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<B>Uses of Package<br>com.badlogic.gdx.math</B></H2>
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<TD><A HREF="#com.badlogic.gdx.graphics"><B>com.badlogic.gdx.graphics</B></A></TD>
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<TD><A HREF="#com.badlogic.gdx.graphics.g2d"><B>com.badlogic.gdx.graphics.g2d</B></A></TD>
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<TD><A HREF="#com.badlogic.gdx.graphics.g3d.decals"><B>com.badlogic.gdx.graphics.g3d.decals</B></A></TD>
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<TD><A HREF="#com.badlogic.gdx.input"><B>com.badlogic.gdx.input</B></A></TD>
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<TD><A HREF="#com.badlogic.gdx.math"><B>com.badlogic.gdx.math</B></A></TD>
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<TD><A HREF="#com.badlogic.gdx.math.collision"><B>com.badlogic.gdx.math.collision</B></A></TD>
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<TD><A HREF="#com.badlogic.gdx.physics.box2d"><B>com.badlogic.gdx.physics.box2d</B></A></TD>
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<TD><A HREF="#com.badlogic.gdx.physics.box2d.joints"><B>com.badlogic.gdx.physics.box2d.joints</B></A></TD>
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<TD><A HREF="#com.badlogic.gdx.scenes.scene2d"><B>com.badlogic.gdx.scenes.scene2d</B></A></TD>
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<TD><A HREF="#com.badlogic.gdx.utils"><B>com.badlogic.gdx.utils</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<P>
<A NAME="com.badlogic.gdx.graphics"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Frustum.html#com.badlogic.gdx.graphics"><B>Frustum</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Matrix4.html#com.badlogic.gdx.graphics"><B>Matrix4</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> 4 by 4 matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector2.html#com.badlogic.gdx.graphics"><B>Vector2</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector3.html#com.badlogic.gdx.graphics"><B>Vector3</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 3D vector.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.graphics.g2d"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Matrix4.html#com.badlogic.gdx.graphics.g2d"><B>Matrix4</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> 4 by 4 matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Rectangle.html#com.badlogic.gdx.graphics.g2d"><B>Rectangle</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D rectangle defined by it's bottom corner point and its extends in x (width) and y (height).</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.graphics.g2d.tiled"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Matrix4.html#com.badlogic.gdx.graphics.g2d.tiled"><B>Matrix4</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> 4 by 4 matrix.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.graphics.g3d"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Matrix4.html#com.badlogic.gdx.graphics.g3d"><B>Matrix4</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> 4 by 4 matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector3.html#com.badlogic.gdx.graphics.g3d"><B>Vector3</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 3D vector.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.graphics.g3d.decals"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Quaternion.html#com.badlogic.gdx.graphics.g3d.decals"><B>Quaternion</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A simple quaternion class.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector2.html#com.badlogic.gdx.graphics.g3d.decals"><B>Vector2</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector3.html#com.badlogic.gdx.graphics.g3d.decals"><B>Vector3</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 3D vector.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.graphics.g3d.model.skeleton"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/package-summary.html">com.badlogic.gdx.graphics.g3d.model.skeleton</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Matrix4.html#com.badlogic.gdx.graphics.g3d.model.skeleton"><B>Matrix4</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> 4 by 4 matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Quaternion.html#com.badlogic.gdx.graphics.g3d.model.skeleton"><B>Quaternion</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A simple quaternion class.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector3.html#com.badlogic.gdx.graphics.g3d.model.skeleton"><B>Vector3</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 3D vector.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.graphics.glutils"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Matrix3.html#com.badlogic.gdx.graphics.glutils"><B>Matrix3</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A 3x3 <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> matrix; useful for 2D transforms.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Matrix4.html#com.badlogic.gdx.graphics.glutils"><B>Matrix4</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> 4 by 4 matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector2.html#com.badlogic.gdx.graphics.glutils"><B>Vector2</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D vector.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector3.html#com.badlogic.gdx.graphics.glutils"><B>Vector3</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 3D vector.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.input"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/input/package-summary.html">com.badlogic.gdx.input</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector2.html#com.badlogic.gdx.input"><B>Vector2</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D vector.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.math"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Circle.html#com.badlogic.gdx.math"><B>Circle</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A convenient 2D circle class.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Interpolation.html#com.badlogic.gdx.math"><B>Interpolation</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Takes a linear value in the range of 0-1 and outputs a (usually) non-linear, interpolated value.