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TextField (libgdx API)
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&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>PREV CLASS</B></A>&nbsp;
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com.badlogic.gdx.scenes.scene2d.ui</FONT>
<BR>
Class TextField</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Actor</A>
      <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui.Widget</A>
          <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.scenes.scene2d.ui.TextField</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>TextField</B><DT>extends <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</A></DL>
</PRE>

<P>
A single-line text input field.
 <p>
 The preferred height of a text field is the height of the <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#font"><CODE>TextField.TextFieldStyle.font</CODE></A> and <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#background"><CODE>TextField.TextFieldStyle.background</CODE></A>.
 The preferred width of a text field is 150, a relatively arbitrary size.
 <p>
 The text field will copy the currently selected text when ctrl+c is pressed, and paste any text in the clipboard when ctrl+v is
 pressed. Clipboard functionality is provided via the <A HREF="../../../../../../com/badlogic/gdx/utils/Clipboard.html" title="interface in com.badlogic.gdx.utils"><CODE>Clipboard</CODE></A> interface. Currently there are two standard
 implementations, one for the desktop and one for Android. The Android clipboard is a stub, as copy & pasting on Android is not
supported yet.
<p>
The text field allows you to specify an <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.OnscreenKeyboard.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui"><CODE>TextField.OnscreenKeyboard</CODE></A> for displaying a softkeyboard and piping all key events
generated by the keyboard to the text field. There are two standard implementations, one for the desktop and one for Android.
The desktop keyboard is a stub, as a softkeyboard is not needed on the desktop. The Android <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.OnscreenKeyboard.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui"><CODE>TextField.OnscreenKeyboard</CODE></A>
implementation will bring up the default IME.
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
 <DD>mzechner, Nathan Sweet</DD>
</DL>
<HR>

