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Plane (libgdx API)
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com.badlogic.gdx.math
</FONT>
<BR>
Class Plane
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.math.Plane
</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:
</B> <DD>java.io.Serializable
</DD>
</DL>
<HR>
<DL>
<DT><PRE>public class
<B>Plane
</B><DT>extends java.lang.Object
<DT>implements java.io.Serializable
</DL>
</PRE>
<P>
A plane defined via a unit length normal and the distance from the origin, as you learned in your math class.
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>badlogicgames@gmail.com
</DD>
<DT><B>See Also:
</B><DD><A HREF="../../../../serialized-form.html#com.badlogic.gdx.math.Plane">Serialized Form
</A></DL>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
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</B></FONT></TH>
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<CODE>static
class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Plane.PlaneSide.html" title="enum in com.badlogic.gdx.math">Plane.PlaneSide
</A></B></CODE>
<BR>
Enum specifying on which side a point lies respective to the plane and it's normal.
</TD>
</TR>
</TABLE>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Plane.html#d">d
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Plane.html#normal">normal
</A></B></CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Plane.html#Plane(com.badlogic.gdx.math.Vector3, float)">Plane
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> normal,
float
d)
</CODE>
<BR>
Constructs a new plane based on the normal and distance to the origin.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Plane.html#Plane(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">Plane
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> normal,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point)
</CODE>
<BR>
Constructs a new plane based on the normal and a point on the plane.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Plane.html#Plane(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">Plane
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point1,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point2,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point3)
</CODE>
<BR>
Constructs a new plane out of the three given points that are considered to be on the plane.
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Plane.html#distance(com.badlogic.gdx.math.Vector3)">distance
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point)
</CODE>
<BR>
Calculates the shortest signed distance between the plane and the given point.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Plane.html#getD()">getD
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Plane.html#getNormal()">getNormal
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Plane.html#isFrontFacing(com.badlogic.gdx.math.Vector3)">isFrontFacing
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> direction)
</CODE>
<BR>
Returns whether the plane is facing the direction vector.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Plane.html#set(float, float, float, float)">set
</A></B>(float
nx,
float
ny,
float
nz,
float
d)
</CODE>
<BR>
Sets the plane normal and distance
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Plane.html#set(float, float, float, float, float, float)">set
</A></B>(float
pointX,
float
pointY,
float
pointZ,
float
norX,
float
norY,
float
norZ)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Plane.html#set(com.badlogic.gdx.math.Plane)">set
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane
</A> plane)
</CODE>
<BR>
Sets this plane from the given plane
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Plane.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">set
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> normal)
</CODE>
<BR>
Sets the plane to the given point and normal.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Plane.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">set
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point1,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point2,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point3)
</CODE>
<BR>
Sets the plane normal and distance to the origin based on the three given points which are considered to be on the plane.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Plane.PlaneSide.html" title="enum in com.badlogic.gdx.math">Plane.PlaneSide
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Plane.html#testPoint(float, float, float)">testPoint
</A></B>(float
x,
float
y,
float
z)
</CODE>
<BR>
Returns on which side the given point lies relative to the plane and its normal.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Plane.PlaneSide.html" title="enum in com.badlogic.gdx.math">Plane.PlaneSide
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Plane.html#testPoint(com.badlogic.gdx.math.Vector3)">testPoint
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point)
</CODE>
<BR>
Returns on which side the given point lies relative to the plane and its normal.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.lang.String
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Plane.html#toString()">toString
</A></B>()
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="normal"><!-- --></A><H3>
normal
</H3>
<PRE>
public final
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>normal
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="d"><!-- --></A><H3>
d
</H3>
<PRE>
public float
<B>d
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Plane(com.badlogic.gdx.math.Vector3, float)"><!-- --></A><H3>
Plane
</H3>
<PRE>
public
<B>Plane
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> normal,
float
d)
</PRE>
<DL>
<DD>Constructs a new plane based on the normal and distance to the origin.
<P>
<DL>
<DT><B>Parameters:
</B><DD><CODE>normal
</CODE> - The plane normal
<DD><CODE>d
</CODE> - The distance to the origin
</DL>
</DL>
<HR>
<A NAME="Plane(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
Plane
</H3>
<PRE>
public
<B>Plane
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> normal,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point)
</PRE>
<DL>
<DD>Constructs a new plane based on the normal and a point on the plane.