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Interpolation.BounceOut.html#com.badlogic.gdx.math"><B>Interpolation.BounceOut</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Interpolation.Elastic.html#com.badlogic.gdx.math"><B>Interpolation.Elastic</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Interpolation.Exp.html#com.badlogic.gdx.math"><B>Interpolation.Exp</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Interpolation.Pow.html#com.badlogic.gdx.math"><B>Interpolation.Pow</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Interpolation.PowIn.html#com.badlogic.gdx.math"><B>Interpolation.PowIn</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Interpolation.PowOut.html#com.badlogic.gdx.math"><B>Interpolation.PowOut</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Intersector.MinimumTranslationVector.html#com.badlogic.gdx.math"><B>Intersector.MinimumTranslationVector</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Intersector.SplitTriangle.html#com.badlogic.gdx.math"><B>Intersector.SplitTriangle</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Matrix3.html#com.badlogic.gdx.math"><B>Matrix3</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A 3x3 <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> matrix; useful for 2D transforms.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Matrix4.html#com.badlogic.gdx.math"><B>Matrix4</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> 4 by 4 matrix.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Plane.html#com.badlogic.gdx.math"><B>Plane</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A plane defined via a unit length normal and the distance from the origin, as you learned in your math class.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Plane.PlaneSide.html#com.badlogic.gdx.math"><B>Plane.PlaneSide</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Enum specifying on which side a point lies respective to the plane and it's normal.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Polygon.html#com.badlogic.gdx.math"><B>Polygon</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Quaternion.html#com.badlogic.gdx.math"><B>Quaternion</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A simple quaternion class.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Rectangle.html#com.badlogic.gdx.math"><B>Rectangle</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D rectangle defined by it's bottom corner point and its extends in x (width) and y (height).</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector2.html#com.badlogic.gdx.math"><B>Vector2</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D vector.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector3.html#com.badlogic.gdx.math"><B>Vector3</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 3D vector.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/WindowedMean.html#com.badlogic.gdx.math"><B>WindowedMean</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A simple class keeping track of the mean of a stream of values within a certain window.</TD>
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<A NAME="com.badlogic.gdx.math.collision"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Matrix4.html#com.badlogic.gdx.math.collision"><B>Matrix4</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> 4 by 4 matrix.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector3.html#com.badlogic.gdx.math.collision"><B>Vector3</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 3D vector.</TD>
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<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> 4 by 4 matrix.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector2.html#com.badlogic.gdx.physics.box2d"><B>Vector2</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D vector.</TD>
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<A NAME="com.badlogic.gdx.physics.box2d.joints"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector2.html#com.badlogic.gdx.physics.box2d.joints"><B>Vector2</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D vector.</TD>
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<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> 4 by 4 matrix.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Rectangle.html#com.badlogic.gdx.scenes.scene2d"><B>Rectangle</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D rectangle defined by it's bottom corner point and its extends in x (width) and y (height).</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector2.html#com.badlogic.gdx.scenes.scene2d"><B>Vector2</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D vector.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Interpolation.html#com.badlogic.gdx.scenes.scene2d.actions"><B>Interpolation</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Takes a linear value in the range of 0-1 and outputs a (usually) non-linear, interpolated value.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Takes a linear value in the range of 0-1 and outputs a (usually) non-linear, interpolated value.</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Rectangle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Rectangle</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D rectangle defined by it's bottom corner point and its extends in x (width) and y (height).</TD>
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</TABLE>
&nbsp;
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<A NAME="com.badlogic.gdx.scenes.scene2d.utils"><!-- --></A>
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Matrix4.html#com.badlogic.gdx.scenes.scene2d.utils"><B>Matrix4</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> 4 by 4 matrix.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Rectangle.html#com.badlogic.gdx.scenes.scene2d.utils"><B>Rectangle</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D rectangle defined by it's bottom corner point and its extends in x (width) and y (height).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector2.html#com.badlogic.gdx.scenes.scene2d.utils"><B>Vector2</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D vector.</TD>
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<A NAME="com.badlogic.gdx.utils"><!-- --></A>
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/FloatCounter.html#com.badlogic.gdx.utils"><B>FloatCounter</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector2.html#com.badlogic.gdx.utils"><B>Vector2</B></A></B>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D vector.</TD>
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