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Polygon (libgdx API)
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com.badlogic.gdx.math
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Class Polygon
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.math.Polygon
</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class
<B>Polygon
</B><DT>extends java.lang.Object
</DL>
</PRE>
<P>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Polygon.html#Polygon(float[])">Polygon
</A></B>(float[]
vertices)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Polygon.html#area()">area
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Polygon.html#contains(float, float)">contains
</A></B>(float
x,
float
y)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Polygon.html#dirty()">dirty
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Polygon.html#getBoundingRectangle()">getBoundingRectangle
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Polygon.html#getOriginX()">getOriginX
</A></B>()
</CODE>
<BR>
</TD>
</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Polygon.html#getOriginY()">getOriginY
</A></B>()
</CODE>
<BR>
</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Polygon.html#getRotation()">getRotation
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Polygon.html#getScaleX()">getScaleX
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Polygon.html#getScaleY()">getScaleY
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float[]
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Polygon.html#getTransformedVertices()">getTransformedVertices
</A></B>()
</CODE>
<BR>
Returns vertices scaled, rotated, and offset by the polygon position.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float[]
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Polygon.html#getVertices()">getVertices
</A></B>()
</CODE>
<BR>
Returns vertices without scaling or rotation and without being offset by the polygon position.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Polygon.html#getX()">getX
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Polygon.html#getY()">getY
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Polygon.html#rotate(float)">rotate
</A></B>(float
degrees)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Polygon.html#scale(float)">scale
</A></B>(float
amount)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Polygon.html#setOrigin(float, float)">setOrigin
</A></B>(float
originX,
float
originY)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Polygon.html#setPosition(float, float)">setPosition
</A></B>(float
x,
float
y)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Polygon.html#setRotation(float)">setRotation
</A></B>(float
degrees)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Polygon.html#setScale(float, float)">setScale
</A></B>(float
scaleX,
float
scaleY)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Polygon.html#translate(float, float)">translate
</A></B>(float
x,
float
y)
</CODE>
<BR>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
</TR>
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<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Polygon(float[])"><!-- --></A><H3>
Polygon
</H3>
<PRE>
public
<B>Polygon
</B>(float[]
vertices)
</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
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<A NAME="getVertices()"><!-- --></A><H3>
getVertices
</H3>
<PRE>
public float[]
<B>getVertices
</B>()
</PRE>
<DL>
<DD>Returns vertices without scaling or rotation and without being offset by the polygon position.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getTransformedVertices()"><!-- --></A><H3>
getTransformedVertices
</H3>
<PRE>
public float[]
<B>getTransformedVertices
</B>()
</PRE>
<DL>
<DD>Returns vertices scaled, rotated, and offset by the polygon position.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setOrigin(float, float)"><!-- --></A><H3>
setOrigin
</H3>
<PRE>
public void
<B>setOrigin
</B>(float
originX,
float
originY)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setPosition(float, float)"><!-- --></A><H3>
setPosition
</H3>
<PRE>
public void
<B>setPosition
</B>(float
x,
float
y)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="translate(float, float)"><!-- --></A><H3>
translate
</H3>
<PRE>
public void
<B>translate
</B>(float
x,
float
y)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setRotation(float)"><!-- --></A><H3>
setRotation
</H3>
<PRE>
public void
<B>setRotation
</B>(float
degrees)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotate(float)"><!-- --></A><H3>
rotate
</H3>
<PRE>
public void
<B>rotate
</B>(float
degrees)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setScale(float, float)"><!-- --></A><H3>
setScale
</H3>
<PRE>
public void
<B>setScale
</B>(float
scaleX,
float
scaleY)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="scale(float)"><!-- --></A><H3>
scale
</H3>
<PRE>
public void
<B>scale
</B>(float
amount)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="dirty()"><!-- --></A><H3>
dirty
</H3>
<PRE>
public void
<B>dirty
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="area()"><!-- --></A><H3>
area
</H3>
<PRE>
public float
<B>area
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getBoundingRectangle()"><!-- --></A><H3>
getBoundingRectangle
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle
</A> <B>getBoundingRectangle
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="contains(float, float)"><!-- --></A><H3>
contains
</H3>
<PRE>
public boolean
<B>contains
</B>(float
x,
float
y)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getX()"><!-- --></A><H3>
getX
</H3>
<PRE>
public float
<B>getX
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getY()"><!-- --></A><H3>
getY
</H3>
<PRE>
public float
<B>getY
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getOriginX()"><!-- --></A><H3>
getOriginX
</H3>
<PRE>
public float
<B>getOriginX
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getOriginY()"><!-- --></A><H3>
getOriginY
</H3>
<PRE>
public float
<B>getOriginY
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getRotation()"><!-- --></A><H3>
getRotation
</H3>
<PRE>
public float
<B>getRotation
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getScaleX()"><!-- --></A><H3>
getScaleX
</H3>
<PRE>
public float
<B>getScaleX
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getScaleY()"><!-- --></A><H3>
getScaleY
</H3>
<PRE>
public float
<B>getScaleY
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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