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com.badlogic.gdx.scenes.scene2d.ui (libgdx API)
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Package com.badlogic.gdx.scenes.scene2d.ui
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<B>Interface Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.OnscreenKeyboard.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">TextField.OnscreenKeyboard</A></B></TD>
<TD>An interface for onscreen keyboards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldFilter.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldFilter</A></B></TD>
<TD>Interface for filtering characters entered into the text field.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldListener</A></B></TD>
<TD>Interface for listening to typed characters.</TD>
</TR>
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Class Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</A></B></TD>
<TD>A button is a <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Table</CODE></A> with a checked state and additional <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>style</CODE></A> fields for pressed, unpressed, and
 checked.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</A></B></TD>
<TD>The style for a button, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Button</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ButtonGroup</A></B></TD>
<TD>Manages a group of buttons to enforce a minimum and maximum number of checked buttons.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox</A></B></TD>
<TD>A checkbox is a button that contains an image indicating the checked or unchecked state and a label.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox.CheckBoxStyle</A></B></TD>
<TD>The style for a select box, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>CheckBox</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</A></B></TD>
<TD>Displays a dialog, which is a modal window containing a content table with a button table underneath it.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</A></B></TD>
<TD>Displays a <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils"><CODE>Drawable</CODE></A>, scaled various way within the widgets bounds.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton</A></B></TD>
<TD>A button with a child <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Image</CODE></A> to display an image.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton.ImageButtonStyle</A></B></TD>
<TD>The style for an image button, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>ImageButton</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton</A></B></TD>
<TD>A button with a child <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Image</CODE></A> and <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Label</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton.ImageTextButtonStyle</A></B></TD>
<TD>The style for an image text button, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>ImageTextButton</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</A></B></TD>
<TD>A text label, with optional word wrapping.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label.LabelStyle</A></B></TD>
<TD>The style for a label, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Label</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</A></B></TD>
<TD>A list (aka list box) displays textual items and highlights the currently selected item.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle</A></B></TD>
<TD>The style for a list, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>List</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</A></B></TD>
<TD>A group that scrolls a child widget using scrollbars and/or mouse or touch dragging.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle</A></B></TD>
<TD>The style for a scroll pane, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>ScrollPane</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</A></B></TD>
<TD>A select box (aka a drop-down list) allows a user to choose one of a number of values from a list.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox.SelectBoxStyle</A></B></TD>
<TD>The style for a select box, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>SelectBox</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A></B></TD>
<TD>A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.TintedDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin.TintedDrawable</A></B></TD>
<TD>&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</A></B></TD>
<TD>A slider is a horizontal indicator that allows a user to set a value.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider.SliderStyle</A></B></TD>
<TD>The style for a slider, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Slider</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A></B></TD>
<TD>A container that contains two widgets and is divided either horizontally or vertically.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.SplitPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane.SplitPaneStyle</A></B></TD>
<TD>The style for a splitpane, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>SplitPane</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</A></B></TD>
<TD>A stack is a container that sizes its children to its size and positions them at 0,0 on top of each other.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</A></B></TD>
<TD>A group that sizes and positions children using table constraints.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton</A></B></TD>
<TD>A button with a child <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Label</CODE></A> to display text.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton.TextButtonStyle</A></B></TD>
<TD>The style for a text button, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>TextButton</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A></B></TD>
<TD>A single-line text input field.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.DefaultOnscreenKeyboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.DefaultOnscreenKeyboard</A></B></TD>
<TD>The default <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.OnscreenKeyboard.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui"><CODE>TextField.OnscreenKeyboard</CODE></A> used by all <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>TextField</CODE></A> instances.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldFilter.DigitsOnlyFilter.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldFilter.DigitsOnlyFilter</A></B></TD>
<TD>&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</A></B></TD>
<TD>The style for a text field, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>TextField</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad</A></B></TD>
<TD>An on-screen joystick.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.TouchpadStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad.TouchpadStyle</A></B></TD>
<TD>The style for a <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Touchpad</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</A></B></TD>
<TD>A tree widget where each node has an icon, actor, and child nodes.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</A></B></TD>
<TD>&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.TreeStyle</A></B></TD>
<TD>The style for a <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Tree</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</A></B></TD>
<TD>A group that lays out its children on top of each other in a single column.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</A></B></TD>
<TD>An <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> that participates in layout and provides a minimum, preferred, and maximum size.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</A></B></TD>
<TD>A <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Group</CODE></A> that participates in layout and provides a minimum, preferred, and maximum size.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
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