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BoundingBox (libgdx API)
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<H2>
<FONT SIZE="-1">
com.badlogic.gdx.math.collision</FONT>
<BR>
Class BoundingBox</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.math.collision.BoundingBox</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>java.io.Serializable</DD>
</DL>
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<DL>
<DT><PRE>public class <B>BoundingBox</B><DT>extends java.lang.Object<DT>implements java.io.Serializable</DL>
</PRE>

<P>
Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector. Additionally you can query for the
 bounding box's center, dimensions and corner points.
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>badlogicgames@gmail.com</DD>
<DT><B>See Also:</B><DD><A HREF="../../../../../serialized-form.html#com.badlogic.gdx.math.collision.BoundingBox">Serialized Form</A></DL>
<HR>

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<!-- =========== FIELD SUMMARY =========== -->

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<B>Field Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#max">max</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#min">min</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#BoundingBox()">BoundingBox</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new bounding box with the minimum and maximum vector set to zeros.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#BoundingBox(com.badlogic.gdx.math.collision.BoundingBox)">BoundingBox</A></B>(<A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;bounds)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new bounding box from the given bounding box.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#BoundingBox(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">BoundingBox</A></B>(<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;minimum,
            <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;maximum)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs the new bounding box using the given minimum and maximum vector.</TD>
</TR>
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<!-- ========== METHOD SUMMARY =========== -->

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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#clr()">clr</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the minimum and maximum vector to zeros</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#contains(com.badlogic.gdx.math.collision.BoundingBox)">contains</A></B>(<A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;bounds)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether the given bounding box is contained in this bounding box.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#contains(com.badlogic.gdx.math.Vector3)">contains</A></B>(<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;v)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether the given vector is contained in this bounding box.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#ext(com.badlogic.gdx.math.collision.BoundingBox)">ext</A></B>(<A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;a_bounds)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends this bounding box by the given bounding box.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#ext(float, float, float)">ext</A></B>(float&nbsp;x,
    float&nbsp;y,
    float&nbsp;z)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the bounding box by the given vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#ext(com.badlogic.gdx.math.Vector3)">ext</A></B>(<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;point)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the bounding box to incorporate the given <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math"><CODE>Vector3</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#getCenter()">getCenter</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#getCorners()">getCorners</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#getDimensions()">getDimensions</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#getMax()">getMax</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#getMin()">getMin</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#inf()">inf</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the minimum and maximum vector to positive and negative infinity.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#isValid()">isValid</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether this bounding box is valid.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#mul(com.badlogic.gdx.math.Matrix4)">mul</A></B>(<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>&nbsp;matrix)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiplies the bounding box by the given matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#set(com.badlogic.gdx.math.collision.BoundingBox)">set</A></B>(<A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;bounds)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the given bounding box.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#set(java.util.List)">set</A></B>(java.util.List&lt;<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&gt;&nbsp;points)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the bounding box minimum and maximum vector from the given points.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#set(com.badlogic.gdx.math.Vector3[])">set</A></B>(<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>[]&nbsp;points)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the bounding box minimum and maximum vector from the given points.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">set</A></B>(<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;minimum,
    <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;maximum)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the given minimum and maximum vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#toString()">toString</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#updateCorners()">updateCorners</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
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&nbsp;
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<A NAME="min"><!-- --></A><H3>
min</H3>
<PRE>
public final <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> <B>min</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>

<A NAME="max"><!-- --></A><H3>
max</H3>
<PRE>
public final <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> <B>max</B></PRE>
<DL>
<DL>
</DL>
</DL>

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</TR>
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<A NAME="BoundingBox()"><!-- --></A><H3>
BoundingBox</H3>
<PRE>
public <B>BoundingBox</B>()</PRE>
<DL>
<DD>Constructs a new bounding box with the minimum and maximum vector set to zeros.
<P>
</DL>
<HR>

<A NAME="BoundingBox(com.badlogic.gdx.math.collision.BoundingBox)"><!-- --></A><H3>
BoundingBox</H3>
<PRE>
public <B>BoundingBox</B>(<A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;bounds)</PRE>
<DL>
<DD>Constructs a new bounding box from the given bounding box.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>bounds</CODE> - The bounding box to copy</DL>
</DL>
<HR>

<A NAME="BoundingBox(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
BoundingBox</H3>
<PRE>
public <B>BoundingBox</B>(<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;minimum,
                   <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;maximum)</PRE>
<DL>
<DD>Constructs the new bounding box using the given minimum and maximum vector.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>minimum</CODE> - The minimum vector<DD><CODE>maximum</CODE> - The maximum vector</DL>
</DL>

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<A NAME="getCenter()"><!-- --></A><H3>
getCenter</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> <B>getCenter</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>the center of the bounding box</DL>
</DD>
</DL>
<HR>

<A NAME="updateCorners()"><!-- --></A><H3>
updateCorners</H3>
<PRE>
protected void <B>updateCorners</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getCorners()"><!-- --></A><H3>
getCorners</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>[] <B>getCorners</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>the corners of this bounding box</DL>
</DD>
</DL>
<HR>

<A NAME="getDimensions()"><!-- --></A><H3>
getDimensions</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> <B>getDimensions</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>The dimensions of this bounding box on all three axis</DL>
</DD>
</DL>
<HR>

<A NAME="getMin()"><!-- --></A><H3>
getMin</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> <B>getMin</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>The minimum vector</DL>
</DD>
</DL>
<HR>