<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->

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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.DefaultOnscreenKeyboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.DefaultOnscreenKeyboard</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The default <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.OnscreenKeyboard.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui"><CODE>TextField.OnscreenKeyboard</CODE></A> used by all <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>TextField</CODE></A> instances.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.OnscreenKeyboard.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">TextField.OnscreenKeyboard</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An interface for onscreen keyboards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldFilter.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldFilter</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Interface for filtering characters entered into the text field.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldListener</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Interface for listening to typed characters.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The style for a text field, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>TextField</CODE></A>.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#TextField(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin)">TextField</A></B>(java.lang.String&nbsp;text,
          <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>&nbsp;skin)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#TextField(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">TextField</A></B>(java.lang.String&nbsp;text,
          <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>&nbsp;skin,
          java.lang.String&nbsp;styleName)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#TextField(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle)">TextField</A></B>(java.lang.String&nbsp;text,
          <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</A>&nbsp;style)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#clearSelection()">clearSelection</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#copy()">copy</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Copies the contents of this TextField to the <A HREF="../../../../../../com/badlogic/gdx/utils/Clipboard.html" title="interface in com.badlogic.gdx.utils"><CODE>Clipboard</CODE></A> implementation set on this TextField.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#cut()">cut</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Copies the selected contents of this TextField to the <A HREF="../../../../../../com/badlogic/gdx/utils/Clipboard.html" title="interface in com.badlogic.gdx.utils"><CODE>Clipboard</CODE></A> implementation set on this TextField, then removes
 it.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;batch,
     float&nbsp;parentAlpha)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If this method is overridden, the super method or <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#validate()"><CODE>Widget.validate()</CODE></A> should be called to ensure the widget is laid out.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getCursorPosition()">getCursorPosition</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getMaxLength()">getMaxLength</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getMessageText()">getMessageText</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.OnscreenKeyboard.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">TextField.OnscreenKeyboard</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getOnscreenKeyboard()">getOnscreenKeyboard</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Default is an instance of <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.DefaultOnscreenKeyboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>TextField.DefaultOnscreenKeyboard</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getPrefHeight()">getPrefHeight</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getPrefWidth()">getPrefWidth</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getStyle()">getStyle</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the text field's style.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getText()">getText</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldFilter.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldFilter</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getTextFieldFilter()">getTextFieldFilter</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#isDisabled()">isDisabled</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#isPasswordMode()">isPasswordMode</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#next(boolean)">next</A></B>(boolean&nbsp;up)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Focuses the next TextField.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#selectAll()">selectAll</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setBlinkTime(float)">setBlinkTime</A></B>(float&nbsp;blinkTime)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setClipboard(com.badlogic.gdx.utils.Clipboard)">setClipboard</A></B>(<A HREF="../../../../../../com/badlogic/gdx/utils/Clipboard.html" title="interface in com.badlogic.gdx.utils">Clipboard</A>&nbsp;clipboard)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setCursorPosition(int)">setCursorPosition</A></B>(int&nbsp;cursorPosition)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the cursor position and clears any selection.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setDisabled(boolean)">setDisabled</A></B>(boolean&nbsp;disabled)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setFocusTraversal(boolean)">setFocusTraversal</A></B>(boolean&nbsp;focusTraversal)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If true (the default), tab/shift+tab will move to the next text field.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setMaxLength(int)">setMaxLength</A></B>(int&nbsp;maxLength)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setMessageText(java.lang.String)">setMessageText</A></B>(java.lang.String&nbsp;messageText)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the text that will be drawn in the text field if no text has been entered.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setOnscreenKeyboard(com.badlogic.gdx.scenes.scene2d.ui.TextField.OnscreenKeyboard)">setOnscreenKeyboard</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.OnscreenKeyboard.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">TextField.OnscreenKeyboard</A>&nbsp;keyboard)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setPasswordCharacter(char)">setPasswordCharacter</A></B>(char&nbsp;passwordCharacter)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setPasswordMode(boolean)">setPasswordMode</A></B>(boolean&nbsp;passwordMode)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If true, the text in this text field will be shown as bullet characters.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setRightAligned(boolean)">setRightAligned</A></B>(boolean&nbsp;rightAligned)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setSelection(int, int)">setSelection</A></B>(int&nbsp;selectionStart,
