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CatmullRomSpline (libgdx API)
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com.badlogic.gdx.math</FONT>
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Class CatmullRomSpline</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.math.CatmullRomSpline</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>java.io.Serializable</DD>
</DL>
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<DL>
<DT><PRE>public class <B>CatmullRomSpline</B><DT>extends java.lang.Object<DT>implements java.io.Serializable</DL>
</PRE>

<P>
Encapsulates a catmull rom spline with n control points, n >= 4. For more information on this type of spline see
 http://www.mvps.org/directx/articles/catmull/.
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>badlogicgames@gmail.com</DD>
<DT><B>See Also:</B><DD><A HREF="../../../../serialized-form.html#com.badlogic.gdx.math.CatmullRomSpline">Serialized Form</A></DL>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/CatmullRomSpline.html#CatmullRomSpline()">CatmullRomSpline</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/CatmullRomSpline.html#add(com.badlogic.gdx.math.Vector3)">add</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;point)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds a new control point</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.List&lt;<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/CatmullRomSpline.html#getControlPoints()">getControlPoints</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.List&lt;<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/CatmullRomSpline.html#getPath(int)">getPath</A></B>(int&nbsp;numPoints)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a path, between every two control points numPoints are generated and the control points themselves are added too.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/CatmullRomSpline.html#getPath(com.badlogic.gdx.math.Vector3[], int)">getPath</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>[]&nbsp;points,
        int&nbsp;numPoints)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a path, between every two control points numPoints are generated and the control points themselves are added too.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.List&lt;<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/CatmullRomSpline.html#getTangentNormals(int, java.util.List)">getTangentNormals</A></B>(int&nbsp;numPoints,
                  java.util.List&lt;<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&gt;&nbsp;up)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.List&lt;<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/CatmullRomSpline.html#getTangentNormals(int, com.badlogic.gdx.math.Vector3)">getTangentNormals</A></B>(int&nbsp;numPoints,
                  <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;up)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the tangent's normals using the tangent and provided up vector doing a cross product.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.List&lt;<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/CatmullRomSpline.html#getTangentNormals2D(int)">getTangentNormals2D</A></B>(int&nbsp;numPoints)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns all tangent's normals in 2D space for the points in a path.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.util.List&lt;<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/CatmullRomSpline.html#getTangents(int)">getTangents</A></B>(int&nbsp;numPoints)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns all tangents for the points in a path.</TD>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<A NAME="CatmullRomSpline()"><!-- --></A><H3>
CatmullRomSpline</H3>
<PRE>
public <B>CatmullRomSpline</B>()</PRE>
<DL>
</DL>

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<A NAME="add(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
add</H3>
<PRE>
public void <B>add</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;point)</PRE>
<DL>
<DD>Adds a new control point
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>point</CODE> - the point</DL>
</DD>
</DL>
<HR>

<A NAME="getControlPoints()"><!-- --></A><H3>
getControlPoints</H3>
<PRE>
public java.util.List&lt;<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&gt; <B>getControlPoints</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>all control points</DL>
</DD>
</DL>
<HR>

<A NAME="getPath(int)"><!-- --></A><H3>
getPath</H3>
<PRE>
public java.util.List&lt;<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&gt; <B>getPath</B>(int&nbsp;numPoints)</PRE>
<DL>
<DD>Returns a path, between every two control points numPoints are generated and the control points themselves are added too.
 The first and the last controlpoint are omitted. if there's less than 4 controlpoints an empty path is returned.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>numPoints</CODE> - number of points returned for a segment
<DT><B>Returns:</B><DD>the path</DL>
</DD>
</DL>
<HR>

<A NAME="getPath(com.badlogic.gdx.math.Vector3[], int)"><!-- --></A><H3>
getPath</H3>
<PRE>
public void <B>getPath</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>[]&nbsp;points,
                    int&nbsp;numPoints)</PRE>
<DL>
<DD>Returns a path, between every two control points numPoints are generated and the control points themselves are added too.
 The first and the last controlpoint are omitted. if there's less than 4 controlpoints an empty path is returned.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>points</CODE> - the array of Vector3 instances to store the path in<DD><CODE>numPoints</CODE> - number of points returned for a segment</DL>
</DD>
</DL>
<HR>

<A NAME="getTangents(int)"><!-- --></A><H3>
getTangents</H3>
<PRE>
public java.util.List&lt;<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&gt; <B>getTangents</B>(int&nbsp;numPoints)</PRE>
<DL>
<DD>Returns all tangents for the points in a path. Same semantics as getPath.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>numPoints</CODE> - number of points returned for a segment
<DT><B>Returns:</B><DD>the tangents of the points in the path</DL>
</DD>
</DL>
<HR>

<A NAME="getTangentNormals2D(int)"><!-- --></A><H3>
getTangentNormals2D</H3>
<PRE>
public java.util.List&lt;<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&gt; <B>getTangentNormals2D</B>(int&nbsp;numPoints)</PRE>
<DL>
<DD>Returns all tangent's normals in 2D space for the points in a path. The controlpoints have to lie in the x/y plane for this
 to work. Same semantics as getPath.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>numPoints</CODE> - number of points returned for a segment
<DT><B>Returns:</B><DD>the tangents of the points in the path</DL>
</DD>
</DL>
<HR>

<A NAME="getTangentNormals(int, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
getTangentNormals</H3>
<PRE>
public java.util.List&lt;<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&gt; <B>getTangentNormals</B>(int&nbsp;numPoints,
                                                 <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;up)</PRE>
<DL>
<DD>Returns the tangent's normals using the tangent and provided up vector doing a cross product.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>numPoints</CODE> - number of points per segment<DD><CODE>up</CODE> - up vector
<DT><B>Returns:</B><DD>a list of tangent normals</DL>
</DD>
</DL>
<HR>

<A NAME="getTangentNormals(int, java.util.List)"><!-- --></A><H3>
getTangentNormals</H3>
<PRE>
public java.util.List&lt;<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&gt; <B>getTangentNormals</B>(int&nbsp;numPoints,
                                                 java.util.List&lt;<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&gt;&nbsp;up)</PRE>
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