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com.badlogic.gdx.scenes.scene2d.utils (libgdx API)
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<H2>
Package com.badlogic.gdx.scenes.scene2d.utils
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<B>Interface Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Cullable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Cullable
</A></B></TD>
<TD>Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable
</A></B></TD>
<TD>A drawable knows how to draw itself at a given rectangular size.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout
</A></B></TD>
<TD>Provides methods for an actor to participate in layout and to provide a minimum, preferred, and maximum size.
</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Class Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ActorGestureListener
</A></B></TD>
<TD>Detects tap, long press, fling, pan, zoom, and pinch gestures on an actor.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Align.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Align
</A></B></TD>
<TD>Provides bit flag constants for alignment.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable
</A></B></TD>
<TD>Drawable that stores the size information but doesn't draw anything.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ChangeListener
</A></B></TD>
<TD>Listener for
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.ChangeEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><CODE>ChangeListener.ChangeEvent
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.ChangeEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ChangeListener.ChangeEvent
</A></B></TD>
<TD>Fired when something in an actor has changed.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener
</A></B></TD>
<TD>Detects mouse over, mouse or finger touch presses, and clicks on an actor.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop
</A></B></TD>
<TD>Manages drag and drop operations through registered drag sources and drop targets.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Payload
</A></B></TD>
<TD>The payload of a drag and drop operation.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Source
</A></B></TD>
<TD>A target where a payload can be dragged from.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Target
</A></B></TD>
<TD>A target where a payload can be dropped to.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener
</A></B></TD>
<TD>Detects mouse or finger touch drags on an actor.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragScrollListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragScrollListener
</A></B></TD>
<TD>Causes a scroll pane to scroll when a drag goes outside the bounds of the scroll pane.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener
</A></B></TD>
<TD>Listener for
<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><CODE>FocusListener.FocusEvent
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent
</A></B></TD>
<TD>Fired when an actor gains or loses keyboard or scroll focus.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">NinePatchDrawable
</A></B></TD>
<TD>Drawable for a
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>NinePatch
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ScissorStack.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ScissorStack
</A></B></TD>
<TD>A stack of
<A HREF="../../../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><CODE>Rectangle
</CODE></A> objects to be used for clipping via
<A HREF="../../../../../../com/badlogic/gdx/graphics/GLCommon.html#glScissor(int, int, int, int)"><CODE>GLCommon.glScissor(int, int, int, int)
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">SpriteDrawable
</A></B></TD>
<TD>Drawable for a
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>Sprite
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TextureRegionDrawable
</A></B></TD>
<TD>Drawable for a
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion
</CODE></A>.
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TiledDrawable
</A></B></TD>
<TD>Draws a
<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion
</CODE></A> repeatedly to fill the area, instead of stretching it.
</TD>
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<B>Enum Summary
</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent.Type
</A></B></TD>
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