             int&nbsp;selectionEnd)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the selected text.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle)">setStyle</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</A>&nbsp;style)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setText(java.lang.String)">setText</A></B>(java.lang.String&nbsp;text)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setTextFieldFilter(com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter)">setTextFieldFilter</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldFilter.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldFilter</A>&nbsp;filter)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setTextFieldListener(com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldListener)">setTextFieldListener</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldListener</A>&nbsp;listener)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.ui.Widget"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMaxHeight()">getMaxHeight</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMaxWidth()">getMaxWidth</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMinHeight()">getMinHeight</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMinWidth()">getMinWidth</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#invalidate()">invalidate</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#invalidateHierarchy()">invalidateHierarchy</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#layout()">layout</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#needsLayout()">needsLayout</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#pack()">pack</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#setFillParent(boolean)">setFillParent</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#setLayoutEnabled(boolean)">setLayoutEnabled</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#validate()">validate</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Actor"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#act(float)">act</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addAction(com.badlogic.gdx.scenes.scene2d.Action)">addAction</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addCaptureListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addCaptureListener</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addListener</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearActions()">clearActions</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin()">clipBegin</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin(float, float, float, float)">clipBegin</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipEnd()">clipEnd</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#fire(com.badlogic.gdx.scenes.scene2d.Event)">fire</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getActions()">getActions</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getCaptureListeners()">getCaptureListeners</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getColor()">getColor</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getHeight()">getHeight</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getListeners()">getListeners</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getName()">getName</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginX()">getOriginX</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginY()">getOriginY</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getParent()">getParent</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getRight()">getRight</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getRotation()">getRotation</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleX()">getScaleX</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleY()">getScaleY</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getStage()">getStage</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTop()">getTop</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()">getTouchable</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getWidth()">getWidth</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getX()">getX</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getY()">getY</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getZIndex()">getZIndex</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#hasParent()">hasParent</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#hit(float, float, boolean)">hit</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isAscendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isAscendantOf</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isDescendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isDescendantOf</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible()">isVisible</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToAscendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToAscendantCoordinates</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToParentCoordinates(com.badlogic.gdx.math.Vector2)">localToParentCoordinates</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToStageCoordinates(com.badlogic.gdx.math.Vector2)">localToStageCoordinates</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#notify(com.badlogic.gdx.scenes.scene2d.Event, boolean)">notify</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#parentToLocalCoordinates(com.badlogic.gdx.math.Vector2)">parentToLocalCoordinates</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#remove()">remove</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeAction(com.badlogic.gdx.scenes.scene2d.Action)">removeAction</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeCaptureListener(com.badlogic.gdx.scenes.scene2d.EventListener)">removeCaptureListener</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeListener(com.badlogic.gdx.scenes.scene2d.EventListener)">removeListener</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#rotate(float)">rotate</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scale(float)">scale</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scale(float, float)">scale</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#screenToLocalCoordinates(com.badlogic.gdx.math.Vector2)">screenToLocalCoordinates</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setBounds(float, float, float, float)">setBounds</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setColor(com.badlogic.gdx.graphics.Color)">setColor</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setColor(float, float, float, float)">setColor</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setHeight(float)">setHeight</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setName(java.lang.String)">setName</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOrigin(float, float)">setOrigin</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOriginX(float)">setOriginX</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOriginY(float)">setOriginY</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setParent(com.badlogic.gdx.scenes.scene2d.Group)">setParent</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setPosition(float, float)">setPosition</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setRotation(float)">setRotation</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScale(float)">setScale</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScale(float, float)">setScale</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScaleX(float)">setScaleX</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScaleY(float)">setScaleY</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setSize(float, float)">setSize</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setStage(com.badlogic.gdx.scenes.scene2d.Stage)">setStage</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setTouchable(com.badlogic.gdx.scenes.scene2d.Touchable)">setTouchable</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setVisible(boolean)">setVisible</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setWidth(float)">setWidth</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setX(float)">setX</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setY(float)">setY</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setZIndex(int)">setZIndex</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#size(float)">size</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#size(float, float)">size</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#stageToLocalCoordinates(com.badlogic.gdx.math.Vector2)">stageToLocalCoordinates</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toBack()">toBack</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toFront()">toFront</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toString()">toString</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#translate(float, float)">translate</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="TextField(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin)"><!-- --></A><H3>
TextField</H3>
<PRE>
public <B>TextField</B>(java.lang.String&nbsp;text,
                 <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>&nbsp;skin)</PRE>
<DL>
</DL>
<HR>

