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Uses of Interface com.badlogic.gdx.scenes.scene2d.utils.Drawable (libgdx API)
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<H2>
<B>Uses of Interface
<br>com.badlogic.gdx.scenes.scene2d.utils.Drawable
</B></H2>
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Packages that use
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.ui"><B>com.badlogic.gdx.scenes.scene2d.ui
</B></A></TD>
<TD> </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.utils"><B>com.badlogic.gdx.scenes.scene2d.utils
</B></A></TD>
<TD> </TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d.ui"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> in
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</A> declared as
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Label.LabelStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html#background">background
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>ScrollPane.ScrollPaneStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html#background">background
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>SelectBox.SelectBoxStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html#background">background
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Slider.SliderStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html#background">background
</A></B></CODE>
<BR>
The slider background, stretched only in one direction.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>TextField.TextFieldStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#background">background
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Touchpad.TouchpadStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.TouchpadStyle.html#background">background
</A></B></CODE>
<BR>
Stretched in both directions.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Tree.TreeStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html#background">background
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Window.WindowStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html#background">background
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>SelectBox.SelectBoxStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html#backgroundOpen">backgroundOpen
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>SelectBox.SelectBoxStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html#backgroundOver">backgroundOver
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>CheckBox.CheckBoxStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html#checkboxOff">checkboxOff
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>CheckBox.CheckBoxStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html#checkboxOn">checkboxOn
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>CheckBox.CheckBoxStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html#checkboxOver">checkboxOver
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Button.ButtonStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#checked">checked
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Button.ButtonStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#checkedOver">checkedOver
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>ScrollPane.ScrollPaneStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html#corner">corner
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>TextField.TextFieldStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#cursor">cursor
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Button.ButtonStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#disabled">disabled
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Button.ButtonStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#down">down
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>SplitPane.SplitPaneStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.SplitPaneStyle.html#handle">handle
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>ScrollPane.ScrollPaneStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html#hScroll">hScroll
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>ScrollPane.ScrollPaneStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html#hScrollKnob">hScrollKnob
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>ImageButton.ImageButtonStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#imageChecked">imageChecked
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>ImageTextButton.ImageTextButtonStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html#imageChecked">imageChecked
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>ImageButton.ImageButtonStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#imageCheckedOver">imageCheckedOver
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>ImageTextButton.ImageTextButtonStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html#imageCheckedOver">imageCheckedOver
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>ImageButton.ImageButtonStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#imageDisabled">imageDisabled
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>ImageTextButton.ImageTextButtonStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html#imageDisabled">imageDisabled
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>ImageButton.ImageButtonStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#imageDown">imageDown
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>ImageTextButton.ImageTextButtonStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html#imageDown">imageDown
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>ImageButton.ImageButtonStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#imageOver">imageOver
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>ImageTextButton.ImageTextButtonStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html#imageOver">imageOver
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>ImageButton.ImageButtonStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#imageUp">imageUp
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>ImageTextButton.ImageTextButtonStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html#imageUp">imageUp
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Slider.SliderStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html#knob">knob
</A></B></CODE>
<BR>
Optional, centered on the background.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Touchpad.TouchpadStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.TouchpadStyle.html#knob">knob
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Slider.SliderStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html#knobAfter">knobAfter
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Slider.SliderStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html#knobBefore">knobBefore
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>SelectBox.SelectBoxStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html#listBackground">listBackground
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>SelectBox.SelectBoxStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html#listSelection">listSelection
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Tree.TreeStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html#minus">minus
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Button.ButtonStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#over">over
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Tree.TreeStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html#over">over
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Tree.TreeStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html#plus">plus
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>List.ListStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html#selection">selection
</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>TextField.TextFieldStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#selection">selection
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Tree.TreeStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html#selection">selection
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Window.WindowStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html#stageBackground">stageBackground
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Button.ButtonStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#up">up
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>ScrollPane.ScrollPaneStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html#vScroll">vScroll
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>ScrollPane.ScrollPaneStyle.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html#vScrollKnob">vScrollKnob
</A></B></CODE>
<BR>
Optional.
