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TiledDrawable (libgdx API)
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com.badlogic.gdx.scenes.scene2d.utils
</FONT>
<BR>
Class TiledDrawable
</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
</A>
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
</A>
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:
</B> <DD><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class
<B>TiledDrawable
</B><DT>extends
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TextureRegionDrawable
</A></DL>
</PRE>
<P>
Draws a
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion
</CODE></A> repeatedly to fill the area, instead of stretching it.
<P>
<P>
<DL>
<DT><B>Author:
</B></DT>
<DD>Nathan Sweet
</DD>
</DL>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html#TiledDrawable()">TiledDrawable
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html#TiledDrawable(com.badlogic.gdx.graphics.g2d.TextureRegion)">TiledDrawable
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html#TiledDrawable(com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable)">TiledDrawable
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TextureRegionDrawable
</A> drawable)
</CODE>
<BR>
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<CODE> void
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)">draw
</A></B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> batch,
float
x,
float
y,
float
width,
float
height)
</CODE>
<BR>
Draws this drawable at the specified bounds.
</TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.utils.
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TextureRegionDrawable
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html#getRegion()">getRegion
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html#setRegion(com.badlogic.gdx.graphics.g2d.TextureRegion)">setRegion
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.utils.
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable
</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#getBottomHeight()">getBottomHeight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#getLeftWidth()">getLeftWidth
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#getMinHeight()">getMinHeight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#getMinWidth()">getMinWidth
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#getRightWidth()">getRightWidth
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#getTopHeight()">getTopHeight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#setBottomHeight(float)">setBottomHeight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#setLeftWidth(float)">setLeftWidth
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#setMinHeight(float)">setMinHeight
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#setMinWidth(float)">setMinWidth
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#setRightWidth(float)">setRightWidth
</A>,
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#setTopHeight(float)">setTopHeight
</A></CODE></TD>
</TR>
</TABLE>
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object
</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
</CODE></TD>
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<A NAME="TiledDrawable()"><!-- --></A><H3>
TiledDrawable
</H3>
<PRE>
public
<B>TiledDrawable
</B>()
</PRE>
<DL>
</DL>
<HR>
<A NAME="TiledDrawable(com.badlogic.gdx.graphics.g2d.TextureRegion)"><!-- --></A><H3>
TiledDrawable
</H3>
<PRE>
public
<B>TiledDrawable
</B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion
</A> region)
</PRE>
<DL>
</DL>
<HR>
<A NAME="TiledDrawable(com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable)"><!-- --></A><H3>
TiledDrawable
</H3>
<PRE>
public
<B>TiledDrawable
</B>(
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TextureRegionDrawable
</A> drawable)
</PRE>
<DL>
</DL>
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</B></FONT></TH>
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<A NAME="draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)"><!-- --></A><H3>
draw
</H3>
<PRE>
public void
<B>draw
</B>(
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch
</A> batch,
float
x,
float
y,
float
width,
float
height)
</PRE>
<DL>
<DD><B>Description copied from interface:
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)">Drawable
</A></CODE></B></DD>
<DD>Draws this drawable at the specified bounds. The drawable should be tinted with
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html#getColor()"><CODE>SpriteBatch.getColor()
</CODE></A>, possibly by
mixing its own color.
<P>
<DD><DL>
<DT><B>Specified by:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)">draw
</A></CODE> in interface
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE><DT><B>Overrides:
</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html#draw(com.badlogic.gdx.graphics.g2d.SpriteBatch, float, float, float, float)">draw
</A></CODE> in class
<CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TextureRegionDrawable
</A></CODE></DL>
</DD>
<DD><DL>
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</DD>
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