<A NAME="getMax()"><!-- --></A><H3>
getMax</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> <B>getMax</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>The maximum vector</DL>
</DD>
</DL>
<HR>

<A NAME="set(com.badlogic.gdx.math.collision.BoundingBox)"><!-- --></A><H3>
set</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A> <B>set</B>(<A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;bounds)</PRE>
<DL>
<DD>Sets the given bounding box.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>bounds</CODE> - The bounds.
<DT><B>Returns:</B><DD>This bounding box for chaining.</DL>
</DD>
</DL>
<HR>

<A NAME="set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
set</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A> <B>set</B>(<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;minimum,
                       <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;maximum)</PRE>
<DL>
<DD>Sets the given minimum and maximum vector.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>minimum</CODE> - The minimum vector<DD><CODE>maximum</CODE> - The maximum vector
<DT><B>Returns:</B><DD>This bounding box for chaining.</DL>
</DD>
</DL>
<HR>

<A NAME="set(com.badlogic.gdx.math.Vector3[])"><!-- --></A><H3>
set</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A> <B>set</B>(<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>[]&nbsp;points)</PRE>
<DL>
<DD>Sets the bounding box minimum and maximum vector from the given points.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>points</CODE> - The points.
<DT><B>Returns:</B><DD>This bounding box for chaining.</DL>
</DD>
</DL>
<HR>

<A NAME="set(java.util.List)"><!-- --></A><H3>
set</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A> <B>set</B>(java.util.List&lt;<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&gt;&nbsp;points)</PRE>
<DL>
<DD>Sets the bounding box minimum and maximum vector from the given points.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>points</CODE> - The points.
<DT><B>Returns:</B><DD>This bounding box for chaining.</DL>
</DD>
</DL>
<HR>

<A NAME="inf()"><!-- --></A><H3>
inf</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A> <B>inf</B>()</PRE>
<DL>
<DD>Sets the minimum and maximum vector to positive and negative infinity.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>This bounding box for chaining.</DL>
</DD>
</DL>
<HR>

<A NAME="ext(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
ext</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A> <B>ext</B>(<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;point)</PRE>
<DL>
<DD>Extends the bounding box to incorporate the given <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math"><CODE>Vector3</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>point</CODE> - The vector
<DT><B>Returns:</B><DD>This bounding box for chaining.</DL>
</DD>
</DL>
<HR>

<A NAME="clr()"><!-- --></A><H3>
clr</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A> <B>clr</B>()</PRE>
<DL>
<DD>Sets the minimum and maximum vector to zeros
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>This bounding box for chaining.</DL>
</DD>
</DL>
<HR>

<A NAME="isValid()"><!-- --></A><H3>
isValid</H3>
<PRE>
public boolean <B>isValid</B>()</PRE>
<DL>
<DD>Returns whether this bounding box is valid. This means that min != max and min < max.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>True in case the bounding box is valid, false otherwise</DL>
</DD>
</DL>
<HR>

<A NAME="ext(com.badlogic.gdx.math.collision.BoundingBox)"><!-- --></A><H3>
ext</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A> <B>ext</B>(<A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;a_bounds)</PRE>
<DL>
<DD>Extends this bounding box by the given bounding box.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>a_bounds</CODE> - The bounding box
<DT><B>Returns:</B><DD>This bounding box for chaining.</DL>
</DD>
</DL>
<HR>

<A NAME="mul(com.badlogic.gdx.math.Matrix4)"><!-- --></A><H3>
mul</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A> <B>mul</B>(<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>&nbsp;matrix)</PRE>
<DL>
<DD>Multiplies the bounding box by the given matrix. This is achieved by multiplying the 8 corner points and then calculating
 the minimum and maximum vectors from the transformed points.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>matrix</CODE> - The matrix
<DT><B>Returns:</B><DD>This bounding box for chaining.</DL>
</DD>
</DL>
<HR>

<A NAME="contains(com.badlogic.gdx.math.collision.BoundingBox)"><!-- --></A><H3>
contains</H3>
<PRE>
public boolean <B>contains</B>(<A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;bounds)</PRE>
<DL>
<DD>Returns whether the given bounding box is contained in this bounding box.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>bounds</CODE> - The bounding box
<DT><B>Returns:</B><DD>Whether the given bounding box is contained</DL>
</DD>
</DL>
<HR>

<A NAME="contains(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3>
contains</H3>
<PRE>
public boolean <B>contains</B>(<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;v)</PRE>
<DL>
<DD>Returns whether the given vector is contained in this bounding box.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>v</CODE> - The vector
<DT><B>Returns:</B><DD>Whether the vector is contained or not.</DL>
</DD>
</DL>
<HR>

<A NAME="toString()"><!-- --></A><H3>
toString</H3>
<PRE>
public java.lang.String <B>toString</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="ext(float, float, float)"><!-- --></A><H3>
ext</H3>
<PRE>
public <A HREF="../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A> <B>ext</B>(float&nbsp;x,
                       float&nbsp;y,
                       float&nbsp;z)</PRE>
<DL>
<DD>Extends the bounding box by the given vector.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>x</CODE> - The x-coordinate<DD><CODE>y</CODE> - The y-coordinate<DD><CODE>z</CODE> - The z-coordinate
<DT><B>Returns:</B><DD>This bounding box for chaining.</DL>
</DD>
</DL>
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