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</A> that return
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getBackground()">getBackground
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Image.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#getDrawable()">getDrawable
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Skin.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable(java.lang.String)">getDrawable
</A></B>(java.lang.String
name)
</CODE>
<BR>
Returns a registered drawable.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Tree.Node.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#getIcon()">getIcon
</A></B>()
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Skin.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#newDrawable(com.badlogic.gdx.scenes.scene2d.utils.Drawable)">newDrawable
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> drawable)
</CODE>
<BR>
Returns a copy of the specified drawable.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Skin.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#newDrawable(com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.graphics.Color)">newDrawable
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> drawable,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> tint)
</CODE>
<BR>
Returns a tinted copy of a drawable found in the skin via
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable(java.lang.String)"><CODE>Skin.getDrawable(String)
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Skin.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#newDrawable(com.badlogic.gdx.scenes.scene2d.utils.Drawable, float, float, float, float)">newDrawable
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> drawable,
float
r,
float
g,
float
b,
float
a)
</CODE>
<BR>
Returns a tinted copy of a drawable found in the skin via
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable(java.lang.String)"><CODE>Skin.getDrawable(String)
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Skin.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#newDrawable(java.lang.String)">newDrawable
</A></B>(java.lang.String
name)
</CODE>
<BR>
Returns a copy of a drawable found in the skin via
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable(java.lang.String)"><CODE>Skin.getDrawable(String)
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Skin.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#newDrawable(java.lang.String, com.badlogic.gdx.graphics.Color)">newDrawable
</A></B>(java.lang.String
name,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> tint)
</CODE>
<BR>
Returns a tinted copy of a drawable found in the skin via
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable(java.lang.String)"><CODE>Skin.getDrawable(String)
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Skin.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#newDrawable(java.lang.String, float, float, float, float)">newDrawable
</A></B>(java.lang.String
name,
float
r,
float
g,
float
b,
float
a)
</CODE>
<BR>
Returns a tinted copy of a drawable found in the skin via
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable(java.lang.String)"><CODE>Skin.getDrawable(String)
</CODE></A>.
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</A> with parameters of type
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Skin.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#newDrawable(com.badlogic.gdx.scenes.scene2d.utils.Drawable)">newDrawable
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> drawable)
</CODE>
<BR>
Returns a copy of the specified drawable.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Skin.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#newDrawable(com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.graphics.Color)">newDrawable
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> drawable,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> tint)
</CODE>
<BR>
Returns a tinted copy of a drawable found in the skin via
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable(java.lang.String)"><CODE>Skin.getDrawable(String)
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></CODE></FONT></TD>
<TD><CODE><B>Skin.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#newDrawable(com.badlogic.gdx.scenes.scene2d.utils.Drawable, float, float, float, float)">newDrawable
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> drawable,
float
r,
float
g,
float
b,
float
a)
</CODE>
<BR>
Returns a tinted copy of a drawable found in the skin via
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable(java.lang.String)"><CODE>Skin.getDrawable(String)
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>Table.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#setBackground(com.badlogic.gdx.scenes.scene2d.utils.Drawable)">setBackground
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> background)
</CODE>
<BR>
Sets the background drawable and sets the table's padding to
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getBottomHeight()"><CODE>getBottomHeight()
</CODE></A> ,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getTopHeight()"><CODE>getTopHeight()
</CODE></A>,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getLeftWidth()"><CODE>getLeftWidth()
</CODE></A>, and
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getRightWidth()"><CODE>getRightWidth()
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>Image.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#setDrawable(com.badlogic.gdx.scenes.scene2d.utils.Drawable)">setDrawable
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> drawable)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void
</CODE></FONT></TD>
<TD><CODE><B>Tree.Node.
</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#setIcon(com.badlogic.gdx.scenes.scene2d.utils.Drawable)">setIcon
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> icon)
</CODE>
<BR>
Sets an icon that will be drawn to the left of the actor.
