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Vector3 (libgdx API)
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com.badlogic.gdx.math
</FONT>
<BR>
Class Vector3
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.math.Vector3
</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:
</B> <DD>java.io.Serializable
</DD>
</DL>
<HR>
<DL>
<DT><PRE>public class
<B>Vector3
</B><DT>extends java.lang.Object
<DT>implements java.io.Serializable
</DL>
</PRE>
<P>
Encapsulates a 3D vector. Allows chaining operations by returning a reference to itself in all modification methods.
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>badlogicgames@gmail.com
</DD>
<DT><B>See Also:
</B><DD><A HREF="../../../../serialized-form.html#com.badlogic.gdx.math.Vector3">Serialized Form
</A></DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary
</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#tmp">tmp
</A></B></CODE>
<BR>
Static temporary vector.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#tmp2">tmp2
</A></B></CODE>
<BR>
Static temporary vector.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#tmp3">tmp3
</A></B></CODE>
<BR>
Static temporary vector.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#x">x
</A></B></CODE>
<BR>
the x-component of this vector
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#X">X
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#y">y
</A></B></CODE>
<BR>
the x-component of this vector
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#Y">Y
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#z">z
</A></B></CODE>
<BR>
the x-component of this vector
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#Z">Z
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#Zero">Zero
</A></B></CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#Vector3()">Vector3
</A></B>()
</CODE>
<BR>
Constructs a vector at (0,0,0)
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#Vector3(float[])">Vector3
</A></B>(float[]
values)
</CODE>
<BR>
Creates a vector from the given array.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#Vector3(float, float, float)">Vector3
</A></B>(float
x,
float
y,
float
z)
</CODE>
<BR>
Creates a vector with the given components
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#Vector3(com.badlogic.gdx.math.Vector3)">Vector3
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
Creates a vector from the given vector
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#add(float)">add
</A></B>(float
values)
</CODE>
<BR>
Adds the given value to all three components of the vector.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#add(float, float, float)">add
</A></B>(float
x,
float
y,
float
z)
</CODE>
<BR>
Adds the given vector to this component
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#add(com.badlogic.gdx.math.Vector3)">add
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
Adds the given vector to this vector
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#cpy()">cpy
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#crs(float, float, float)">crs
</A></B>(float
x,
float
y,
float
z)
</CODE>
<BR>
Sets this vector to the cross product between it and the other vector.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#crs(com.badlogic.gdx.math.Vector3)">crs
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
Sets this vector to the cross product between it and the other vector.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#div(float)">div
</A></B>(float
value)
</CODE>
<BR>
Divides all components of this vector by the given value
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#div(float, float, float)">div
</A></B>(float
vx,
float
vy,
float
vz)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#div(com.badlogic.gdx.math.Vector3)">div
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> other)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#dot(float, float, float)">dot
</A></B>(float
x,
float
y,
float
z)
</CODE>
<BR>
Returns the dot product between this and the given vector.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#dot(com.badlogic.gdx.math.Vector3)">dot
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#dst(float, float, float)">dst
</A></B>(float
x,
float
y,
float
z)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#dst(com.badlogic.gdx.math.Vector3)">dst
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#dst2(float, float, float)">dst2
</A></B>(float
x,
float
y,
float
z)
</CODE>
<BR>
Returns the squared distance between this point and the given point
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#dst2(com.badlogic.gdx.math.Vector3)">dst2
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point)
</CODE>
<BR>
Returns the squared distance between this point and the given point
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#epsilonEquals(float, float, float, float)">epsilonEquals
</A></B>(float
x,
float
y,
float
z,
float
epsilon)
</CODE>
<BR>
Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#epsilonEquals(com.badlogic.gdx.math.Vector3, float)">epsilonEquals
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> obj,
float
epsilon)
</CODE>
<BR>
Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#equals(java.lang.Object)">equals
</A></B>(java.lang.Object
obj)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#hashCode()">hashCode
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#idt(com.badlogic.gdx.math.Vector3)">idt
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#isUnit()">isUnit
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#isZero()">isZero
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#len()">len
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#len2()">len2
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#lerp(com.badlogic.gdx.math.Vector3, float)">lerp
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> target,
float
alpha)
</CODE>
<BR>
Linearly interpolates between this vector and the target vector by alpha which is in the range [0,1].
