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Window (libgdx API)
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                                libgdx API
                                <style>
                                body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
                                pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
                                h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%;  font-weight:bold }
                                .TableHeadingColor { background:#EEEEFF; }
                                a { text-decoration:none }
                                a:hover { text-decoration:underline }
                                a:link, a:visited { color:blue }
                                table { border:0px }
                                .TableRowColor td:first-child { border-left:1px solid black }
                                .TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black }
                                hr { border:0px; border-bottom:1px solid #333366; }
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&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>PREV CLASS</B></A>&nbsp;
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com.badlogic.gdx.scenes.scene2d.ui</FONT>
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Class Window</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Actor</A>
      <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Group</A>
          <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup</A>
              <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui.Table</A>
                  <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.scenes.scene2d.ui.Window</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Cullable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Cullable</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</A></DD>
</DL>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>Window</B><DT>extends <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</A></DL>
</PRE>

<P>
A table that can be dragged and act as a modal window. The top padding is used as the window's title height.
 <p>
 The preferred size of a window is the preferred size of the title text and the children as layed out by the table. After adding
 children to the window, it can be convenient to call <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#pack()"><CODE>WidgetGroup.pack()</CODE></A> to size the window to the size of the children.
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>Nathan Sweet</DD>
</DL>
<HR>

<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->

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<CODE>static&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The style for a window, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Window</CODE></A>.</TD>
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&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<B>Constructor Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#Window(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin)">Window</A></B>(java.lang.String&nbsp;title,
       <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>&nbsp;skin)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#Window(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">Window</A></B>(java.lang.String&nbsp;title,
       <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>&nbsp;skin,
       java.lang.String&nbsp;styleName)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#Window(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle)">Window</A></B>(java.lang.String&nbsp;title,
       <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle</A>&nbsp;style)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->