<A NAME="TextField(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)"><!-- --></A><H3>
TextField</H3>
<PRE>
public <B>TextField</B>(java.lang.String&nbsp;text,
                 <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>&nbsp;skin,
                 java.lang.String&nbsp;styleName)</PRE>
<DL>
</DL>
<HR>

<A NAME="TextField(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle)"><!-- --></A><H3>
TextField</H3>
<PRE>
public <B>TextField</B>(java.lang.String&nbsp;text,
                 <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</A>&nbsp;style)</PRE>
<DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="setMaxLength(int)"><!-- --></A><H3>
setMaxLength</H3>
<PRE>
public void <B>setMaxLength</B>(int&nbsp;maxLength)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getMaxLength()"><!-- --></A><H3>
getMaxLength</H3>
<PRE>
public int <B>getMaxLength</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setStyle(com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle)"><!-- --></A><H3>
setStyle</H3>
<PRE>
public void <B>setStyle</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</A>&nbsp;style)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setPasswordCharacter(char)"><!-- --></A><H3>
setPasswordCharacter</H3>
<PRE>
public void <B>setPasswordCharacter</B>(char&nbsp;passwordCharacter)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getStyle()"><!-- --></A><H3>
getStyle</H3>
<PRE>
public <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</A> <B>getStyle</B>()</PRE>
<DL>
<DD>Returns the text field's style. Modifying the returned style may not have an effect until <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle)"><CODE>setStyle(TextFieldStyle)</CODE></A>
 is called.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><!-- --></A><H3>
draw</H3>
<PRE>
public void <B>draw</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;batch,
                 float&nbsp;parentAlpha)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">Widget</A></CODE></B></DD>
<DD>If this method is overridden, the super method or <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#validate()"><CODE>Widget.validate()</CODE></A> should be called to ensure the widget is laid out.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</A></CODE></DL>
</DD>
<DD><DL>
<DD><CODE>parentAlpha</CODE> - Should be multipied with the actor's alpha, allowing a parent's alpha to affect all children.</DL>
</DD>
</DL>
<HR>

<A NAME="copy()"><!-- --></A><H3>
copy</H3>
<PRE>
public void <B>copy</B>()</PRE>
<DL>
<DD>Copies the contents of this TextField to the <A HREF="../../../../../../com/badlogic/gdx/utils/Clipboard.html" title="interface in com.badlogic.gdx.utils"><CODE>Clipboard</CODE></A> implementation set on this TextField.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="cut()"><!-- --></A><H3>
cut</H3>
<PRE>
public void <B>cut</B>()</PRE>
<DL>
<DD>Copies the selected contents of this TextField to the <A HREF="../../../../../../com/badlogic/gdx/utils/Clipboard.html" title="interface in com.badlogic.gdx.utils"><CODE>Clipboard</CODE></A> implementation set on this TextField, then removes
 it.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="next(boolean)"><!-- --></A><H3>
next</H3>
<PRE>
public void <B>next</B>(boolean&nbsp;up)</PRE>
<DL>
<DD>Focuses the next TextField. If none is found, the keyboard is hidden. Does nothing if the text field is not in a stage.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>up</CODE> - If true, the TextField with the same or next smallest y coordinate is found, else the next highest.</DL>
</DD>
</DL>
<HR>

<A NAME="setTextFieldListener(com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldListener)"><!-- --></A><H3>
setTextFieldListener</H3>
<PRE>
public void <B>setTextFieldListener</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldListener</A>&nbsp;listener)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>listener</CODE> - May be null.</DL>
</DD>
</DL>
<HR>

<A NAME="setTextFieldFilter(com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter)"><!-- --></A><H3>
setTextFieldFilter</H3>
<PRE>
public void <B>setTextFieldFilter</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldFilter.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldFilter</A>&nbsp;filter)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>filter</CODE> - May be null.</DL>
</DD>
</DL>
<HR>

<A NAME="setFocusTraversal(boolean)"><!-- --></A><H3>
setFocusTraversal</H3>
<PRE>
public void <B>setFocusTraversal</B>(boolean&nbsp;focusTraversal)</PRE>
<DL>
<DD>If true (the default), tab/shift+tab will move to the next text field.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getMessageText()"><!-- --></A><H3>
getMessageText</H3>
<PRE>
public java.lang.String <B>getMessageText</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>May be null.</DL>
</DD>
</DL>
<HR>

<A NAME="setMessageText(java.lang.String)"><!-- --></A><H3>
setMessageText</H3>
<PRE>
public void <B>setMessageText</B>(java.lang.String&nbsp;messageText)</PRE>
<DL>
<DD>Sets the text that will be drawn in the text field if no text has been entered.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setText(java.lang.String)"><!-- --></A><H3>
setText</H3>
<PRE>
public void <B>setText</B>(java.lang.String&nbsp;text)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getText()"><!-- --></A><H3>
getText</H3>
<PRE>
public java.lang.String <B>getText</B>()</PRE>
<DL>
<DD><DL>

<DT><B>Returns:</B><DD>Never null, might be an empty string.</DL>
</DD>
</DL>
<HR>

