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Drawable (libgdx API)
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com.badlogic.gdx.scenes.scene2d.utils</FONT>
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Interface Drawable</H2>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">NinePatchDrawable</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">SpriteDrawable</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TextureRegionDrawable</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TiledDrawable</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public interface <B>Drawable</B></DL>
</PRE>

<P>
A drawable knows how to draw itself at a given rectangular size. It provides border sizes and a minimum size so that other code
 can determine how to size and position content.
<P>

<P>
<DL>
<DT><B>Author:</B></DT>
  <DD>Nathan Sweet</DD>
</DL>
<HR>

<P>

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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)">draw</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;batch,
     float&nbsp;x,
     float&nbsp;y,
     float&nbsp;width,
     float&nbsp;height)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Draws this drawable at the specified bounds.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getBottomHeight()">getBottomHeight</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getLeftWidth()">getLeftWidth</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getMinHeight()">getMinHeight</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getMinWidth()">getMinWidth</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getRightWidth()">getRightWidth</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getTopHeight()">getTopHeight</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#setBottomHeight(float)">setBottomHeight</A></B>(float&nbsp;bottomHeight)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#setLeftWidth(float)">setLeftWidth</A></B>(float&nbsp;leftWidth)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#setMinHeight(float)">setMinHeight</A></B>(float&nbsp;minHeight)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#setMinWidth(float)">setMinWidth</A></B>(float&nbsp;minWidth)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#setRightWidth(float)">setRightWidth</A></B>(float&nbsp;rightWidth)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#setTopHeight(float)">setTopHeight</A></B>(float&nbsp;topHeight)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<A NAME="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)"><!-- --></A><H3>
draw</H3>
<PRE>
void <B>draw</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A>&nbsp;batch,
          float&nbsp;x,
          float&nbsp;y,
          float&nbsp;width,
          float&nbsp;height)</PRE>
<DL>
<DD>Draws this drawable at the specified bounds. The drawable should be tinted with <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#getColor()"><CODE>SpriteBatch.getColor()</CODE></A>, possibly by
 mixing its own color.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getLeftWidth()"><!-- --></A><H3>
getLeftWidth</H3>
<PRE>
float <B>getLeftWidth</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setLeftWidth(float)"><!-- --></A><H3>
setLeftWidth</H3>
<PRE>
void <B>setLeftWidth</B>(float&nbsp;leftWidth)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getRightWidth()"><!-- --></A><H3>
getRightWidth</H3>
<PRE>
float <B>getRightWidth</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setRightWidth(float)"><!-- --></A><H3>
setRightWidth</H3>
<PRE>
void <B>setRightWidth</B>(float&nbsp;rightWidth)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getTopHeight()"><!-- --></A><H3>
getTopHeight</H3>
<PRE>
float <B>getTopHeight</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setTopHeight(float)"><!-- --></A><H3>
setTopHeight</H3>
<PRE>
void <B>setTopHeight</B>(float&nbsp;topHeight)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getBottomHeight()"><!-- --></A><H3>
getBottomHeight</H3>
<PRE>
float <B>getBottomHeight</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setBottomHeight(float)"><!-- --></A><H3>
setBottomHeight</H3>
<PRE>
void <B>setBottomHeight</B>(float&nbsp;bottomHeight)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getMinWidth()"><!-- --></A><H3>
getMinWidth</H3>
<PRE>
float <B>getMinWidth</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setMinWidth(float)"><!-- --></A><H3>
setMinWidth</H3>
<PRE>
void <B>setMinWidth</B>(float&nbsp;minWidth)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="getMinHeight()"><!-- --></A><H3>
getMinHeight</H3>
<PRE>
float <B>getMinHeight</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setMinHeight(float)"><!-- --></A><H3>
setMinHeight</H3>
<PRE>
void <B>setMinHeight</B>(float&nbsp;minHeight)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
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                                Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
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