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GestureDetector.GestureListener (libgdx API)
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com.badlogic.gdx.input</FONT>
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Interface GestureDetector.GestureListener</H2>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureAdapter.html" title="class in com.badlogic.gdx.input">GestureDetector.GestureAdapter</A></DD>
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<DT><B>Enclosing class:</B><DD><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</A></DD>
</DL>
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<DT><PRE>public static interface <B>GestureDetector.GestureListener</B></DL>
</PRE>

<P>
Register an instance of this class with a <A HREF="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input"><CODE>GestureDetector</CODE></A> to receive gestures such as taps, long presses, flings,
 panning or pinch zooming. Each method returns a boolean indicating if the event should be handed to the next listener (false
 to hand it to the next listener, true otherwise).
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>mzechner</DD>
</DL>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#fling(float, float, int)">fling</A></B>(float&nbsp;velocityX,
      float&nbsp;velocityY,
      int&nbsp;button)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the user dragged a finger over the screen and lifted it.</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#longPress(float, float)">longPress</A></B>(float&nbsp;x,
          float&nbsp;y)</CODE>

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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#pan(float, float, float, float)">pan</A></B>(float&nbsp;x,
    float&nbsp;y,
    float&nbsp;deltaX,
    float&nbsp;deltaY)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the user drags a finger over the screen.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#pinch(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">pinch</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;initialPointer1,
      <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;initialPointer2,
      <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;pointer1,
      <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;pointer2)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a user performs a pinch zoom gesture.</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#tap(float, float, int, int)">tap</A></B>(float&nbsp;x,
    float&nbsp;y,
    int&nbsp;count,
    int&nbsp;button)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a tap occured.</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#touchDown(float, float, int, int)">touchDown</A></B>(float&nbsp;x,
          float&nbsp;y,
          int&nbsp;pointer,
          int&nbsp;button)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a finger went down on the screen or a mouse button was pressed.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/input/GestureDetector.GestureListener.html#zoom(float, float)">zoom</A></B>(float&nbsp;initialDistance,
     float&nbsp;distance)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the user performs a pinch zoom gesture.</TD>
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<A NAME="touchDown(float, float, int, int)"><!-- --></A><H3>
touchDown</H3>
<PRE>
boolean <B>touchDown</B>(float&nbsp;x,
                  float&nbsp;y,
                  int&nbsp;pointer,
                  int&nbsp;button)</PRE>
<DL>
<DD>Called when a finger went down on the screen or a mouse button was pressed.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="tap(float, float, int, int)"><!-- --></A><H3>
tap</H3>
<PRE>
boolean <B>tap</B>(float&nbsp;x,
            float&nbsp;y,
            int&nbsp;count,
            int&nbsp;button)</PRE>
<DL>
<DD>Called when a tap occured. A tap happens if a touch went down on the screen and was lifted again without moving outside
 of the tap square. The tap square is a rectangular area around the initial touch position as specified on construction
 time of the <A HREF="../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input"><CODE>GestureDetector</CODE></A>.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>count</CODE> - the number of taps.</DL>
</DD>
</DL>
<HR>

<A NAME="longPress(float, float)"><!-- --></A><H3>
longPress</H3>
<PRE>
boolean <B>longPress</B>(float&nbsp;x,
                  float&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="fling(float, float, int)"><!-- --></A><H3>
fling</H3>
<PRE>
boolean <B>fling</B>(float&nbsp;velocityX,
              float&nbsp;velocityY,
              int&nbsp;button)</PRE>
<DL>
<DD>Called when the user dragged a finger over the screen and lifted it. Reports the last known velocity of the finger in
 pixels per second.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>velocityX</CODE> - velocity on x in seconds<DD><CODE>velocityY</CODE> - velocity on y in seconds</DL>
</DD>
</DL>
<HR>

<A NAME="pan(float, float, float, float)"><!-- --></A><H3>
pan</H3>
<PRE>
boolean <B>pan</B>(float&nbsp;x,
            float&nbsp;y,
            float&nbsp;deltaX,
            float&nbsp;deltaY)</PRE>
<DL>
<DD>Called when the user drags a finger over the screen.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>x</CODE> - <DD><CODE>y</CODE> - <DD><CODE>deltaX</CODE> - the difference in pixels to the last drag event on x.<DD><CODE>deltaY</CODE> - the difference in pixels to the last drag event on y.</DL>
</DD>
</DL>
<HR>

<A NAME="zoom(float, float)"><!-- --></A><H3>
zoom</H3>
<PRE>
boolean <B>zoom</B>(float&nbsp;initialDistance,
             float&nbsp;distance)</PRE>
<DL>
<DD>Called when the user performs a pinch zoom gesture. The original distance is the distance in pixels when the gesture
 started.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>initialDistance</CODE> - distance between fingers when the gesture started.<DD><CODE>distance</CODE> - current distance between fingers.</DL>
</DD>
</DL>
<HR>

<A NAME="pinch(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)"><!-- --></A><H3>
pinch</H3>
<PRE>
boolean <B>pinch</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;initialPointer1,
              <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;initialPointer2,
              <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;pointer1,
              <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;pointer2)</PRE>
<DL>
<DD>Called when a user performs a pinch zoom gesture. Reports the initial positions of the two involved fingers and their
 current positions.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>initialPointer1</CODE> - <DD><CODE>initialPointer2</CODE> - <DD><CODE>pointer1</CODE> - <DD><CODE>pointer2</CODE> - </DL>
</DD>
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