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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;batch,
     float&nbsp;parentAlpha)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If this method is overridden, the super method or <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()"><CODE>WidgetGroup.validate()</CODE></A> should be called to ensure the widget group is laid
 out.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#drawBackground(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawBackground</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;batch,
               float&nbsp;parentAlpha)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called to draw the background, before clipping is applied (if enabled).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#getPrefWidth()">getPrefWidth</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#getStyle()">getStyle</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the window's style.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#getTitle()">getTitle</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#hit(float, float, boolean)">hit</A></B>(float&nbsp;x,
    float&nbsp;y,
    boolean&nbsp;touchable)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the deepest actor that contains the specified point and is <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()"><CODE>touchable</CODE></A> and
 <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible()"><CODE>visible</CODE></A>, or null if no actor was hit.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#isDragging()">isDragging</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setKeepWithinStage(boolean)">setKeepWithinStage</A></B>(boolean&nbsp;keepWithinStage)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setModal(boolean)">setModal</A></B>(boolean&nbsp;isModal)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setMovable(boolean)">setMovable</A></B>(boolean&nbsp;isMovable)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle)">setStyle</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle</A>&nbsp;style)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setTitle(java.lang.String)">setTitle</A></B>(java.lang.String&nbsp;title)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setTitleAlignment(int)">setTitleAlignment</A></B>(int&nbsp;titleAlignment)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.ui.Table"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add()">add</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(com.badlogic.gdx.scenes.scene2d.Actor)">add</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String)">add</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String, java.lang.String)">add</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String, java.lang.String, com.badlogic.gdx.graphics.Color)">add</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String, java.lang.String, java.lang.String)">add</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#align(int)">align</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#bottom()">bottom</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#center()">center</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#clear()">clear</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#columnDefaults(int)">columnDefaults</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debug()">debug</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debug(Debug)">debug</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debugCell()">debugCell</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debugTable()">debugTable</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debugWidget()">debugWidget</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#defaults()">defaults</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#drawDebug(com.badlogic.gdx.scenes.scene2d.Stage)">drawDebug</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getAlign()">getAlign</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getBackground()">getBackground</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getCell(com.badlogic.gdx.scenes.scene2d.Actor)">getCell</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getCells()">getCells</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getDebug()">getDebug</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getMinHeight()">getMinHeight</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getMinWidth()">getMinWidth</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadBottom()">getPadBottom</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadBottomValue()">getPadBottomValue</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadLeft()">getPadLeft</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadLeftValue()">getPadLeftValue</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadRight()">getPadRight</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadRightValue()">getPadRightValue</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadTop()">getPadTop</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadTopValue()">getPadTopValue</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadX()">getPadX</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadY()">getPadY</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPrefHeight()">getPrefHeight</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getRow(float)">getRow</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#invalidate()">invalidate</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#layout()">layout</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#left()">left</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#pad(Value)">pad</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#pad(Value, Value, Value, Value)">pad</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#padBottom(Value)">padBottom</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#padLeft(Value)">padLeft</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#padRight(Value)">padRight</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#padTop(Value)">padTop</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#reset()">reset</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#right()">right</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#row()">row</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setBackground(com.badlogic.gdx.scenes.scene2d.utils.Drawable)">setBackground</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setBackground(java.lang.String)">setBackground</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setClip(boolean)">setClip</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setRound(boolean)">setRound</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setSkin(com.badlogic.gdx.scenes.scene2d.ui.Skin)">setSkin</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#stack(com.badlogic.gdx.scenes.scene2d.Actor...)">stack</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#top()">top</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#childrenChanged()">childrenChanged</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMaxHeight()">getMaxHeight</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMaxWidth()">getMaxWidth</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#invalidateHierarchy()">invalidateHierarchy</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#needsLayout()">needsLayout</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#pack()">pack</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#setFillParent(boolean)">setFillParent</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#setLayoutEnabled(boolean)">setLayoutEnabled</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()">validate</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Group"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#act(float)">act</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">addActor</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAfter(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAfter</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAt</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorBefore</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#applyTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch, com.badlogic.gdx.math.Matrix4)">applyTransform</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#computeTransform()">computeTransform</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#drawChildren(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawChildren</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#findActor(java.lang.String)">findActor</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#getChildren()">getChildren</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#isTransform()">isTransform</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#localToDescendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToDescendantCoordinates</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#resetTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch)">resetTransform</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setCullingArea(com.badlogic.gdx.math.Rectangle)">setCullingArea</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setStage(com.badlogic.gdx.scenes.scene2d.Stage)">setStage</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setTransform(boolean)">setTransform</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">swapActor</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(int, int)">swapActor</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Actor"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addAction(com.badlogic.gdx.scenes.scene2d.Action)">addAction</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addCaptureListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addCaptureListener</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addListener</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearActions()">clearActions</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin()">clipBegin</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin(float, float, float, float)">clipBegin</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipEnd()">clipEnd</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#fire(com.badlogic.gdx.scenes.scene2d.Event)">fire</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getActions()">getActions</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getCaptureListeners()">getCaptureListeners</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getColor()">getColor</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getHeight()">getHeight</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getListeners()">getListeners</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getName()">getName</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginX()">getOriginX</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginY()">getOriginY</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getParent()">getParent</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getRight()">getRight</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getRotation()">getRotation</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleX()">getScaleX</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleY()">getScaleY</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getStage()">getStage</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTop()">getTop</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()">getTouchable</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getWidth()">getWidth</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getX()">getX</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getY()">getY</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getZIndex()">getZIndex</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#hasParent()">hasParent</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isAscendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isAscendantOf</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isDescendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isDescendantOf</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible()">isVisible</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToAscendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToAscendantCoordinates</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToParentCoordinates(com.badlogic.gdx.math.Vector2)">localToParentCoordinates</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToStageCoordinates(com.badlogic.gdx.math.Vector2)">localToStageCoordinates</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#notify(com.badlogic.gdx.scenes.scene2d.Event, boolean)">notify</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#parentToLocalCoordinates(com.badlogic.gdx.math.Vector2)">parentToLocalCoordinates</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#remove()">remove</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeAction(com.badlogic.gdx.scenes.scene2d.Action)">removeAction</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeCaptureListener(com.badlogic.gdx.scenes.scene2d.EventListener)">removeCaptureListener</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeListener(com.badlogic.gdx.scenes.scene2d.EventListener)">removeListener</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#rotate(float)">rotate</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scale(float)">scale</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scale(float, float)">scale</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#screenToLocalCoordinates(com.badlogic.gdx.math.Vector2)">screenToLocalCoordinates</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setBounds(float, float, float, float)">setBounds</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setColor(com.badlogic.gdx.graphics.Color)">setColor</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setColor(float, float, float, float)">setColor</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setHeight(float)">setHeight</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setName(java.lang.String)">setName</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOrigin(float, float)">setOrigin</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOriginX(float)">setOriginX</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOriginY(float)">setOriginY</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setParent(com.badlogic.gdx.scenes.scene2d.Group)">setParent</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setPosition(float, float)">setPosition</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setRotation(float)">setRotation</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScale(float)">setScale</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScale(float, float)">setScale</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScaleX(float)">setScaleX</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScaleY(float)">setScaleY</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setSize(float, float)">setSize</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setTouchable(com.badlogic.gdx.scenes.scene2d.Touchable)">setTouchable</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setVisible(boolean)">setVisible</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setWidth(float)">setWidth</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setX(float)">setX</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setY(float)">setY</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setZIndex(int)">setZIndex</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#size(float)">size</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#size(float, float)">size</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#stageToLocalCoordinates(com.badlogic.gdx.math.Vector2)">stageToLocalCoordinates</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toBack()">toBack</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toFront()">toFront</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toString()">toString</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#translate(float, float)">translate</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="Window(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin)"><!-- --></A><H3>
Window</H3>
<PRE>
public <B>Window</B>(java.lang.String&nbsp;title,
              <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>&nbsp;skin)</PRE>
<DL>
</DL>
<HR>

