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TemporalAction (libgdx API)
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com.badlogic.gdx.scenes.scene2d.actions
</FONT>
<BR>
Class TemporalAction
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Action
</A>
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:
</B> <DD><A HREF="../../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable
</A></DD>
</DL>
<DL>
<DT><B>Direct Known Subclasses:
</B> <DD><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FloatAction
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/IntAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">IntAction
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RelativeTemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RelativeTemporalAction
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public abstract class
<B>TemporalAction
</B><DT>extends
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A></DL>
</PRE>
<P>
Base class for actions that transition over time using the percent complete.
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>Nathan Sweet
</DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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</B></FONT></TH>
</TR>
</TABLE>
<A NAME="fields_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Action"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.badlogic.gdx.scenes.scene2d.
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#actor">actor
</A></CODE></TD>
</TR>
</TABLE>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#TemporalAction()">TemporalAction
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#TemporalAction(float)">TemporalAction
</A></B>(float
duration)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#TemporalAction(float, com.badlogic.gdx.math.Interpolation)">TemporalAction
</A></B>(float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary
</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#act(float)">act
</A></B>(float
delta)
</CODE>
<BR>
Updates the action based on time.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected
void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#begin()">begin
</A></B>()
</CODE>
<BR>
Called the first time
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#act(float)"><CODE>act(float)
</CODE></A> is called.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected
void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#end()">end
</A></B>()
</CODE>
<BR>
Called the last time
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#act(float)"><CODE>act(float)
</CODE></A> is called.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#finish()">finish
</A></B>()
</CODE>
<BR>
Skips to the end of the transition.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#getDuration()">getDuration
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#getInterpolation()">getInterpolation
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#getTime()">getTime
</A></B>()
</CODE>
<BR>
Gets the transition time so far.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#isReverse()">isReverse
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#reset()">reset
</A></B>()
</CODE>
<BR>
Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#restart()">restart
</A></B>()
</CODE>
<BR>
Sets the state of the action so it can be run again.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#setDuration(float)">setDuration
</A></B>(float
duration)
</CODE>
<BR>
Sets the length of the transition in seconds.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#setInterpolation(com.badlogic.gdx.math.Interpolation)">setInterpolation
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#setReverse(boolean)">setReverse
</A></B>(boolean
reverse)
</CODE>
<BR>
When true, the action's progress will go from 100% to 0%.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#setTime(float)">setTime
</A></B>(float
time)
</CODE>
<BR>
Sets the transition time so far.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected abstract
void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#update(float)">update
</A></B>(float
percent)
</CODE>
<BR>
Called each frame.
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Action"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#getActor()">getActor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#getPool()">getPool
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#setActor(com.badlogic.gdx.scenes.scene2d.Actor)">setActor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#setPool(com.badlogic.gdx.utils.Pool)">setPool
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#toString()">toString
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="TemporalAction()"><!-- --></A><H3>
TemporalAction
</H3>
<PRE>
public
<B>TemporalAction
</B>()
</PRE>
<DL>
</DL>
<HR>
<A NAME="TemporalAction(float)"><!-- --></A><H3>
TemporalAction
</H3>
<PRE>
public
<B>TemporalAction
</B>(float
duration)
</PRE>
<DL>
</DL>
<HR>
<A NAME="TemporalAction(float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
TemporalAction
</H3>
<PRE>
public
<B>TemporalAction
</B>(float
duration,
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="act(float)"><!-- --></A><H3>
act
</H3>
<PRE>
public boolean
<B>act
</B>(float
delta)
</PRE>
<DL>
<DD><B>Description copied from class:
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#act(float)">Action
</A></CODE></B></DD>
<DD>Updates the action based on time. Typically this is called each frame by
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#act(float)"><CODE>Actor.act(float)
</CODE></A>.
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#act(float)">act
</A></CODE> in class
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>delta
</CODE> - Time in seconds since the last frame.
<DT><B>Returns:
</B><DD>true if the action is done. This method may continue to be called after the action is done.
</DL>
</DD>
</DL>
<HR>
<A NAME="begin()"><!-- --></A><H3>
begin
</H3>
<PRE>
protected void
<B>begin
</B>()
</PRE>
<DL>
<DD>Called the first time
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#act(float)"><CODE>act(float)
</CODE></A> is called. This is a good place to query the
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#actor"><CODE>actor's
</CODE></A> starting
state.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="end()"><!-- --></A><H3>
end
</H3>
<PRE>
protected void
<B>end
</B>()
</PRE>
<DL>
<DD>Called the last time
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#act(float)"><CODE>act(float)
</CODE></A> is called.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="update(float)"><!-- --></A><H3>
update
</H3>
<PRE>
protected abstract void
<B>update
</B>(float
percent)
</PRE>
<DL>
<DD>Called each frame.
<P>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>percent
</CODE> - The percentage of completion for this action, growing from 0 to 1 over the duration. If
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#setReverse(boolean)"><CODE>reversed
</CODE></A>, this will shrink from 1 to 0.
</DL>
</DD>
</DL>
<HR>
<A NAME="finish()"><!-- --></A><H3>
finish
</H3>
<PRE>
public void
<B>finish
</B>()
</PRE>
<DL>
<DD>Skips to the end of the transition.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="restart()"><!-- --></A><H3>
restart
</H3>
<PRE>
public void
<B>restart
</B>()
</PRE>
<DL>
<DD><B>Description copied from class:
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#restart()">Action
</A></CODE></B></DD>
<DD>Sets the state of the action so it can be run again.
<P>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#restart()">restart
</A></CODE> in class
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="reset()"><!-- --></A><H3>
reset
</H3>
<PRE>
public void
<B>reset
</B>()
</PRE>
<DL>
<DD><B>Description copied from class:
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#reset()">Action
</A></CODE></B></DD>
<DD>Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused. State
required to be set for every usage of this action or computed during the action does not need to be reset.
<p>
The default implementation calls
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#restart()"><CODE>Action.restart()
</CODE></A>.
<p>
If a subclass has optional state, it must override this method, call super, and reset the optional state.
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/utils/Pool.Poolable.html#reset()">reset
</A></CODE> in interface
<CODE><A HREF="../../../../../../com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable
</A></CODE><DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#reset()">reset
</A></CODE> in class
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getTime()"><!-- --></A><H3>
getTime
</H3>
<PRE>
public float
<B>getTime
</B>()
</PRE>
<DL>
<DD>Gets the transition time so far.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setTime(float)"><!-- --></A><H3>
setTime
</H3>
<PRE>
public void
<B>setTime
</B>(float
time)
</PRE>
<DL>
<DD>Sets the transition time so far.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getDuration()"><!-- --></A><H3>
getDuration
</H3>
<PRE>
public float
<B>getDuration
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setDuration(float)"><!-- --></A><H3>
setDuration
</H3>
<PRE>
public void
<B>setDuration
</B>(float
duration)
</PRE>
<DL>
<DD>Sets the length of the transition in seconds.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getInterpolation()"><!-- --></A><H3>
getInterpolation
</H3>
<PRE>
public
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> <B>getInterpolation
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setInterpolation(com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
setInterpolation
</H3>
<PRE>
public void
<B>setInterpolation
</B>(
<A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation
</A> interpolation)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isReverse()"><!-- --></A><H3>
isReverse
</H3>
<PRE>
public boolean
<B>isReverse
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setReverse(boolean)"><!-- --></A><H3>
setReverse
</H3>
<PRE>
public void
<B>setReverse
</B>(boolean
reverse)
</PRE>
<DL>
<DD>When true, the action's progress will go from 100% to 0%.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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