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ChainShape (libgdx API)
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com.badlogic.gdx.physics.box2d
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Class ChainShape
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">com.badlogic.gdx.physics.box2d.Shape
</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.physics.box2d.ChainShape
</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class
<B>ChainShape
</B><DT>extends
<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape
</A></DL>
</PRE>
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<!-- ======== NESTED CLASS SUMMARY ======== -->
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from class com.badlogic.gdx.physics.box2d.
<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Shape.Type.html" title="enum in com.badlogic.gdx.physics.box2d">Shape.Type
</A></CODE></TD>
</TR>
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<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.physics.box2d.
<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Shape.html#addr">addr
</A></CODE></TD>
</TR>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/ChainShape.html#ChainShape()">ChainShape
</A></B>()
</CODE>
<BR>
</TD>
</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/ChainShape.html#createChain(com.badlogic.gdx.math.Vector2[])">createChain
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A>[]
vertices)
</CODE>
<BR>
Create a chain with isolated end vertices.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/ChainShape.html#createLoop(com.badlogic.gdx.math.Vector2[])">createLoop
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A>[]
vertices)
</CODE>
<BR>
Create a loop.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../com/badlogic/gdx/physics/box2d/Shape.Type.html" title="enum in com.badlogic.gdx.physics.box2d">Shape.Type
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/ChainShape.html#getType()">getType
</A></B>()
</CODE>
<BR>
Get the type of this shape.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/ChainShape.html#getVertex(int, com.badlogic.gdx.math.Vector2)">getVertex
</A></B>(int
index,
<A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> vertex)
</CODE>
<BR>
Returns the vertex at the given position.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/ChainShape.html#getVertexCount()">getVertexCount
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/ChainShape.html#isLooped()">isLooped
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/ChainShape.html#setNextVertex(float, float)">setNextVertex
</A></B>(float
nextVertexX,
float
nextVertexY)
</CODE>
<BR>
Establish connectivity to a vertex that follows the last vertex.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/ChainShape.html#setNextVertex(com.badlogic.gdx.math.Vector2)">setNextVertex
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> nextVertex)
</CODE>
<BR>
Establish connectivity to a vertex that follows the last vertex.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/ChainShape.html#setPrevVertex(float, float)">setPrevVertex
</A></B>(float
prevVertexX,
float
prevVertexY)
</CODE>
<BR>
Establish connectivity to a vertex that precedes the first vertex.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/ChainShape.html#setPrevVertex(com.badlogic.gdx.math.Vector2)">setPrevVertex
</A></B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> prevVertex)
</CODE>
<BR>
Establish connectivity to a vertex that precedes the first vertex.
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.physics.box2d.Shape"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.physics.box2d.
<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Shape.html#dispose()">dispose
</A>,
<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Shape.html#getChildCount()">getChildCount
</A>,
<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Shape.html#getRadius()">getRadius
</A>,
<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Shape.html#jniGetType(long)">jniGetType
</A>,
<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Shape.html#setRadius(float)">setRadius
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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</B></FONT></TH>
</TR>
</TABLE>
<A NAME="ChainShape()"><!-- --></A><H3>
ChainShape
</H3>
<PRE>
public
<B>ChainShape
</B>()
</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="getType()"><!-- --></A><H3>
getType
</H3>
<PRE>
public
<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Shape.Type.html" title="enum in com.badlogic.gdx.physics.box2d">Shape.Type
</A> <B>getType
</B>()
</PRE>
<DL>
<DD><B>Description copied from class:
<CODE><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Shape.html#getType()">Shape
</A></CODE></B></DD>
<DD>Get the type of this shape. You can use this to down cast to the concrete shape.
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Shape.html#getType()">getType
</A></CODE> in class
<CODE><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:
</B><DD>the shape type.
</DL>
</DD>
</DL>
<HR>
<A NAME="createLoop(com.badlogic.gdx.math.Vector2[])"><!-- --></A><H3>
createLoop
</H3>
<PRE>
public void
<B>createLoop
</B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A>[]
vertices)
</PRE>
<DL>
<DD>Create a loop. This automatically adjusts connectivity.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>vertices
</CODE> - an array of vertices, these are copied
</DL>
</DD>
</DL>
<HR>
<A NAME="createChain(com.badlogic.gdx.math.Vector2[])"><!-- --></A><H3>
createChain
</H3>
<PRE>
public void
<B>createChain
</B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A>[]
vertices)
</PRE>
<DL>
<DD>Create a chain with isolated end vertices.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>vertices
</CODE> - an array of vertices, these are copied
</DL>
</DD>
</DL>
<HR>
<A NAME="setPrevVertex(com.badlogic.gdx.math.Vector2)"><!-- --></A><H3>
setPrevVertex
</H3>
<PRE>
public void
<B>setPrevVertex
</B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> prevVertex)
</PRE>
<DL>
<DD>Establish connectivity to a vertex that precedes the first vertex. Don't call this for loops.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setPrevVertex(float, float)"><!-- --></A><H3>
setPrevVertex
</H3>
<PRE>
public void
<B>setPrevVertex
</B>(float
prevVertexX,
float
prevVertexY)
</PRE>
<DL>
<DD>Establish connectivity to a vertex that precedes the first vertex. Don't call this for loops.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setNextVertex(com.badlogic.gdx.math.Vector2)"><!-- --></A><H3>
setNextVertex
</H3>
<PRE>
public void
<B>setNextVertex
</B>(
<A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> nextVertex)
</PRE>
<DL>
<DD>Establish connectivity to a vertex that follows the last vertex. Don't call this for loops.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setNextVertex(float, float)"><!-- --></A><H3>
setNextVertex
</H3>
<PRE>
public void
<B>setNextVertex
</B>(float
nextVertexX,
float
nextVertexY)
</PRE>
<DL>
<DD>Establish connectivity to a vertex that follows the last vertex. Don't call this for loops.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getVertexCount()"><!-- --></A><H3>
getVertexCount
</H3>
<PRE>
public int
<B>getVertexCount
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Returns:
</B><DD>the number of vertices
</DL>
</DD>
</DL>
<HR>
<A NAME="getVertex(int, com.badlogic.gdx.math.Vector2)"><!-- --></A><H3>
getVertex
</H3>
<PRE>
public void
<B>getVertex
</B>(int
index,
<A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> vertex)
</PRE>
<DL>
<DD>Returns the vertex at the given position.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>index
</CODE> - the index of the vertex 0
<= index < getVertexCount( )<DD><CODE>vertex
</CODE> - vertex
</DL>
</DD>
</DL>
<HR>
<A NAME="isLooped()"><!-- --></A><H3>
isLooped
</H3>
<PRE>
public boolean
<B>isLooped
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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