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Actions (libgdx API)
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com.badlogic.gdx.scenes.scene2d.actions
</FONT>
<BR>
Class Actions
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.scenes.scene2d.actions.Actions
</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class
<B>Actions
</B><DT>extends java.lang.Object
</DL>
</PRE>
<P>
Static convenience methods for using pooled actions, intended for static import.
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>Nathan Sweet
</DD>
</DL>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#Actions()">Actions
</A></B>()
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Method Summary
</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY="">
<TR ALIGN="right" VALIGN="">
<TD NOWRAP><FONT SIZE="-1">
<CODE><T extends
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A>>
<BR>
T
</CODE></FONT></TD>
</TR>
</TABLE>
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#action(java.lang.Class)">action
</A></B>(java.lang.Class
<T
> type)
</CODE>
<BR>
Returns a new or pooled action of the specified type.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#add(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Action)">add
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> targetActor,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AfterAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#after(com.badlogic.gdx.scenes.scene2d.Action)">after
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#alpha(float)">alpha
</A></B>(float
a)
</CODE>
<BR>
Sets the actor's alpha instantly.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#alpha(float, float)">alpha
</A></B>(float
a,
float
duration)
</CODE>
<BR>
Transitions from the alpha at the time this action starts to the specified alpha.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#alpha(float, float, com.badlogic.gdx.math.Interpolation)">alpha
</A></B>(float
a,
float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</CODE>
<BR>
Transitions from the alpha at the time this action starts to the specified alpha.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#color(com.badlogic.gdx.graphics.Color)">color
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> color)
</CODE>
<BR>
Sets the actor's color instantly.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#color(com.badlogic.gdx.graphics.Color, float)">color
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> color,
float
duration)
</CODE>
<BR>
Transitions from the color at the time this action starts to the specified color.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#color(com.badlogic.gdx.graphics.Color, float, com.badlogic.gdx.math.Interpolation)">color
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> color,
float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</CODE>
<BR>
Transitions from the color at the time this action starts to the specified color.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#delay(float)">delay
</A></B>(float
duration)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#delay(float, com.badlogic.gdx.scenes.scene2d.Action)">delay
</A></B>(float
duration,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> delayedAction)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#fadeIn(float)">fadeIn
</A></B>(float
duration)
</CODE>
<BR>
Transitions from the alpha at the time this action starts to an alpha of 1.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#fadeIn(float, com.badlogic.gdx.math.Interpolation)">fadeIn
</A></B>(float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</CODE>
<BR>
Transitions from the alpha at the time this action starts to an alpha of 1.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#fadeOut(float)">fadeOut
</A></B>(float
duration)
</CODE>
<BR>
Transitions from the alpha at the time this action starts to an alpha of 0.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#fadeOut(float, com.badlogic.gdx.math.Interpolation)">fadeOut
</A></B>(float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</CODE>
<BR>
Transitions from the alpha at the time this action starts to an alpha of 0.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#forever(com.badlogic.gdx.scenes.scene2d.Action)">forever
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> repeatedAction)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#hide()">hide
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">LayoutAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#layout(boolean)">layout
</A></B>(boolean
enabled)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveBy(float, float)">moveBy
</A></B>(float
amountX,
float
amountY)
</CODE>
<BR>
Moves the actor instantly.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveBy(float, float, float)">moveBy
</A></B>(float
amountX,
float
amountY,
float
duration)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveBy(float, float, float, com.badlogic.gdx.math.Interpolation)">moveBy
</A></B>(float
amountX,
float
amountY,
float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveTo(float, float)">moveTo
</A></B>(float
x,
float
y)
</CODE>
<BR>
Moves the actor instantly.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveTo(float, float, float)">moveTo
</A></B>(float
x,
float
y,
float
duration)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveTo(float, float, float, com.badlogic.gdx.math.Interpolation)">moveTo
</A></B>(float
x,
float
y,
float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel()">parallel
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel(com.badlogic.gdx.scenes.scene2d.Action...)">parallel
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A>...
