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Uses of Package com.badlogic.gdx.scenes.scene2d.actions (libgdx API)
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<B>Uses of Package<br>com.badlogic.gdx.scenes.scene2d.actions</B></H2>
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Packages that use <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A></FONT></TH>
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<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.actions"><B>com.badlogic.gdx.scenes.scene2d.actions</B></A></TD>
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<A NAME="com.badlogic.gdx.scenes.scene2d.actions"><!-- --></A>
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Classes in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A> used by <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/AddAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>AddAction</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds an action to an actor.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/AfterAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>AfterAction</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Executes an action only after all other actions on the actor at the time this action was added have finished.</TD>
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/AlphaAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>AlphaAction</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.</TD>
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/ColorAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>ColorAction</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the actor's color (or a specified color), from the current to the new color.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/DelayAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>DelayAction</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Delays execution of an action or inserts a pause in a <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><CODE>SequenceAction</CODE></A>.</TD>
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/DelegateAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>DelegateAction</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Base class for an action that wraps another action.</TD>
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/LayoutAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>LayoutAction</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets an actor's <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#setLayoutEnabled(boolean)"><CODE>layout</CODE></A> to enabled or disabled.</TD>
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/MoveByAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>MoveByAction</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Moves an actor to a relative position.</TD>
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/MoveToAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>MoveToAction</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Moves an actor from its current position to a specific position.</TD>
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/ParallelAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>ParallelAction</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Executes a number of actions at the same time.</TD>
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/RelativeTemporalAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>RelativeTemporalAction</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Base class for actions that transition over time using the percent complete since the last frame.</TD>
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/RemoveActorAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>RemoveActorAction</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes the actor the action is attached to or another actor.</TD>
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/RepeatAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>RepeatAction</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Repeats an action a number of times or forever.</TD>
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/RotateByAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>RotateByAction</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the actor's rotation from its current value to a relative value.</TD>
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/RotateToAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>RotateToAction</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the actor's rotation from its current value to a specific value.</TD>
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/RunnableAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>RunnableAction</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An action that runs a <CODE>Runnable</CODE>.</TD>
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/ScaleByAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>ScaleByAction</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Scales an actor's scale to a relative size.</TD>
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/ScaleToAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>ScaleToAction</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the actor's scale from its current value to a specific value.</TD>
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/SequenceAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>SequenceAction</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Executes a number of actions one at a time.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/SizeByAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>SizeByAction</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Moves an actor from its current size to a relative size.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/SizeToAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>SizeToAction</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Moves an actor from its current size to a specific size.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/TemporalAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>TemporalAction</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Base class for actions that transition over time using the percent complete.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/TouchableAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>TouchableAction</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the actor's <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setTouchable(com.badlogic.gdx.scenes.scene2d.Touchable)"><CODE>touchability</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/class-use/VisibleAction.html#com.badlogic.gdx.scenes.scene2d.actions"><B>VisibleAction</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the actor's <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setVisible(boolean)"><CODE>visibility</CODE></A>.</TD>
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