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Window (libgdx API)
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libgdx API
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com.badlogic.gdx.scenes.scene2d.ui
</FONT>
<BR>
Class Window
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Actor
</A>
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.Group
</A>
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
</A>
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">com.badlogic.gdx.scenes.scene2d.ui.Table
</A>
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.scenes.scene2d.ui.Window
</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:
</B> <DD><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Cullable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Cullable
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</A></DD>
</DL>
<DL>
<DT><B>Direct Known Subclasses:
</B> <DD><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class
<B>Window
</B><DT>extends
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table
</A></DL>
</PRE>
<P>
A table that can be dragged and act as a modal window. The top padding is used as the window's title height.
<p>
The preferred size of a window is the preferred size of the title text and the children as layed out by the table. After adding
children to the window, it can be convenient to call
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#pack()"><CODE>WidgetGroup.pack()
</CODE></A> to size the window to the size of the children.
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>Nathan Sweet
</DD>
</DL>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
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</B></FONT></TH>
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<CODE>static
class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle
</A></B></CODE>
<BR>
The style for a window, see
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Window
</CODE></A>.
</TD>
</TR>
</TABLE>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<B>Constructor Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#Window(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin)">Window
</A></B>(java.lang.String
title,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</A> skin)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#Window(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">Window
</A></B>(java.lang.String
title,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</A> skin,
java.lang.String
styleName)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#Window(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle)">Window
</A></B>(java.lang.String
title,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle
</A> style)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
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</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> batch,
float
parentAlpha)
</CODE>
<BR>
If this method is overridden, the super method or
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()"><CODE>WidgetGroup.validate()
</CODE></A> should be called to ensure the widget group is laid
out.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected
void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#drawBackground(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawBackground
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> batch,
float
parentAlpha)
</CODE>
<BR>
Called to draw the background, before clipping is applied (if enabled).
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> float
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#getPrefWidth()">getPrefWidth
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#getStyle()">getStyle
</A></B>()
</CODE>
<BR>
Returns the window's style.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.lang.String
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#getTitle()">getTitle
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#hit(float, float, boolean)">hit
</A></B>(float
x,
float
y,
boolean
touchable)
</CODE>
<BR>
Returns the deepest actor that contains the specified point and is
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()"><CODE>touchable
</CODE></A> and
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible()"><CODE>visible
</CODE></A>, or null if no actor was hit.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#isDragging()">isDragging
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setKeepWithinStage(boolean)">setKeepWithinStage
</A></B>(boolean
keepWithinStage)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setModal(boolean)">setModal
</A></B>(boolean
isModal)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setMovable(boolean)">setMovable
</A></B>(boolean
isMovable)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle)">setStyle
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle
</A> style)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setTitle(java.lang.String)">setTitle
</A></B>(java.lang.String
title)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setTitleAlignment(int)">setTitleAlignment
</A></B>(int
titleAlignment)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.ui.Table"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add()">add
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(com.badlogic.gdx.scenes.scene2d.Actor)">add
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String)">add
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String, java.lang.String)">add
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String, java.lang.String, com.badlogic.gdx.graphics.Color)">add
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(java.lang.String, java.lang.String, java.lang.String)">add
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#align(int)">align
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#bottom()">bottom
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#center()">center
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#clear()">clear
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#columnDefaults(int)">columnDefaults
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debug()">debug
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debug(Debug)">debug
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debugCell()">debugCell
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debugTable()">debugTable
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#debugWidget()">debugWidget
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#defaults()">defaults
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#drawDebug(com.badlogic.gdx.scenes.scene2d.Stage)">drawDebug
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getAlign()">getAlign
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getBackground()">getBackground
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getCell(com.badlogic.gdx.scenes.scene2d.Actor)">getCell
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getCells()">getCells
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getDebug()">getDebug
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getMinHeight()">getMinHeight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getMinWidth()">getMinWidth
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadBottom()">getPadBottom
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadBottomValue()">getPadBottomValue
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadLeft()">getPadLeft
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadLeftValue()">getPadLeftValue
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadRight()">getPadRight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadRightValue()">getPadRightValue
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadTop()">getPadTop
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadTopValue()">getPadTopValue
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadX()">getPadX
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadY()">getPadY
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPrefHeight()">getPrefHeight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getRow(float)">getRow
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#invalidate()">invalidate
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#layout()">layout
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#left()">left
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#pad(Value)">pad
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#pad(Value, Value, Value, Value)">pad
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#padBottom(Value)">padBottom
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#padLeft(Value)">padLeft
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#padRight(Value)">padRight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#padTop(Value)">padTop
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#reset()">reset
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#right()">right
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#row()">row
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setBackground(com.badlogic.gdx.scenes.scene2d.utils.Drawable)">setBackground
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setBackground(java.lang.String)">setBackground
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setClip(boolean)">setClip
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setRound(boolean)">setRound
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setSkin(com.badlogic.gdx.scenes.scene2d.ui.Skin)">setSkin
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#stack(com.badlogic.gdx.scenes.scene2d.Actor...)">stack
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#top()">top
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#childrenChanged()">childrenChanged
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMaxHeight()">getMaxHeight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMaxWidth()">getMaxWidth
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#invalidateHierarchy()">invalidateHierarchy
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#needsLayout()">needsLayout
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#pack()">pack
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#setFillParent(boolean)">setFillParent
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#setLayoutEnabled(boolean)">setLayoutEnabled
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()">validate