actions)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel(com.badlogic.gdx.scenes.scene2d.Action)">parallel
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action1)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">parallel
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action1,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action2)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">parallel
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action1,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action2,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action3)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">parallel
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action1,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action2,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action3,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action4)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">parallel
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action1,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action2,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action3,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action4,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action5)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#removeActor()">removeActor
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> removeActor)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#repeat(int, com.badlogic.gdx.scenes.scene2d.Action)">repeat
</A></B>(int
count,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> repeatedAction)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateBy(float)">rotateBy
</A></B>(float
rotationAmount)
</CODE>
<BR>
Rotates the actor instantly.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateBy(float, float)">rotateBy
</A></B>(float
rotationAmount,
float
duration)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateBy(float, float, com.badlogic.gdx.math.Interpolation)">rotateBy
</A></B>(float
rotationAmount,
float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateTo(float)">rotateTo
</A></B>(float
rotation)
</CODE>
<BR>
Rotates the actor instantly.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateTo(float, float)">rotateTo
</A></B>(float
rotation,
float
duration)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateTo(float, float, com.badlogic.gdx.math.Interpolation)">rotateTo
</A></B>(float
rotation,
float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RunnableAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#run(java.lang.Runnable)">run
</A></B>(java.lang.Runnable
runnable)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleBy(float, float)">scaleBy
</A></B>(float
amountX,
float
amountY)
</CODE>
<BR>
Scales the actor instantly.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleBy(float, float, float)">scaleBy
</A></B>(float
amountX,
float
amountY,
float
duration)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleBy(float, float, float, com.badlogic.gdx.math.Interpolation)">scaleBy
</A></B>(float
amountX,
float
amountY,
float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleTo(float, float)">scaleTo
</A></B>(float
x,
float
y)
</CODE>
<BR>
Scales the actor instantly.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleTo(float, float, float)">scaleTo
</A></B>(float
x,
float
y,
float
duration)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleTo(float, float, float, com.badlogic.gdx.math.Interpolation)">scaleTo
</A></B>(float
x,
float
y,
float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence()">sequence
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence(com.badlogic.gdx.scenes.scene2d.Action...)">sequence
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A>...
actions)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence(com.badlogic.gdx.scenes.scene2d.Action)">sequence
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action1)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">sequence
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action1,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action2)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">sequence
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action1,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action2,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action3)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">sequence
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action1,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action2,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action3,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action4)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">sequence
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action1,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action2,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action3,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action4,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action5)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#show()">show
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeBy(float, float)">sizeBy
</A></B>(float
amountX,
float
amountY)
</CODE>
<BR>
Sizes the actor instantly.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeBy(float, float, float)">sizeBy
</A></B>(float
amountX,
float
amountY,
float
duration)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeBy(float, float, float, com.badlogic.gdx.math.Interpolation)">sizeBy
</A></B>(float
amountX,
float
amountY,
float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeTo(float, float)">sizeTo
</A></B>(float
x,
float
y)
</CODE>
<BR>
Sizes the actor instantly.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeTo(float, float, float)">sizeTo
</A></B>(float
x,
float
y,
float
duration)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeTo(float, float, float, com.badlogic.gdx.math.Interpolation)">sizeTo
</A></B>(float
x,
float
y,
float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TouchableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TouchableAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#touchable(com.badlogic.gdx.scenes.scene2d.Touchable)">touchable
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Touchable.html" title="enum in com.badlogic.gdx.scenes.scene2d">Touchable
</A> touchable)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#visible(boolean)">visible
</A></B>(boolean
visible)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Actions()"><!-- --></A><H3>
Actions
</H3>
<PRE>
public
<B>Actions
</B>()
</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="action(java.lang.Class)"><!-- --></A><H3>
action
</H3>
<PRE>
public static
<T extends
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A>> T
<B>action
</B>(java.lang.Class
<T
> type)
</PRE>
<DL>
<DD>Returns a new or pooled action of the specified type.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="add(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
add
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddAction
</A> <B>add
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> targetActor,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="moveTo(float, float)"><!-- --></A><H3>
moveTo
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction
</A> <B>moveTo
</B>(float
x,
float
y)
</PRE>
<DL>
<DD>Moves the actor instantly.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="moveTo(float, float, float)"><!-- --></A><H3>
moveTo
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction
</A> <B>moveTo
</B>(float
x,
float
y,
float
duration)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="moveTo(float, float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
moveTo
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction