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#mul(float)">mul
</A></B>(float
value)
</CODE>
<BR>
Multiplies all components of this vector by the given value
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#mul(float, float, float)">mul
</A></B>(float
vx,
float
vy,
float
vz)
</CODE>
<BR>
Multiplies all components of this vector by the given values
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#mul(com.badlogic.gdx.math.Matrix4)">mul
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix)
</CODE>
<BR>
Multiplies the vector by the given matrix.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#mul(com.badlogic.gdx.math.Vector3)">mul
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> other)
</CODE>
<BR>
Multiplies all components of this vector by the given vector3's values
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#nor()">nor
</A></B>()
</CODE>
<BR>
Normalizes this vector to unit length
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#prj(com.badlogic.gdx.math.Matrix4)">prj
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix)
</CODE>
<BR>
Multiplies this vector by the given matrix dividing by w.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#rot(com.badlogic.gdx.math.Matrix4)">rot
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix)
</CODE>
<BR>
Multiplies this vector by the first three columns of the matrix, essentially only applying rotation and scaling.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#rotate(float, float, float, float)">rotate
</A></B>(float
angle,
float
axisX,
float
axisY,
float
axisZ)
</CODE>
<BR>
Rotates this vector by the given angle around the given axis.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#rotate(com.badlogic.gdx.math.Vector3, float)">rotate
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> axis,
float
angle)
</CODE>
<BR>
Rotates this vector by the given angle around the given axis.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#scale(float, float, float)">scale
</A></B>(float
scalarX,
float
scalarY,
float
scalarZ)
</CODE>
<BR>
Scales the vector components by the given scalars.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#set(float[])">set
</A></B>(float[]
values)
</CODE>
<BR>
Sets the components from the array.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#set(float, float, float)">set
</A></B>(float
x,
float
y,
float
z)
</CODE>
<BR>
Sets the vector to the given components
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#set(com.badlogic.gdx.math.Vector3)">set
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</CODE>
<BR>
Sets the components of the given vector
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#slerp(com.badlogic.gdx.math.Vector3, float)">slerp
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> target,
float
alpha)
</CODE>
<BR>
Spherically interpolates between this vector and the target vector by alpha which is in the range [0,1].
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#sub(float)">sub
</A></B>(float
value)
</CODE>
<BR>
Subtracts the given value from all components of this vector
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#sub(float, float, float)">sub
</A></B>(float
x,
float
y,
float
z)
</CODE>
<BR>
Subtracts the other vector from this vector.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#sub(com.badlogic.gdx.math.Vector3)">sub
</A></B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> a_vec)
</CODE>
<BR>
Subtracts the given vector from this vector
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#tmp()">tmp
</A></B>()
</CODE>
<BR>
NEVER EVER SAVE THIS REFERENCE! Do not use this unless you are aware of the side-effects, e.g.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#tmp2()">tmp2
</A></B>()
</CODE>
<BR>
NEVER EVER SAVE THIS REFERENCE! Do not use this unless you are aware of the side-effects, e.g.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.lang.String
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#toString()">toString
</A></B>()
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, finalize, getClass, notify, notifyAll, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="x"><!-- --></A><H3>
x
</H3>
<PRE>
public float
<B>x
</B></PRE>
<DL>
<DD>the x-component of this vector
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="y"><!-- --></A><H3>
y
</H3>
<PRE>
public float
<B>y
</B></PRE>
<DL>
<DD>the x-component of this vector
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="z"><!-- --></A><H3>
z
</H3>
<PRE>
public float
<B>z
</B></PRE>
<DL>
<DD>the x-component of this vector
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="tmp"><!-- --></A><H3>
tmp
</H3>
<PRE>
public static final
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>tmp
</B></PRE>
<DL>
<DD>Static temporary vector. Use with care! Use only when sure other code will not also use this.
<P>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#tmp()"><CODE>tmp()
</CODE></A></DL>
</DL>
<HR>
<A NAME="tmp2"><!-- --></A><H3>
tmp2
</H3>
<PRE>
public static final
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>tmp2
</B></PRE>
<DL>
<DD>Static temporary vector. Use with care! Use only when sure other code will not also use this.
<P>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#tmp()"><CODE>tmp()
</CODE></A></DL>
</DL>
<HR>
<A NAME="tmp3"><!-- --></A><H3>
tmp3
</H3>
<PRE>
public static final
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>tmp3
</B></PRE>
<DL>
<DD>Static temporary vector. Use with care! Use only when sure other code will not also use this.