<A NAME="setSelection(int, int)"><!-- --></A><H3>
setSelection</H3>
<PRE>
public void <B>setSelection</B>(int&nbsp;selectionStart,
                         int&nbsp;selectionEnd)</PRE>
<DL>
<DD>Sets the selected text.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="selectAll()"><!-- --></A><H3>
selectAll</H3>
<PRE>
public void <B>selectAll</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="clearSelection()"><!-- --></A><H3>
clearSelection</H3>
<PRE>
public void <B>clearSelection</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setCursorPosition(int)"><!-- --></A><H3>
setCursorPosition</H3>
<PRE>
public void <B>setCursorPosition</B>(int&nbsp;cursorPosition)</PRE>
<DL>
<DD>Sets the cursor position and clears any selection.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getCursorPosition()"><!-- --></A><H3>
getCursorPosition</H3>
<PRE>
public int <B>getCursorPosition</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getOnscreenKeyboard()"><!-- --></A><H3>
getOnscreenKeyboard</H3>
<PRE>
public <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.OnscreenKeyboard.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">TextField.OnscreenKeyboard</A> <B>getOnscreenKeyboard</B>()</PRE>
<DL>
<DD>Default is an instance of <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.DefaultOnscreenKeyboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>TextField.DefaultOnscreenKeyboard</CODE></A>.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setOnscreenKeyboard(com.badlogic.gdx.scenes.scene2d.ui.TextField.OnscreenKeyboard)"><!-- --></A><H3>
setOnscreenKeyboard</H3>
<PRE>
public void <B>setOnscreenKeyboard</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.OnscreenKeyboard.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">TextField.OnscreenKeyboard</A>&nbsp;keyboard)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setClipboard(com.badlogic.gdx.utils.Clipboard)"><!-- --></A><H3>
setClipboard</H3>
<PRE>
public void <B>setClipboard</B>(<A HREF="../../../../../../com/badlogic/gdx/utils/Clipboard.html" title="interface in com.badlogic.gdx.utils">Clipboard</A>&nbsp;clipboard)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getPrefWidth()"><!-- --></A><H3>
getPrefWidth</H3>
<PRE>
public float <B>getPrefWidth</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getPrefWidth()">getPrefWidth</A></CODE> in interface <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</A></CODE><DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getPrefWidth()">getPrefWidth</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getPrefHeight()"><!-- --></A><H3>
getPrefHeight</H3>
<PRE>
public float <B>getPrefHeight</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getPrefHeight()">getPrefHeight</A></CODE> in interface <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</A></CODE><DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getPrefHeight()">getPrefHeight</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setRightAligned(boolean)"><!-- --></A><H3>
setRightAligned</H3>
<PRE>
public void <B>setRightAligned</B>(boolean&nbsp;rightAligned)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setPasswordMode(boolean)"><!-- --></A><H3>
setPasswordMode</H3>
<PRE>
public void <B>setPasswordMode</B>(boolean&nbsp;passwordMode)</PRE>
<DL>
<DD>If true, the text in this text field will be shown as bullet characters. The font must have character 149 or this will have
 no affect.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setBlinkTime(float)"><!-- --></A><H3>
setBlinkTime</H3>
<PRE>
public void <B>setBlinkTime</B>(float&nbsp;blinkTime)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setDisabled(boolean)"><!-- --></A><H3>
setDisabled</H3>
<PRE>
public void <B>setDisabled</B>(boolean&nbsp;disabled)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="isDisabled()"><!-- --></A><H3>
isDisabled</H3>
<PRE>
public boolean <B>isDisabled</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="isPasswordMode()"><!-- --></A><H3>
isPasswordMode</H3>
<PRE>
public boolean <B>isPasswordMode</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getTextFieldFilter()"><!-- --></A><H3>
getTextFieldFilter</H3>
<PRE>
public <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldFilter.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldFilter</A> <B>getTextFieldFilter</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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