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Group"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#act(float)">act
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">addActor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAfter(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAfter
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAt
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorBefore
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#applyTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch, com.badlogic.gdx.math.Matrix4)">applyTransform
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#computeTransform()">computeTransform
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#drawChildren(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawChildren
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#findActor(java.lang.String)">findActor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#getChildren()">getChildren
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#isTransform()">isTransform
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#localToDescendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToDescendantCoordinates
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#resetTransform(com.badlogic.gdx.graphics.g2d.SpriteBatch)">resetTransform
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setCullingArea(com.badlogic.gdx.math.Rectangle)">setCullingArea
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setStage(com.badlogic.gdx.scenes.scene2d.Stage)">setStage
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#setTransform(boolean)">setTransform
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">swapActor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(int, int)">swapActor
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.Actor"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addAction(com.badlogic.gdx.scenes.scene2d.Action)">addAction
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addCaptureListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addCaptureListener
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#addListener(com.badlogic.gdx.scenes.scene2d.EventListener)">addListener
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clearActions()">clearActions
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin()">clipBegin
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin(float, float, float, float)">clipBegin
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#clipEnd()">clipEnd
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#fire(com.badlogic.gdx.scenes.scene2d.Event)">fire
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getActions()">getActions
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getCaptureListeners()">getCaptureListeners
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getColor()">getColor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getHeight()">getHeight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getListeners()">getListeners
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getName()">getName
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginX()">getOriginX
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginY()">getOriginY
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getParent()">getParent
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getRight()">getRight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getRotation()">getRotation
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleX()">getScaleX
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleY()">getScaleY
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getStage()">getStage
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTop()">getTop
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()">getTouchable
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getWidth()">getWidth
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getX()">getX
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getY()">getY
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getZIndex()">getZIndex
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#hasParent()">hasParent
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isAscendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isAscendantOf
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isDescendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isDescendantOf
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible()">isVisible
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToAscendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToAscendantCoordinates
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToParentCoordinates(com.badlogic.gdx.math.Vector2)">localToParentCoordinates
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToStageCoordinates(com.badlogic.gdx.math.Vector2)">localToStageCoordinates
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#notify(com.badlogic.gdx.scenes.scene2d.Event, boolean)">notify
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#parentToLocalCoordinates(com.badlogic.gdx.math.Vector2)">parentToLocalCoordinates
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#remove()">remove
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeAction(com.badlogic.gdx.scenes.scene2d.Action)">removeAction
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeCaptureListener(com.badlogic.gdx.scenes.scene2d.EventListener)">removeCaptureListener
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#removeListener(com.badlogic.gdx.scenes.scene2d.EventListener)">removeListener
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#rotate(float)">rotate
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scale(float)">scale
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#scale(float, float)">scale
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#screenToLocalCoordinates(com.badlogic.gdx.math.Vector2)">screenToLocalCoordinates
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setBounds(float, float, float, float)">setBounds
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setColor(com.badlogic.gdx.graphics.Color)">setColor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setColor(float, float, float, float)">setColor
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setHeight(float)">setHeight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setName(java.lang.String)">setName
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOrigin(float, float)">setOrigin
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOriginX(float)">setOriginX
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setOriginY(float)">setOriginY
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setParent(com.badlogic.gdx.scenes.scene2d.Group)">setParent
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setPosition(float, float)">setPosition
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setRotation(float)">setRotation
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScale(float)">setScale
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScale(float, float)">setScale
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScaleX(float)">setScaleX
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setScaleY(float)">setScaleY
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setSize(float, float)">setSize
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setTouchable(com.badlogic.gdx.scenes.scene2d.Touchable)">setTouchable
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setVisible(boolean)">setVisible
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setWidth(float)">setWidth
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setX(float)">setX
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setY(float)">setY
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setZIndex(int)">setZIndex
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#size(float)">size
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#size(float, float)">size
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#stageToLocalCoordinates(com.badlogic.gdx.math.Vector2)">stageToLocalCoordinates
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toBack()">toBack
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toFront()">toFront
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#toString()">toString
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#translate(float, float)">translate
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Window(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin)"><!-- --></A><H3>
Window
</H3>
<PRE>
public
<B>Window
</B>(java.lang.String
title,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</A> skin)
</PRE>
<DL>
</DL>
<HR>
<A NAME="Window(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)"><!-- --></A><H3>
Window
</H3>
<PRE>
public
<B>Window
</B>(java.lang.String
title,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin
</A> skin,
java.lang.String
styleName)
</PRE>
<DL>
</DL>
<HR>
<A NAME="Window(java.lang.String, com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle)"><!-- --></A><H3>
Window
</H3>
<PRE>
public
<B>Window
</B>(java.lang.String
title,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle
</A> style)
</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="setStyle(com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle)"><!-- --></A><H3>
setStyle
</H3>
<PRE>
public void
<B>setStyle
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle
</A> style)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getStyle()"><!-- --></A><H3>
getStyle
</H3>
<PRE>
public
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle
</A> <B>getStyle
</B>()
</PRE>
<DL>
<DD>Returns the window's style. Modifying the returned style may not have an effect until
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#setStyle(com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle)"><CODE>setStyle(WindowStyle)
</CODE></A> is
called.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><!-- --></A><H3>
draw
</H3>
<PRE>
public void
<B>draw
</B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> batch,
float
parentAlpha)
</PRE>
<DL>
<DD><B>Description copied from class:
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">WidgetGroup
</A></CODE></B></DD>
<DD>If this method is overridden, the super method or
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate()"><CODE>WidgetGroup.validate()
</CODE></A> should be called to ensure the widget group is laid
out.
