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Uses of Package com.badlogic.gdx.scenes.scene2d.ui (libgdx API)
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<H2>
<B>Uses of Package
<br>com.badlogic.gdx.scenes.scene2d.ui
</B></H2>
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Packages that use
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.assets.loaders"><B>com.badlogic.gdx.assets.loaders
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.ui"><B>com.badlogic.gdx.scenes.scene2d.ui
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.utils"><B>com.badlogic.gdx.scenes.scene2d.utils
</B></A></TD>
<TD> </TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.assets.loaders"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</A> used by
<A HREF="../../../../../../com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Skin.html#com.badlogic.gdx.assets.loaders"><B>Skin
</B></A></B>
<BR>
A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d.ui"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</A> used by
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Button.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Button
</B></A></B>
<BR>
A button is a
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Table
</CODE></A> with a checked state and additional
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>style
</CODE></A> fields for pressed, unpressed, and
checked.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Button.ButtonStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Button.ButtonStyle
</B></A></B>
<BR>
The style for a button, see
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Button
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/CheckBox.CheckBoxStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>CheckBox.CheckBoxStyle
</B></A></B>
<BR>
The style for a select box, see
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>CheckBox
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Dialog.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Dialog
</B></A></B>
<BR>
Displays a dialog, which is a modal window containing a content table with a button table underneath it.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Image.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Image
</B></A></B>
<BR>
Displays a
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils"><CODE>Drawable
</CODE></A>, scaled various way within the widgets bounds.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/ImageButton.ImageButtonStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>ImageButton.ImageButtonStyle
</B></A></B>
<BR>
The style for an image button, see
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>ImageButton
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/ImageTextButton.ImageTextButtonStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>ImageTextButton.ImageTextButtonStyle
</B></A></B>
<BR>
The style for an image text button, see
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>ImageTextButton
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Label.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Label
</B></A></B>
<BR>
A text label, with optional word wrapping.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Label.LabelStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Label.LabelStyle
</B></A></B>
<BR>
The style for a label, see
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Label
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/List.ListStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>List.ListStyle
</B></A></B>
<BR>
The style for a list, see
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>List
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/ScrollPane.ScrollPaneStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>ScrollPane.ScrollPaneStyle
</B></A></B>
<BR>
The style for a scroll pane, see
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>ScrollPane
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/SelectBox.SelectBoxStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>SelectBox.SelectBoxStyle
</B></A></B>
<BR>
The style for a select box, see
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>SelectBox
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Skin.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Skin
</B></A></B>
<BR>
A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Slider.SliderStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Slider.SliderStyle
</B></A></B>
<BR>
The style for a slider, see
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Slider
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/SplitPane.SplitPaneStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>SplitPane.SplitPaneStyle
</B></A></B>
<BR>
The style for a splitpane, see
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>SplitPane
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Table.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Table
</B></A></B>
<BR>
A group that sizes and positions children using table constraints.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/TextButton.html#com.badlogic.gdx.scenes.scene2d.ui"><B>TextButton
</B></A></B>
<BR>
A button with a child
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Label
</CODE></A> to display text.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/TextButton.TextButtonStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>TextButton.TextButtonStyle
</B></A></B>
<BR>
The style for a text button, see
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>TextButton
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/TextField.html#com.badlogic.gdx.scenes.scene2d.ui"><B>TextField
</B></A></B>
<BR>
A single-line text input field.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/TextField.OnscreenKeyboard.html#com.badlogic.gdx.scenes.scene2d.ui"><B>TextField.OnscreenKeyboard
</B></A></B>
<BR>
An interface for onscreen keyboards.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/TextField.TextFieldFilter.html#com.badlogic.gdx.scenes.scene2d.ui"><B>TextField.TextFieldFilter
</B></A></B>
<BR>
Interface for filtering characters entered into the text field.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/TextField.TextFieldListener.html#com.badlogic.gdx.scenes.scene2d.ui"><B>TextField.TextFieldListener
</B></A></B>
<BR>
Interface for listening to typed characters.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/TextField.TextFieldStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>TextField.TextFieldStyle
</B></A></B>
<BR>
The style for a text field, see
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>TextField
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Touchpad.TouchpadStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Touchpad.TouchpadStyle
</B></A></B>
<BR>
The style for a
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Touchpad
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Tree.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Tree
</B></A></B>
<BR>
A tree widget where each node has an icon, actor, and child nodes.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Tree.Node.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Tree.Node
</B></A></B>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Tree.TreeStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Tree.TreeStyle
</B></A></B>
<BR>
The style for a
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Tree
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Widget.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Widget
</B></A></B>
<BR>
An
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor
</CODE></A> that participates in layout and provides a minimum, preferred, and maximum size.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/WidgetGroup.html#com.badlogic.gdx.scenes.scene2d.ui"><B>WidgetGroup
</B></A></B>
<BR>
A
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Group
</CODE></A> that participates in layout and provides a minimum, preferred, and maximum size.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Window.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Window
</B></A></B>
<BR>
A table that can be dragged and act as a modal window.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Window.WindowStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Window.WindowStyle
</B></A></B>
<BR>
The style for a window, see
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Window
</CODE></A>.
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d.utils"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</A> used by
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/ScrollPane.html#com.badlogic.gdx.scenes.scene2d.utils"><B>ScrollPane
</B></A></B>
<BR>
A group that scrolls a child widget using scrollbars and/or mouse or touch dragging.
</TD>
</TR>
</TABLE>
<P>
<HR>
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