<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_26) on Sun Jan 27 20:37:12 CET 2013 -->
<TITLE>
Uses of Package com.badlogic.gdx.scenes.scene2d.actions (libgdx API)
</TITLE>
<META NAME="date" CONTENT="2013-01-27">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Package com.badlogic.gdx.scenes.scene2d.actions (libgdx API)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Class
</FONT> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use
</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help
</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
libgdx API
<style>
body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%; font-weight:bold }
.TableHeadingColor { background:#EEEEFF; }
a { text-decoration:none }
a:hover { text-decoration:underline }
a:link, a:visited { color:blue }
table { border:0px }
.TableRowColor td:first-child { border-left:1px solid black }
.TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black }
hr { border:0px; border-bottom:1px solid #333366; }
</style>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
PREV
NEXT
</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?com/badlogic/gdx/scenes/scene2d/actions/package-use.html" target="_top"><B>FRAMES
</B></A>
<A HREF="package-use.html" target="_top"><B>NO FRAMES
</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes
</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<CENTER>
<H2>
<B>Uses of Package
<br>com.badlogic.gdx.scenes.scene2d.actions
</B></H2>
</CENTER>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.actions"><B>com.badlogic.gdx.scenes.scene2d.actions
</B></A></TD>
<TD> </TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d.actions"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions
</A> used by
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/AddAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>AddAction
</B></A></B>
<BR>
Adds an action to an actor.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/AfterAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>AfterAction
</B></A></B>
<BR>
Executes an action only after all other actions on the actor at the time this action was added have finished.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/AlphaAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>AlphaAction
</B></A></B>
<BR>
Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/ColorAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>ColorAction
</B></A></B>
<BR>
Sets the actor's color (or a specified color), from the current to the new color.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/DelayAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>DelayAction
</B></A></B>
<BR>
Delays execution of an action or inserts a pause in a
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><CODE>SequenceAction
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/DelegateAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>DelegateAction
</B></A></B>
<BR>
Base class for an action that wraps another action.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/LayoutAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>LayoutAction
</B></A></B>
<BR>
Sets an actor's
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#setLayoutEnabled(boolean)"><CODE>layout
</CODE></A> to enabled or disabled.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/MoveByAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>MoveByAction
</B></A></B>
<BR>
Moves an actor to a relative position.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/MoveToAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>MoveToAction
</B></A></B>
<BR>
Moves an actor from its current position to a specific position.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/ParallelAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>ParallelAction
</B></A></B>
<BR>
Executes a number of actions at the same time.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/RelativeTemporalAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>RelativeTemporalAction
</B></A></B>
<BR>
Base class for actions that transition over time using the percent complete since the last frame.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/RemoveActorAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>RemoveActorAction
</B></A></B>
<BR>
Removes the actor the action is attached to or another actor.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/RepeatAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>RepeatAction
</B></A></B>
<BR>
Repeats an action a number of times or forever.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/RotateByAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>RotateByAction
</B></A></B>
<BR>
Sets the actor's rotation from its current value to a relative value.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/RotateToAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>RotateToAction
</B></A></B>
<BR>
Sets the actor's rotation from its current value to a specific value.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/RunnableAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>RunnableAction
</B></A></B>
<BR>
An action that runs a
<CODE>Runnable
</CODE>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/ScaleByAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>ScaleByAction
</B></A></B>
<BR>
Scales an actor's scale to a relative size.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/ScaleToAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>ScaleToAction
</B></A></B>
<BR>
Sets the actor's scale from its current value to a specific value.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/SequenceAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>SequenceAction
</B></A></B>
<BR>
Executes a number of actions one at a time.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/SizeByAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>SizeByAction
</B></A></B>
<BR>
Moves an actor from its current size to a relative size.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/SizeToAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>SizeToAction
</B></A></B>
<BR>
Moves an actor from its current size to a specific size.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/TemporalAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>TemporalAction
</B></A></B>
<BR>
Base class for actions that transition over time using the percent complete.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/TouchableAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>TouchableAction
</B></A></B>
<BR>
Sets the actor's
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setTouchable(com.badlogic.gdx.scenes.scene2d.Touchable)"><CODE>touchability
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/VisibleAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>VisibleAction
</B></A></B>
<BR>
Sets the actor's
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setVisible(boolean)"><CODE>visibility
</CODE></A>.
</TD>
</TR>
</TABLE>
<P>
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Class
</FONT> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use
</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index
</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help
</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
libgdx API
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
PREV
NEXT
</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?com/badlogic/gdx/scenes/scene2d/actions/package-use.html" target="_top"><B>FRAMES
</B></A>
<A HREF="package-use.html" target="_top"><B>NO FRAMES
</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes
</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
<div style="font-size:9pt"><i>
Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
</i></div>
</BODY>
</HTML>