<P>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../com/badlogic/gdx/math/Vector3.html#tmp()"><CODE>tmp()
</CODE></A></DL>
</DL>
<HR>
<A NAME="X"><!-- --></A><H3>
X
</H3>
<PRE>
public static final
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>X
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="Y"><!-- --></A><H3>
Y
</H3>
<PRE>
public static final
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>Y
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="Z"><!-- --></A><H3>
Z
</H3>
<PRE>
public static final
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>Z
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="Zero"><!-- --></A><H3>
Zero
</H3>
<PRE>
public static final
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>Zero
</B></PRE>
<DL>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Vector3()"><!-- --></A><H3>
Vector3
</H3>
<PRE>
public
<B>Vector3
</B>()
</PRE>
<DL>
<DD>Constructs a vector at (0,0,0)
<P>
</DL>
<HR>
<A NAME="Vector3(float, float, float)"><!-- --></A><H3>
Vector3
</H3>
<PRE>
public
<B>Vector3
</B>(float
x,
float
y,
float
z)
</PRE>
<DL>
<DD>Creates a vector with the given components
<P>
<DL>
<DT><B>Parameters:
</B><DD><CODE>x
</CODE> - The x-component
<DD><CODE>y
</CODE> - The y-component
<DD><CODE>z
</CODE> - The z-component
</DL>
</DL>
<HR>
<A NAME="Vector3(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
Vector3
</H3>
<PRE>
public
<B>Vector3
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</PRE>
<DL>
<DD>Creates a vector from the given vector
<P>
<DL>
<DT><B>Parameters:
</B><DD><CODE>vector
</CODE> - The vector
</DL>
</DL>
<HR>
<A NAME="Vector3(float[])"><!-- --></A><H3>
Vector3
</H3>
<PRE>
public
<B>Vector3
</B>(float[]
values)
</PRE>
<DL>
<DD>Creates a vector from the given array. The array must have at least 3 elements.
<P>
<DL>
<DT><B>Parameters:
</B><DD><CODE>values
</CODE> - The array
</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="set(float, float, float)"><!-- --></A><H3>
set
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>set
</B>(float
x,
float
y,
float
z)
</PRE>
<DL>
<DD>Sets the vector to the given components
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>x
</CODE> - The x-component
<DD><CODE>y
</CODE> - The y-component
<DD><CODE>z
</CODE> - The z-component
<DT><B>Returns:
</B><DD>this vector for chaining
</DL>
</DD>
</DL>
<HR>
<A NAME="set(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
set
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>set
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</PRE>
<DL>
<DD>Sets the components of the given vector
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>vector
</CODE> - The vector
<DT><B>Returns:
</B><DD>This vector for chaining
</DL>
</DD>
</DL>
<HR>
<A NAME="set(float[])"><!-- --></A><H3>
set
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>set
</B>(float[]
values)
</PRE>
<DL>
<DD>Sets the components from the array. The array must have at least 3 elements
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>values
</CODE> - The array
<DT><B>Returns:
</B><DD>this vector for chaining
</DL>
</DD>
</DL>
<HR>
<A NAME="cpy()"><!-- --></A><H3>
cpy
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>cpy
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>a copy of this vector
</DL>
</DD>
</DL>
<HR>
<A NAME="tmp()"><!-- --></A><H3>
tmp
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>tmp
</B>()
</PRE>
<DL>
<DD>NEVER EVER SAVE THIS REFERENCE! Do not use this unless you are aware of the side-effects, e.g. other methods might call this
as well.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>a temporary copy of this vector
</DL>
</DD>
</DL>
<HR>
<A NAME="tmp2()"><!-- --></A><H3>
tmp2
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>tmp2
</B>()
</PRE>
<DL>
<DD>NEVER EVER SAVE THIS REFERENCE! Do not use this unless you are aware of the side-effects, e.g. other methods might call this
as well.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>a temporary copy of this vector
</DL>
</DD>
</DL>
<HR>
<A NAME="add(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
add
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>add
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</PRE>
<DL>
<DD>Adds the given vector to this vector
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>vector
</CODE> - The other vector
<DT><B>Returns:
</B><DD>This vector for chaining
</DL>
</DD>
</DL>
<HR>
<A NAME="add(float, float, float)"><!-- --></A><H3>
add
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>add
</B>(float
x,
float
y,
float
z)
</PRE>
<DL>
<DD>Adds the given vector to this component
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>x
</CODE> - The x-component of the other vector
<DD><CODE>y
</CODE> - The y-component of the other vector
<DD><CODE>z
</CODE> - The z-component of the other vector
<DT><B>Returns:
</B><DD>This vector for chaining.