<A NAME="Window(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)"><!-- --></A><H3>
Window</H3>
<PRE>
public <B>Window</B>(java.lang.String&nbsp;title,
              <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>&nbsp;skin,
              java.lang.String&nbsp;styleName)</PRE>
<DL>
</DL>
<HR>

<A NAME="Window(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle)"><!-- --></A><H3>
Window</H3>
<PRE>
public <B>Window</B>(java.lang.String&nbsp;title,
              <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle</A>&nbsp;style)</PRE>
<DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>

<A NAME="setStyle(com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle)"><!-- --></A><H3>
setStyle</H3>
<PRE>
public void <B>setStyle</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle</A>&nbsp;style)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getStyle()"><!-- --></A><H3>
getStyle</H3>
<PRE>
public <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle</A> <B>getStyle</B>()</PRE>
<DL>
<DD>Returns the window's style. Modifying the returned style may not have an effect until <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle)"><CODE>setStyle(WindowStyle)</CODE></A> is
 called.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><!-- --></A><H3>
draw</H3>
<PRE>
public void <B>draw</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;batch,
                 float&nbsp;parentAlpha)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">WidgetGroup</A></CODE></B></DD>
<DD>If this method is overridden, the super method or <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()"><CODE>WidgetGroup.validate()</CODE></A> should be called to ensure the widget group is laid
 out.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</A></CODE></DL>
</DD>
<DD><DL>
<DD><CODE>parentAlpha</CODE> - Should be multipied with the actor's alpha, allowing a parent's alpha to affect all children.</DL>
</DD>
</DL>
<HR>

<A NAME="drawBackground(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><!-- --></A><H3>
drawBackground</H3>
<PRE>
protected void <B>drawBackground</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;batch,
                              float&nbsp;parentAlpha)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#drawBackground(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">Table</A></CODE></B></DD>
<DD>Called to draw the background, before clipping is applied (if enabled). Default implementation draws the background
 drawable.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#drawBackground(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawBackground</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="hit(float, float, boolean)"><!-- --></A><H3>
hit</H3>
<PRE>
public <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> <B>hit</B>(float&nbsp;x,
                 float&nbsp;y,
                 boolean&nbsp;touchable)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#hit(float, float, boolean)">Actor</A></CODE></B></DD>
<DD>Returns the deepest actor that contains the specified point and is <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()"><CODE>touchable</CODE></A> and
 <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible()"><CODE>visible</CODE></A>, or null if no actor was hit. The point is specified in the actor's local coordinate system (0,0
 is the bottom left of the actor and width,height is the upper right).
 <p>
 This method is used to delegate touchDown events. If this method returns null, touchDown will not occur.
 <p>
 The default implementation returns this actor if the point is within this actor's bounds.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#hit(float, float, boolean)">hit</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</A></CODE></DL>
</DD>
<DD><DL>
<DD><CODE>touchable</CODE> - If true, the hit detection will respect the <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setTouchable(com.badlogic.gdx.scenes.scene2d.Touchable)"><CODE>touchability</CODE></A>.<DT><B>See Also:</B><DD><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Touchable.html" title="enum in com.badlogic.gdx.scenes.scene2d"><CODE>Touchable</CODE></A></DL>
</DD>
</DL>
<HR>

<A NAME="setTitle(java.lang.String)"><!-- --></A><H3>
setTitle</H3>
<PRE>
public void <B>setTitle</B>(java.lang.String&nbsp;title)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getTitle()"><!-- --></A><H3>
getTitle</H3>
<PRE>
public java.lang.String <B>getTitle</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setTitleAlignment(int)"><!-- --></A><H3>
setTitleAlignment</H3>
<PRE>
public void <B>setTitleAlignment</B>(int&nbsp;titleAlignment)</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>titleAlignment</CODE> - <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><CODE>Align</CODE></A></DL>
</DD>
</DL>
<HR>

<A NAME="setMovable(boolean)"><!-- --></A><H3>
setMovable</H3>
<PRE>
public void <B>setMovable</B>(boolean&nbsp;isMovable)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setModal(boolean)"><!-- --></A><H3>
setModal</H3>
<PRE>
public void <B>setModal</B>(boolean&nbsp;isModal)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setKeepWithinStage(boolean)"><!-- --></A><H3>
setKeepWithinStage</H3>
<PRE>
public void <B>setKeepWithinStage</B>(boolean&nbsp;keepWithinStage)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="isDragging()"><!-- --></A><H3>
isDragging</H3>
<PRE>
public boolean <B>isDragging</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getPrefWidth()"><!-- --></A><H3>
getPrefWidth</H3>
<PRE>
public float <B>getPrefWidth</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getPrefWidth()">getPrefWidth</A></CODE> in interface <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</A></CODE><DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPrefWidth()">getPrefWidth</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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