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ActorGestureListener (libgdx API)
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com.badlogic.gdx.scenes.scene2d.utils
</FONT>
<BR>
Class ActorGestureListener
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:
</B> <DD><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d">EventListener
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class
<B>ActorGestureListener
</B><DT>extends java.lang.Object
<DT>implements
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d">EventListener
</A></DL>
</PRE>
<P>
Detects tap, long press, fling, pan, zoom, and pinch gestures on an actor. If there is only a need to detect tap, use
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><CODE>ClickListener
</CODE></A>.
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>Nathan Sweet
</DD>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input"><CODE>GestureDetector
</CODE></A></DL>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#ActorGestureListener()">ActorGestureListener
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#ActorGestureListener(float, float, float, float)">ActorGestureListener
</A></B>(float
halfTapSquareSize,
float
tapCountInterval,
float
longPressDuration,
float
maxFlingDelay)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#fling(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">fling
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</A> event,
float
velocityX,
float
velocityY,
int
button)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#getGestureDetector()">getGestureDetector
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#getTouchDownTarget()">getTouchDownTarget
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#handle(com.badlogic.gdx.scenes.scene2d.Event)">handle
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event
</A> e)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> boolean
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#longPress(com.badlogic.gdx.scenes.scene2d.Actor, float, float)">longPress
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> actor,
float
x,
float
y)
</CODE>
<BR>
If true is returned, additional gestures will not be triggered.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#pan(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, float, float)">pan
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</A> event,
float
x,
float
y,
float
deltaX,
float
deltaY)
</CODE>
<BR>
The delta is the difference in stage coordinates since the last pan.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#pinch(com.badlogic.gdx.scenes.scene2d.InputEvent, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">pinch
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</A> event,
<A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> initialPointer1,
<A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> initialPointer2,
<A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> pointer1,
<A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> pointer2)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#tap(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">tap
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</A> event,
float
x,
float
y,
int
count,
int
button)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#touchDown(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchDown
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</A> event,
float
x,
float
y,
int
pointer,
int
button)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#touchUp(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchUp
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</A> event,
float
x,
float
y,
int
pointer,
int
button)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#zoom(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float)">zoom
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</A> event,
float
initialDistance,
float
distance)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="ActorGestureListener()"><!-- --></A><H3>
ActorGestureListener
</H3>
<PRE>
public
<B>ActorGestureListener
</B>()
</PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../com/badlogic/gdx/input/GestureDetector.html#GestureDetector(com.badlogic.gdx.input.GestureDetector.GestureListener)"><CODE>GestureDetector.GestureDetector(com.badlogic.gdx.input.GestureDetector.GestureListener)
</CODE></A></DL>
</DL>
<HR>
<A NAME="ActorGestureListener(float, float, float, float)"><!-- --></A><H3>
ActorGestureListener
</H3>
<PRE>
public
<B>ActorGestureListener
</B>(float
halfTapSquareSize,
float
tapCountInterval,
float
longPressDuration,
float
maxFlingDelay)
</PRE>
<DL>
<DL>
<DT><B>See Also:
</B><DD><A HREF="../../../../../../com/badlogic/gdx/input/GestureDetector.html#GestureDetector(float, float, float, float, com.badlogic.gdx.input.GestureDetector.GestureListener)"><CODE>GestureDetector.GestureDetector(float, float, float, float, com.badlogic.gdx.input.GestureDetector.GestureListener)
</CODE></A></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Method Detail
</B></FONT></TH>
</TR>
</TABLE>
<A NAME="handle(com.badlogic.gdx.scenes.scene2d.Event)"><!-- --></A><H3>
handle
</H3>
<PRE>
public boolean
<B>handle
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event
</A> e)
</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html#handle(com.badlogic.gdx.scenes.scene2d.Event)">handle
</A></CODE> in interface
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d">EventListener
</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="touchDown(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)"><!-- --></A><H3>
touchDown
</H3>
<PRE>
public void
<B>touchDown
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</A> event,
float
x,
float
y,
int
pointer,
int
button)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="touchUp(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)"><!-- --></A><H3>
touchUp
</H3>
<PRE>
public void
<B>touchUp
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</A> event,
float
x,
float
y,
int
pointer,
int
button)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="tap(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)"><!-- --></A><H3>
tap
</H3>
<PRE>
public void
<B>tap
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</A> event,
float
x,
float
y,
int
count,
int
button)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="longPress(com.badlogic.gdx.scenes.scene2d.Actor, float, float)"><!-- --></A><H3>
longPress
</H3>
<PRE>
public boolean
<B>longPress
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> actor,
float
x,
float
y)
</PRE>
<DL>
<DD>If true is returned, additional gestures will not be triggered. No event is provided because this event is triggered by time
passing, not by an InputEvent.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="fling(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)"><!-- --></A><H3>
fling
</H3>
<PRE>
public void
<B>fling
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</A> event,
float
velocityX,
float
velocityY,
int
button)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="pan(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, float, float)"><!-- --></A><H3>
pan
</H3>
<PRE>
public void
<B>pan
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</A> event,
float
x,
float
y,
float
deltaX,
float
deltaY)
</PRE>
<DL>
<DD>The delta is the difference in stage coordinates since the last pan.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="zoom(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float)"><!-- --></A><H3>
zoom
</H3>
<PRE>
public void
<B>zoom
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</A> event,
float
initialDistance,
float
distance)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="pinch(com.badlogic.gdx.scenes.scene2d.InputEvent, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)"><!-- --></A><H3>
pinch
</H3>
<PRE>
public void
<B>pinch
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent
</A> event,
<A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> initialPointer1,
<A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> initialPointer2,
<A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> pointer1,
<A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2
</A> pointer2)
</PRE>
<DL>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getGestureDetector()"><!-- --></A><H3>
getGestureDetector
</H3>
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public
<A HREF="../../../../../../com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector
</A> <B>getGestureDetector
</B>()
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<A NAME="getTouchDownTarget()"><!-- --></A><H3>
getTouchDownTarget
</H3>
<PRE>
public
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor
</A> <B>getTouchDownTarget
</B>()
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