</A> <B>moveTo
</B>(float
x,
float
y,
float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="moveBy(float, float)"><!-- --></A><H3>
moveBy
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction
</A> <B>moveBy
</B>(float
amountX,
float
amountY)
</PRE>
<DL>
<DD>Moves the actor instantly.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="moveBy(float, float, float)"><!-- --></A><H3>
moveBy
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction
</A> <B>moveBy
</B>(float
amountX,
float
amountY,
float
duration)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="moveBy(float, float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
moveBy
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction
</A> <B>moveBy
</B>(float
amountX,
float
amountY,
float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="sizeTo(float, float)"><!-- --></A><H3>
sizeTo
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction
</A> <B>sizeTo
</B>(float
x,
float
y)
</PRE>
<DL>
<DD>Sizes the actor instantly.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="sizeTo(float, float, float)"><!-- --></A><H3>
sizeTo
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction
</A> <B>sizeTo
</B>(float
x,
float
y,
float
duration)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="sizeTo(float, float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
sizeTo
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction
</A> <B>sizeTo
</B>(float
x,
float
y,
float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="sizeBy(float, float)"><!-- --></A><H3>
sizeBy
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction
</A> <B>sizeBy
</B>(float
amountX,
float
amountY)
</PRE>
<DL>
<DD>Sizes the actor instantly.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="sizeBy(float, float, float)"><!-- --></A><H3>
sizeBy
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction
</A> <B>sizeBy
</B>(float
amountX,
float
amountY,
float
duration)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="sizeBy(float, float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
sizeBy
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction
</A> <B>sizeBy
</B>(float
amountX,
float
amountY,
float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="scaleTo(float, float)"><!-- --></A><H3>
scaleTo
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction
</A> <B>scaleTo
</B>(float
x,
float
y)
</PRE>
<DL>
<DD>Scales the actor instantly.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="scaleTo(float, float, float)"><!-- --></A><H3>
scaleTo
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction
</A> <B>scaleTo
</B>(float
x,
float
y,
float
duration)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="scaleTo(float, float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
scaleTo
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction
</A> <B>scaleTo
</B>(float
x,
float
y,
float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="scaleBy(float, float)"><!-- --></A><H3>
scaleBy
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction
</A> <B>scaleBy
</B>(float
amountX,
float
amountY)
</PRE>
<DL>
<DD>Scales the actor instantly.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="scaleBy(float, float, float)"><!-- --></A><H3>
scaleBy
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction
</A> <B>scaleBy
</B>(float
amountX,
float
amountY,
float
duration)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="scaleBy(float, float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
scaleBy
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction
</A> <B>scaleBy
</B>(float
amountX,
float
amountY,
float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotateTo(float)"><!-- --></A><H3>
rotateTo
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction
</A> <B>rotateTo
</B>(float
rotation)
</PRE>
<DL>
<DD>Rotates the actor instantly.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotateTo(float, float)"><!-- --></A><H3>
rotateTo
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction
</A> <B>rotateTo
</B>(float
rotation,
float
duration)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotateTo(float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
rotateTo
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction
</A> <B>rotateTo
</B>(float
rotation,
float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotateBy(float)"><!-- --></A><H3>
rotateBy
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction
</A> <B>rotateBy
</B>(float
rotationAmount)
</PRE>
<DL>
<DD>Rotates the actor instantly.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotateBy(float, float)"><!-- --></A><H3>
rotateBy
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction
</A> <B>rotateBy
</B>(float
rotationAmount,
float
duration)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="rotateBy(float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
rotateBy
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction
</A> <B>rotateBy
</B>(float
rotationAmount,
float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="color(com.badlogic.gdx.graphics.Color)"><!-- --></A><H3>
color
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction
</A> <B>color
</B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> color)
</PRE>
<DL>
<DD>Sets the actor's color instantly.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="color(com.badlogic.gdx.graphics.Color, float)"><!-- --></A><H3>
color
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction
</A> <B>color
</B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> color,
float
duration)
</PRE>
<DL>
<DD>Transitions from the color at the time this action starts to the specified color.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="color(com.badlogic.gdx.graphics.Color, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
color
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction
</A> <B>color
</B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> color,
float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</PRE>
<DL>
<DD>Transitions from the color at the time this action starts to the specified color.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="alpha(float)"><!-- --></A><H3>
alpha
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</A> <B>alpha
</B>(float
a)
</PRE>
<DL>
<DD>Sets the actor's alpha instantly.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="alpha(float, float)"><!-- --></A><H3>
alpha
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</A> <B>alpha
</B>(float
a,
float
duration)
</PRE>
<DL>
<DD>Transitions from the alpha at the time this action starts to the specified alpha.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="alpha(float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
alpha
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</A> <B>alpha
</B>(float
a,
float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</PRE>
<DL>
<DD>Transitions from the alpha at the time this action starts to the specified alpha.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="fadeOut(float)"><!-- --></A><H3>
fadeOut
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</A> <B>fadeOut
</B>(float
duration)
</PRE>
<DL>
<DD>Transitions from the alpha at the time this action starts to an alpha of 0.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="fadeOut(float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
fadeOut
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</A> <B>fadeOut
</B>(float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</PRE>
<DL>
<DD>Transitions from the alpha at the time this action starts to an alpha of 0.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="fadeIn(float)"><!-- --></A><H3>
fadeIn
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</A> <B>fadeIn
</B>(float