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui
</A> with parameters of type
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#Button.ButtonStyle(com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable)">Button.ButtonStyle
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> up,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> down,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> checked)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.utils.Drawable)">Button
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> up)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable)">Button
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> up,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> down)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable)">Button
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> up,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> down,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> checked)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html#CheckBox.CheckBoxStyle(com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.graphics.g2d.BitmapFont, com.badlogic.gdx.graphics.Color)">CheckBox.CheckBoxStyle
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> checkboxOff,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> checkboxOn,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont
</A> font,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> fontColor)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.scenes.scene2d.utils.Drawable)">Image
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> drawable)
</CODE>
<BR>
Creates an image stretched, and aligned center.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.utils.Scaling)">Image
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> drawable,
<A HREF="../../../../../../../com/badlogic/gdx/utils/Scaling.html" title="enum in com.badlogic.gdx.utils">Scaling
</A> scaling)
</CODE>
<BR>
Creates an image aligned center.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image(com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.utils.Scaling, int)">Image
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> drawable,
<A HREF="../../../../../../../com/badlogic/gdx/utils/Scaling.html" title="enum in com.badlogic.gdx.utils">Scaling
</A> scaling,
int
align)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#ImageButton.ImageButtonStyle(com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable)">ImageButton.ImageButtonStyle
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> up,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> down,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> checked,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> imageUp,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> imageDown,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> imageChecked)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html#ImageButton(com.badlogic.gdx.scenes.scene2d.utils.Drawable)">ImageButton
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> imageUp)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html#ImageButton(com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable)">ImageButton
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> imageUp,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> imageDown)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html#ImageButton(com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable)">ImageButton
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> imageUp,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> imageDown,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> imageChecked)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html#ImageTextButton.ImageTextButtonStyle(com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable)">ImageTextButton.ImageTextButtonStyle
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> up,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> down,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> checked)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html#List.ListStyle(com.badlogic.gdx.graphics.g2d.BitmapFont, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.scenes.scene2d.utils.Drawable)">List.ListStyle
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont
</A> font,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> fontColorSelected,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> fontColorUnselected,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> selection)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html#ScrollPane.ScrollPaneStyle(com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable)">ScrollPane.ScrollPaneStyle
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> background,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> hScroll,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> hScrollKnob,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> vScroll,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> vScrollKnob)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html#SelectBox.SelectBoxStyle(com.badlogic.gdx.graphics.g2d.BitmapFont, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable)">SelectBox.SelectBoxStyle
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont
</A> font,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> fontColor,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> background,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> listBackground,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> listSelection)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html#Slider.SliderStyle(com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable)">Slider.SliderStyle
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> background,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> knob)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.SplitPaneStyle.html#SplitPane.SplitPaneStyle(com.badlogic.gdx.scenes.scene2d.utils.Drawable)">SplitPane.SplitPaneStyle
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> handle)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html#TextButton.TextButtonStyle(com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable)">TextButton.TextButtonStyle
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> up,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> down,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> checked)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#TextField.TextFieldStyle(com.badlogic.gdx.graphics.g2d.BitmapFont, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable)">TextField.TextFieldStyle
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont
</A> font,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> fontColor,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> cursor,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> selection,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> background)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.TouchpadStyle.html#Touchpad.TouchpadStyle(com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable)">Touchpad.TouchpadStyle
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> background,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> knob)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html#Tree.TreeStyle(com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.scenes.scene2d.utils.Drawable)">Tree.TreeStyle
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> plus,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> minus,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> selection)
</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html#Window.WindowStyle(com.badlogic.gdx.graphics.g2d.BitmapFont, com.badlogic.gdx.graphics.Color, com.badlogic.gdx.scenes.scene2d.utils.Drawable)">Window.WindowStyle
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont
</A> titleFont,
<A HREF="../../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color
</A> titleFontColor,
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> background)
</CODE>
<BR>
</TD>
</TR>
</TABLE>
<P>
<A NAME="com.badlogic.gdx.scenes.scene2d.utils"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> in
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils
</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils
</A> that implement
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable
</A></B></CODE>
<BR>
Drawable that stores the size information but doesn't draw anything.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">NinePatchDrawable
</A></B></CODE>
<BR>
Drawable for a
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>NinePatch
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">SpriteDrawable
</A></B></CODE>
<BR>
Drawable for a
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>Sprite
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TextureRegionDrawable
</A></B></CODE>
<BR>
Drawable for a
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> class
</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TiledDrawable
</A></B></CODE>
<BR>
Draws a
<A HREF="../../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion
</CODE></A> repeatedly to fill the area, instead of stretching it.
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils
</A> with parameters of type
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#BaseDrawable(com.badlogic.gdx.scenes.scene2d.utils.Drawable)">BaseDrawable
</A></B>(
<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A> drawable)
</CODE>
<BR>
Creates a new empty drawable with the same sizing information as the specified drawable.
</TD>
</TR>
</TABLE>
<P>
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