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PulleyJoint (libgdx API)
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com.badlogic.gdx.physics.box2d.joints</FONT>
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Class PulleyJoint</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">com.badlogic.gdx.physics.box2d.Joint</A>
      <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.physics.box2d.joints.PulleyJoint</B>
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<DT><PRE>public class <B>PulleyJoint</B><DT>extends <A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</A></DL>
</PRE>

<P>
The pulley joint is connected to two bodies and two fixed ground points. The pulley supports a ratio such that: length1 + ratio
 * length2 <= constant Yes, the force transmitted is scaled by the ratio. The pulley also enforces a maximum length limit on
both sides. This is useful to prevent one side of the pulley hitting the top.
<P>

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<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.physics.box2d.<A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</A></B></TH>
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<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#addr">addr</A>, <A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#jointEdgeA">jointEdgeA</A>, <A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#jointEdgeB">jointEdgeB</A></CODE></TD>
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html#PulleyJoint(com.badlogic.gdx.physics.box2d.World, long)">PulleyJoint</A></B>(<A HREF="../../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>&nbsp;world,
            long&nbsp;addr)</CODE>

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<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html#getGroundAnchorA()">getGroundAnchorA</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html#getGroundAnchorB()">getGroundAnchorB</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html#getLength1()">getLength1</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the current length of the segment attached to body1.</TD>
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<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html#getLength2()">getLength2</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the current length of the segment attached to body2.</TD>
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<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html#getRatio()">getRatio</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the pulley ratio.</TD>
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<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.physics.box2d.<A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getAnchorA()">getAnchorA</A>, <A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getAnchorB()">getAnchorB</A>, <A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getBodyA()">getBodyA</A>, <A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getBodyB()">getBodyB</A>, <A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getReactionForce(float)">getReactionForce</A>, <A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getReactionTorque(float)">getReactionTorque</A>, <A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#getType()">getType</A>, <A HREF="../../../../../../com/badlogic/gdx/physics/box2d/Joint.html#isActive()">isActive</A></CODE></TD>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<A NAME="PulleyJoint(com.badlogic.gdx.physics.box2d.World, long)"><!-- --></A><H3>
PulleyJoint</H3>
<PRE>
public <B>PulleyJoint</B>(<A HREF="../../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>&nbsp;world,
                   long&nbsp;addr)</PRE>
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<A NAME="getGroundAnchorA()"><!-- --></A><H3>
getGroundAnchorA</H3>
<PRE>
public <A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> <B>getGroundAnchorA</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
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<HR>

<A NAME="getGroundAnchorB()"><!-- --></A><H3>
getGroundAnchorB</H3>
<PRE>
public <A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> <B>getGroundAnchorB</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getLength1()"><!-- --></A><H3>
getLength1</H3>
<PRE>
public float <B>getLength1</B>()</PRE>
<DL>
<DD>Get the current length of the segment attached to body1.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getLength2()"><!-- --></A><H3>
getLength2</H3>
<PRE>
public float <B>getLength2</B>()</PRE>
<DL>
<DD>Get the current length of the segment attached to body2.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getRatio()"><!-- --></A><H3>
getRatio</H3>
<PRE>
public float <B>getRatio</B>()</PRE>
<DL>
<DD>Get the pulley ratio.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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