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Box2DDebugRenderer (libgdx API)
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com.badlogic.gdx.physics.box2d
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Class Box2DDebugRenderer
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.physics.box2d.Box2DDebugRenderer
</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class
<B>Box2DDebugRenderer
</B><DT>extends java.lang.Object
</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<B>Field Summary
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected
<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#renderer">renderer
</A></B></CODE>
<BR>
the immediate mode renderer to output our debug drawings
</TD>
</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#Box2DDebugRenderer()">Box2DDebugRenderer
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#Box2DDebugRenderer(boolean, boolean, boolean, boolean, boolean)">Box2DDebugRenderer
</A></B>(boolean
drawBodies,
boolean
drawJoints,
boolean
drawAABBs,
boolean
drawInactiveBodies,
boolean
drawVelocities)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#dispose()">dispose
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#getAxis()">getAxis
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawAABBs()">isDrawAABBs
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawBodies()">isDrawBodies
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawInactiveBodies()">isDrawInactiveBodies
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawJoints()">isDrawJoints
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawVelocities()">isDrawVelocities
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#render(com.badlogic.gdx.physics.box2d.World, com.badlogic.gdx.math.Matrix4)">render
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World
</A> world,
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> projMatrix)
</CODE>
<BR>
This assumes that the projection matrix has already been set.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected
void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#renderBody(com.badlogic.gdx.physics.box2d.Body)">renderBody
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body
</A> body)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setAxis(com.badlogic.gdx.math.Vector2)">setAxis
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> axis)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawAABBs(boolean)">setDrawAABBs
</A></B>(boolean
drawAABBs)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawBodies(boolean)">setDrawBodies
</A></B>(boolean
drawBodies)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawInactiveBodies(boolean)">setDrawInactiveBodies
</A></B>(boolean
drawInactiveBodies)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawJoints(boolean)">setDrawJoints
</A></B>(boolean
drawJoints)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawVelocities(boolean)">setDrawVelocities
</A></B>(boolean
drawVelocities)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
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<P>
<!-- ============ FIELD DETAIL =========== -->
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<A NAME="renderer"><!-- --></A><H3>
renderer
</H3>
<PRE>
protected
<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer
</A> <B>renderer
</B></PRE>
<DL>
<DD>the immediate mode renderer to output our debug drawings
<P>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Box2DDebugRenderer()"><!-- --></A><H3>
Box2DDebugRenderer
</H3>
<PRE>
public
<B>Box2DDebugRenderer
</B>()
</PRE>
<DL>
</DL>
<HR>
<A NAME="Box2DDebugRenderer(boolean, boolean, boolean, boolean, boolean)"><!-- --></A><H3>
Box2DDebugRenderer
</H3>
<PRE>
public
<B>Box2DDebugRenderer
</B>(boolean
drawBodies,
boolean
drawJoints,
boolean
drawAABBs,
boolean
drawInactiveBodies,
boolean
drawVelocities)
</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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</B></FONT></TH>
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<A NAME="render(com.badlogic.gdx.physics.box2d.World, com.badlogic.gdx.math.Matrix4)"><!-- --></A><H3>
render
</H3>
<PRE>
public void
<B>render
</B>(
<A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World
</A> world,
<A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4
</A> projMatrix)
</PRE>
<DL>
<DD>This assumes that the projection matrix has already been set.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="renderBody(com.badlogic.gdx.physics.box2d.Body)"><!-- --></A><H3>
renderBody
</H3>
<PRE>
protected void
<B>renderBody
</B>(
<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body
</A> body)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isDrawBodies()"><!-- --></A><H3>
isDrawBodies
</H3>
<PRE>
public boolean
<B>isDrawBodies
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setDrawBodies(boolean)"><!-- --></A><H3>
setDrawBodies
</H3>
<PRE>
public void
<B>setDrawBodies
</B>(boolean
drawBodies)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isDrawJoints()"><!-- --></A><H3>
isDrawJoints
</H3>
<PRE>
public boolean
<B>isDrawJoints
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setDrawJoints(boolean)"><!-- --></A><H3>
setDrawJoints
</H3>
<PRE>
public void
<B>setDrawJoints
</B>(boolean
drawJoints)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isDrawAABBs()"><!-- --></A><H3>
isDrawAABBs
</H3>
<PRE>
public boolean
<B>isDrawAABBs
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setDrawAABBs(boolean)"><!-- --></A><H3>
setDrawAABBs
</H3>
<PRE>
public void
<B>setDrawAABBs
</B>(boolean
drawAABBs)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isDrawInactiveBodies()"><!-- --></A><H3>
isDrawInactiveBodies
</H3>
<PRE>
public boolean
<B>isDrawInactiveBodies
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setDrawInactiveBodies(boolean)"><!-- --></A><H3>
setDrawInactiveBodies
</H3>
<PRE>
public void
<B>setDrawInactiveBodies
</B>(boolean
drawInactiveBodies)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isDrawVelocities()"><!-- --></A><H3>
isDrawVelocities
</H3>
<PRE>
public boolean
<B>isDrawVelocities
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setDrawVelocities(boolean)"><!-- --></A><H3>
setDrawVelocities
</H3>
<PRE>
public void
<B>setDrawVelocities
</B>(boolean
drawVelocities)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getAxis()"><!-- --></A><H3>
getAxis
</H3>
<PRE>
public static
<A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> <B>getAxis
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setAxis(com.badlogic.gdx.math.Vector2)"><!-- --></A><H3>
setAxis
</H3>
<PRE>
public static void
<B>setAxis
</B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> axis)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="dispose()"><!-- --></A><H3>
dispose
</H3>
<PRE>
public void
<B>dispose
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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