</DL>
</DD>
</DL>
<HR>
<A NAME="add(float)"><!-- --></A><H3>
add
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>add
</B>(float
values)
</PRE>
<DL>
<DD>Adds the given value to all three components of the vector.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>values
</CODE> - The value
<DT><B>Returns:
</B><DD>This vector for chaining
</DL>
</DD>
</DL>
<HR>
<A NAME="sub(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
sub
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>sub
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> a_vec)
</PRE>
<DL>
<DD>Subtracts the given vector from this vector
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>a_vec
</CODE> - The other vector
<DT><B>Returns:
</B><DD>This vector for chaining
</DL>
</DD>
</DL>
<HR>
<A NAME="sub(float, float, float)"><!-- --></A><H3>
sub
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>sub
</B>(float
x,
float
y,
float
z)
</PRE>
<DL>
<DD>Subtracts the other vector from this vector.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>x
</CODE> - The x-component of the other vector
<DD><CODE>y
</CODE> - The y-component of the other vector
<DD><CODE>z
</CODE> - The z-component of the other vector
<DT><B>Returns:
</B><DD>This vector for chaining
</DL>
</DD>
</DL>
<HR>
<A NAME="sub(float)"><!-- --></A><H3>
sub
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>sub
</B>(float
value)
</PRE>
<DL>
<DD>Subtracts the given value from all components of this vector
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>value
</CODE> - The value
<DT><B>Returns:
</B><DD>This vector for chaining
</DL>
</DD>
</DL>
<HR>
<A NAME="mul(float)"><!-- --></A><H3>
mul
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>mul
</B>(float
value)
</PRE>
<DL>
<DD>Multiplies all components of this vector by the given value
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>value
</CODE> - The value
<DT><B>Returns:
</B><DD>This vector for chaining
</DL>
</DD>
</DL>
<HR>
<A NAME="mul(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
mul
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>mul
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> other)
</PRE>
<DL>
<DD>Multiplies all components of this vector by the given vector3's values
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>other
</CODE> - The vector3 to multiply by
<DT><B>Returns:
</B><DD>This vector for chaining
</DL>
</DD>
</DL>
<HR>
<A NAME="mul(float, float, float)"><!-- --></A><H3>
mul
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>mul
</B>(float
vx,
float
vy,
float
vz)
</PRE>
<DL>
<DD>Multiplies all components of this vector by the given values
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>vx
</CODE> - X value
<DD><CODE>vy
</CODE> - Y value
<DD><CODE>vz
</CODE> - Z value
<DT><B>Returns:
</B><DD>This vector for chaining
</DL>
</DD>
</DL>
<HR>
<A NAME="div(float)"><!-- --></A><H3>
div
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>div
</B>(float
value)
</PRE>
<DL>
<DD>Divides all components of this vector by the given value
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>value
</CODE> - The value
<DT><B>Returns:
</B><DD>This vector for chaining
</DL>
</DD>
</DL>
<HR>
<A NAME="div(float, float, float)"><!-- --></A><H3>
div
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>div
</B>(float
vx,
float
vy,
float
vz)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="div(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
div
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>div
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> other)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="len()"><!-- --></A><H3>
len
</H3>
<PRE>
public float
<B>len
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>The euclidian length
</DL>
</DD>
</DL>
<HR>
<A NAME="len2()"><!-- --></A><H3>
len2
</H3>
<PRE>
public float
<B>len2
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>The squared euclidian length
</DL>
</DD>
</DL>
<HR>
<A NAME="idt(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
idt
</H3>
<PRE>
public boolean
<B>idt
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>vector
</CODE> - The other vector
<DT><B>Returns:
</B><DD>Wether this and the other vector are equal
</DL>
</DD>
</DL>
<HR>
<A NAME="dst(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
dst
</H3>
<PRE>
public float
<B>dst
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>vector
</CODE> - The other vector
<DT><B>Returns:
</B><DD>The euclidian distance between this and the other vector
</DL>
</DD>
</DL>
<HR>
<A NAME="nor()"><!-- --></A><H3>
nor
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>nor
</B>()
</PRE>
<DL>
<DD>Normalizes this vector to unit length