duration)
</PRE>
<DL>
<DD>Transitions from the alpha at the time this action starts to an alpha of 1.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="fadeIn(float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
fadeIn
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</A> <B>fadeIn
</B>(float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</PRE>
<DL>
<DD>Transitions from the alpha at the time this action starts to an alpha of 1.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="show()"><!-- --></A><H3>
show
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction
</A> <B>show
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="hide()"><!-- --></A><H3>
hide
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction
</A> <B>hide
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="visible(boolean)"><!-- --></A><H3>
visible
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction
</A> <B>visible
</B>(boolean
visible)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="touchable(com.badlogic.gdx.scenes.scene2d.Touchable)"><!-- --></A><H3>
touchable
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TouchableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TouchableAction
</A> <B>touchable
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Touchable.html" title="enum in com.badlogic.gdx.scenes.scene2d">Touchable
</A> touchable)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="removeActor()"><!-- --></A><H3>
removeActor
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction
</A> <B>removeActor
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="removeActor(com.badlogic.gdx.scenes.scene2d.Actor)"><!-- --></A><H3>
removeActor
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction
</A> <B>removeActor
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> removeActor)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="delay(float)"><!-- --></A><H3>
delay
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction
</A> <B>delay
</B>(float
duration)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="delay(float, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
delay
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction
</A> <B>delay
</B>(float
duration,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> delayedAction)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="sequence(com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
sequence
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</A> <B>sequence
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action1)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
sequence
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</A> <B>sequence
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action1,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action2)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
sequence
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</A> <B>sequence
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action1,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action2,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action3)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
sequence
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</A> <B>sequence
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action1,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action2,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action3,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action4)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
sequence
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</A> <B>sequence
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action1,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action2,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action3,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action4,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action5)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="sequence(com.badlogic.gdx.scenes.scene2d.Action...)"><!-- --></A><H3>
sequence
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</A> <B>sequence
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A>...
actions)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="sequence()"><!-- --></A><H3>
sequence
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction
</A> <B>sequence
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="parallel(com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
parallel
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</A> <B>parallel
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action1)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
parallel
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</A> <B>parallel
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action1,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action2)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
parallel
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</A> <B>parallel
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action1,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action2,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action3)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
parallel
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</A> <B>parallel
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action1,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action2,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action3,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action4)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
parallel
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</A> <B>parallel
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action1,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action2,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action3,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action4,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action5)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="parallel(com.badlogic.gdx.scenes.scene2d.Action...)"><!-- --></A><H3>
parallel
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</A> <B>parallel
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A>...
actions)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="parallel()"><!-- --></A><H3>
parallel
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction
</A> <B>parallel
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="repeat(int, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
repeat
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction
</A> <B>repeat
</B>(int
count,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> repeatedAction)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="forever(com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
forever
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction
</A> <B>forever
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> repeatedAction)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="run(java.lang.Runnable)"><!-- --></A><H3>
run
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RunnableAction
</A> <B>run
</B>(java.lang.Runnable
runnable)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="layout(boolean)"><!-- --></A><H3>
layout
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">LayoutAction
</A> <B>layout
</B>(boolean
enabled)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="after(com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
after
</H3>
<PRE>
public static
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AfterAction
</A> <B>after
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A> action)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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