger went down on the screen or a mouse button was pressed.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#zoom(float, float)">zoom
</A></B>(float
initialDistance,
float
distance)
</CODE>
<BR>
Called when the user performs a pinch zoom gesture.
</TD>
</TR>
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<A NAME="touchDown(float, float, int, int)"><!-- --></A><H3>
touchDown
</H3>
<PRE>
boolean
<B>touchDown
</B>(float
x,
float
y,
int
pointer,
int
button)
</PRE>
<DL>
<DD>Called when a finger went down on the screen or a mouse button was pressed.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="tap(float, float, int, int)"><!-- --></A><H3>
tap
</H3>
<PRE>
boolean
<B>tap
</B>(float
x,
float
y,
int
count,
int
button)
</PRE>
<DL>
<DD>Called when a tap occured. A tap happens if a touch went down on the screen and was lifted again without moving outside
of the tap square. The tap square is a rectangular area around the initial touch position as specified on construction
time of the
<A HREF="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input"><CODE>GestureDetector
</CODE></A>.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>count
</CODE> - the number of taps.
</DL>
</DD>
</DL>
<HR>
<A NAME="longPress(float, float)"><!-- --></A><H3>
longPress
</H3>
<PRE>
boolean
<B>longPress
</B>(float
x,
float
y)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="fling(float, float, int)"><!-- --></A><H3>
fling
</H3>
<PRE>
boolean
<B>fling
</B>(float
velocityX,
float
velocityY,
int
button)
</PRE>
<DL>
<DD>Called when the user dragged a finger over the screen and lifted it. Reports the last known velocity of the finger in
pixels per second.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>velocityX
</CODE> - velocity on x in seconds
<DD><CODE>velocityY
</CODE> - velocity on y in seconds
</DL>
</DD>
</DL>
<HR>
<A NAME="pan(float, float, float, float)"><!-- --></A><H3>
pan
</H3>
<PRE>
boolean
<B>pan
</B>(float
x,
float
y,
float
deltaX,
float
deltaY)
</PRE>
<DL>
<DD>Called when the user drags a finger over the screen.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>x
</CODE> -
<DD><CODE>y
</CODE> -
<DD><CODE>deltaX
</CODE> - the difference in pixels to the last drag event on x.
<DD><CODE>deltaY
</CODE> - the difference in pixels to the last drag event on y.
</DL>
</DD>
</DL>
<HR>
<A NAME="zoom(float, float)"><!-- --></A><H3>
zoom
</H3>
<PRE>
boolean
<B>zoom
</B>(float
initialDistance,
float
distance)
</PRE>
<DL>
<DD>Called when the user performs a pinch zoom gesture. The original distance is the distance in pixels when the gesture
started.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>initialDistance
</CODE> - distance between fingers when the gesture started.
<DD><CODE>distance
</CODE> - current distance between fingers.
</DL>
</DD>
</DL>
<HR>
<A NAME="pinch(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)"><!-- --></A><H3>
pinch
</H3>
<PRE>
boolean
<B>pinch
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> initialPointer1,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> initialPointer2,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> pointer1,
<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> pointer2)
</PRE>
<DL>
<DD>Called when a user performs a pinch zoom gesture. Reports the initial positions of the two involved fingers and their
current positions.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>initialPointer1
</CODE> -
<DD><CODE>initialPointer2
</CODE> -
<DD><CODE>pointer1
</CODE> -
<DD><CODE>pointer2
</CODE> -
</DL>
</DD>
</DL>
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