<P>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">draw
</A></CODE> in class
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table
</A></CODE></DL>
</DD>
<DD><DL>
<DD><CODE>parentAlpha
</CODE> - Should be multipied with the actor's alpha, allowing a parent's alpha to affect all children.
</DL>
</DD>
</DL>
<HR>
<A NAME="drawBackground(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)"><!-- --></A><H3>
drawBackground
</H3>
<PRE>
protected void
<B>drawBackground
</B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> batch,
float
parentAlpha)
</PRE>
<DL>
<DD><B>Description copied from class:
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#drawBackground(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">Table
</A></CODE></B></DD>
<DD>Called to draw the background, before clipping is applied (if enabled). Default implementation draws the background
drawable.
<P>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#drawBackground(com.badlogic.gdx.graphics.g2d.SpriteBatch, float)">drawBackground
</A></CODE> in class
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="hit(float, float, boolean)"><!-- --></A><H3>
hit
</H3>
<PRE>
public
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> <B>hit
</B>(float
x,
float
y,
boolean
touchable)
</PRE>
<DL>
<DD><B>Description copied from class:
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#hit(float, float, boolean)">Actor
</A></CODE></B></DD>
<DD>Returns the deepest actor that contains the specified point and is
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()"><CODE>touchable
</CODE></A> and
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible()"><CODE>visible
</CODE></A>, or null if no actor was hit. The point is specified in the actor's local coordinate system (0,0
is the bottom left of the actor and width,height is the upper right).
<p>
This method is used to delegate touchDown events. If this method returns null, touchDown will not occur.
<p>
The default implementation returns this actor if the point is within this actor's bounds.
<P>
<DD><DL>
<DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#hit(float, float, boolean)">hit
</A></CODE> in class
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table
</A></CODE></DL>
</DD>
<DD><DL>
<DD><CODE>touchable
</CODE> - If true, the hit detection will respect the
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setTouchable(com.badlogic.gdx.scenes.scene2d.Touchable)"><CODE>touchability
</CODE></A>.
<DT><B>See Also:
</B><DD><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Touchable.html" title="enum in com.badlogic.gdx.scenes.scene2d"><CODE>Touchable
</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="setTitle(java.lang.String)"><!-- --></A><H3>
setTitle
</H3>
<PRE>
public void
<B>setTitle
</B>(java.lang.String
title)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getTitle()"><!-- --></A><H3>
getTitle
</H3>
<PRE>
public java.lang.String
<B>getTitle
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setTitleAlignment(int)"><!-- --></A><H3>
setTitleAlignment
</H3>
<PRE>
public void
<B>setTitleAlignment
</B>(int
titleAlignment)
</PRE>
<DL>
<DD><DL>
<DT><B>Parameters:
</B><DD><CODE>titleAlignment
</CODE> -
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><CODE>Align
</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="setMovable(boolean)"><!-- --></A><H3>
setMovable
</H3>
<PRE>
public void
<B>setMovable
</B>(boolean
isMovable)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setModal(boolean)"><!-- --></A><H3>
setModal
</H3>
<PRE>
public void
<B>setModal
</B>(boolean
isModal)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setKeepWithinStage(boolean)"><!-- --></A><H3>
setKeepWithinStage
</H3>
<PRE>
public void
<B>setKeepWithinStage
</B>(boolean
keepWithinStage)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isDragging()"><!-- --></A><H3>
isDragging
</H3>
<PRE>
public boolean
<B>isDragging
</B>()
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getPrefWidth()"><!-- --></A><H3>
getPrefWidth
</H3>
<PRE>
public float
<B>getPrefWidth
</B>()
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getPrefWidth()">getPrefWidth
</A></CODE> in interface
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</A></CODE><DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPrefWidth()">getPrefWidth
</A></CODE> in class
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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