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Sphere (libgdx API)
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com.badlogic.gdx.math.collision
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Class Sphere
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.math.collision.Sphere
</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:
</B> <DD>java.io.Serializable
</DD>
</DL>
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<DL>
<DT><PRE>public class
<B>Sphere
</B><DT>extends java.lang.Object
<DT>implements java.io.Serializable
</DL>
</PRE>
<P>
Encapsulates a 3D sphere with a center and a radius
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>badlogicgames@gmail.com
</DD>
<DT><B>See Also:
</B><DD><A HREF="../../../../../serialized-form.html#com.badlogic.gdx.math.collision.Sphere">Serialized Form
</A></DL>
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<P>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/Sphere.html#center">center
</A></B></CODE>
<BR>
the center of the sphere
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<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/Sphere.html#radius">radius
</A></B></CODE>
<BR>
the radius of the sphere
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/Sphere.html#Sphere(com.badlogic.gdx.math.Vector3, float)">Sphere
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> center,
float
radius)
</CODE>
<BR>
Constructs a sphere with the given center and radius
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<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/math/collision/Sphere.html#overlaps(com.badlogic.gdx.math.collision.Sphere)">overlaps
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/collision/Sphere.html" title="class in com.badlogic.gdx.math.collision">Sphere
</A> sphere)
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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<A NAME="radius"><!-- --></A><H3>
radius
</H3>
<PRE>
public float
<B>radius
</B></PRE>
<DL>
<DD>the radius of the sphere
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="center"><!-- --></A><H3>
center
</H3>
<PRE>
public final
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> <B>center
</B></PRE>
<DL>
<DD>the center of the sphere
<P>
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<A NAME="Sphere(com.badlogic.gdx.math.Vector3, float)"><!-- --></A><H3>
Sphere
</H3>
<PRE>
public
<B>Sphere
</B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3
</A> center,
float
radius)
</PRE>
<DL>
<DD>Constructs a sphere with the given center and radius
<P>
<DL>
<DT><B>Parameters:
</B><DD><CODE>center
</CODE> - The center
<DD><CODE>radius
</CODE> - The radius
</DL>
</DL>
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<A NAME="overlaps(com.badlogic.gdx.math.collision.Sphere)"><!-- --></A><H3>
overlaps
</H3>
<PRE>
public boolean
<B>overlaps
</B>(
<A HREF="../../../../../com/badlogic/gdx/math/collision/Sphere.html" title="class in com.badlogic.gdx.math.collision">Sphere
</A> sphere)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>sphere
</CODE> - the other sphere
<DT><B>Returns:
</B><DD>whether this and the other sphere overlap
</DL>
</DD>
</DL>
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