<P>
<DL>
<DT><B>Parameters:
</B><DD><CODE>normal
</CODE> - The normal
<DD><CODE>point
</CODE> - The point on the plane
</DL>
</DL>
<HR>
<A NAME="Plane(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
Plane
</H3>
<PRE>
public
<B>Plane
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point1,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point2,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point3)
</PRE>
<DL>
<DD>Constructs a new plane out of the three given points that are considered to be on the plane. The normal is calculated via a
cross product between (point1-point2)x(point2-point3)
<P>
<DL>
<DT><B>Parameters:
</B><DD><CODE>point1
</CODE> - The first point
<DD><CODE>point2
</CODE> - The second point
<DD><CODE>point3
</CODE> - The third point
</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
set
</H3>
<PRE>
public void
<B>set
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point1,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point2,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point3)
</PRE>
<DL>
<DD>Sets the plane normal and distance to the origin based on the three given points which are considered to be on the plane.
The normal is calculated via a cross product between (point1-point2)x(point2-point3)
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>point1
</CODE> -
<DD><CODE>point2
</CODE> -
<DD><CODE>point3
</CODE> -
</DL>
</DD>
</DL>
<HR>
<A NAME="set(float, float, float, float)"><!-- --></A><H3>
set
</H3>
<PRE>
public void
<B>set
</B>(float
nx,
float
ny,
float
nz,
float
d)
</PRE>
<DL>
<DD>Sets the plane normal and distance
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>nx
</CODE> - normal x-component
<DD><CODE>ny
</CODE> - normal y-component
<DD><CODE>nz
</CODE> - normal z-component
<DD><CODE>d
</CODE> - distance to origin
</DL>
</DD>
</DL>
<HR>
<A NAME="distance(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
distance
</H3>
<PRE>
public float
<B>distance
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point)
</PRE>
<DL>
<DD>Calculates the shortest signed distance between the plane and the given point.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>point
</CODE> - The point
<DT><B>Returns:
</B><DD>the shortest signed distance between the plane and the point
</DL>
</DD>
</DL>
<HR>
<A NAME="testPoint(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
testPoint
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Plane.PlaneSide.html" title="enum in com.badlogic.gdx.math">Plane.PlaneSide
</A> <B>testPoint
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point)
</PRE>
<DL>
<DD>Returns on which side the given point lies relative to the plane and its normal. PlaneSide.Front refers to the side the
plane normal points to.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>point
</CODE> - The point
<DT><B>Returns:
</B><DD>The side the point lies relative to the plane
</DL>
</DD>
</DL>
<HR>
<A NAME="testPoint(float, float, float)"><!-- --></A><H3>
testPoint
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Plane.PlaneSide.html" title="enum in com.badlogic.gdx.math">Plane.PlaneSide
</A> <B>testPoint
</B>(float
x,
float
y,
float
z)
</PRE>
<DL>
<DD>Returns on which side the given point lies relative to the plane and its normal. PlaneSide.Front refers to the side the
plane normal points to.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>x
</CODE> -
<DD><CODE>y
</CODE> -
<DD><CODE>z
</CODE> -
<DT><B>Returns:
</B><DD>The side the point lies relative to the plane
</DL>
</DD>
</DL>
<HR>
<A NAME="isFrontFacing(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
isFrontFacing
</H3>
<PRE>
public boolean
<B>isFrontFacing
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> direction)
</PRE>
<DL>
<DD>Returns whether the plane is facing the direction vector. Think of the direction vector as the direction a camera looks in.
This method will return true if the front side of the plane determined by its normal faces the camera.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>direction
</CODE> - the direction
<DT><B>Returns:
</B><DD>whether the plane is front facing
</DL>
</DD>
</DL>
<HR>
<A NAME="getNormal()"><!-- --></A><H3>
getNormal
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>getNormal
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>The normal
</DL>
</DD>
</DL>
<HR>
<A NAME="getD()"><!-- --></A><H3>
getD
</H3>
<PRE>
public float
<B>getD
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>The distance to the origin
</DL>
</DD>
</DL>
<HR>
<A NAME="set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
set
</H3>
<PRE>
public void
<B>set
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point,
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> normal)
</PRE>
<DL>
<DD>Sets the plane to the given point and normal.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>point
</CODE> - the point on the plane
<DD><CODE>normal
</CODE> - the normal of the plane
</DL>
</DD>
</DL>
<HR>
<A NAME="set(float, float, float, float, float, float)"><!-- --></A><H3>
set
</H3>
<PRE>
public void
<B>set
</B>(float
pointX,
float
pointY,
float
pointZ,
float
norX,
float
norY,
float
norZ)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="set(com.badlogic.gdx.math.Plane)"><!-- --></A><H3>
set
</H3>
<PRE>
public void
<B>set
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane
</A> plane)
</PRE>
<DL>
<DD>Sets this plane from the given plane
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>plane
</CODE> - the plane
</DL>
</DD>
</DL>
<HR>
<A NAME="toString()"><!-- --></A><H3>
toString
</H3>
<PRE>
public java.lang.String
<B>toString
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE>toString
</CODE> in class
<CODE>java.lang.Object
</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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