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Uses of Class com.badlogic.gdx.scenes.scene2d.InputEvent (libgdx API)
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<B>Uses of Class<br>com.badlogic.gdx.scenes.scene2d.InputEvent</B></H2>
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Packages that use <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d"><B>com.badlogic.gdx.scenes.scene2d</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.utils"><B>com.badlogic.gdx.scenes.scene2d.utils</B></A></TD>
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<P>
<A NAME="com.badlogic.gdx.scenes.scene2d"><!-- --></A>
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Uses of <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A> in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>InputListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#enter(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.Actor)">enter</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
      float&nbsp;x,
      float&nbsp;y,
      int&nbsp;pointer,
      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;fromActor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called any time the mouse cursor or a finger touch is moved over an actor.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>InputListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#exit(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.Actor)">exit</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
     float&nbsp;x,
     float&nbsp;y,
     int&nbsp;pointer,
     <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;toActor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called any time the mouse cursor or a finger touch is moved out of an actor.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>InputListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#keyDown(com.badlogic.gdx.scenes.scene2d.InputEvent, int)">keyDown</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
        int&nbsp;keycode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a key goes down.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>InputListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#keyTyped(com.badlogic.gdx.scenes.scene2d.InputEvent, char)">keyTyped</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
         char&nbsp;character)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a key is typed.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>InputListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#keyUp(com.badlogic.gdx.scenes.scene2d.InputEvent, int)">keyUp</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
      int&nbsp;keycode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a key goes up.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>InputListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#mouseMoved(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float)">mouseMoved</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
           float&nbsp;x,
           float&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called any time the mouse is moved when a button is not down.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>InputListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#scrolled(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">scrolled</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
         float&nbsp;x,
         float&nbsp;y,
         int&nbsp;amount)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the mouse wheel has been scrolled.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>InputListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#touchDown(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchDown</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
          float&nbsp;x,
          float&nbsp;y,
          int&nbsp;pointer,
          int&nbsp;button)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a mouse button or a finger touch goes down on the actor.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>InputListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#touchDragged(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">touchDragged</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
             float&nbsp;x,
             float&nbsp;y,
             int&nbsp;pointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a mouse button or a finger touch is moved anywhere, but only if touchDown previously returned true for the mouse
 button or touch.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>InputListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#touchUp(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchUp</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
        float&nbsp;x,
        float&nbsp;y,
        int&nbsp;pointer,
        int&nbsp;button)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a mouse button or a finger touch goes up anywhere, but only if touchDown previously returned true for the mouse
 button or touch.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d.utils"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A> in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>

<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ClickListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#clicked(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float)">clicked</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
        float&nbsp;x,
        float&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ClickListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#drag(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">drag</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
     float&nbsp;x,
     float&nbsp;y,
     int&nbsp;pointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DragListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#drag(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">drag</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
     float&nbsp;x,
     float&nbsp;y,
     int&nbsp;pointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DragScrollListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragScrollListener.html#drag(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">drag</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
     float&nbsp;x,
     float&nbsp;y,
     int&nbsp;pointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ClickListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#dragStart(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">dragStart</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
          float&nbsp;x,
          float&nbsp;y,
          int&nbsp;pointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Payload</A></CODE></FONT></TD>
<TD><CODE><B>DragAndDrop.Source.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html#dragStart(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">dragStart</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
          float&nbsp;x,
          float&nbsp;y,
          int&nbsp;pointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DragListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#dragStart(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">dragStart</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
          float&nbsp;x,
          float&nbsp;y,
          int&nbsp;pointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ClickListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#dragStop(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">dragStop</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
         float&nbsp;x,
         float&nbsp;y,
         int&nbsp;pointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DragListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#dragStop(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">dragStop</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
         float&nbsp;x,
         float&nbsp;y,
         int&nbsp;pointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DragScrollListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragScrollListener.html#dragStop(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">dragStop</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
         float&nbsp;x,
         float&nbsp;y,
         int&nbsp;pointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DragAndDrop.Source.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html#dragStop(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target)">dragStop</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
         float&nbsp;x,
         float&nbsp;y,
         int&nbsp;pointer,
         <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Target</A>&nbsp;target)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ClickListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#enter(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.Actor)">enter</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
      float&nbsp;x,
      float&nbsp;y,
      int&nbsp;pointer,
      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;fromActor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ClickListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#exit(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.Actor)">exit</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
     float&nbsp;x,
     float&nbsp;y,
     int&nbsp;pointer,
     <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;toActor)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ActorGestureListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#fling(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">fling</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
      float&nbsp;velocityX,
      float&nbsp;velocityY,
      int&nbsp;button)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ActorGestureListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#pan(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, float, float)">pan</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
    float&nbsp;x,
    float&nbsp;y,
    float&nbsp;deltaX,
    float&nbsp;deltaY)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The delta is the difference in stage coordinates since the last pan.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ActorGestureListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#pinch(com.badlogic.gdx.scenes.scene2d.InputEvent, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">pinch</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
      <A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;initialPointer1,
      <A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;initialPointer2,
      <A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;pointer1,
      <A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;pointer2)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ActorGestureListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#tap(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">tap</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
    float&nbsp;x,
    float&nbsp;y,
    int&nbsp;count,
    int&nbsp;button)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ActorGestureListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#touchDown(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchDown</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
          float&nbsp;x,
          float&nbsp;y,
          int&nbsp;pointer,
          int&nbsp;button)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>ClickListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#touchDown(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchDown</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
          float&nbsp;x,
          float&nbsp;y,
          int&nbsp;pointer,
          int&nbsp;button)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>DragListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#touchDown(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchDown</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
          float&nbsp;x,
          float&nbsp;y,
          int&nbsp;pointer,
          int&nbsp;button)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ClickListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#touchDragged(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">touchDragged</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
             float&nbsp;x,
             float&nbsp;y,
             int&nbsp;pointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DragListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#touchDragged(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">touchDragged</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
             float&nbsp;x,
             float&nbsp;y,
             int&nbsp;pointer)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ActorGestureListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#touchUp(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchUp</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
        float&nbsp;x,
        float&nbsp;y,
        int&nbsp;pointer,
        int&nbsp;button)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ClickListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#touchUp(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchUp</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
        float&nbsp;x,
        float&nbsp;y,
        int&nbsp;pointer,
        int&nbsp;button)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DragListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#touchUp(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchUp</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
        float&nbsp;x,
        float&nbsp;y,
        int&nbsp;pointer,
        int&nbsp;button)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>ActorGestureListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#zoom(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float)">zoom</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
     float&nbsp;initialDistance,
     float&nbsp;distance)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
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