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>This vector for chaining
</DL>
</DD>
</DL>
<HR>
<A NAME="dot(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
dot
</H3>
<PRE>
public float
<B>dot
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>vector
</CODE> - The other vector
<DT><B>Returns:
</B><DD>The dot product between this and the other vector
</DL>
</DD>
</DL>
<HR>
<A NAME="crs(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
crs
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>crs
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> vector)
</PRE>
<DL>
<DD>Sets this vector to the cross product between it and the other vector.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>vector
</CODE> - The other vector
<DT><B>Returns:
</B><DD>This vector for chaining
</DL>
</DD>
</DL>
<HR>
<A NAME="crs(float, float, float)"><!-- --></A><H3>
crs
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>crs
</B>(float
x,
float
y,
float
z)
</PRE>
<DL>
<DD>Sets this vector to the cross product between it and the other vector.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>x
</CODE> - The x-component of the other vector
<DD><CODE>y
</CODE> - The y-component of the other vector
<DD><CODE>z
</CODE> - The z-component of the other vector
<DT><B>Returns:
</B><DD>This vector for chaining
</DL>
</DD>
</DL>
<HR>
<A NAME="mul(com.badlogic.gdx.math.Matrix4)"><!-- --></A><H3>
mul
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>mul
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix)
</PRE>
<DL>
<DD>Multiplies the vector by the given matrix.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>matrix
</CODE> - The matrix
<DT><B>Returns:
</B><DD>This vector for chaining
</DL>
</DD>
</DL>
<HR>
<A NAME="prj(com.badlogic.gdx.math.Matrix4)"><!-- --></A><H3>
prj
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>prj
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix)
</PRE>
<DL>
<DD>Multiplies this vector by the given matrix dividing by w. This is mostly used to project/unproject vectors via a perspective
projection matrix.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>matrix
</CODE> - The matrix.
<DT><B>Returns:
</B><DD>This vector for chaining
</DL>
</DD>
</DL>
<HR>
<A NAME="rot(com.badlogic.gdx.math.Matrix4)"><!-- --></A><H3>
rot
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>rot
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> matrix)
</PRE>
<DL>
<DD>Multiplies this vector by the first three columns of the matrix, essentially only applying rotation and scaling.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>matrix
</CODE> - The matrix
<DT><B>Returns:
</B><DD>This vector for chaining
</DL>
</DD>
</DL>
<HR>
<A NAME="rotate(float, float, float, float)"><!-- --></A><H3>
rotate
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>rotate
</B>(float
angle,
float
axisX,
float
axisY,
float
axisZ)
</PRE>
<DL>
<DD>Rotates this vector by the given angle around the given axis.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>axisX
</CODE> - the x-component of the axis
<DD><CODE>axisY
</CODE> - the y-component of the axis
<DD><CODE>axisZ
</CODE> - the z-component of the axis
<DT><B>Returns:
</B><DD>This vector for chaining
</DL>
</DD>
</DL>
<HR>
<A NAME="rotate(com.badlogic.gdx.math.Vector3, float)"><!-- --></A><H3>
rotate
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>rotate
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> axis,
float
angle)
</PRE>
<DL>
<DD>Rotates this vector by the given angle around the given axis.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>axis
</CODE> -
<DD><CODE>angle
</CODE> - the angle
<DT><B>Returns:
</B><DD>This vector for chaining
</DL>
</DD>
</DL>
<HR>
<A NAME="isUnit()"><!-- --></A><H3>
isUnit
</H3>
<PRE>
public boolean
<B>isUnit
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>Whether this vector is a unit length vector
</DL>
</DD>
</DL>
<HR>
<A NAME="isZero()"><!-- --></A><H3>
isZero
</H3>
<PRE>
public boolean
<B>isZero
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>Whether this vector is a zero vector
</DL>
</DD>
</DL>
<HR>
<A NAME="lerp(com.badlogic.gdx.math.Vector3, float)"><!-- --></A><H3>
lerp
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>lerp
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> target,
float
alpha)
</PRE>
<DL>
<DD>Linearly interpolates between this vector and the target vector by alpha which is in the range [0,1]. The result is stored
in this vector.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>target
</CODE> - The target vector
<DD><CODE>alpha
</CODE> - The interpolation coefficient
<DT><B>Returns:
</B><DD>This vector for chaining.
