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CatmullRomSpline (libgdx API)
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com.badlogic.gdx.math
</FONT>
<BR>
Class CatmullRomSpline
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.math.CatmullRomSpline
</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:
</B> <DD>java.io.Serializable
</DD>
</DL>
<HR>
<DL>
<DT><PRE>public class
<B>CatmullRomSpline
</B><DT>extends java.lang.Object
<DT>implements java.io.Serializable
</DL>
</PRE>
<P>
Encapsulates a catmull rom spline with n control points, n >= 4. For more information on this type of spline see
http://www.mvps.org/directx/articles/catmull/.
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>badlogicgames@gmail.com
</DD>
<DT><B>See Also:
</B><DD><A HREF="../../../../serialized-form.html#com.badlogic.gdx.math.CatmullRomSpline">Serialized Form
</A></DL>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/CatmullRomSpline.html#CatmullRomSpline()">CatmullRomSpline
</A></B>()
</CODE>
<BR>
</TD>
</TR>
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<!-- ========== METHOD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/CatmullRomSpline.html#add(com.badlogic.gdx.math.Vector3)">add
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point)
</CODE>
<BR>
Adds a new control point
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.util.List
<<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/CatmullRomSpline.html#getControlPoints()">getControlPoints
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.util.List
<<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/CatmullRomSpline.html#getPath(int)">getPath
</A></B>(int
numPoints)
</CODE>
<BR>
Returns a path, between every two control points numPoints are generated and the control points themselves are added too.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/CatmullRomSpline.html#getPath(com.badlogic.gdx.math.Vector3[], int)">getPath
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>[]
points,
int
numPoints)
</CODE>
<BR>
Returns a path, between every two control points numPoints are generated and the control points themselves are added too.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.util.List
<<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/CatmullRomSpline.html#getTangentNormals(int, java.util.List)">getTangentNormals
</A></B>(int
numPoints,
java.util.List
<<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>> up)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.util.List
<<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/CatmullRomSpline.html#getTangentNormals(int, com.badlogic.gdx.math.Vector3)">getTangentNormals
</A></B>(int
numPoints,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> up)
</CODE>
<BR>
Returns the tangent's normals using the tangent and provided up vector doing a cross product.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.util.List
<<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/CatmullRomSpline.html#getTangentNormals2D(int)">getTangentNormals2D
</A></B>(int
numPoints)
</CODE>
<BR>
Returns all tangent's normals in 2D space for the points in a path.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.util.List
<<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/CatmullRomSpline.html#getTangents(int)">getTangents
</A></B>(int
numPoints)
</CODE>
<BR>
Returns all tangents for the points in a path.
</TD>
</TR>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
</TR>
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<P>
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<A NAME="CatmullRomSpline()"><!-- --></A><H3>
CatmullRomSpline
</H3>
<PRE>
public
<B>CatmullRomSpline
</B>()
</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="add(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
add
</H3>
<PRE>
public void
<B>add
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point)
</PRE>
<DL>
<DD>Adds a new control point
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>point
</CODE> - the point
</DL>
</DD>
</DL>
<HR>
<A NAME="getControlPoints()"><!-- --></A><H3>
getControlPoints
</H3>
<PRE>
public java.util.List
<<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>> <B>getControlPoints
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>all control points
</DL>
</DD>
</DL>
<HR>
<A NAME="getPath(int)"><!-- --></A><H3>
getPath
</H3>
<PRE>
public java.util.List
<<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>> <B>getPath
</B>(int
numPoints)
</PRE>
<DL>
<DD>Returns a path, between every two control points numPoints are generated and the control points themselves are added too.
The first and the last controlpoint are omitted. if there's less than 4 controlpoints an empty path is returned.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>numPoints
</CODE> - number of points returned for a segment
<DT><B>Returns:
</B><DD>the path
</DL>
</DD>
</DL>
<HR>
<A NAME="getPath(com.badlogic.gdx.math.Vector3[], int)"><!-- --></A><H3>
getPath
</H3>
<PRE>
public void
<B>getPath
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>[]
points,
int
numPoints)
</PRE>
<DL>
<DD>Returns a path, between every two control points numPoints are generated and the control points themselves are added too.
The first and the last controlpoint are omitted. if there's less than 4 controlpoints an empty path is returned.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>points
</CODE> - the array of Vector3 instances to store the path in
<DD><CODE>numPoints
</CODE> - number of points returned for a segment
</DL>
</DD>
</DL>
<HR>
<A NAME="getTangents(int)"><!-- --></A><H3>
getTangents
</H3>
<PRE>
public java.util.List
<<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>> <B>getTangents
</B>(int
numPoints)
</PRE>
<DL>
<DD>Returns all tangents for the points in a path. Same semantics as getPath.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>numPoints
</CODE> - number of points returned for a segment
<DT><B>Returns:
</B><DD>the tangents of the points in the path
</DL>
</DD>
</DL>
<HR>
<A NAME="getTangentNormals2D(int)"><!-- --></A><H3>
getTangentNormals2D
</H3>
<PRE>
public java.util.List
<<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>> <B>getTangentNormals2D
</B>(int
numPoints)
</PRE>
<DL>
<DD>Returns all tangent's normals in 2D space for the points in a path. The controlpoints have to lie in the x/y plane for this
to work. Same semantics as getPath.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>numPoints
</CODE> - number of points returned for a segment
<DT><B>Returns:
</B><DD>the tangents of the points in the path
</DL>
</DD>
</DL>
<HR>
<A NAME="getTangentNormals(int, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
getTangentNormals
</H3>
<PRE>
public java.util.List
<<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>> <B>getTangentNormals
</B>(int
numPoints,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> up)
</PRE>
<DL>
<DD>Returns the tangent's normals using the tangent and provided up vector doing a cross product.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>numPoints
</CODE> - number of points per segment
<DD><CODE>up
</CODE> - up vector
<DT><B>Returns:
</B><DD>a list of tangent normals
</DL>
</DD>
</DL>
<HR>
<A NAME="getTangentNormals(int, java.util.List)"><!-- --></A><H3>
getTangentNormals
</H3>
<PRE>
public java.util.List
<<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>> <B>getTangentNormals
</B>(int
numPoints,
java.util.List
<<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A>> up)
</PRE>
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