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Uses of Package com.badlogic.gdx.scenes.scene2d.ui (libgdx API)
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<B>Uses of Package<br>com.badlogic.gdx.scenes.scene2d.ui</B></H2>
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Packages that use <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.assets.loaders"><B>com.badlogic.gdx.assets.loaders</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.ui"><B>com.badlogic.gdx.scenes.scene2d.ui</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.utils"><B>com.badlogic.gdx.scenes.scene2d.utils</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<P>
<A NAME="com.badlogic.gdx.assets.loaders"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A> used by <A HREF="../../../../../../com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Skin.html#com.badlogic.gdx.assets.loaders"><B>Skin</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d.ui"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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Classes in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A> used by <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Button.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Button</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A button is a <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Table</CODE></A> with a checked state and additional <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>style</CODE></A> fields for pressed, unpressed, and
 checked.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Button.ButtonStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Button.ButtonStyle</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The style for a button, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Button</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/CheckBox.CheckBoxStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>CheckBox.CheckBoxStyle</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The style for a select box, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>CheckBox</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Dialog.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Dialog</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Displays a dialog, which is a modal window containing a content table with a button table underneath it.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Image.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Image</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Displays a <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils"><CODE>Drawable</CODE></A>, scaled various way within the widgets bounds.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/ImageButton.ImageButtonStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>ImageButton.ImageButtonStyle</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The style for an image button, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>ImageButton</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/ImageTextButton.ImageTextButtonStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>ImageTextButton.ImageTextButtonStyle</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The style for an image text button, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>ImageTextButton</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Label.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Label</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A text label, with optional word wrapping.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Label.LabelStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Label.LabelStyle</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The style for a label, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Label</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/List.ListStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>List.ListStyle</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The style for a list, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>List</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/ScrollPane.ScrollPaneStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>ScrollPane.ScrollPaneStyle</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The style for a scroll pane, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>ScrollPane</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/SelectBox.SelectBoxStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>SelectBox.SelectBoxStyle</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The style for a select box, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>SelectBox</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Skin.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Skin</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Slider.SliderStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Slider.SliderStyle</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The style for a slider, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Slider</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/SplitPane.SplitPaneStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>SplitPane.SplitPaneStyle</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The style for a splitpane, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>SplitPane</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Table.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Table</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A group that sizes and positions children using table constraints.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/TextButton.html#com.badlogic.gdx.scenes.scene2d.ui"><B>TextButton</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A button with a child <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Label</CODE></A> to display text.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/TextButton.TextButtonStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>TextButton.TextButtonStyle</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The style for a text button, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>TextButton</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/TextField.html#com.badlogic.gdx.scenes.scene2d.ui"><B>TextField</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A single-line text input field.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/TextField.OnscreenKeyboard.html#com.badlogic.gdx.scenes.scene2d.ui"><B>TextField.OnscreenKeyboard</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An interface for onscreen keyboards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/TextField.TextFieldFilter.html#com.badlogic.gdx.scenes.scene2d.ui"><B>TextField.TextFieldFilter</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Interface for filtering characters entered into the text field.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/TextField.TextFieldListener.html#com.badlogic.gdx.scenes.scene2d.ui"><B>TextField.TextFieldListener</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Interface for listening to typed characters.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/TextField.TextFieldStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>TextField.TextFieldStyle</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The style for a text field, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>TextField</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Touchpad.TouchpadStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Touchpad.TouchpadStyle</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The style for a <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Touchpad</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Tree.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Tree</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A tree widget where each node has an icon, actor, and child nodes.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Tree.Node.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Tree.Node</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Tree.TreeStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Tree.TreeStyle</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The style for a <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Tree</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Widget.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Widget</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> that participates in layout and provides a minimum, preferred, and maximum size.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/WidgetGroup.html#com.badlogic.gdx.scenes.scene2d.ui"><B>WidgetGroup</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Group</CODE></A> that participates in layout and provides a minimum, preferred, and maximum size.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Window.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Window</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A table that can be dragged and act as a modal window.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/Window.WindowStyle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Window.WindowStyle</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The style for a window, see <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Window</CODE></A>.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d.utils"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A> used by <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/class-use/ScrollPane.html#com.badlogic.gdx.scenes.scene2d.utils"><B>ScrollPane</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A group that scrolls a child widget using scrollbars and/or mouse or touch dragging.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<HR>


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