</DL>
</DD>
</DL>
<HR>
<A NAME="slerp(com.badlogic.gdx.math.Vector3, float)"><!-- --></A><H3>
slerp
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>slerp
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> target,
float
alpha)
</PRE>
<DL>
<DD>Spherically interpolates between this vector and the target vector by alpha which is in the range [0,1]. The result is
stored in this vector.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>target
</CODE> - The target vector
<DD><CODE>alpha
</CODE> - The interpolation coefficient
<DT><B>Returns:
</B><DD>This vector for chaining.
</DL>
</DD>
</DL>
<HR>
<A NAME="toString()"><!-- --></A><H3>
toString
</H3>
<PRE>
public java.lang.String
<B>toString
</B>()
</PRE>
<DL>
<DD>
<P>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE>toString
</CODE> in class
<CODE>java.lang.Object
</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="dot(float, float, float)"><!-- --></A><H3>
dot
</H3>
<PRE>
public float
<B>dot
</B>(float
x,
float
y,
float
z)
</PRE>
<DL>
<DD>Returns the dot product between this and the given vector.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>x
</CODE> - The x-component of the other vector
<DD><CODE>y
</CODE> - The y-component of the other vector
<DD><CODE>z
</CODE> - The z-component of the other vector
<DT><B>Returns:
</B><DD>The dot product
</DL>
</DD>
</DL>
<HR>
<A NAME="dst2(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
dst2
</H3>
<PRE>
public float
<B>dst2
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> point)
</PRE>
<DL>
<DD>Returns the squared distance between this point and the given point
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>point
</CODE> - The other point
<DT><B>Returns:
</B><DD>The squared distance
</DL>
</DD>
</DL>
<HR>
<A NAME="dst2(float, float, float)"><!-- --></A><H3>
dst2
</H3>
<PRE>
public float
<B>dst2
</B>(float
x,
float
y,
float
z)
</PRE>
<DL>
<DD>Returns the squared distance between this point and the given point
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>x
</CODE> - The x-component of the other point
<DD><CODE>y
</CODE> - The y-component of the other point
<DD><CODE>z
</CODE> - The z-component of the other point
<DT><B>Returns:
</B><DD>The squared distance
</DL>
</DD>
</DL>
<HR>
<A NAME="dst(float, float, float)"><!-- --></A><H3>
dst
</H3>
<PRE>
public float
<B>dst
</B>(float
x,
float
y,
float
z)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="hashCode()"><!-- --></A><H3>
hashCode
</H3>
<PRE>
public int
<B>hashCode
</B>()
</PRE>
<DL>
<DD>
<P>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE>hashCode
</CODE> in class
<CODE>java.lang.Object
</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="equals(java.lang.Object)"><!-- --></A><H3>
equals
</H3>
<PRE>
public boolean
<B>equals
</B>(java.lang.Object
obj)
</PRE>
<DL>
<DD>
<P>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE>equals
</CODE> in class
<CODE>java.lang.Object
</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="epsilonEquals(com.badlogic.gdx.math.Vector3, float)"><!-- --></A><H3>
epsilonEquals
</H3>
<PRE>
public boolean
<B>epsilonEquals
</B>(
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> obj,
float
epsilon)
</PRE>
<DL>
<DD>Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>obj
</CODE> -
<DD><CODE>epsilon
</CODE> -
<DT><B>Returns:
</B><DD>whether the vectors are the same.
</DL>
</DD>
</DL>
<HR>
<A NAME="epsilonEquals(float, float, float, float)"><!-- --></A><H3>
epsilonEquals
</H3>
<PRE>
public boolean
<B>epsilonEquals
</B>(float
x,
float
y,
float
z,
float
epsilon)
</PRE>
<DL>
<DD>Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>whether the vectors are the same.
</DL>
</DD>
</DL>
<HR>
<A NAME="scale(float, float, float)"><!-- --></A><H3>
scale
</H3>
<PRE>
public
<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>scale
</B>(float
scalarX,
float
scalarY,
float
scalarZ)
</PRE>
<DL>
<DD>Scales the vector components by the given scalars.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>scalarX
</CODE> -
<DD><CODE>scalarY
</CODE> -
<DD><CODE>scalarZ
</CODE> -
</DL>
</DD>
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